commit 56a78ce145dc299280f91099b0bcb94c89e33f0c Author: sigonasr2 Date: Wed Jun 7 09:03:54 2023 -0500 Initial commit diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..e5add3a --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,31 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [{ + "preLaunchTask": "Build", + "name": "(gdb) Launch", + "type": "cppdbg", + "request": "launch", + "program": "${workspaceFolder}/C++ProjectTemplate", + "args": [], + "stopAtEntry": false, + "cwd": "${fileDirname}", + "environment": [], + "externalConsole": false, + "MIMode": "gdb", + "setupCommands": [ + { + "description": "Enable pretty-printing for gdb", + "text": "-enable-pretty-printing", + "ignoreFailures": true + }, + { + "description": "Set Disassembly Flavor to Intel", + "text": "-gdb-set disassembly-flavor intel", + "ignoreFailures": true + } + ] + }] +} \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..2c4cf1d --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,64 @@ +{ + "files.associations": { + "map1": "plaintext", + "iostream": "cpp", + "array": "cpp", + "atomic": "cpp", + "bit": "cpp", + "*.tcc": "cpp", + "cctype": "cpp", + "chrono": "cpp", + "clocale": "cpp", + "cmath": "cpp", + "codecvt": "cpp", + "compare": "cpp", + "concepts": "cpp", + "cstdarg": "cpp", + "cstddef": "cpp", + "cstdint": "cpp", + "cstdio": "cpp", + "cstdlib": "cpp", + "cstring": "cpp", + "ctime": "cpp", + "cwchar": "cpp", + "cwctype": "cpp", + "deque": "cpp", + "list": "cpp", + "map": "cpp", + "string": "cpp", + "unordered_map": "cpp", + "vector": "cpp", + "exception": "cpp", + "algorithm": "cpp", + "functional": "cpp", + "iterator": "cpp", + "memory": "cpp", + "memory_resource": "cpp", + "numeric": "cpp", + "random": "cpp", + "ratio": "cpp", + "string_view": "cpp", + "system_error": "cpp", + "tuple": "cpp", + "type_traits": "cpp", + "utility": "cpp", + "fstream": "cpp", + "initializer_list": "cpp", + "iomanip": "cpp", + "iosfwd": "cpp", + "istream": "cpp", + "limits": "cpp", + "new": "cpp", + "numbers": "cpp", + "ostream": "cpp", + "semaphore": "cpp", + "sstream": "cpp", + "stdexcept": "cpp", + "stop_token": "cpp", + "streambuf": "cpp", + "thread": "cpp", + "cinttypes": "cpp", + "typeinfo": "cpp", + "strstream": "cpp" + } +} \ No newline at end of file diff --git a/.vscode/tasks.json b/.vscode/tasks.json new file mode 100644 index 0000000..d389175 --- /dev/null +++ b/.vscode/tasks.json @@ -0,0 +1,18 @@ +{ + "version": "2.0.0", + "tasks": [ + { + "label": "Build", + "command": "g++ *.cpp -std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -lpulse -lpulse-simple -o a.out", + "type": "shell", + "args": [], + "problemMatcher": [ + "$tsc" + ], + "presentation": { + "reveal": "always" + }, + "group": "build" + } + ] +} \ No newline at end of file diff --git a/C++/scripts/build.sh b/C++/scripts/build.sh new file mode 100755 index 0000000..e3c0374 --- /dev/null +++ b/C++/scripts/build.sh @@ -0,0 +1,34 @@ +#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder). If the "full" argument is included, it will recopmile the PixelGameEngine (should it change) +#C++ +printf "Running program...\n\n\n" +output=$(dpkg -l | grep libx11-dev) +if [[ -z $output ]] +then + sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev +fi +if [ ! -f "pixelGameEngine.o" ] +then + printf "Pixel Game Engine compile object missing. Compiling for the first time..." + g++ -c pixelGameEngine.cpp +fi +if [ "$1" = "test" ] +then + printf "Running tests...\n" + echo "#define TEST_SUITE" > ./test/test.h + if g++ $(find . -type f -name "*.cpp" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + ./${PROJECT_NAME} "$@" + fi +elif [ "$1" = "full" ] +then + echo "" > ./test/test.h + g++ -c pixelGameEngine.cpp + if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + ./${PROJECT_NAME} "$@" + fi +else + echo "" > ./test/test.h + if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + ./${PROJECT_NAME} "$@" + fi +fi +printf "\n\n" diff --git a/C++/scripts/commit.sh b/C++/scripts/commit.sh new file mode 100755 index 0000000..543a623 --- /dev/null +++ b/C++/scripts/commit.sh @@ -0,0 +1,21 @@ +#Adds a commit message and pushes project to github repository. +#C++ +COMMIT_MESSAGE="$*" +FIRST_LINE=true +while IFS= read -r line +do +if [ "$FIRST_LINE" = true ]; then + COMMIT_MESSAGE+=" + +Co-authored-by: $line" +FIRST_LINE=false +else + COMMIT_MESSAGE+=" +Co-authored-by: $line" +fi +done < utils/.coauthors +git config --global credential.helper store +git add -u +git add * +git commit -m "$COMMIT_MESSAGE" +git push \ No newline at end of file diff --git a/C++/scripts/debug.sh b/C++/scripts/debug.sh new file mode 100755 index 0000000..9bf2513 --- /dev/null +++ b/C++/scripts/debug.sh @@ -0,0 +1,22 @@ +#Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder) +#C++ +printf "Running program...\n\n\n" +output=$(dpkg -l | grep libx11-dev) +if [[ -z $output ]] +then + sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev +fi +if [ "$1" = "test" ] +then + printf "Running tests...\n" + echo "#define TEST_SUITE" > ./test/test.h + if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + gdb ./${PROJECT_NAME} "$@" + fi +else + echo "" > ./test/test.h + if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + gdb ./${PROJECT_NAME} "$@" + fi +fi +printf "\n\n" diff --git a/C++/scripts/filelist b/C++/scripts/filelist new file mode 100644 index 0000000..03e1e9a --- /dev/null +++ b/C++/scripts/filelist @@ -0,0 +1,7 @@ +build.sh +commit.sh +debug.sh +lines.sh +release.sh +temp +web.sh diff --git a/C++/scripts/lines.sh b/C++/scripts/lines.sh new file mode 100755 index 0000000..90e6d10 --- /dev/null +++ b/C++/scripts/lines.sh @@ -0,0 +1,14 @@ +#Returns the line counts of your project. +#C++ +shopt -s extglob +ls -1 @(*.h|*.cpp) > temp +while read a; do + if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ]; + then + echo -e "$a\n" >> temp2 + fi +done < temp +wc -l $(cat temp2) + +rm temp +rm temp2 \ No newline at end of file diff --git a/C++/scripts/md5 b/C++/scripts/md5 new file mode 100644 index 0000000..5520048 --- /dev/null +++ b/C++/scripts/md5 @@ -0,0 +1,7 @@ +build.sh:c073187e65d0e23aa77aa94af4ec6382 - +commit.sh:1af81bf417dfb932284d8a14fdd10657 - +debug.sh:849488515cab075948653c15eec4177b - +lines.sh:3b907786f7fc9204025993016c9080de - +release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 - +temp:d41d8cd98f00b204e9800998ecf8427e - +web.sh:4bbe9c5710a0ae4289468c3f7f340ff1 - diff --git a/C++/scripts/release.sh b/C++/scripts/release.sh new file mode 100755 index 0000000..13aa1eb --- /dev/null +++ b/C++/scripts/release.sh @@ -0,0 +1,20 @@ +#Creates a release build that focuses on high runtime performance. Use "full" argument to completely rebuild PGE. +#C++ +printf "Running program...