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286 lines
7.9 KiB
286 lines
7.9 KiB
#include "pixelGameEngine.h"
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using namespace olc;
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#define WIDTH 640
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#define HEIGHT 480
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struct Ball{
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vf2d pos={};
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vf2d vel={};
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vf2d acc={};
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vf2d originalPos={};
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float radius=0;
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float mass=0;
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float simTimeRemaining=0;
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};
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struct Line{
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vf2d startPos={};
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vf2d endPos={};
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float radius=0;
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float bounceFactor=0.8;
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bool oneWay=false;
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};
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const float PI=3.14159f;
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class MountainClimber : public olc::PixelGameEngine
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{
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public:
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std::vector<Ball>balls;
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std::vector<Line>lines;
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Ball*selectedBall;
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Line*selectedLine;
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std::vector<std::pair<Ball*,Ball*>>collidingPairs;
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std::vector<Ball*>fakeBalls;
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bool selectedLineStart=false;
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float friction=0.9f;
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float gravity=200.f;
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float limit=500.f;
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MountainClimber()
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{
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sAppName = "Mountain Climber";
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}
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void AddBall(vf2d pos,float r){
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Ball b;
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b.pos=pos;
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b.radius=r;
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b.mass=r*10;
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b.vel.y=rand()%1000-17000;
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balls.emplace_back(b);
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}
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void AddLine(vf2d pos1,vf2d pos2,float r,float bounceFactor,bool oneway=false){
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Line l;
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l.startPos=pos1;
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l.endPos=pos2;
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l.radius=r;
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l.bounceFactor=bounceFactor;
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l.oneWay=oneway;
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lines.push_back(l);
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}
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public:
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bool OnUserCreate() override
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{
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return true;
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}
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void HandlePhysics(float fElapsedTime){
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float stable=0.05f;
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int simulationUpdates=4;
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int maxSimulationSteps=15;
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float simElapsedTime=fElapsedTime/(float)simulationUpdates;
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auto DoCirclesOverlap = [](vf2d pos1, float r1, vf2d pos2, float r2){
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return fabs((pos1.x - pos2.x)*(pos1.x - pos2.x) + (pos1.y - pos2.y)*(pos1.y - pos2.y)) <= (r1 + r2)*(r1 + r2);
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};
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for(int i=0;i<simulationUpdates;i++){
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for(Ball&b:balls){
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b.simTimeRemaining=simElapsedTime;
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}
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for(int j=0;j<maxSimulationSteps;j++){
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for(Ball&b:balls){
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if(b.simTimeRemaining>0){
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b.originalPos.x=b.pos.x;
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b.originalPos.y=b.pos.y;
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b.acc.x=-b.vel.x*friction;
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b.acc.y=-b.vel.y*friction+gravity; //Gravity constant;
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b.vel.x+=b.acc.x*b.simTimeRemaining;
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b.vel.y+=b.acc.y*b.simTimeRemaining;
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b.pos.x+=b.vel.x*b.simTimeRemaining;
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b.pos.y+=b.vel.y*b.simTimeRemaining;
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if(b.pos.x<0){
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b.pos.x+=ScreenWidth();
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}
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if(b.pos.y<0){
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b.pos.y+=ScreenHeight();
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}
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if(b.pos.x>=ScreenWidth()){
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b.pos.x-=ScreenWidth();
