# Area 0: SOUTHERN_WOODLAND 0"FOREST_START" : 'CG-24', 1"FOREST_EAST_ABOVE_SPRING" : "CO-22", 2"FOREST_UPPER_EAST" : 'CQ-19', 3"FOREST_UPPER_RIVERBANK_EXIT" : 'CQ-22', 4"FOREST_LOWER_RIVERBANK_EXIT" : 'CQ-24', 5"FOREST_LIGHT_ORB_ROOM" : 'CL-19', 6"FOREST_UPPER_EAST_EGG_LEDGE" : 'CN-21', 7"FOREST_COCOA_ROOM" : "CM-23", 8"FOREST_NORTH_HP_UP_ROOM" : 'CI-20', 9"FOREST_NIGHT_TOXIC_STRIKE" : 'CE-22', 10"FOREST_NIGHT_NORTH_EAST" : 'CE-20', 11"FOREST_NIGHT_WEST" : 'BZ-22', 12"FOREST_NIGHT_ATK_UP_ROOM" : 'CC-23', 13"CAVE_ENTRANCE" : 'CD-26', 14"CAVE_COCOA" : 'CJ-27', 15"SPECTRAL_UPPER" : 'CE-28', 16"SPECTRAL_MID" : 'CG-29', 17"SPECTRAL_WEST" : 'CD-30', 18"SPECTRAL_WEST_EGG_ROOM" : 'CC-29', 19"SPECTRAL_WARP" : 'CL-30', 20"SPECTRAL_CICINI_LEDGE" : 'CP-30', 21"SPECTRAL_CICINI_ROOM" : 'CQ-30', # Area 1: WESTERN_COAST 0"BEACH_MAIN" : 'BO-22', 1"BEACH_FOREST_ENTRANCE" : 'BW-24', 2"BEACH_UNDERWATER_ENTRANCE" : 'BC-27', 3"BEACH_VOLCANIC_ENTRANCE" : 'BH-26', 4"PYRAMID_MAIN" : 'BP-25', 5"PYRAMID_HOURGLASS_ROOM" : 'BT-26', 6"PYRAMID_WARP_ROOM" : 'BS-27', 7"PYRAMID_SOUTHWEST_ROOM" : 'BM-28', 8"PYRAMID_LOWER" : 'BQ-29', 9"PYRAMID_CHAOS_ROD_ROOM" : 'BO-28', 10"GRAVEYARD_TOP_OF_BRIDGE" : 'BB-13', 11"GRAVEYARD_MAIN" : 'BE-14', 12"GRAVEYARD_KOTRI" : 'BM-15', 13"GRAVEYARD_UPPER" : 'BF-12', 14"SKY_ISLAND_MAIN" : 'BV-14', 15"SKY_ISLAND_UPPER" : 'BU-10', 16"HALLOWEEN_UPPER" : 'BF-11', 17"HALLOWEEN_DARK_SHAFT" : 'BC-16', 18"HALLOWEEN_CENTRAL" : 'BG-16', 19"HALLOWEEN_FLOODED" : 'BE-17', 20"HALLOWEEN_PUMPKIN_HALL" : 'BL-16', 21"HALLOWEEN_EXIT" : 'BP-16', 22"HALLOWEEN_PAST_PILLARS": 'BQ-17', # Area 2: ISLAND_CORE 0"RAVINE_LOWER" : 'AR-25', 1"RAVINE_UPPER_EAST" : 'AT-21', 2"RAVINE_UPPER_WEST" : 'AQ-19', 3"RAVINE_MANA_SURGE" : 'AT-23', 4"RAVINE_NORTH_ATTACK_UP_ROOM" : "AR-20", 5"RAVINE_CHOCOLATE" : 'AP-24', 6"RAVINE_TOWN_ENTRANCE" : 'AM-26', 7"RAVINE_BEACH_ENTRANCE" : 'AU-24', 8"PARK_MAIN" : 'AA-24', 9"PARK_KOTRI" : 'AD-26', 10"PARK_TOWN_ENTRANCE" : 'AI-26', 11"PARK_UPPER" : 'AB-18', 12"UPRPRC_BASE" : 'AE-23', 13"SKY_BRIDGE_MAIN" : 'AE-13', 14"SKY_BRIDGE_EAST" : 'AM-13', 15"SKY_BRIDGE_EAST_LOWER" : 'AO-14', 16"SKY_BRIDGE_DARK_AREA" : 'AE-17', 17"SKY_BRIDGE_HEALTH_SURGE_ROOM" : 'AD-15', 18"SKY_BRIDGE_REGEN_UP_LEDGE" : 'AI-19', 19"SKY_BRIDGE_SLIDE_AREA" : 'AH-17', # Area 3: NORTHERN_TUNDRA 0"SNOWLAND_EAST" : 'W-25', 1"SNOWLAND_MID" : "P-24", 2"SNOWLAND_RITA" : "M-24", 3"SNOWLAND_LAKE" : "T-27", 4"SNOWLAND_WEST" : 'G-24', 5"SNOWLAND_EVERNIGHT_ENTRANCE" : 'C-24', 6"SNOWLAND_CHRISTMAS_TREE" : 'K-23', 7"PALACE_WARP_LEVEL_1_2" : "C-22", 8"PALACE_ATTACK_UP_TUNNEL" : "E-20", 9"PALACE_LEVEL_3" : "G-19", 10"PALACE_LEVEL_4" : "E-18", 11"PALACE_LEVEL_5" : "F-17", 12"ICY_SUMMIT_MAIN" : 'P-22', 13"ICY_SUMMIT_UPPER" : 'Q-18', 14"ICY_SUMMIT_NIXIE" : 'N-20', 15"AQUARIUM_TOP_ENTRANCE" : 'N-27', 16"AQUARIUM_MID" : 'O-29', 17"AQUARIUM_EAST" : 'S-30', 18"AQUARIUM_WEST" : 'I-30', 19"AQUARIUM_WATER_TOWER" : 'J-27', 20"AQUARIUM_ORB_SLIDE_MAZE" : 'W-28', 21"AQUARIUM_BOMB_WALLED_AREA" : 'V-29', 22"AQUARIUM_BEACH_ENTRANCE" : 'Y-29', # Area 4: EASTERN_HIGHLANDS 0"RIVERBANK_MAIN_LEVEL1" : "CW-22", 1"RIVERBANK_LEVEL2" : "CY-21", 2"RIVERBANK_LEVEL3" : "CX-20", 3"RIVERBANK_LOWER_LEFT" : "CX-25", 4"RIVERBANK_LOWER_MID" : "DB-25", 5"RIVERBANK_LOWER_RIGHT" : "DE-25", 6"RIVERBANK_LOWER_HEALTH_UP_ROOM" : "DD-24", 7"RIVERBANK_PACK_UP_ROOM" : 'CT-23', 8"RIVERBANK_LOWER_FOREST_ENTRANCE" : 'CT-24', 9"RIVERBANK_UNDERGROUND" : 'CU-26', 10"EVERNIGHT_WEST_ENTRANCE" : "DG-19", 11"EVERNIGHT_NORTHWEST" : "DI-17", 12"EVERNIGHT_SPIKE_BARRIER_ROOM" : 'DE-16', 13"EVERNIGHT_WARP" : 'DK-20', 14"EVERNIGHT_SAYA" : 'DN-15', 15"EVERNIGHT_CORRIDOR_BELOW_SAYA" : 'DO-16', 16"EVERNIGHT_EAST_OF_WARP" : 'DO-18', 17"EVERNIGHT_LOWER" : 'DK-22', 18"LAB_ENTRANCE" : 'DL-25', 19"LAB_MID" : 'DI-26', 20"LAB_WEST" : 'DC-27', 21"LAB_EAST" : 'DN-28', 22"LAB_EAST_PACK_UP_ROOM" : 'DP-27', 23"LAB_SLIDING_POWDER_ROOM" : 'DG-28', 24"LAB_COMPUTER_ROOM" : 'DJ-28', # Area 5: RABI_RABI_TOWN 0"TOWN_MAIN" : 'AK-35', 1"TOWN_SHOP" : 'AI-33', # Area 6: PLURKWOOD 0"PLURKWOOD_MAIN" : 'CK-9', # Area 7: SUBTERRANEAN_AREA 0"VOLCANIC_MAIN" : 'BM-32', 1"VOLCANIC_BEACH_ENTRANCE" : 'AY-33', # Area 8: WARP_DESTINATION # Area 9: SYSTEM_INTERIOR 0"SYSTEM_INTERIOR_MAIN" : 'DJ-35', # Extra "UNREACHABLE_LOCATION" : 'A-1', // .---------------------' // | Area 0 : Southern Woodland // '---------------------. // Starting Forest { "edge": "FOREST_START -> FOREST_EAST_ABOVE_SPRING", "prereq": "NONE", } { "edge": "FOREST_EAST_ABOVE_SPRING -> FOREST_START", "prereq": "NONE", } { "edge": "FOREST_START -> FOREST_COCOA_ROOM", "prereq": "NONE", } { "edge": "FOREST_COCOA_ROOM -> FOREST_START", "prereq": "NONE", } { "edge": "FOREST_EAST_ABOVE_SPRING -> FOREST_UPPER_EAST", "prereq": "ITM_HARD | (SPEED1 & ITM) | AIR_DASH | AIR_JUMP", } { "edge": "FOREST_UPPER_EAST -> FOREST_EAST_ABOVE_SPRING", "prereq": "NONE", } { "edge": "FOREST_UPPER_EAST -> FOREST_LIGHT_ORB_ROOM", "prereq": "EXPLOSIVES_ENEMY & SLIDING_POWDER & PROLOGUE_TRIGGER", } { "edge": "FOREST_LIGHT_ORB_ROOM -> FOREST_UPPER_EAST", "prereq": " DARKNESS & ( (EXPLOSIVES & (SLIDING_POWDER | HAMMER_ROLL_ZIP) & PROLOGUE_TRIGGER) | (ADV_VHARD & EXPLOSIVES_ENEMY & SLIDE_ZIP) )", } { "edge": "FOREST_UPPER_EAST -> FOREST_UPPER_EAST_EGG_LEDGE", "prereq": "EXPLOSIVES_ENEMY", } { "edge": "FOREST_UPPER_EAST_EGG_LEDGE -> FOREST_UPPER_EAST", "prereq": " (EXPLOSIVES_ENEMY | SLIDE_ZIP) & ( ADV_VHARD | (ITM_HARD & AMULET_FOOD) | WHIRL_BONK | RABI_SLIPPERS | BUNNY_STRIKE | AIR_JUMP | AIR_DASH ) ", } { "edge": "FOREST_LIGHT_ORB_ROOM -> FOREST_UPPER_EAST_EGG_LEDGE", "prereq": " DARKNESS & ( (EXPLOSIVES & (SLIDING_POWDER | HAMMER_ROLL_ZIP) & PROLOGUE_TRIGGER) | (ADV_VHARD & SLIDE_ZIP) )", } { "edge": "FOREST_UPPER_EAST_EGG_LEDGE -> FOREST_LIGHT_ORB_ROOM", "prereq": " EXPLOSIVES_ENEMY & SLIDING_POWDER & PROLOGUE_TRIGGER & (ADV_VHARD | (ITM_HARD & (AMULET_FOOD | RABI_SLIPPERS)) | WHIRL_BONK | BUNNY_STRIKE | AIR_JUMP | AIR_DASH) ", } { "edge": "FOREST_EAST_ABOVE_SPRING -> FOREST_UPPER_EAST_EGG_LEDGE", "prereq": " (WALL_JUMP_LV2 & (AIR_JUMP | WHIRL_BONK_CANCEL)) // jump into hole to reset duck, then hammer roll bonk duck | (ADV_VHARD & HAMMER_ROLL & (AIR_JUMP | (WALL_JUMP_LV2 & AIR_DASH))) ", } { "edge": "FOREST_UPPER_EAST_EGG_LEDGE -> FOREST_EAST_ABOVE_SPRING", "prereq": "NONE", } { "edge": "FOREST_NORTH_HP_UP_ROOM -> FOREST_LIGHT_ORB_ROOM", "prereq": "(EXPLOSIVES_ENEMY & (SLIDING_POWDER | HAMMER_ROLL_ZIP) & PROLOGUE_TRIGGER) | (ADV_VHARD & SLIDE_ZIP)", } { "edge": "FOREST_LIGHT_ORB_ROOM -> FOREST_NORTH_HP_UP_ROOM", "prereq": "DARKNESS & EXPLOSIVES & SLIDING_POWDER & PROLOGUE_TRIGGER", } { "edge": "FOREST_NORTH_HP_UP_ROOM -> FOREST_START", "prereq": "NONE", } { "edge": "FOREST_START -> FOREST_NORTH_HP_UP_ROOM", "prereq": " ( RABI_SLIPPERS | AIR_JUMP | (SLIDING_POWDER & ADV_STUPID) | BUNNY_STRIKE | AIR_DASH | WHIRL_BONK ) & (SLIDING_POWDER | HAMMER_ROLL_ZIP)", } { "edge": "FOREST_EAST_ABOVE_SPRING -> FOREST_UPPER_RIVERBANK_EXIT", "prereq": "PROLOGUE_TRIGGER", } { "edge": "FOREST_UPPER_RIVERBANK_EXIT -> FOREST_EAST_ABOVE_SPRING", "prereq": "PROLOGUE_TRIGGER", } { "edge": "FOREST_START -> FOREST_LOWER_RIVERBANK_EXIT", "prereq": "SLIDE_ZIP", } { "edge": "FOREST_EAST_ABOVE_SPRING -> FOREST_LOWER_RIVERBANK_EXIT", "prereq": "DOWNDRILL_SEMISOLID_CLIP", } { "edge": "FOREST_LOWER_RIVERBANK_EXIT -> FOREST_EAST_ABOVE_SPRING", "prereq": "NONE", } // Forest Night { "edge": "FOREST_START -> FOREST_NIGHT_ATK_UP_ROOM", "prereq": " ITM & ( (AIR_JUMP & (RABI_SLIPPERS | (HARD & WALL_JUMP))) | (WHIRL_BONK_CANCEL) | (SLIDE_JUMP_BUNSTRIKE_CANCEL & ( AIR_JUMP | (WALL_JUMP_LV2 & (AIR_DASH | ADV_STUPID)) )) | (ADV_HARD & HAMMER_ROLL & ( AIR_JUMP | WALL_JUMP_LV2 )) | (ADV_STUPID & ( // slide bonk (SLIDING_POWDER & BUNNY_AMULET & WALL_JUMP_LV2) // 4 tile zip. amulet cancel needed for wall jump. consumables don't work. | (SLIDE_ZIP & (AIR_JUMP | (BUNNY_AMULET & WALL_JUMP_LV2))) // get bee into hole, airjump into hole and whirlbonk bee | (WHIRL_BONK & AIR_JUMP) )) ) ", } { "edge": "FOREST_NIGHT_ATK_UP_ROOM -> FOREST_START", "prereq": "NONE", } { "edge": "FOREST_START -> FOREST_NIGHT_TOXIC_STRIKE", "prereq": "NONE", } { "edge": "FOREST_NIGHT_TOXIC_STRIKE -> FOREST_START", "prereq": "NONE", } { "edge": "FOREST_NIGHT_WEST -> FOREST_NIGHT_ATK_UP_ROOM", "prereq": "EXPLOSIVES_ENEMY", } { "edge": "FOREST_NIGHT_ATK_UP_ROOM -> FOREST_NIGHT_WEST", "prereq": "DARKNESS & (CARROT_SHOOTER | (CARROT_BOMB & BACKTRACK_1))", } { "edge": "FOREST_NIGHT_WEST -> FOREST_START", "prereq": "IMPOSSIBLE", // dummy edge for template constraint } { "edge": "FOREST_NORTH_HP_UP_ROOM -> FOREST_NIGHT_NORTH_EAST", "prereq": "DARKNESS & PROLOGUE_TRIGGER & SLIDING_POWDER", } { "edge": "FOREST_NIGHT_NORTH_EAST -> FOREST_NORTH_HP_UP_ROOM", "prereq": "PROLOGUE_TRIGGER & (SLIDING_POWDER | HAMMER_ROLL_ZIP)", } { "edge": "FOREST_NIGHT_TOXIC_STRIKE -> FOREST_NIGHT_NORTH_EAST", "prereq": " ITM & DARKNESS & ( AIR_JUMP | (WALL_JUMP_LV2 & ( RABI_SLIPPERS | (ITM_HARD & SLIDING_POWDER) | (ADV_HARD & SPEED1) | AIR_DASH | ADV_VHARD) ) | WHIRL_BONK_CANCEL | SLIDE_JUMP_BUNSTRIKE_CANCEL | (ADV_VHARD & (SLIDING_POWDER | WHIRL_BONK)) | (ADV_STUPID & SPEED5) )", } { "edge": "FOREST_NIGHT_NORTH_EAST -> FOREST_NIGHT_TOXIC_STRIKE", "prereq": "NONE", } { "edge": "FOREST_NIGHT_TOXIC_STRIKE -> FOREST_NIGHT_WEST", "prereq": "DARKNESS & PROLOGUE_TRIGGER", } { "edge": "FOREST_NIGHT_WEST -> FOREST_NIGHT_TOXIC_STRIKE", "prereq": "PROLOGUE_TRIGGER", } { "edge": "FOREST_NIGHT_NORTH_EAST -> FOREST_NIGHT_WEST", "prereq": "DARKNESS & DOWNDRILL_SEMISOLID_CLIP", } { "edge": "FOREST_NIGHT_WEST -> FOREST_NIGHT_NORTH_EAST", "prereq": "NONE", } // Cave { "edge": "FOREST_START -> CAVE_ENTRANCE", "prereq": "NONE", } { "edge": "CAVE_ENTRANCE -> FOREST_START", "prereq": "NONE", } { "edge": "CAVE_ENTRANCE -> CAVE_COCOA", "prereq": "KOTRI_1 & COCOA_1 & CHAPTER_1", } { "edge": "CAVE_COCOA -> CAVE_ENTRANCE", "prereq": "NONE", } // Spectral { "edge": "CAVE_ENTRANCE -> SPECTRAL_UPPER", "prereq": "NONE", } { "edge": "SPECTRAL_UPPER -> CAVE_ENTRANCE", "prereq": " SLIDING_POWDER | HAMMER_ROLL_ZIP | WHIRL_BONK_CANCEL | (RABI_SLIPPERS & (WALL_JUMP_LV2 | AIR_JUMP)) | (AIR_JUMP & WALL_JUMP) ", } { "edge": "SPECTRAL_UPPER -> SPECTRAL_WARP", "prereq": "NONE", } { "edge": "SPECTRAL_WARP -> SPECTRAL_UPPER", "prereq": " (AIR_JUMP & (RABI_SLIPPERS | AIR_DASH | ITM_HARD)) | (BUNNY_STRIKE & ITM_HARD) | AIR_DASH_LV3 | WHIRL_BONK ", } { "edge": "SPECTRAL_WARP -> SPECTRAL_CICINI_LEDGE", "prereq": " // standing