\n\n\n" +output=$(dpkg -l | grep libx11-dev) +if [[ -z $output ]] +then + sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev +fi +if [ "$1" == "full" ]; then + rm "pixelGameEngine.o" +fi +if [ ! -f "pixelGameEngine.o" ] +then + printf "Pixel Game Engine compile object missing. Compiling for the first time..." + g++ -c pixelGameEngine.cpp +fi +if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then + ./${PROJECT_NAME} "$@" +fi +printf "\n\n" diff --git a/C++/scripts/temp b/C++/scripts/temp new file mode 100644 index 0000000..e69de29 diff --git a/C++/scripts/web.sh b/C++/scripts/web.sh new file mode 100755 index 0000000..f04e1de --- /dev/null +++ b/C++/scripts/web.sh @@ -0,0 +1,46 @@ +#Compiles emscripten instance of this project for the web. Use "full" argument if your PGE has to be completely rebuilt. Use "headless" argument for a headless version. +#C++ +output=$(dpkg -l | grep libx11-dev) +if [[ -z $output ]] +then + sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev +fi +if [[ "$1" == "full" || "$2" == "full" ]]; then + rm "pixelGameEngine_wasm.o" +fi +source ../emsdk/emsdk_env.sh +if [ ! -f "pixelGameEngine_wasm.o" ] +then + printf "Pixel Game Engine compile object missing. Compiling for the first time..." + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o +fi +if [ -d "assets" ]; then + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets +else + em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html +fi + +cp buildtemplate.html ${PROJECT_NAME}.html +sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html + +if [[ "$1" == "headless" || "$2" == "headless" ]]; then + echo "Running as headless web server" + emrun --no_browser ${PROJECT_NAME}.html +else + emrun --serve_after_close ${PROJECT_NAME}.html +fi + +if [ $? -eq 127 ] +then + echo "Failed to find Emscripten. Running install script." + PWD=$(pwd) + cd .. + git clone https://github.com/emscripten-core/emsdk.git + cd emsdk + git pull + ./emsdk install latest + ./emsdk activate latest + source ./emsdk_env.sh + cd $PWD + echo "Emscripten has been installed. Try running the command again." +fi \ No newline at end of file diff --git a/C++ProjectTemplate b/C++ProjectTemplate new file mode 100755 index 0000000..c678470 Binary files /dev/null and b/C++ProjectTemplate differ diff --git a/C++ProjectTemplate.html b/C++ProjectTemplate.html new file mode 100644 index 0000000..de51b65 --- /dev/null +++ b/C++ProjectTemplate.html @@ -0,0 +1,75 @@ + + + + + + + + Emscripten-Generated Code + + + + + + + + + + diff --git a/C++ProjectTemplate.js b/C++ProjectTemplate.js new file mode 100644 index 0000000..0b4c5fa --- /dev/null +++ b/C++ProjectTemplate.js @@ -0,0 +1 @@ +var Module=typeof Module!="undefined"?Module:{};var moduleOverrides=Object.assign({},Module);var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};var ENVIRONMENT_IS_WEB=typeof window=="object";var ENVIRONMENT_IS_WORKER=typeof importScripts=="function";var ENVIRONMENT_IS_NODE=typeof process=="object"&&typeof process.versions=="object"&&typeof process.versions.node=="string";var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var read_,readAsync,readBinary,setWindowTitle;if(ENVIRONMENT_IS_NODE){var fs=require("fs");var nodePath=require("path");if(ENVIRONMENT_IS_WORKER){scriptDirectory=nodePath.dirname(scriptDirectory)+"/"}else{scriptDirectory=__dirname+"/"}read_=(filename,binary)=>{filename=isFileURI(filename)?new URL(filename):nodePath.normalize(filename);return fs.readFileSync(filename,binary?undefined:"utf8")};readBinary=filename=>{var ret=read_(filename,true);if(!ret.buffer){ret=new Uint8Array(ret)}return ret};readAsync=(filename,onload,onerror)=>{filename=isFileURI(filename)?new URL(filename):nodePath.normalize(filename);fs.readFile(filename,function(err,data){if(err)onerror(err);else onload(data.buffer)})};if(process.argv.length>1){thisProgram=process.argv[1].replace(/\\/g,"/")}arguments_=process.argv.slice(2);if(typeof 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HEAPU32[this.ptr+4>>2]};this.set_destructor=function(destructor){HEAPU32[this.ptr+8>>2]=destructor};this.get_destructor=function(){return HEAPU32[this.ptr+8>>2]};this.set_refcount=function(refcount){HEAP32[this.ptr>>2]=refcount};this.set_caught=function(caught){caught=caught?1:0;HEAP8[this.ptr+12>>0]=caught};this.get_caught=function(){return HEAP8[this.ptr+12>>0]!=0};this.set_rethrown=function(rethrown){rethrown=rethrown?1:0;HEAP8[this.ptr+13>>0]=rethrown};this.get_rethrown=function(){return HEAP8[this.ptr+13>>0]!=0};this.init=function(type,destructor){this.set_adjusted_ptr(0);this.set_type(type);this.set_destructor(destructor);this.set_refcount(0);this.set_caught(false);this.set_rethrown(false)};this.add_ref=function(){var value=HEAP32[this.ptr>>2];HEAP32[this.ptr>>2]=value+1};this.release_ref=function(){var prev=HEAP32[this.ptr>>2];HEAP32[this.ptr>>2]=prev-1;return prev===1};this.set_adjusted_ptr=function(adjustedPtr){HEAPU32[this.ptr+16>>2]=adjustedPtr};this.get_adjusted_ptr=function(){return HEAPU32[this.ptr+16>>2]};this.get_exception_ptr=function(){var isPointer=___cxa_is_pointer_type(this.get_type());if(isPointer){return HEAPU32[this.excPtr>>2]}var adjusted=this.get_adjusted_ptr();if(adjusted!