#Creates a release build that focuses on high runtime performance. Use "full" argument to completely rebuild PGE. #C++ printf "Running program...\n\n\n" output=$(dpkg -l | grep libx11-dev) if [[ -z $output ]] then sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev fi if [ "$1" == "full" ]; then rm "pixelGameEngine.o" fi if [ ! -f "pixelGameEngine.o" ] then printf "Pixel Game Engine compile object missing. Compiling for the first time..." g++ -c pixelGameEngine.cpp fi if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then ./${PROJECT_NAME} "$@" fi printf "\n\n"