on the edge of the ledge to avoid the prologue trigger is ADV_HARD (PROLOGUE_TRIGGER | ADV_HARD) & ( RABI_SLIPPERS | AIR_JUMP | AIR_DASH | SLIDE_JUMP_BUNSTRIKE | (COCOA_1 & KOTRI_1 & CHAPTER_1) | ADV_VHARD ) " } { "edge": "SPECTRAL_CICINI_LEDGE -> SPECTRAL_WARP", "prereq": "NONE", } //////////////////// { "edge": "SPECTRAL_CICINI_LEDGE -> SPECTRAL_CICINI_ROOM", "prereq": "PROLOGUE_TRIGGER" } { "edge": "SPECTRAL_CICINI_ROOM -> SPECTRAL_CICINI_LEDGE", "prereq": "NONE", } { "edge": "SPECTRAL_UPPER -> SPECTRAL_MID", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP", } { "edge": "SPECTRAL_MID -> SPECTRAL_UPPER", "prereq": "SLIDING_POWDER", } { "edge": "SPECTRAL_MID -> SPECTRAL_WARP", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP", } { "edge": "SPECTRAL_WARP -> SPECTRAL_MID", "prereq": "SLIDE_ZIP", } { "edge": "SPECTRAL_WEST_EGG_ROOM -> SPECTRAL_MID", "prereq": " PROLOGUE_TRIGGER & ( (AIR_JUMP & ( AIR_DASH | (SPEED5 & ADV_HARD) | (BUNNY_STRIKE & ITM_HARD) | ADV_STUPID )) | (AIR_DASH_LV3 & ADV_VHARD) // buffered wall launch | (BUNNY_STRIKE & RABI_SLIPPERS & AIR_DASH & ADV_VHARD) | (SLIDE_JUMP_BUNSTRIKE_CANCEL & RABI_SLIPPERS & AIR_DASH_LV3) | (SLIDE_JUMP_BUNSTRIKE & BUNNY_AMULET & ADV_STUPID) )", } { "edge": "SPECTRAL_MID -> SPECTRAL_WEST_EGG_ROOM", "prereq": "PROLOGUE_TRIGGER & ( AIR_DASH & ( ITM_VHARD // launch off a 1 tile wall | (SLIDING_POWDER & ITM_HARD) // slide jump into quickdrop airdash ) | (ITM_HARD & AIR_DASH_LV3) // quickdrop airdash or launch off the lower wall | SLIDE_JUMP_BUNSTRIKE | AIR_JUMP )", } { "edge": "SPECTRAL_WEST_EGG_ROOM -> SPECTRAL_WEST", "prereq": "NONE", } { "edge": "SPECTRAL_WEST -> SPECTRAL_WEST_EGG_ROOM", "prereq": " AIR_JUMP | WHIRL_BONK_CANCEL | (SLIDE_JUMP_BUNSTRIKE_CANCEL & RABI_SLIPPERS) | (ADV_STUPID & SLIDING_POWDER) // slide bonk off bunny and wallkick up the hole ", } { "edge": "SPECTRAL_MID -> SPECTRAL_WEST", "prereq": "PROLOGUE_TRIGGER", } // .---------------------' // | Area 1 : Western Coast // '---------------------. // Beach and Pyramid { "edge": "BEACH_MAIN -> BEACH_FOREST_ENTRANCE", "prereq": "NONE", } { "edge": "BEACH_FOREST_ENTRANCE -> BEACH_MAIN", "prereq": "NONE", } { "edge": "BEACH_MAIN -> BEACH_UNDERWATER_ENTRANCE", "prereq": "DOWNDRILL_SEMISOLID_CLIP | EXPLOSIVES_ENEMY", } { "edge": "BEACH_UNDERWATER_ENTRANCE -> BEACH_MAIN", "prereq": "NONE", } { "edge": "BEACH_MAIN -> BEACH_VOLCANIC_ENTRANCE", "prereq": "PROLOGUE_TRIGGER", } { "edge": "BEACH_VOLCANIC_ENTRANCE -> BEACH_MAIN", "prereq": "PROLOGUE_TRIGGER & (AIR_JUMP | SLIDE_JUMP_BUNSTRIKE_CANCEL | WALL_JUMP_LV2 | (RABI_SLIPPERS & WALL_JUMP)) ", } { "edge": "BEACH_MAIN -> PYRAMID_MAIN", "prereq": "PROLOGUE_TRIGGER | SLIDE_ZIP", } { "edge": "PYRAMID_MAIN -> BEACH_MAIN", "prereq": "PROLOGUE_TRIGGER | EXPLOSIVES", } { "edge": "PYRAMID_MAIN -> PYRAMID_WARP_ROOM", "prereq": "NONE", } { "edge": "PYRAMID_WARP_ROOM -> PYRAMID_MAIN", "prereq": "NONE", } { "edge": "PYRAMID_MAIN -> PYRAMID_HOURGLASS_ROOM", "prereq": "NONE", } { "edge": "PYRAMID_HOURGLASS_ROOM -> PYRAMID_MAIN", "prereq": "ITM_HARD | AIR_JUMP | WALL_JUMP | RABI_SLIPPERS", } { "edge": "PYRAMID_HOURGLASS_ROOM -> PYRAMID_WARP_ROOM", "prereq": "NONE", } { "edge": "PYRAMID_WARP_ROOM -> PYRAMID_HOURGLASS_ROOM", "prereq": " (AIR_JUMP & ( RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL | WALL_JUMP_LV2 )) | (RABI_SLIPPERS & WALL_JUMP_LV2 & SLIDE_JUMP_BUNSTRIKE_CANCEL) ", } { "edge": "PYRAMID_WARP_ROOM -> PYRAMID_LOWER", "prereq": " AIR_JUMP | AIR_DASH | (RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE) | ADV_VHARD ", } { "edge": "PYRAMID_LOWER -> PYRAMID_WARP_ROOM", "prereq": "NONE", } { "edge": "PYRAMID_LOWER -> PYRAMID_CHAOS_ROD_ROOM", "prereq": " SLIDING_POWDER & ( AIR_JUMP | (AIR_DASH & (RABI_SLIPPERS | ITM_HARD)) | ADV_VHARD ) ", } { "edge": "PYRAMID_CHAOS_ROD_ROOM -> PYRAMID_LOWER", "prereq": " SLIDING_POWDER & (EXPLOSIVES | DOWNDRILL_SEMISOLID_CLIP) ", } { "edge": "PYRAMID_CHAOS_ROD_ROOM -> PYRAMID_SOUTHWEST_ROOM", "prereq": "TM_PANDORA & SLIDE_ZIP", } { "edge": "PYRAMID_SOUTHWEST_ROOM -> PYRAMID_CHAOS_ROD_ROOM", "prereq": "(TM_PANDORA & SLIDING_POWDER) | SLIDE_ZIP | HAMMER_ROLL_ZIP", } { "edge": "PYRAMID_SOUTHWEST_ROOM -> PYRAMID_MAIN", "prereq": "NONE", } { "edge": "PYRAMID_MAIN -> PYRAMID_SOUTHWEST_ROOM", "prereq": "DOWNDRILL_SEMISOLID_CLIP | EXPLOSIVES", } // Graveyard and Sky Island { "edge": "GRAVEYARD_MAIN -> GRAVEYARD_UPPER", "prereq": " ( // First jump AIR_JUMP | (RABI_SLIPPERS & (SLIDE_JUMP_BUNSTRIKE | (ADV_VHARD & AMULET_FOOD))) | WHIRL_BONK | (AIR_DASH & (ITM_HARD | RABI_SLIPPERS)) // slide bonk | (SLIDING_POWDER & ADV_VHARD) // damage boost | ADV_STUPID ) & ( // Second jump AIR_JUMP | RABI_SLIPPERS | (WALL_JUMP & ITM_HARD) | WHIRL_BONK_CANCEL | SLIDE_JUMP_BUNSTRIKE_CANCEL // never ever slide bonk | (ADV_STUPID & (SLIDING_POWDER | WHIRL_BONK)) ) ", } { "edge": "GRAVEYARD_UPPER -> GRAVEYARD_MAIN", "prereq": "NONE", } { "edge": "GRAVEYARD_UPPER -> GRAVEYARD_TOP_OF_BRIDGE", "prereq": "NONE", } { "edge": "GRAVEYARD_TOP_OF_BRIDGE -> GRAVEYARD_UPPER", "prereq": "AIR_JUMP & RABI_SLIPPERS & (SPEED1 | AIR_DASH)", } { "edge": "GRAVEYARD_MAIN -> GRAVEYARD_TOP_OF_BRIDGE", "prereq": "WHIRL_BONK | (RABI_SLIPPERS & AIR_JUMP & (AIR_DASH | ADV_VHARD))", } { "edge": "GRAVEYARD_TOP_OF_BRIDGE -> GRAVEYARD_MAIN", "prereq": "NONE", } { "edge": "GRAVEYARD_MAIN -> GRAVEYARD_KOTRI", "prereq": "NONE", } { "edge": "GRAVEYARD_KOTRI -> GRAVEYARD_MAIN", "prereq": "NONE", } { "edge": "GRAVEYARD_KOTRI -> SKY_ISLAND_MAIN", "prereq": "NONE", } { "edge": "SKY_ISLAND_MAIN -> GRAVEYARD_KOTRI", "prereq": "NONE", } { "edge": "SKY_ISLAND_MAIN -> SKY_ISLAND_UPPER", "prereq": " (BUNNY_STRIKE & ITM_HARD) | (AIR_JUMP & ((RABI_SLIPPERS & SPEED1) | AIR_DASH | WALL_JUMP | ITM_HARD)) | (AIR_DASH_LV3 & (WALL_JUMP | ADV_HARD)) ", } { "edge": "SKY_ISLAND_UPPER -> SKY_ISLAND_MAIN", "prereq": "NONE", } { "edge": "SKY_ISLAND_MAIN -> BEACH_MAIN", "prereq": "EXPLOSIVES", } // Halloween { "edge": "GRAVEYARD_UPPER -> HALLOWEEN_UPPER", "prereq": " HALLOWEEN & EXPLOSIVES_ENEMY & ( WHIRL_BONK | (SLIDING_POWDER & ADV_STUPID) | (AIR_JUMP & ( ITM_HARD | RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL | BUNNY_WHIRL | AIR_DASH ) ) ) ", } // important nonsense - no explosives necessary { "edge": "SKY_ISLAND_UPPER -> HALLOWEEN_UPPER", "prereq": "HALLOWEEN & RABI_SLIPPERS & AIR_JUMP & WALL_JUMP_LV2 & BUNNY_STRIKE & BUNNY_AMULET_LV2 & AIR_DASH & ADV_STUPID", } { "edge": "HALLOWEEN_UPPER -> GRAVEYARD_UPPER", "prereq": "NONE", } { "edge": "GRAVEYARD_MAIN -> HALLOWEEN_DARK_SHAFT", "prereq": " HALLOWEEN & DARKNESS // Divided by room & (BUNNY_WHIRL | (CARROT_SHOOTER & BOOST)) & ( BUNNY_WHIRL | (SLIDING_POWDER & ADV_HARD) | (AIR_DASH & (RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL)) | (RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE) | ADV_STUPID ) & EXPLOSIVES ", } { "edge": "HALLOWEEN_DARK_SHAFT -> GRAVEYARD_MAIN", "prereq": " DARKNESS & EXPLOSIVES & ( AIR_JUMP | WALL_JUMP_LV2 | (BUNNY_WHIRL & (RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL)) ) & ( BUNNY_WHIRL | (SLIDING_POWDER & ADV_HARD) | (AIR_DASH & (RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL)) | (RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE) | ADV_STUPID ) ", } { "edge": "HALLOWEEN_DARK_SHAFT -> HALLOWEEN_CENTRAL", "prereq": " DARKNESS & ( (AIR_JUMP & WALL_JUMP_LV2) | (AIR_JUMP & BUNNY_WHIRL & RABI_SLIPPERS) | (AIR_JUMP & BUNNY_WHIRL & SLIDE_JUMP_BUNSTRIKE_CANCEL) | (AIR_JUMP & RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE_CANCEL) | (WHIRL_BONK_CANCEL & (WALL_JUMP_LV2 | ADV_VHARD)) ) ", } { "edge": "HALLOWEEN_CENTRAL -> HALLOWEEN_DARK_SHAFT", "prereq": "DARKNESS", } { "edge": "GRAVEYARD_MAIN -> HALLOWEEN_CENTRAL", "prereq": "HALLOWEEN & SLIDE_ZIP", } { "edge": "HALLOWEEN_CENTRAL -> HALLOWEEN_FLOODED", "prereq": "SLIDING_POWDER & BUNNY_WHIRL & (CARROT_BOMB | (CARROT_SHOOTER & BOOST_MANY))", } //This edge does not provide a particularly useful path //{ //"edge": "HALLOWEEN_FLOODED -> HALLOWEEN_CENTRAL", //"prereq": "(CARROT_SHOOTER & BOOST) & SLIDE_ZIP & HAMMER_ROLL_ZIP & ADV_STUPID & AMULET_FOOD", //} { "edge": "HALLOWEEN_FLOODED -> HALLOWEEN_PUMPKIN_HALL", "prereq": "(EXPLOSIVES & SLIDING_POWDER & BUNNY_WHIRL) | (EXPLOSIVES & SLIDE_ZIP & ADV_STUPID)", } { "edge": "HALLOWEEN_FLOODED -> BEACH_MAIN", "prereq": "WATER_ORB & HAMMER_ROLL_ZIP", } { "edge": "HALLOWEEN_CENTRAL -> HALLOWEEN_PUMPKIN_HALL", "prereq": " (SLIDING_POWDER & DOWNDRILL_SEMISOLID_CLIP & EXPLOSIVES) | (HAMMER_ROLL_ZIP & EXPLOSIVES) | (SLIDE_ZIP & (CARROT_BOMB | (CARROT_SHOOTER & BOOST & ADV_STUPID))) ", } { "edge": "HALLOWEEN_PUMPKIN_HALL -> HALLOWEEN_CENTRAL", "prereq": "CARROT_BOMB | (CARROT_SHOOTER & BOOST_MANY)", } { "edge": "HALLOWEEN_PUMPKIN_HALL -> HALLOWEEN_EXIT", "prereq": " (CARROT_BOMB | (CARROT_SHOOTER & BOOST_MANY & ADV)) & ( WHIRL_BONK | SLIDE_JUMP_BUNSTRIKE | (AIR_JUMP & (ADV_VHARD | RABI_SLIPPERS)) | (RABI_SLIPPERS & AIR_DASH_LV3) ) & (SLIDE_ZIP | BUNNY_WHIRL) ", } { "edge": "HALLOWEEN_EXIT -> GRAVEYARD_KOTRI", "prereq": "NONE", } { "edge": "GRAVEYARD_KOTRI -> HALLOWEEN_EXIT", "prereq": "HALLOWEEN & DOWNDRILL_SEMISOLID_CLIP", } { "edge": "HALLOWEEN_EXIT -> HALLOWEEN_PAST_PILLARS", "prereq": " // RIBBON & AIR_JUMP | AIR_DASH | RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE | BUNNY_WHIRL | (ADV_VHARD & AMULET_FOOD) | WALL_JUMP ", } { "edge": "HALLOWEEN_PAST_PILLARS -> HALLOWEEN_EXIT", "prereq": "NONE", } // .---------------------' // | Area 2 : Island Core // '---------------------. // Ravine { "edge": "RAVINE_BEACH_ENTRANCE -> RAVINE_LOWER", "prereq": "NONE", } { "edge": "RAVINE_LOWER -> RAVINE_BEACH_ENTRANCE", "prereq": "NONE", } { "edge": "RAVINE_LOWER -> RAVINE_TOWN_ENTRANCE", "prereq": "NONE", } { "edge": "RAVINE_TOWN_ENTRANCE -> RAVINE_LOWER", "prereq": "NONE", } { "edge": "RAVINE_LOWER -> RAVINE_MANA_SURGE", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_MANA_SURGE -> RAVINE_LOWER", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_UPPER_EAST -> RAVINE_MANA_SURGE", "prereq": "SLIDING_POWDER & DOWNDRILL_SEMISOLID_CLIP", } { "edge": "RAVINE_MANA_SURGE -> RAVINE_UPPER_EAST", "prereq": "NONE", } { "edge": "RAVINE_LOWER -> RAVINE_UPPER_EAST", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_UPPER_EAST -> RAVINE_LOWER", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_LOWER -> RAVINE_UPPER_WEST", "prereq": "(SLIDING_POWDER | PROLOGUE_TRIGGER) & ( // going up the long