==0)return adjusted;return this.excPtr}}var exceptionLast=0;var uncaughtExceptionCount=0;function ___cxa_throw(ptr,type,destructor){var info=new ExceptionInfo(ptr);info.init(type,destructor);exceptionLast=ptr;uncaughtExceptionCount++;throw ptr}function setErrNo(value){HEAP32[___errno_location()>>2]=value;return value}var PATH={isAbs:path=>path.charAt(0)==="/",splitPath:filename=>{var splitPathRe=/^(\/?|)([\s\S]*?)((?:\.{1,2}|[^\/]+?|)(\.[^.\/]*|))(?:[\/]*)$/;return splitPathRe.exec(filename).slice(1)},normalizeArray:(parts,allowAboveRoot)=>{var up=0;for(var i=parts.length-1;i>=0;i--){var last=parts[i];if(last==="."){parts.splice(i,1)}else if(last===".."){parts.splice(i,1);up++}else if(up){parts.splice(i,1);up--}}if(allowAboveRoot){for(;up;up--){parts.unshift("..")}}return parts},normalize:path=>{var isAbsolute=PATH.isAbs(path),trailingSlash=path.substr(-1)==="/";path=PATH.normalizeArray(path.split("/").filter(p=>!!p),!isAbsolute).join("/");if(!path&&!isAbsolute){path="."}if(path&&trailingSlash){path+="/"}return(isAbsolute?"/":"")+path},dirname:path=>{var result=PATH.splitPath(path),root=result[0],dir=result[1];if(!root&&!dir){return"."}if(dir){dir=dir.substr(0,dir.length-1)}return root+dir},basename:path=>{if(path==="/")return"/";path=PATH.normalize(path);path=path.replace(/\/$/,"");var lastSlash=path.lastIndexOf("/");if(lastSlash===-1)return path;return path.substr(lastSlash+1)},join:function(){var paths=Array.prototype.slice.call(arguments);return PATH.normalize(paths.join("/"))},join2:(l,r)=>{return PATH.normalize(l+"/"+r)}};function getRandomDevice(){if(typeof crypto=="object"&&typeof crypto["getRandomValues"]=="function"){var randomBuffer=new Uint8Array(1);return()=>{crypto.getRandomValues(randomBuffer);return randomBuffer[0]}}else if(ENVIRONMENT_IS_NODE){try{var crypto_module=require("crypto");return()=>crypto_module["randomBytes"](1)[0]}catch(e){}}return()=>abort("randomDevice")}var PATH_FS={resolve:function(){var resolvedPath="",resolvedAbsolute=false;for(var i=arguments.length-1;i>=-1&&!resolvedAbsolute;i--){var path=i>=0?arguments[i]:FS.cwd();if(typeof path!="string"){throw new TypeError("Arguments to path.resolve must be strings")}else if(!path){return""}resolvedPath=path+"/"+resolvedPath;resolvedAbsolute=PATH.isAbs(path)}resolvedPath=PATH.normalizeArray(resolvedPath.split("/").filter(p=>!!p),!resolvedAbsolute).join("/");return(resolvedAbsolute?"/":"")+resolvedPath||"."},relative:(from,to)=>{from=PATH_FS.resolve(from).substr(1);to=PATH_FS.resolve(to).substr(1);function trim(arr){var start=0;for(;start=0;end--){if(arr[end]!=="")break}if(start>end)return[];return arr.slice(start,end-start+1)}var fromParts=trim(from.split("/"));var toParts=trim(to.split("/"));var length=Math.min(fromParts.length,toParts.length);var samePartsLength=length;for(var i=0;i0?length:lengthBytesUTF8(stringy)+1;var u8array=new Array(len);var numBytesWritten=stringToUTF8Array(stringy,u8array,0,u8array.length);if(dontAddNull)u8array.length=numBytesWritten;return u8array}var TTY={ttys:[],init:function(){},shutdown:function(){},register:function(dev,ops){TTY.ttys[dev]={input:[],output:[],ops:ops};FS.registerDevice(dev,TTY.stream_ops)},stream_ops:{open:function(stream){var tty=TTY.ttys[stream.node.rdev];if(!tty){throw new FS.ErrnoError(43)}stream.tty=tty;stream.seekable=false},close:function(stream){stream.tty.ops.fsync(stream.tty)},fsync:function(stream){stream.tty.ops.fsync(stream.tty)},read:function(stream,buffer,offset,length,pos){if(!stream.tty||!stream.tty.ops.get_char){throw new FS.ErrnoError(60)}var bytesRead=0;for(var i=0;i0){result=buf.slice(0,bytesRead).toString("utf-8")}else{result=null}}else if(typeof window!="undefined"&&typeof window.prompt=="function"){result=window.prompt("Input: ");if(result!==null){result+="\n"}}else if(typeof readline=="function"){result=readline();if(result!==null){result+="\n"}}if(!result){return null}tty.input=intArrayFromString(result,true)}return tty.input.shift()},put_char:function(tty,val){if(val===null||val===10){out(UTF8ArrayToString(tty.output,0));tty.output=[]}else{if(val!=0)tty.output.push(val)}},fsync:function(tty){if(tty.output&&tty.output.length>0){out(UTF8ArrayToString(tty.output,0));tty.output=[]}}},default_tty1_ops:{put_char:function(tty,val){if(val===null||val===10){err(UTF8ArrayToString(tty.output,0));tty.output=[]}else{if(val!=0)tty.output.push(val)}},fsync:function(tty){if(tty.output&&tty.output.length>0){err(UTF8ArrayToString(tty.output,0));tty.output=[]}}}};function mmapAlloc(size){abort()}var MEMFS={ops_table:null,mount:function(mount){return MEMFS.createNode(null,"/",16384|511,0)},createNode:function(parent,name,mode,dev){if(FS.isBlkdev(mode)||FS.isFIFO(mode)){throw new FS.ErrnoError(63)}if(!MEMFS.ops_table){MEMFS.ops_table={dir:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr,lookup:MEMFS.node_ops.lookup,mknod:MEMFS.node_ops.mknod,rename:MEMFS.node_ops.rename,unlink:MEMFS.node_ops.unlink,rmdir:MEMFS.node_ops.rmdir,readdir:MEMFS.node_ops.readdir,symlink:MEMFS.node_ops.symlink},stream:{llseek:MEMFS.stream_ops.llseek}},file:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr},stream:{llseek:MEMFS.stream_ops.llseek,read:MEMFS.stream_ops.read,write:MEMFS.stream_ops.write,allocate:MEMFS.stream_ops.allocate,mmap:MEMFS.stream_ops.mmap,msync:MEMFS.stream_ops.msync}},link:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr,readlink:MEMFS.node_ops.readlink},stream:{}},chrdev:{node:{getattr:MEMFS.node_ops.getattr,setattr:MEMFS.node_ops.setattr},stream:FS.chrdev_stream_ops}}}var node=FS.createNode(parent,name,mode,dev);if(FS.isDir(node.mode)){node.node_ops=MEMFS.ops_table.dir.node;node.stream_ops=MEMFS.ops_table.dir.stream;node.contents={}}else