#include "pixelGameEngine.h" #include "Polygon.h" using namespace olc; #define WIDTH 640 #define HEIGHT 480 class Example : public olc::PixelGameEngine { public: Example() { sAppName = "Example"; } public: bool OnUserCreate() override { Polygon poly{{30,30},{20,20},{-7,6}}; return true; } bool OnUserUpdate(float fElapsedTime) override { Clear(BLACK); return true; } bool OnUserDestroy()override{ return true; } }; enum Direction{ RIGHT, DOWN, LEFT, UP }; struct Data{ int x,y; }; int main() { Example demo; if (demo.Construct(640, 480, 4, 4)) demo.Start(); return 0; }