chasm WALL_JUMP_LV2 & (AIR_JUMP | (ADV_VHARD & WHIRL_BONK_CANCEL)) )", } { "edge": "RAVINE_UPPER_WEST -> RAVINE_LOWER", "prereq": "NONE", // semisolid } { "edge": "RAVINE_UPPER_EAST -> RAVINE_UPPER_WEST", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_UPPER_WEST -> RAVINE_UPPER_EAST", "prereq": "PROLOGUE_TRIGGER", } { "edge": "RAVINE_UPPER_EAST -> RAVINE_NORTH_ATTACK_UP_ROOM", "prereq": " // Jumping up the chasm (ADV_VHARD & WALL_JUMP_LV2 & AIR_JUMP & (SLIDING_POWDER | SPEED5)) | (ADV_STUPID & SLIDE_JUMP_BUNSTRIKE_CANCEL & RABI_SLIPPERS & (WALL_JUMP_LV2 | (WALL_JUMP & AIR_JUMP))) ", } { "edge": "RAVINE_NORTH_ATTACK_UP_ROOM -> RAVINE_UPPER_EAST", "prereq": "NONE", } { "edge": "RAVINE_UPPER_WEST -> RAVINE_NORTH_ATTACK_UP_ROOM", "prereq": "SLIDING_POWDER", } { "edge": "RAVINE_NORTH_ATTACK_UP_ROOM -> RAVINE_UPPER_WEST", "prereq": "SLIDING_POWDER & 8TILE_WALLJUMP", } { "edge": "RAVINE_UPPER_WEST -> RAVINE_CHOCOLATE", "prereq": "NONE", } { "edge": "RAVINE_CHOCOLATE -> RAVINE_UPPER_WEST", "prereq": " // From save room up to ledge below egg ( (ITM & RABI_SLIPPERS & ((AIR_DASH & ADV_VHARD) | AIR_DASH_LV3)) | (AIR_JUMP & (ITM_HARD | RABI_SLIPPERS)) | (ADV_VHARD & SLIDE_JUMP_BUNSTRIKE & RABI_SLIPPERS) ) // From ledge below egg to flower ledge & (AIR_DASH | AIR_JUMP | RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE | ADV_VHARD) // Jumping up hole above chocolate arena & ( ((AIR_JUMP | WALL_JUMP_LV2) & (RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE)) | (AIR_JUMP & WALL_JUMP_LV2) | (AIR_JUMP & WALL_JUMP & AIR_DASH) | TM_CHOCOLATE ) ", } { "edge": "RAVINE_CHOCOLATE -> RAVINE_LOWER", "prereq": "NONE", } { "edge": "RAVINE_LOWER -> RAVINE_CHOCOLATE", "prereq": " (AIR_JUMP & ((ITM & SPEED1) | AIR_DASH | ADV_VHARD)) | WHIRL_BONK | (ADV_STUPID & RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE_CANCEL & AIR_DASH & BUNNY_AMULET_LV2) | (ADV_HARD & RABI_SLIPPERS & WALL_JUMP & AIR_DASH & (SLIDING_POWDER | SPEED5)) ", } // Park and Sky Bridge { "edge": "PARK_MAIN -> PARK_KOTRI", "prereq": "NONE", } { "edge": "PARK_KOTRI -> PARK_MAIN", "prereq": "NONE", } { "edge": "PARK_KOTRI -> PARK_TOWN_ENTRANCE", "prereq": "NONE", } { "edge": "PARK_TOWN_ENTRANCE -> PARK_KOTRI", "prereq": "NONE", } { "edge": "PARK_MAIN -> UPRPRC_BASE", "prereq": "NONE", } { "edge": "UPRPRC_BASE -> PARK_MAIN", "prereq": "NONE", } { "edge": "PARK_MAIN -> PARK_UPPER", "prereq": "NONE", } { "edge": "PARK_UPPER -> PARK_MAIN", "prereq": "NONE", } { "edge": "PARK_UPPER -> SKY_BRIDGE_MAIN", "prereq": "NONE", } { "edge": "PARK_MAIN -> SKY_BRIDGE_SLIDE_AREA", // consumables do not work due to screen transition "prereq": "ADV_STUPID & SLIDE_ZIP & BUNNY_AMULET", } { "edge": "SKY_BRIDGE_MAIN -> PARK_UPPER", "prereq": "NONE", } { "edge": "SKY_BRIDGE_MAIN -> SKY_BRIDGE_EAST", "prereq": "NONE", } { "edge": "SKY_BRIDGE_EAST -> SKY_BRIDGE_MAIN", "prereq": "NONE", } { "edge": "SKY_BRIDGE_EAST -> SKY_BRIDGE_EAST_LOWER", "prereq": "NONE", } { "edge": "SKY_BRIDGE_EAST_LOWER -> SKY_BRIDGE_EAST", "prereq": "NONE", } { "edge": "SKY_BRIDGE_MAIN -> SKY_BRIDGE_DARK_AREA", "prereq": "DARKNESS", } { "edge": "SKY_BRIDGE_DARK_AREA -> SKY_BRIDGE_MAIN", "prereq": "DARKNESS", } { "edge": "SKY_BRIDGE_DARK_AREA -> SKY_BRIDGE_HEALTH_SURGE_ROOM", "prereq": " DARKNESS & ( EXPLOSIVES | (ADV_VHARD & AIR_JUMP & WALL_JUMP_LV2) | (ADV_STUPID & ( (WHIRL_BONK_CANCEL & WALL_JUMP) | (AIR_JUMP & SLIDE_JUMP_BUNSTRIKE_CANCEL) )) ) ", } { "edge": "SKY_BRIDGE_HEALTH_SURGE_ROOM -> SKY_BRIDGE_DARK_AREA", "prereq": "DARKNESS", } { "edge": "SKY_BRIDGE_MAIN -> SKY_BRIDGE_HEALTH_SURGE_ROOM", "prereq": "IMPOSSIBLE", } { "edge": "SKY_BRIDGE_HEALTH_SURGE_ROOM -> SKY_BRIDGE_MAIN", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP", } { "edge": "SKY_BRIDGE_DARK_AREA -> SKY_BRIDGE_SLIDE_AREA", "prereq": "SLIDE_ZIP | HAMMER_ROLL_ZIP", } { "edge": "SKY_BRIDGE_SLIDE_AREA -> SKY_BRIDGE_DARK_AREA", "prereq": "SLIDING_POWDER", } { "edge": "SKY_BRIDGE_MAIN -> SKY_BRIDGE_REGEN_UP_LEDGE", "prereq": " AIR_DASH | AIR_JUMP | ((ADV_HARD | (ITM_HARD & BUNNY_AMULET)) & ( SLIDING_POWDER | HAMMER_ROLL_ZIP | (ADV_VHARD & (RABI_SLIPPERS & AMULET_FOOD)) | (ADV_STUPID & WALL_JUMP_LV2 & 2_AMULET_FOOD) )) ", } { "edge": "SKY_BRIDGE_REGEN_UP_LEDGE -> PARK_TOWN_ENTRANCE", "prereq": "NONE", } { "edge": "SKY_BRIDGE_SLIDE_AREA -> SKY_BRIDGE_REGEN_UP_LEDGE", "prereq": " DARKNESS & ( ((SLIDING_POWDER | HAMMER_ROLL_ZIP) & ( AIR_JUMP | AIR_DASH | (ADV_HARD | (ITM_HARD & BUNNY_AMULET)) )) | (SLIDING_POWDER & EXPLOSIVES) ) ", } { "edge": "SKY_BRIDGE_REGEN_UP_LEDGE -> SKY_BRIDGE_SLIDE_AREA", "prereq": "CARROT_BOMB & SLIDING_POWDER", } { "edge": "SKY_BRIDGE_MAIN -> SKY_BRIDGE_SLIDE_AREA", "prereq": "DARKNESS & SLIDE_ZIP", } { "edge": "SKY_BRIDGE_MAIN -> PARK_TOWN_ENTRANCE", "prereq": " AIR_DASH | AIR_JUMP | SLIDING_POWDER | HAMMER_ROLL_ZIP | (ADV_VHARD & (RABI_SLIPPERS & AMULET_FOOD)) | (ADV_STUPID & WALL_JUMP_LV2 & 2_AMULET_FOOD) ", } { "edge": "SKY_BRIDGE_SLIDE_AREA -> PARK_TOWN_ENTRANCE", // technically goes through SKY_BRIDGE_MAIN, but not really important "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP", } { "edge": "PARK_UPPER -> SKY_BRIDGE_SLIDE_AREA", "prereq": "SLIDE_ZIP", } // .