if(FS.isFile(node.mode)){node.node_ops=MEMFS.ops_table.file.node;node.stream_ops=MEMFS.ops_table.file.stream;node.usedBytes=0;node.contents=null}else if(FS.isLink(node.mode)){node.node_ops=MEMFS.ops_table.link.node;node.stream_ops=MEMFS.ops_table.link.stream}else if(FS.isChrdev(node.mode)){node.node_ops=MEMFS.ops_table.chrdev.node;node.stream_ops=MEMFS.ops_table.chrdev.stream}node.timestamp=Date.now();if(parent){parent.contents[name]=node;parent.timestamp=node.timestamp}return node},getFileDataAsTypedArray:function(node){if(!node.contents)return new Uint8Array(0);if(node.contents.subarray)return node.contents.subarray(0,node.usedBytes);return new Uint8Array(node.contents)},expandFileStorage:function(node,newCapacity){var prevCapacity=node.contents?node.contents.length:0;if(prevCapacity>=newCapacity)return;var CAPACITY_DOUBLING_MAX=1024*1024;newCapacity=Math.max(newCapacity,prevCapacity*(prevCapacity>>0);if(prevCapacity!=0)newCapacity=Math.max(newCapacity,256);var oldContents=node.contents;node.contents=new Uint8Array(newCapacity);if(node.usedBytes>0)node.contents.set(oldContents.subarray(0,node.usedBytes),0)},resizeFileStorage:function(node,newSize){if(node.usedBytes==newSize)return;if(newSize==0){node.contents=null;node.usedBytes=0}else{var oldContents=node.contents;node.contents=new Uint8Array(newSize);if(oldContents){node.contents.set(oldContents.subarray(0,Math.min(newSize,node.usedBytes)))}node.usedBytes=newSize}},node_ops:{getattr:function(node){var attr={};attr.dev=FS.isChrdev(node.mode)?node.id:1;attr.ino=node.id;attr.mode=node.mode;attr.nlink=1;attr.uid=0;attr.gid=0;attr.rdev=node.rdev;if(FS.isDir(node.mode)){attr.size=4096}else if(FS.isFile(node.mode)){attr.size=node.usedBytes}else if(FS.isLink(node.mode)){attr.size=node.link.length}else{attr.size=0}attr.atime=new Date(node.timestamp);attr.mtime=new Date(node.timestamp);attr.ctime=new Date(node.timestamp);attr.blksize=4096;attr.blocks=Math.ceil(attr.size/attr.blksize);return attr},setattr:function(node,attr){if(attr.mode!==undefined){node.mode=attr.mode}if(attr.timestamp!==undefined){node.timestamp=attr.timestamp}if(attr.size!==undefined){MEMFS.resizeFileStorage(node,attr.size)}},lookup:function(parent,name){throw FS.genericErrors[44]},mknod:function(parent,name,mode,dev){return MEMFS.createNode(parent,name,mode,dev)},rename:function(old_node,new_dir,new_name){if(FS.isDir(old_node.mode)){var new_node;try{new_node=FS.lookupNode(new_dir,new_name)}catch(e){}if(new_node){for(var i in new_node.contents){throw new FS.ErrnoError(55)}}}delete old_node.parent.contents[old_node.name];old_node.parent.timestamp=Date.now();old_node.name=new_name;new_dir.contents[new_name]=old_node;new_dir.timestamp=old_node.parent.timestamp;old_node.parent=new_dir},unlink:function(parent,name){delete parent.contents[name];parent.timestamp=Date.now()},rmdir:function(parent,name){var node=FS.lookupNode(parent,name);for(var i in node.contents){throw new FS.ErrnoError(55)}delete parent.contents[name];parent.timestamp=Date.now()},readdir:function(node){var entries=[".",".."];for(var key in node.contents){if(!node.contents.hasOwnProperty(key)){continue}entries.push(key)}return entries},symlink:function(parent,newname,oldpath){var node=MEMFS.createNode(parent,newname,511|40960,0);node.link=oldpath;return node},readlink:function(node){if(!FS.isLink(node.mode)){throw new FS.ErrnoError(28)}return node.link}},stream_ops:{read:function(stream,buffer,offset,length,position){var contents=stream.node.contents;if(position>=stream.node.usedBytes)return 0;var size=Math.min(stream.node.usedBytes-position,length);if(size>8&&contents.subarray){buffer.set(contents.subarray(position,position+size),offset)}else{for(var i=0;i0||position+length{assert(arrayBuffer,'Loading data file "'+url+'" failed (no arrayBuffer).');onload(new Uint8Array(arrayBuffer));if(dep)removeRunDependency(dep)},event=>{if(onerror){onerror()}else{throw'Loading data file "'+url+'" failed.'}});if(dep)addRunDependency(dep)}var FS={root:null,mounts:[],devices:{},streams:[],nextInode:1,nameTable:null,currentPath:"/",initialized:false,ignorePermissions:true,ErrnoError:null,genericErrors:{},filesystems:null,syncFSRequests:0,lookupPath:(path,opts={})=>{path=PATH_FS.resolve(path);if(!path)return{path:"",node:null};var defaults={follow_mount:true,recurse_count:0};opts=Object.assign(defaults,opts);if(opts.recurse_count>8){throw new FS.ErrnoError(32)}var parts=path.split("/").filter(p=>!!p);var current=FS.root;var current_path="/";for(var i=0;i40){throw new FS.ErrnoError(32)}}}}return{path:current_path,node:current}},getPath:node=>{var path;while(true){if(FS.isRoot(node)){var mount=node.mount.mountpoint;if(!path)return mount;return mount[mount.length-1]!=="/"?mount+"/"+path:mount+path}path=path?node.name+"/"+path:node.name;node=node.parent}},hashName:(parentid,name)=>{var hash=0;for(var i=0;i>>0)%FS.nameTable.length},hashAddNode:node=>{var hash=FS.hashName(node.parent.id,node.name);node.name_next=FS.nameTable[hash];FS.nameTable[hash]=node},hashRemoveNode:node=>{var hash=FS.hashName(node.parent.id,node.name);if(FS.nameTable[hash]===node){FS.nameTable[hash]=node.name_next}else{var current=FS.nameTable[hash];while(current){if(current.name_next===node){current.name_next=node.name_next;break}current=current.name_next}}},lookupNode:(parent,name)=>{var errCode=FS.mayLookup(parent);if(errCode){throw new FS.ErrnoError(errCode,parent)}var hash=FS.hashName(parent.id,name);for(var node=FS.nameTable[hash];node;node=node.name_next){var nodeName=node.name;if(node.parent.id===parent.id&&nodeName===name){return node}}return FS.lookup(parent,name)},createNode:(parent,name,mode,rdev)=>{var node=new FS.FSNode(parent,name,mode,rdev);FS.hashAddNode(node);return node},destroyNode:node=>{FS.hashRemoveNode(node)},isRoot:node=>{return node===node.parent},isMountpoint:node=>{return!!node.mounted},isFile:mode=>{return(mode&61440)===32768},isDir:mode=>{return(mode&61440)===16384},isLink:mode=>{return(mode&61440)===40960},isChrdev:mode=>{return(mode&61440)===8192},isBlkdev:mode=>{return(mode&61440)===24576},isFIFO:mode=>{return(mode&61440)===4096},isSocket:mode=>{return(mode&49152)===49152},flagModes:{"r":0,"r+":2,"w":577,"w+":578,"a":1089,"a+":1090},modeStringToFlags:str=>{var flags=FS.flagModes[str];if(typeof flags=="undefined"){throw new Error("Unknown file open mode: "+str)}return flags},flagsToPermissionString:flag=>{var perms=["r","w","rw"][flag&3];if(flag&512){perms+="w"}return perms},nodePermissions:(node,perms)=>{if(FS.ignorePermissions){return 0}if(perms.includes("r")&&!