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OpenGLTemplate/OpenGLTemplate/vertShader.glsl

17 lines
282 B

#version 430
uniform float offset;
void main(void)
{
switch(gl_VertexID){
case 0:{
gl_Position=vec4(-0.5+offset,-0.5,0.0,1.0);
}break;
case 1:{
gl_Position=vec4(0.5+offset,-0.5,0.0,1.0);
}break;
case 2:{
gl_Position=vec4(0.0+offset,0.25,0.0,1.0);
}break;
}
}