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}
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if(b.pos.y>=ScreenHeight()){
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b.pos.y-=ScreenHeight();
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}
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if(fabs(b.vel.x*b.vel.x+b.vel.y*b.vel.y)<stable){
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b.vel.x=0;
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b.vel.y=0;
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}
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}
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}
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for(Ball&b:balls){
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float deltaTime=b.simTimeRemaining;
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for(Line&l:lines){
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if(!l.oneWay||l.oneWay&&b.vel.y<0){
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vf2d line1={l.endPos.x-l.startPos.x,l.endPos.y-l.startPos.y};
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vf2d line2={b.pos.x-l.startPos.x,b.pos.y-l.startPos.y};
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float edgeLength=line1.x*line1.x+line1.y*line1.y;
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float t=std::max(0.f,std::min(edgeLength,(line1.x*line2.x+line1.y*line2.y)))/edgeLength;
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vf2d closestPoint={l.startPos.x+t*line1.x,l.startPos.y+t*line1.y};
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float dist=sqrtf((b.pos.x-closestPoint.x)*(b.pos.x-closestPoint.x)+(b.pos.y-closestPoint.y)*(b.pos.y-closestPoint.y));
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if(dist<=b.radius+l.radius){
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Ball*fakeBall=new Ball();
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fakeBall->radius=l.radius;
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fakeBall->mass=b.mass*l.bounceFactor;
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fakeBall->pos={closestPoint.x,closestPoint.y};
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fakeBall->vel={std::min(limit,std::max(-limit,-b.vel.x)),std::min(limit,std::max(-limit,-b.vel.y))};
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fakeBalls.push_back(fakeBall);
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collidingPairs.push_back({&b,fakeBall});
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float overlap=1.1f*(dist-b.radius-fakeBall->radius);
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b.pos.x-=overlap*(b.pos.x-fakeBall->pos.x)/dist;
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b.pos.y-=overlap*(b.pos.y-fakeBall->pos.y)/dist;
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}
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}
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}
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for(Ball&b2:balls){
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if(&b!=&b2){
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if(DoCirclesOverlap(b.pos,b.radius,b2.pos,b2.radius)){
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collidingPairs.push_back({&b,&b2});
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float dist=sqrtf((b.pos.x-b2.pos.x)*(b.pos.x-b2.pos.x)+(b.pos.y-b2.pos.y)*(b.pos.y-b2.pos.y));
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float overlap=0.5f*(dist-b.radius-b2.radius);
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b.pos.x-=overlap*(b.pos.x-b2.pos.x)/dist;
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b.pos.y-=overlap*(b.pos.y-b2.pos.y)/dist;
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b2.pos.x+=overlap*(b.pos.x-b2.pos.x)/dist;
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b2.pos.y+=overlap*(b.pos.y-b2.pos.y)/dist;
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}
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}
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}
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float intendedSpeed=sqrtf(b.vel.x+b.vel.y*b.vel.y);
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float intendedDist=intendedSpeed*b.simTimeRemaining;
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float actualDist=sqrtf((b.pos.x-b.originalPos.x)*(b.pos.x-b.originalPos.x)+(b.pos.y-b.originalPos.y)*(b.pos.y-b.originalPos.y));
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float actualTime=actualDist/intendedSpeed;
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b.simTimeRemaining=b.simTimeRemaining-actualTime;
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}
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float efficiency=1;
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for(std::pair<Ball*,Ball*>&pair:collidingPairs){
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Ball*b1=pair.first;
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Ball*b2=pair.second;
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float dist=sqrtf((b1->pos.x-b2->pos.x)*(b1->pos.x-b2->pos.x)+(b1->pos.y-b2->pos.y)*(b1->pos.y-b2->pos.y));
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vf2d normal={(b2->pos.x-b1->pos.x)/dist,(b2->pos.y-b1->pos.y)/dist};
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vf2d tangent={-normal.y,normal.x};
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vf2d dpTangent={tangent.dot(b1->vel),tangent.dot(b2->vel)};
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vf2d dpNormal={normal.dot(b1->vel),normal.dot(b2->vel)};
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vf2d momentum={efficiency*(dpNormal.x*(b1->mass-b2->mass)+2.f*b2->mass*dpNormal.y)/(b1->mass+b2->mass),efficiency*(dpNormal.y*(b2->mass-b1->mass)+2.f*b1->mass*dpNormal.x)/(b1->mass+b2->mass)};
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b1->vel.x=tangent.x*dpTangent.x+normal.x*momentum.x;
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b1->vel.y=tangent.y*dpTangent.x+normal.y*momentum.x;
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b2->vel.x=tangent.x*dpTangent.y+normal.x*momentum.y;
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b2->vel.y=tangent.y*dpTangent.y+normal.y*momentum.y;
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}
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collidingPairs.clear();
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for(Ball*fb:fakeBalls){
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delete fb;
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}
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fakeBalls.clear();
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}
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}