(node.mode&292)){return 2}else if(perms.includes("w")&&!(node.mode&146)){return 2}else if(perms.includes("x")&&!(node.mode&73)){return 2}return 0},mayLookup:dir=>{var errCode=FS.nodePermissions(dir,"x");if(errCode)return errCode;if(!dir.node_ops.lookup)return 2;return 0},mayCreate:(dir,name)=>{try{var node=FS.lookupNode(dir,name);return 20}catch(e){}return FS.nodePermissions(dir,"wx")},mayDelete:(dir,name,isdir)=>{var node;try{node=FS.lookupNode(dir,name)}catch(e){return e.errno}var errCode=FS.nodePermissions(dir,"wx");if(errCode){return errCode}if(isdir){if(!FS.isDir(node.mode)){return 54}if(FS.isRoot(node)||FS.getPath(node)===FS.cwd()){return 10}}else{if(FS.isDir(node.mode)){return 31}}return 0},mayOpen:(node,flags)=>{if(!node){return 44}if(FS.isLink(node.mode)){return 32}else if(FS.isDir(node.mode)){if(FS.flagsToPermissionString(flags)!=="r"||flags&512){return 31}}return FS.nodePermissions(node,FS.flagsToPermissionString(flags))},MAX_OPEN_FDS:4096,nextfd:(fd_start=0,fd_end=FS.MAX_OPEN_FDS)=>{for(var fd=fd_start;fd<=fd_end;fd++){if(!FS.streams[fd]){return fd}}throw new FS.ErrnoError(33)},getStream:fd=>FS.streams[fd],createStream:(stream,fd_start,fd_end)=>{if(!FS.FSStream){FS.FSStream=function(){this.shared={}};FS.FSStream.prototype={};Object.defineProperties(FS.FSStream.prototype,{object:{get:function(){return this.node},set:function(val){this.node=val}},isRead:{get:function(){return(this.flags&2097155)!==1}},isWrite:{get:function(){return(this.flags&2097155)!==0}},isAppend:{get:function(){return this.flags&1024}},flags:{get:function(){return this.shared.flags},set:function(val){this.shared.flags=val}},position:{get:function(){return this.shared.position},set:function(val){this.shared.position=val}}})}stream=Object.assign(new FS.FSStream,stream);var fd=FS.nextfd(fd_start,fd_end);stream.fd=fd;FS.streams[fd]=stream;return stream},closeStream:fd=>{FS.streams[fd]=null},chrdev_stream_ops:{open:stream=>{var device=FS.getDevice(stream.node.rdev);stream.stream_ops=device.stream_ops;if(stream.stream_ops.open){stream.stream_ops.open(stream)}},llseek:()=>{throw new FS.ErrnoError(70)}},major:dev=>dev>>8,minor:dev=>dev&255,makedev:(ma,mi)=>ma<<8|mi,registerDevice:(dev,ops)=>{FS.devices[dev]={stream_ops:ops}},getDevice:dev=>FS.devices[dev],getMounts:mount=>{var mounts=[];var check=[mount];while(check.length){var m=check.pop();mounts.push(m);check.push.apply(check,m.mounts)}return mounts},syncfs:(populate,callback)=>{if(typeof populate=="function"){callback=populate;populate=false}FS.syncFSRequests++;if(FS.syncFSRequests>1){err("warning: "+FS.syncFSRequests+" FS.syncfs operations in flight at once, probably just doing extra work")}var mounts=FS.getMounts(FS.root.mount);var completed=0;function doCallback(errCode){FS.syncFSRequests--;return callback(errCode)}function done(errCode){if(errCode){if(!done.errored){done.errored=true;return doCallback(errCode)}return}if(++completed>=mounts.length){doCallback(null)}}mounts.forEach(mount=>{if(!mount.type.syncfs){return done(null)}mount.type.syncfs(mount,populate,done)})},mount:(type,opts,mountpoint)=>{var root=mountpoint==="/";var pseudo=!mountpoint;var node;if(root&&FS.root){throw new FS.ErrnoError(10)}else if(!root&&!pseudo){var lookup=FS.lookupPath(mountpoint,{follow_mount:false});mountpoint=lookup.path;node=lookup.node;if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}if(!FS.isDir(node.mode)){throw new FS.ErrnoError(54)}}var mount={type:type,opts:opts,mountpoint:mountpoint,mounts:[]};var mountRoot=type.mount(mount);mountRoot.mount=mount;mount.root=mountRoot;if(root){FS.root=mountRoot}else if(node){node.mounted=mount;if(node.mount){node.mount.mounts.push(mount)}}return mountRoot},unmount:mountpoint=>{var lookup=FS.lookupPath(mountpoint,{follow_mount:false});if(!FS.isMountpoint(lookup.node)){throw new FS.ErrnoError(28)}var node=lookup.node;var mount=node.mounted;var mounts=FS.getMounts(mount);Object.keys(FS.nameTable).forEach(hash=>{var current=FS.nameTable[hash];while(current){var next=current.name_next;if(mounts.includes(current.mount)){FS.destroyNode(current)}current=next}});node.mounted=null;var idx=node.mount.mounts.indexOf(mount);node.mount.mounts.splice(idx,1)},lookup:(parent,name)=>{return parent.node_ops.lookup(parent,name)},mknod:(path,mode,dev)=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;var name=PATH.basename(path);if(!name||name==="."||name===".."){throw new FS.ErrnoError(28)}var errCode=FS.mayCreate(parent,name);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.mknod){throw new FS.ErrnoError(63)}return parent.node_ops.mknod(parent,name,mode,dev)},create:(path,mode)=>{mode=mode!==undefined?mode:438;mode&=4095;mode|=32768;return FS.mknod(path,mode,0)},mkdir:(path,mode)=>{mode=mode!==undefined?mode:511;mode&=511|512;mode|=16384;return FS.mknod(path,mode,0)},mkdirTree:(path,mode)=>{var dirs=path.split("/");var d="";for(var i=0;i{if(typeof dev=="undefined"){dev=mode;mode=438}mode|=8192;return FS.mknod(path,mode,dev)},symlink:(oldpath,newpath)=>{if(!PATH_FS.resolve(oldpath)){throw new FS.ErrnoError(44)}var lookup=FS.lookupPath(newpath,{parent:true});var parent=lookup.node;if(!parent){throw new FS.ErrnoError(44)}var newname=PATH.basename(newpath);var errCode=FS.mayCreate(parent,newname);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.symlink){throw new FS.ErrnoError(63)}return parent.node_ops.symlink(parent,newname,oldpath)},rename:(old_path,new_path)=>{var old_dirname=PATH.dirname(old_path);var new_dirname=PATH.dirname(new_path);var old_name=PATH.basename(old_path);var new_name=PATH.basename(new_path);var lookup,old_dir,new_dir;lookup=FS.lookupPath(old_path,{parent:true});old_dir=lookup.node;lookup=FS.lookupPath(new_path,{parent:true});new_dir=lookup.node;if(!old_dir||!new_dir)throw new FS.ErrnoError(44);if(old_dir.mount!