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OpenGLTemplate/Lighting/Sphere.h

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531 B

#include <cmath>
#include <vector>
#include <glm/glm.hpp>
class Sphere{
private:
int numVertices;
int numIndices;
std::vector<int> indices;
std::vector<glm::vec3> vertices;
std::vector<glm::vec2> texCoords;
std::vector<glm::vec3> normals;
void init(int);
float toRadians(float degrees);
public:
Sphere();
Sphere(int prec);
int getNumVertices();
int getNumIndices();
std::vector<int> getIndices();
std::vector<glm::vec3> getVertices();
std::vector<glm::vec2> getTexCoords();
std::vector<glm::vec3> getNormals();
};