---------------------' // | Area 3 : Northern Tundra // '---------------------. // Snowland, Palace and Icy Summit { "edge": "SNOWLAND_EAST -> SNOWLAND_MID", "prereq": "NONE", } { "edge": "SNOWLAND_MID -> SNOWLAND_EAST", "prereq": "NONE", } { "edge": "SNOWLAND_EAST -> SNOWLAND_LAKE", "prereq": "UNDERWATER", } { "edge": "SNOWLAND_LAKE -> SNOWLAND_EAST", "prereq": "NONE", } { "edge": "SNOWLAND_LAKE -> SNOWLAND_MID", "prereq": "NONE", } { "edge": "SNOWLAND_MID -> SNOWLAND_LAKE", "prereq": "UNDERWATER", } { "edge": "SNOWLAND_MID -> SNOWLAND_RITA", "prereq": "NONE", } { "edge": "SNOWLAND_RITA -> SNOWLAND_MID", "prereq": "NONE", } { "edge": "SNOWLAND_WEST -> SNOWLAND_RITA", "prereq": "NONE", } { "edge": "SNOWLAND_RITA -> SNOWLAND_WEST", "prereq": "SLIDING_POWDER", } { "edge": "SNOWLAND_RITA -> SNOWLAND_CHRISTMAS_TREE", "prereq": "EXPLOSIVES & SLIDING_POWDER", } { "edge": "SNOWLAND_CHRISTMAS_TREE -> SNOWLAND_RITA", "prereq": "EXPLOSIVES & (SLIDING_POWDER | HAMMER_ROLL_ZIP)", } { "edge": "SNOWLAND_WEST -> SNOWLAND_CHRISTMAS_TREE", "prereq": " (AIR_JUMP & AIR_DASH) | (AIR_JUMP & SLIDE_JUMP_BUNSTRIKE_CANCEL) | (ADV_STUPID & SLIDE_JUMP_BUNSTRIKE_CANCEL & BUNNY_AMULET_LV2 & WALL_JUMP & AIR_DASH) | (WHIRL_BONK & (ADV_VHARD | AIR_JUMP)) ", } { "edge": "SNOWLAND_CHRISTMAS_TREE -> SNOWLAND_WEST", "prereq": "NONE", } { "edge": "SNOWLAND_MID -> ICY_SUMMIT_MAIN", "prereq": "NONE", } { "edge": "ICY_SUMMIT_MAIN -> SNOWLAND_MID", "prereq": "NONE", } { "edge": "ICY_SUMMIT_MAIN -> ICY_SUMMIT_UPPER", "prereq": "NONE", } { "edge": "ICY_SUMMIT_UPPER -> ICY_SUMMIT_MAIN", "prereq": "NONE", } { "edge": "ICY_SUMMIT_MAIN -> ICY_SUMMIT_NIXIE", "prereq": " WHIRL_BONK_CANCEL | (AIR_JUMP & ( ((RABI_SLIPPERS | (SLIDE_JUMP_BUNSTRIKE_CANCEL & ADV_VHARD)) & AIR_DASH) | (WALL_JUMP_LV2) | (ADV_STUPID & (RABI_SLIPPERS | SLIDING_POWDER)) // damage boost + maybe slide bonk ))" } { "edge": "ICY_SUMMIT_NIXIE -> ICY_SUMMIT_MAIN", "prereq": "NONE", } { "edge": "ICY_SUMMIT_UPPER -> ICY_SUMMIT_NIXIE", "prereq": "NONE", } { "edge": "ICY_SUMMIT_NIXIE -> ICY_SUMMIT_UPPER", "prereq": "NONE", } { "edge": "SNOWLAND_WEST -> PALACE_WARP_LEVEL_1_2", "prereq": "NONE", } { "edge": "PALACE_WARP_LEVEL_1_2 -> SNOWLAND_WEST", "prereq": "NONE", } { "edge": "PALACE_WARP_LEVEL_1_2 -> PALACE_LEVEL_3", "prereq": "NONE", } { "edge": "PALACE_LEVEL_3 -> PALACE_WARP_LEVEL_1_2", "prereq": "NONE", } { "edge": "PALACE_WARP_LEVEL_1_2 -> PALACE_ATTACK_UP_TUNNEL", "prereq": " AIR_JUMP | (WALL_JUMP_LV2 & (ITM_HARD | RABI_SLIPPERS)) | ((RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL) & AIR_DASH) // can probably be done with lower level items, haven't done it successfully yet. | (SPEED3 & AIR_DASH_LV3 & ADV_STUPID) | (ADV_HARD & WHIRL_BONK) ", } { "edge": "PALACE_ATTACK_UP_TUNNEL -> PALACE_WARP_LEVEL_1_2", "prereq": "NONE", } { "edge": "PALACE_LEVEL_3 -> PALACE_ATTACK_UP_TUNNEL", "prereq": "NONE", } { "edge": "PALACE_ATTACK_UP_TUNNEL -> PALACE_LEVEL_3", "prereq": " AIR_JUMP | (WALL_JUMP_LV2 & (ITM_HARD | RABI_SLIPPERS)) | (RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE_CANCEL & BUNNY_AMULET_LV2) | (WHIRL_BONK_CANCEL) ", } { "edge": "PALACE_LEVEL_3 -> PALACE_LEVEL_4", "prereq": "NONE", } { "edge": "PALACE_LEVEL_4 -> PALACE_LEVEL_3", "prereq": "NONE", } { "edge": "PALACE_LEVEL_4 -> PALACE_LEVEL_5", "prereq": "NONE", } { "edge": "PALACE_LEVEL_5 -> PALACE_LEVEL_4", "prereq": "NONE", } { "edge": "PALACE_LEVEL_5 -> SNOWLAND_WEST", "prereq": "NONE", } { "edge": "PALACE_LEVEL_5 -> SNOWLAND_CHRISTMAS_TREE", "prereq": "ITM | AIR_JUMP | AIR_DASH", } { "edge": "SNOWLAND_WEST -> SNOWLAND_EVERNIGHT_ENTRANCE", "prereq": "NONE", } { "edge": "SNOWLAND_EVERNIGHT_ENTRANCE -> SNOWLAND_WEST", "prereq": "NONE", } // Aquarium { "edge": "SNOWLAND_WEST -> AQUARIUM_TOP_ENTRANCE", "prereq": "UNDERWATER", } { "edge": "AQUARIUM_TOP_ENTRANCE -> SNOWLAND_WEST", "prereq": "NONE", } { "edge": "AQUARIUM_TOP_ENTRANCE -> AQUARIUM_MID", "prereq": "NONE", } { "edge": "AQUARIUM_MID -> AQUARIUM_TOP_ENTRANCE", "prereq": "NONE", } { "edge": "AQUARIUM_TOP_ENTRANCE -> AQUARIUM_WEST", "prereq": "DARKNESS", } { "edge": "AQUARIUM_WEST -> AQUARIUM_TOP_ENTRANCE", "prereq": "NONE", } { "edge": "AQUARIUM_MID -> AQUARIUM_EAST", "prereq": "NONE", } { "edge": "AQUARIUM_EAST -> AQUARIUM_MID", "prereq": "NONE", } { "edge": "AQUARIUM_WEST -> AQUARIUM_EAST", "prereq": "NONE", } { "edge": "AQUARIUM_EAST -> AQUARIUM_WEST", "prereq": "DARKNESS", } { "edge": "SNOWLAND_LAKE -> AQUARIUM_MID", "prereq": "FIRE_ORB", } { "edge": "AQUARIUM_MID -> SNOWLAND_LAKE", "prereq": "FIRE_ORB", } { "edge": "AQUARIUM_WEST -> AQUARIUM_WATER_TOWER", "prereq": " WATER_ORB & EXPLOSIVES & ( (WALL_JUMP_LV2 & RABI_SLIPPERS & ITM_HARD) // you need to disable speed boost | (WALL_JUMP & RABI_SLIPPERS & AIR_JUMP) | (WALL_JUMP_LV2 & AIR_JUMP) | (WALL_JUMP_LV2 & WHIRL_BONK_CANCEL) | (WHIRL_BONK_CANCEL & AIR_JUMP & RABI_SLIPPERS & ADV_HARD) | (WHIRL_BONK_CANCEL & ADV_STUPID) ) ", } { "edge": "AQUARIUM_WATER_TOWER -> AQUARIUM_WEST", "prereq": " DARKNESS & WATER_ORB & ( WALL_JUMP_LV2 | (RABI_SLIPPERS & AIR_DASH_LV3 & ITM_HARD) | (AIR_JUMP & ( WALL_JUMP | RABI_SLIPPERS // airdash to opposite wall and wallkick off it | (AIR_DASH & ITM_HARD) // aj, rwj, qd, amulet, wk | ADV_HARD // wimpy, bounce | ADV_STUPID )) ) ", } { "edge": "AQUARIUM_EAST -> AQUARIUM_BOMB_WALLED_AREA", "prereq": "EXPLOSIVES | (WATER_ORB & HAMMER_ROLL_ZIP)", } { "edge": "AQUARIUM_BOMB_WALLED_AREA -> AQUARIUM_EAST", "prereq": "EXPLOSIVES_ENEMY", } { "edge": "AQUARIUM_EAST -> AQUARIUM_ORB_SLIDE_MAZE", "prereq": "EXPLOSIVES_ENEMY", } { "edge": "AQUARIUM_ORB_SLIDE_MAZE -> AQUARIUM_EAST", "prereq": "EXPLOSIVES", } { "edge": "AQUARIUM_ORB_SLIDE_MAZE -> AQUARIUM_BOMB_WALLED_AREA", "prereq": "EXPLOSIVES", } { "edge": "AQUARIUM_BOMB_WALLED_AREA -> AQUARIUM_ORB_SLIDE_MAZE", "prereq": "IMPOSSIBLE", } { "edge": "AQUARIUM_BOMB_WALLED_AREA -> AQUARIUM_BEACH_ENTRANCE", "prereq": "EXPLOSIVES", } { "edge": "AQUARIUM_BEACH_ENTRANCE -> AQUARIUM_BOMB_WALLED_AREA", "prereq": "UNDERWATER & ((CARROT_SHOOTER & BOOST) | (CARROT_BOMB & SLIDING_POWDER))", } // .---------------------' // | Area 4 : Eastern Highlands // '---------------------. // Riverbank { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_LOWER_LEFT", "prereq": "NONE", } { "edge": "RIVERBANK_LOWER_LEFT -> RIVERBANK_MAIN_LEVEL1", "prereq": "NONE", } { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_LOWER_MID", "prereq": "NONE", } { "edge": "RIVERBANK_LOWER_MID -> RIVERBANK_MAIN_LEVEL1", "prereq": "AIR_JUMP | WHIRL_BONK_CANCEL", } { "edge": "RIVERBANK_LOWER_LEFT -> RIVERBANK_LOWER_MID", "prereq": "DOWNDRILL_SEMISOLID_CLIP | (PIKO_HAMMER_LEVELED & RABI_SLIPPERS) | BUNNY_WHIRL | AIR_DASH | (EXPLOSIVES_ENEMY & BACKTRACK_3)", } { "edge": "RIVERBANK_LOWER_MID -> RIVERBANK_LOWER_LEFT", "prereq": "NONE", } { "edge": "RIVERBANK_LOWER_MID -> RIVERBANK_LOWER_RIGHT", "prereq": "NONE", } { "edge": "RIVERBANK_LOWER_RIGHT -> RIVERBANK_LOWER_MID", "prereq": "NONE", } { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_LOWER_HEALTH_UP_ROOM", "prereq": "DOWNDRILL_SEMISOLID_CLIP & (SLIDING_POWDER | HAMMER_ROLL_ZIP)", } { "edge": "RIVERBANK_LOWER_HEALTH_UP_ROOM -> RIVERBANK_MAIN_LEVEL1", "prereq": "SLIDING_POWDER", } { "edge": "RIVERBANK_LOWER_RIGHT -> RIVERBANK_LOWER_HEALTH_UP_ROOM", "prereq": "NONE", } { "edge": "RIVERBANK_LOWER_HEALTH_UP_ROOM -> RIVERBANK_LOWER_RIGHT", "prereq": "NONE", } { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_PACK_UP_ROOM", "prereq": "SLIDING_POWDER & EXPLOSIVES", } { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_LOWER_FOREST_ENTRANCE", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP | (ADV_STUPID & EXPLOSIVES & AIR_DASH_LV3)", } { "edge": "RIVERBANK_PACK_UP_ROOM -> RIVERBANK_LOWER_FOREST_ENTRANCE", "prereq": "EXPLOSIVES", } { "edge": "RIVERBANK_LOWER_FOREST_ENTRANCE -> RIVERBANK_PACK_UP_ROOM", "prereq": "CARROT_SHOOTER & BOOST", } { "edge": "RIVERBANK_LOWER_LEFT -> RIVERBANK_LOWER_FOREST_ENTRANCE", "prereq": " SLIDING_POWDER | AIR_JUMP | (AIR_DASH & (RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL)) | WHIRL_BONK | (RABI_SLIPPERS & ADV_STUPID) // damage boost off spider bullets ", } { "edge": "RIVERBANK_LOWER_FOREST_ENTRANCE -> RIVERBANK_LOWER_LEFT", "prereq": " SLIDING_POWDER | AIR_DASH | AIR_JUMP | WHIRL_BONK | (ADV_VHARD & RABI_SLIPPERS & BUNNY_AMULET) ", } { "edge": "RIVERBANK_LOWER_FOREST_ENTRANCE -> RIVERBANK_UNDERGROUND", "prereq": "EXPLOSIVES", } { "edge": "RIVERBANK_UNDERGROUND -> RIVERBANK_LOWER_LEFT", "prereq": "EXPLOSIVES", } { "edge": "RIVERBANK_MAIN_LEVEL1 -> RIVERBANK_LEVEL2", "prereq": "NONE", } { "edge": "RIVERBANK_LEVEL2 -> RIVERBANK_MAIN_LEVEL1", "prereq": "NONE", } { "edge": "RIVERBANK_LEVEL2 -> RIVERBANK_LEVEL3", "prereq": "NONE", } { "edge": "RIVERBANK_LEVEL3 -> RIVERBANK_LEVEL2", "prereq": "NONE", } { "edge": "RIVERBANK_LEVEL3 -> RIVERBANK_LOWER_HEALTH_UP_ROOM", "prereq": "EXPLOSIVES_ENEMY & HAMMER_ROLL_ZIP", } // Evernight { "edge": "RIVERBANK_LEVEL3 -> EVERNIGHT_WEST_ENTRANCE", "prereq": "NONE", } { "edge": "EVERNIGHT_WEST_ENTRANCE -> RIVERBANK_LEVEL3", "prereq": "NONE", } { "edge": "EVERNIGHT_WEST_ENTRANCE -> EVERNIGHT_NORTHWEST", "prereq": "NONE", } { "edge": "EVERNIGHT_NORTHWEST -> EVERNIGHT_WEST_ENTRANCE", "prereq": "NONE", } { "edge": "RIVERBANK_LEVEL3 -> EVERNIGHT_WARP", "prereq": "SLIDE_ZIP & ADV", } { "edge": "EVERNIGHT_NORTHWEST -> EVERNIGHT_SPIKE_BARRIER_ROOM", "prereq": " AIR_JUMP | BUNNY_STRIKE | AIR_DASH | WHIRL_BONK | (SLIDING_POWDER & (ITM_HARD | RABI_SLIPPERS)) | (ADV_VHARD & AMULET_FOOD) | (ADV_STUPID & RABI_SLIPPERS & SPEED5) ", } { "edge": "EVERNIGHT_SPIKE_BARRIER_ROOM -> EVERNIGHT_NORTHWEST", "prereq": "NONE", } { "edge": "EVERNIGHT_SPIKE_BARRIER_ROOM -> RIVERBANK_LEVEL3", "prereq": "NONE", } { "edge": "EVERNIGHT_NORTHWEST -> EVERNIGHT_SAYA", "prereq": "NONE", } { "edge": "EVERNIGHT_SAYA -> EVERNIGHT_NORTHWEST", "prereq": "NONE", } { "edge": "EVERNIGHT_SAYA -> EVERNIGHT_CORRIDOR_BELOW_SAYA", "prereq": "NONE", } { "edge": "EVERNIGHT_CORRIDOR_BELOW_SAYA -> EVERNIGHT_SAYA", "prereq": " FIRE_ORB | (WHIRL_BONK_CANCEL & (ADV_VHARD | WALL_JUMP_LV2)) | (AIR_JUMP & (WALL_JUMP_LV2 | (HAMMER_ROLL & ITM_HARD))) | (SLIDE_JUMP_BUNSTRIKE_CANCEL & RABI_SLIPPERS & WALL_JUMP_LV2) | (SLIDE_JUMP_BUNSTRIKE_CANCEL & RABI_SLIPPERS & AIR_JUMP & (WALL_JUMP | SPEED1)) ", } { "edge": "EVERNIGHT_CORRIDOR_BELOW_SAYA -> EVERNIGHT_EAST_OF_WARP", "prereq": "NONE", } { "edge": "EVERNIGHT_EAST_OF_WARP -> EVERNIGHT_CORRIDOR_BELOW_SAYA", "prereq": " (FIRE_ORB & ( RABI_SLIPPERS | AIR_JUMP | (ITM_HARD & (SLIDING_POWDER | AIR_DASH | SPEED1)) | (V_HARD & WHIRL_BONK) )) | (AIR_JUMP & ( RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL | (ITM_HARD & HAMMER_ROLL) | (ADV_STUPID & ( SLIDING_POWDER // slide bonk off bunny | WALL_JUMP_LV2 // buffered wimpy )) | (ADV_VHARD & AIR_DASH_LV3) // airdash from step )) | (ADV_STUPID & RABI_SLIPPERS & WALL_JUMP_LV2) // extremely tight | WHIRL_BONK_CANCEL ", } { "edge": "EVERNIGHT_EAST_OF_WARP -> EVERNIGHT_LOWER", "prereq": "NONE", } { "edge": "EVERNIGHT_LOWER -> EVERNIGHT_EAST_OF_WARP", "prereq": " (AIR_JUMP & (ADV_VHARD | AIR_DASH | (ITM & SLIDING_POWDER))) | (AIR_DASH_LV3 & AMULET_FOOD & ADV_HARD) ", } { "edge": "EVERNIGHT_WEST_ENTRANCE -> EVERNIGHT_WARP", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP | EXPLOSIVES", } { "edge": "EVERNIGHT_WARP -> EVERNIGHT_WEST_ENTRANCE", "prereq": "SLIDING_POWDER", } { "edge": "EVERNIGHT_WARP -> EVERNIGHT_EAST_OF_WARP", "prereq": "FIRE_ORB | ( (SLIDING_POWDER | HAMMER_ROLL_ZIP) & ( // Methods to get up on the ledge RABI_SLIPPERS | AIR_JUMP | AIR_DASH | SLIDE_JUMP_BUNSTRIKE // sliding powder: slide bonk off bunny to get up on the ledge // hammer roll zip: whirl bonk off falling bunny to get on the ledge // both these tricks are ADV_VHARD, so they can be merged like this | ADV_VHARD // damage boost, not required. // | ADV_STUPID ) )", } { "edge": "EVERNIGHT_EAST_OF_WARP -> EVERNIGHT_WARP", "prereq": "SLIDING_POWDER | FIRE_ORB", } { "edge": "EVERNIGHT_WARP -> EVERNIGHT_LOWER", "prereq": "SLIDING_POWDER | HAMMER_ROLL_ZIP | DOWNDRILL_SEMISOLID_CLIP", } { "edge": "EVERNIGHT_LOWER -> EVERNIGHT_WARP", "prereq": "NONE", } { "edge": "EVERNIGHT_LOWER -> RIVERBANK_LOWER_RIGHT", "prereq": "NONE", } // Lab { "edge": "RIVERBANK_LOWER_RIGHT -> LAB_ENTRANCE", "prereq": "TM_CICINI & CHAPTER_2", } { "edge": "LAB_ENTRANCE -> RIVERBANK_LOWER_RIGHT", "prereq": "NONE", } { "edge": "LAB_ENTRANCE -> LAB_MID", "prereq": "NONE", } { "edge": "LAB_MID -> LAB_ENTRANCE", "prereq": "DOWNDRILL_SEMISOLID_CLIP", } { "edge": "LAB_MID -> LAB_SLIDING_POWDER_ROOM", "prereq": "ITM_HARD | EXPLOSIVES_ENEMY", } { "edge": "LAB_SLIDING_POWDER_ROOM -> LAB_MID", "prereq": " (WALL_JUMP_LV2 & ( AIR_JUMP | (ADV_VHARD & SLIDE_JUMP_BUNSTRIKE_CANCEL & (AIR_DASH | RABI_SLIPPERS | SPEED5 | (STUPID & SPEED3))) | (ADV_HARD & SLIDE_JUMP_BUNSTRIKE_CANCEL & (AIR_DASH & RABI_SLIPPERS)) )) | (ITM_HARD & AIR_JUMP & ( ((RABI_SLIPPERS | SLIDE_JUMP_BUNSTRIKE_CANCEL) & (SPEED3 | AIR_DASH)) | (RABI_SLIPPERS & SLIDE_JUMP_BUNSTRIKE_CANCEL) )) ", } { "edge": "LAB_SLIDING_POWDER_ROOM -> LAB_WEST", "prereq": "SLIDING_POWDER", } { "edge": "LAB_WEST -> LAB_SLIDING_POWDER_ROOM", "prereq": "SLIDING_POWDER", } { "edge": "LAB_SLIDING_POWDER_ROOM -> LAB_EAST", // bomb attack up hole, go to sliding powder room and hammer roll zip out (backtrack) "prereq": "EXPLOSIVES & HAMMER_ROLL_ZIP & ADVANCED & BACKTRACK_2", } { "edge": "LAB_WEST -> LAB_MID", "prereq": "SLIDING_POWDER", } { "edge": "LAB_MID -> LAB_WEST", "prereq": "SLIDING_POWDER", } { "edge": "LAB_MID -> LAB_EAST", "prereq": "NONE", } { "edge": "LAB_EAST -> LAB_MID", "prereq": "NONE", } { "edge": "LAB_EAST -> LAB_COMPUTER_ROOM", "prereq": "NONE", } { "edge": "LAB_ENTRANCE -> LAB_EAST", "prereq": "SLIDING_POWDER", } { "edge": "LAB_COMPUTER_ROOM -> LAB_EAST", "prereq": "NONE", } { "edge": "LAB_EAST -> LAB_EAST_PACK_UP_ROOM", "prereq": "EXPLOSIVES", } { "edge": "LAB_EAST_PACK_UP_ROOM -> LAB_EAST", "prereq": "EXPLOSIVES", } { "edge": "LAB_ENTRANCE -> LAB_EAST_PACK_UP_ROOM", "prereq": "DOWNDRILL_SEMISOLID_CLIP", } { "edge": "LAB_EAST_PACK_UP_ROOM -> LAB_ENTRANCE", "prereq": "NONE", } // .---------------------' // | Area 5 : Rabi Rabi Town // '---------------------. { "edge": "TOWN_MAIN -> TOWN_SHOP", "prereq": "NONE", } { "edge": "TOWN_SHOP -> TOWN_MAIN", "prereq": "NONE", } // .---------------------' // | Area 6 : Plurkwood // '---------------------. // .---------------------' // | Area 7 : Subterranean Area // '---------------------. { "edge": "VOLCANIC_MAIN -> VOLCANIC_BEACH_ENTRANCE", "prereq": "ADV_VHARD | RABI_SLIPPERS | AIR_DASH | AIR_JUMP | SLIDE_JUMP_BUNSTRIKE", } { "edge": "VOLCANIC_BEACH_ENTRANCE -> VOLCANIC_MAIN", "prereq": "NONE", } // .---------------------' // | Area 8 : Warp Destination // '---------------------. // .---------------------' // | Area 9 : System Interior // '---------------------. // .---------------------' // | Map Transition Constraints // '---------------------. { "edge": "FOREST_NIGHT_NORTH_EAST -> PLURKWOOD_MAIN", "prereq": "PLURKWOOD", } { "edge": "PLURKWOOD_MAIN -> FOREST_NIGHT_NORTH_EAST", "prereq": "NONE", } { "edge": "LAB_COMPUTER_ROOM -> SYSTEM_INTERIOR_MAIN", "prereq": "CHAPTER_3", } { "edge": "SYSTEM_INTERIOR_MAIN -> LAB_COMPUTER_ROOM", "prereq": "NONE", } // .---------------------' // | Event Warp Constraints // '---------------------. { "edge": "SPECTRAL_CICINI_ROOM -> RAVINE_TOWN_ENTRANCE", "prereq": "EVENT_WARP & TM_CICINI", } { "edge": "TOWN_MAIN -> RIVERBANK_MAIN_LEVEL1", "prereq": "EVENT_WARP & TM_CICINI & CHAPTER_2", } { "edge": "FOREST_START -> BEACH_FOREST_ENTRANCE", "prereq": "EVENT_WARP & BOSS_RIBBON", } { "edge": "PLURKWOOD_MAIN -> TOWN_MAIN", "prereq": "EVENT_WARP & BOSS_KEKE_BUNNY", }