==new_dir.mount){throw new FS.ErrnoError(75)}var old_node=FS.lookupNode(old_dir,old_name);var relative=PATH_FS.relative(old_path,new_dirname);if(relative.charAt(0)!=="."){throw new FS.ErrnoError(28)}relative=PATH_FS.relative(new_path,old_dirname);if(relative.charAt(0)!=="."){throw new FS.ErrnoError(55)}var new_node;try{new_node=FS.lookupNode(new_dir,new_name)}catch(e){}if(old_node===new_node){return}var isdir=FS.isDir(old_node.mode);var errCode=FS.mayDelete(old_dir,old_name,isdir);if(errCode){throw new FS.ErrnoError(errCode)}errCode=new_node?FS.mayDelete(new_dir,new_name,isdir):FS.mayCreate(new_dir,new_name);if(errCode){throw new FS.ErrnoError(errCode)}if(!old_dir.node_ops.rename){throw new FS.ErrnoError(63)}if(FS.isMountpoint(old_node)||new_node&&FS.isMountpoint(new_node)){throw new FS.ErrnoError(10)}if(new_dir!==old_dir){errCode=FS.nodePermissions(old_dir,"w");if(errCode){throw new FS.ErrnoError(errCode)}}FS.hashRemoveNode(old_node);try{old_dir.node_ops.rename(old_node,new_dir,new_name)}catch(e){throw e}finally{FS.hashAddNode(old_node)}},rmdir:path=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;var name=PATH.basename(path);var node=FS.lookupNode(parent,name);var errCode=FS.mayDelete(parent,name,true);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.rmdir){throw new FS.ErrnoError(63)}if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}parent.node_ops.rmdir(parent,name);FS.destroyNode(node)},readdir:path=>{var lookup=FS.lookupPath(path,{follow:true});var node=lookup.node;if(!node.node_ops.readdir){throw new FS.ErrnoError(54)}return node.node_ops.readdir(node)},unlink:path=>{var lookup=FS.lookupPath(path,{parent:true});var parent=lookup.node;if(!parent){throw new FS.ErrnoError(44)}var name=PATH.basename(path);var node=FS.lookupNode(parent,name);var errCode=FS.mayDelete(parent,name,false);if(errCode){throw new FS.ErrnoError(errCode)}if(!parent.node_ops.unlink){throw new FS.ErrnoError(63)}if(FS.isMountpoint(node)){throw new FS.ErrnoError(10)}parent.node_ops.unlink(parent,name);FS.destroyNode(node)},readlink:path=>{var lookup=FS.lookupPath(path);var link=lookup.node;if(!link){throw new FS.ErrnoError(44)}if(!link.node_ops.readlink){throw new FS.ErrnoError(28)}return PATH_FS.resolve(FS.getPath(link.parent),link.node_ops.readlink(link))},stat:(path,dontFollow)=>{var lookup=FS.lookupPath(path,{follow:!dontFollow});var node=lookup.node;if(!node){throw new FS.ErrnoError(44)}if(!node.node_ops.getattr){throw new FS.ErrnoError(63)}return node.node_ops.getattr(node)},lstat:path=>{return FS.stat(path,true)},chmod:(path,mode,dontFollow)=>{var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:!dontFollow});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}node.node_ops.setattr(node,{mode:mode&4095|node.mode&~4095,timestamp:Date.now()})},lchmod:(path,mode)=>{FS.chmod(path,mode,true)},fchmod:(fd,mode)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}FS.chmod(stream.node,mode)},chown:(path,uid,gid,dontFollow)=>{var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:!dontFollow});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}node.node_ops.setattr(node,{timestamp:Date.now()})},lchown:(path,uid,gid)=>{FS.chown(path,uid,gid,true)},fchown:(fd,uid,gid)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}FS.chown(stream.node,uid,gid)},truncate:(path,len)=>{if(len<0){throw new FS.ErrnoError(28)}var node;if(typeof path=="string"){var lookup=FS.lookupPath(path,{follow:true});node=lookup.node}else{node=path}if(!node.node_ops.setattr){throw new FS.ErrnoError(63)}if(FS.isDir(node.mode)){throw new FS.ErrnoError(31)}if(!FS.isFile(node.mode)){throw new FS.ErrnoError(28)}var errCode=FS.nodePermissions(node,"w");if(errCode){throw new FS.ErrnoError(errCode)}node.node_ops.setattr(node,{size:len,timestamp:Date.now()})},ftruncate:(fd,len)=>{var stream=FS.getStream(fd);if(!stream){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(28)}FS.truncate(stream.node,len)},utime:(path,atime,mtime)=>{var lookup=FS.lookupPath(path,{follow:true});var node=lookup.node;node.node_ops.setattr(node,{timestamp:Math.max(atime,mtime)})},open:(path,flags,mode)=>{if(path===""){throw new FS.ErrnoError(44)}flags=typeof flags=="string"?FS.modeStringToFlags(flags):flags;mode=typeof mode=="undefined"?438:mode;if(flags&64){mode=mode&4095|32768}else{mode=0}var node;if(typeof path=="object"){node=path}else{path=PATH.normalize(path);try{var lookup=FS.lookupPath(path,{follow:!(flags&131072)});node=lookup.node}catch(e){}}var created=false;if(flags&64){if(node){if(flags&128){throw new FS.ErrnoError(20)}}else{node=FS.mknod(path,mode,0);created=true}}if(!node){throw new FS.ErrnoError(44)}if(FS.isChrdev(node.mode)){flags&=~512}if(flags&65536&&!FS.isDir(node.mode)){throw new FS.ErrnoError(54)}if(!created){var errCode=FS.mayOpen(node,flags);if(errCode){throw new FS.ErrnoError(errCode)}}if(flags&512&&!created){FS.truncate(node,0)}flags&=~(128|512|131072);var stream=FS.createStream({node:node,path:FS.getPath(node),flags:flags,seekable:true,position:0,stream_ops:node.stream_ops,ungotten:[],error:false});if(stream.stream_ops.open){stream.stream_ops.open(stream)}if(Module["logReadFiles"]&&!(flags&1)){if(!FS.readFiles)FS.readFiles={};if(!