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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auto IsPointInCircle = [](vf2d pos, float r, vf2d point){
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return fabs((pos.x - point.x)*(pos.x - point.x) + (pos.y - point.y)*(pos.y - point.y)) < (r * r);
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};
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if (GetMouse(0).bPressed){
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selectedBall = nullptr;
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for (Ball&b:balls){
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if (IsPointInCircle(b.pos,b.radius,GetMousePos()))
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{
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selectedBall = &b;
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break;
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}
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}
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selectedLine=nullptr;
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for(Line&l:lines){
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if(IsPointInCircle(l.startPos,l.radius,GetMousePos())){
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selectedLine=&l;
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selectedLineStart=true;
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break;
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}
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if(IsPointInCircle(l.endPos,l.radius,GetMousePos())){
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selectedLine=&l;
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selectedLineStart=false;
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break;
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}
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}
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}
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if(GetMouse(0).bHeld){
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if(selectedLine!=nullptr){
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if(selectedLineStart){
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selectedLine->startPos=GetMousePos();
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}else{
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selectedLine->endPos=GetMousePos();
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}
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}
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}
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if(GetMouse(0).bReleased){
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if(selectedLine!=nullptr){
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std::cout<<selectedLine->startPos<<"/"<<selectedLine->endPos<<std::endl;
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}
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if(selectedBall!=nullptr){
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selectedBall->vel.x=5*((selectedBall->pos.x)-GetMouseX());
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selectedBall->vel.y=5*((selectedBall->pos.y)-GetMouseY());
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}
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selectedBall=nullptr;
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selectedLine=nullptr;
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}
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if(GetMouse(1).bHeld){
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for(Ball&b:balls){
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b.vel.x+=(GetMouseX()-b.pos.x)*0.01f;
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b.vel.y+=(GetMouseY()-b.pos.y)*0.01f;
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}
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}
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if(GetKey(F1).bPressed){
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ConsoleShow(F1);
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}
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Clear(BLACK);
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if(GetKey(SPACE).bPressed){
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AddBall({610,620},rand()%4+8);
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}
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HandlePhysics(fElapsedTime);
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for(Ball&b:balls){
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if(selectedBall==&b){
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FillCircle(b.pos,b.radius,YELLOW);
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} else {
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FillCircle(b.pos,b.radius);
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}
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}
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for(Line&l:lines){
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FillCircle(l.startPos,l.radius);
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FillCircle(l.endPos,l.radius);
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vf2d normal={-(l.endPos.y-l.startPos.y),l.endPos.x-l.startPos.x};
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float dist=sqrt(normal.x*normal.x+normal.y*normal.y);
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normal/=dist;
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DrawLine(l.startPos.x+normal.x*l.radius,l.startPos.y+normal.y*l.radius,l.endPos.x+normal.x*l.radius,l.endPos.y+normal.y*l.radius,l.oneWay?DARK_YELLOW:WHITE);
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DrawLine(l.startPos.x-normal.x*l.radius,l.startPos.y-normal.y*l.radius,l.endPos.x-normal.x*l.radius,l.endPos.y-normal.y*l.radius,l.oneWay?DARK_YELLOW:WHITE);
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}
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return true;
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}
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bool OnUserDestroy()override{
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return true;
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}
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};
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int main()
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{
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MountainClimber demo;
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if (demo.Construct(640, 640, 4, 4))
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demo.Start();
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return 0;
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} |