(path in FS.readFiles)){FS.readFiles[path]=1}}return stream},close:stream=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(stream.getdents)stream.getdents=null;try{if(stream.stream_ops.close){stream.stream_ops.close(stream)}}catch(e){throw e}finally{FS.closeStream(stream.fd)}stream.fd=null},isClosed:stream=>{return stream.fd===null},llseek:(stream,offset,whence)=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(!stream.seekable||!stream.stream_ops.llseek){throw new FS.ErrnoError(70)}if(whence!=0&&whence!=1&&whence!=2){throw new FS.ErrnoError(28)}stream.position=stream.stream_ops.llseek(stream,offset,whence);stream.ungotten=[];return stream.position},read:(stream,buffer,offset,length,position)=>{if(length<0||position<0){throw new FS.ErrnoError(28)}if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===1){throw new FS.ErrnoError(8)}if(FS.isDir(stream.node.mode)){throw new FS.ErrnoError(31)}if(!stream.stream_ops.read){throw new FS.ErrnoError(28)}var seeking=typeof position!="undefined";if(!seeking){position=stream.position}else if(!stream.seekable){throw new FS.ErrnoError(70)}var bytesRead=stream.stream_ops.read(stream,buffer,offset,length,position);if(!seeking)stream.position+=bytesRead;return bytesRead},write:(stream,buffer,offset,length,position,canOwn)=>{if(length<0||position<0){throw new FS.ErrnoError(28)}if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(8)}if(FS.isDir(stream.node.mode)){throw new FS.ErrnoError(31)}if(!stream.stream_ops.write){throw new FS.ErrnoError(28)}if(stream.seekable&&stream.flags&1024){FS.llseek(stream,0,2)}var seeking=typeof position!="undefined";if(!seeking){position=stream.position}else if(!stream.seekable){throw new FS.ErrnoError(70)}var bytesWritten=stream.stream_ops.write(stream,buffer,offset,length,position,canOwn);if(!seeking)stream.position+=bytesWritten;return bytesWritten},allocate:(stream,offset,length)=>{if(FS.isClosed(stream)){throw new FS.ErrnoError(8)}if(offset<0||length<=0){throw new FS.ErrnoError(28)}if((stream.flags&2097155)===0){throw new FS.ErrnoError(8)}if(!FS.isFile(stream.node.mode)&&!FS.isDir(stream.node.mode)){throw new FS.ErrnoError(43)}if(!stream.stream_ops.allocate){throw new FS.ErrnoError(138)}stream.stream_ops.allocate(stream,offset,length)},mmap:(stream,length,position,prot,flags)=>{if((prot&2)!==0&&(flags&2)===0&&(stream.flags&2097155)!==2){throw new FS.ErrnoError(2)}if((stream.flags&2097155)===1){throw new FS.ErrnoError(2)}if(!stream.stream_ops.mmap){throw new FS.ErrnoError(43)}return stream.stream_ops.mmap(stream,length,position,prot,flags)},msync:(stream,buffer,offset,length,mmapFlags)=>{if(!stream.stream_ops.msync){return 0}return stream.stream_ops.msync(stream,buffer,offset,length,mmapFlags)},munmap:stream=>0,ioctl:(stream,cmd,arg)=>{if(!stream.stream_ops.ioctl){throw new FS.ErrnoError(59)}return stream.stream_ops.ioctl(stream,cmd,arg)},readFile:(path,opts={})=>{opts.flags=opts.flags||0;opts.encoding=opts.encoding||"binary";if(opts.encoding!=="utf8"&&opts.encoding!=="binary"){throw new Error('Invalid encoding type "'+opts.encoding+'"')}var ret;var stream=FS.open(path,opts.flags);var stat=FS.stat(path);var length=stat.size;var buf=new Uint8Array(length);FS.read(stream,buf,0,length,0);if(opts.encoding==="utf8"){ret=UTF8ArrayToString(buf,0)}else if(opts.encoding==="binary"){ret=buf}FS.close(stream);return ret},writeFile:(path,data,opts={})=>{opts.flags=opts.flags||577;var stream=FS.open(path,opts.flags,opts.mode);if(typeof data=="string"){var buf=new Uint8Array(lengthBytesUTF8(data)+1);var actualNumBytes=stringToUTF8Array(data,buf,0,buf.length);FS.write(stream,buf,0,actualNumBytes,undefined,opts.canOwn)}else if(ArrayBuffer.isView(data)){FS.write(stream,data,0,data.byteLength,undefined,opts.canOwn)}else{throw new Error("Unsupported data type")}FS.close(stream)},cwd:()=>FS.currentPath,chdir:path=>{var lookup=FS.lookupPath(path,{follow:true});if(lookup.node===null){throw new FS.ErrnoError(44)}if(!FS.isDir(lookup.node.mode)){throw new FS.ErrnoError(54)}var errCode=FS.nodePermissions(lookup.node,"x");if(errCode){throw new FS.ErrnoError(errCode)}FS.currentPath=lookup.path},createDefaultDirectories:()=>{FS.mkdir("/tmp");FS.mkdir("/home");FS.mkdir("/home/web_user")},createDefaultDevices:()=>{FS.mkdir("/dev");FS.registerDevice(FS.makedev(1,3),{read:()=>0,write:(stream,buffer,offset,length,pos)=>length});FS.mkdev("/dev/null",FS.makedev(1,3));TTY.register(FS.makedev(5,0),TTY.default_tty_ops);TTY.register(FS.makedev(6,0),TTY.default_tty1_ops);FS.mkdev("/dev/tty",FS.makedev(5,0));FS.mkdev("/dev/tty1",FS.makedev(6,0));var random_device=getRandomDevice();FS.createDevice("/dev","random",random_device);FS.createDevice("/dev","urandom",random_device);FS.mkdir("/dev/shm");FS.mkdir("/dev/shm/tmp")},createSpecialDirectories:()=>{FS.mkdir("/proc");var proc_self=FS.mkdir("/proc/self");FS.mkdir("/proc/self/fd");FS.mount({mount:()=>{var node=FS.createNode(proc_self,"fd",16384|511,73);node.node_ops={lookup:(parent,name)=>{var fd=+name;var stream=FS.getStream(fd);if(!stream)throw new FS.ErrnoError(8);var ret={parent:null,mount:{mountpoint:"fake"},node_ops:{readlink:()=>stream.path}};ret.parent=ret;return ret}};return node}},{},"/proc/self/fd")},createStandardStreams:()=>{if(Module["stdin"]){FS.createDevice("/dev","stdin",Module["stdin"])}else{FS.symlink("/dev/tty","/dev/stdin")}if(Module["stdout"]){FS.createDevice("/dev","stdout",null,Module["stdout"])}else{FS.symlink("/dev/tty","/dev/stdout")}if(Module["stderr"]){FS.createDevice("/dev","stderr",null,Module["stderr"])}else{FS.symlink("/dev/tty1","/dev/stderr")}var stdin=FS.open("/dev/stdin",0);var stdout=FS.open("/dev/stdout",1);var stderr=FS.open("/dev/stderr",1)},ensureErrnoError:()=>{if(FS.ErrnoError)return;FS.ErrnoError=function ErrnoError(errno,node){this.name="ErrnoError";this.node=node;this.setErrno=function(errno){this.errno=errno};this.setErrno(errno);this.message="FS error"};FS.ErrnoError.prototype=new Error;FS.ErrnoError.prototype.constructor=FS.ErrnoError;[44].forEach(code=>{FS.genericErrors[code]=new FS.ErrnoError(code);FS.genericErrors[code].stack=""})},staticInit:()=>{FS.ensureErrnoError();FS.nameTable=new Array(4096);FS.mount(MEMFS,{},"/");FS.createDefaultDirectories();FS.createDefaultDevices();FS.createSpecialDirectories();FS.filesystems={"MEMFS":MEMFS}},init:(input,output,error)=>{FS.init.initialized=true;FS.ensureErrnoError();Module["stdin"]=input||Module["stdin"];Module["stdout"]=output||Module["stdout"];Module["stderr"]=error||Module["stderr"];FS.createStandardStreams()},quit:()=>{FS.init.initialized=false;for(var i=0;i{var mode=0;if(canRead)mode|=292|73;if(canWrite)mode|=146;return mode},findObject:(path,dontResolveLastLink)=>{var ret=FS.analyzePath(path,dontResolveLastLink);if(!ret.exists){return null}return ret.object},analyzePath:(path,dontResolveLastLink)=>{try{var lookup=FS.lookupPath(path,{follow:!dontResolveLastLink});path=lookup.path}catch(e){}var ret={isRoot:false,exists:false,error:0,name:null,path:null,object:null,parentExists:false,parentPath:null,parentObject:null};try{var lookup=FS.lookupPath(path,{parent:true});ret.parentExists=true;ret.parentPath=lookup.path;ret.parentObject=lookup.node;ret.name=PATH.basename(path);lookup=FS.lookupPath(path,{follow:!dontResolveLastLink});ret.exists=true;ret.path=lookup.path;ret.object=lookup.node;ret.name=lookup.node.name;ret.isRoot=lookup.path==="/"}catch(e){ret.error=e.errno}return ret},createPath:(parent,path,canRead,canWrite)=>{parent=typeof parent=="string"?parent:FS.getPath(parent);var parts=path.split("/").reverse();while(parts.length){var part=parts.pop();if(!part)continue;var current=PATH.join2(parent,part);try{FS.mkdir(current)}catch(e){}parent=current}return current},createFile:(parent,name,properties,canRead,canWrite)=>{var path=PATH.join2(typeof parent=="string"?parent:FS.getPath(parent),name);var mode=FS.getMode(canRead,canWrite);return FS.create(path,mode)},createDataFile:(parent,name,data,canRead,canWrite,canOwn)=>{var path=name;if(parent){parent=typeof parent=="string"?parent:FS.getPath(parent);path=name?PATH.join2(parent,name):parent}var mode=FS.getMode(canRead,canWrite);var node=FS.create(path,mode);if(data){if(typeof data=="string"){var arr=new Array(data.length);for(var i=0,len=data.length;i{var path=PATH.join2(typeof parent=="string"?parent:FS.getPath(parent),name);var mode=FS.getMode(!!input,!!output);if(!FS.createDevice.major)FS.createDevice.major=64;var dev=FS.makedev(FS.createDevice.major++,0);FS.registerDevice(dev,{open:stream=>{stream.seekable=false},close:stream=>{if(output&&output.buffer&&output.buffer.length){output(10)}},read:(stream,buffer,offset,length,pos)=>{var bytesRead=0;for(var i=0;i{for(var i=0;i{if(obj.isDevice||obj.isFolder||obj.link||obj.contents)return true;if(typeof XMLHttpRequest!="undefined"){throw new Error("Lazy loading should have been performed (contents set) in createLazyFile, but it was not. Lazy loading only works in web workers. Use --embed-file or --preload-file in emcc on the main thread.")}else if(read_){try{obj.contents=intArrayFromString(read_(obj.url),true);obj.usedBytes=obj.contents.length}catch(e){throw new FS.ErrnoError(29)}}else{throw new Error("Cannot load without read() or XMLHttpRequest.")}},createLazyFile:(parent,name,url,canRead,canWrite)=>{function LazyUint8Array(){this.lengthKnown=false;this.chunks=[]}LazyUint8Array.prototype.get=function LazyUint8Array_get(idx){if(idx>this.length-1||idx<0){return undefined}var chunkOffset=idx%this.chunkSize;var chunkNum=idx/this.chunkSize|0;return this.getter(chunkNum)[chunkOffset]};LazyUint8Array.prototype.setDataGetter=function LazyUint8Array_setDataGetter(getter){this.getter=getter};LazyUint8Array.prototype.cacheLength=function LazyUint8Array_cacheLength(){var xhr=new XMLHttpRequest;xhr.open("HEAD",url,false);xhr.send(null);if(!(xhr.status>=200&&xhr.status<300||xhr.status===304))throw new Error("Couldn't load "+url+". Status: "+xhr.status);var datalength=Number(xhr.getResponseHeader("Content-length"));var header;var hasByteServing=(header=xhr.getResponseHeader("Accept-Ranges"))&&header==="bytes";var usesGzip=(header=xhr.getResponseHeader("Content-Encoding"))&&header==="gzip";var chunkSize=1024*1024;if(!hasByteServing)chunkSize=datalength;var doXHR=(from,to)=>{if(from>to)throw new Error("invalid range ("+from+", "+to+") or no bytes requested!");if(to>datalength-1)throw new Error("only "+datalength+" bytes available! programmer error!");var xhr=new XMLHttpRequest;xhr.open("GET",url,false);if(datalength!==chunkSize)xhr.setRequestHeader("Range","bytes="+from+"-"+to);xhr.responseType="arraybuffer";if(xhr.overrideMimeType){xhr.overrideMimeType("text/plain; charset=x-user-defined")}xhr.send(null);if(!(xhr.status>=200&&xhr.status<300||xhr.status===304))throw new Error("Couldn't load "+url+". Status: "+xhr.status);if(xhr.response!==undefined){return new Uint8Array(xhr.response||[])}return intArrayFromString(xhr.responseText||"",true)};var lazyArray=this;lazyArray.setDataGetter(chunkNum=>{var start=chunkNum*chunkSize;var end=(chunkNum+1)*chunkSize-1;end=Math.min(end,datalength-1);if(typeof lazyArray.chunks[chunkNum]=="undefined"){lazyArray.chunks[chunkNum]=doXHR(start,end)}if(typeof lazyArray.chunks[chunkNum]=="undefined")throw new Error("doXHR failed!");return lazyArray.chunks[chunkNum]});if(usesGzip||!datalength){chunkSize=datalength=1;datalength=this.getter(0).length;chunkSize=datalength;out("LazyFiles on gzip forces download of the whole file when length is accessed")}this._length=datalength;this._chunkSize=chunkSize;this.lengthKnown=true};if(typeof XMLHttpRequest!="undefined"){if(!ENVIRONMENT_IS_WORKER)throw"Cannot do synchronous binary XHRs outside webworkers in modern browsers. Use --embed-file or --preload-file in emcc";var lazyArray=new LazyUint8Array;Object.defineProperties(lazyArray,{length:{get:function(){if(!this.lengthKnown){this.cacheLength()}return this._length}},chunkSize:{get:function(){if(!this.lengthKnown){this.cacheLength()}return this._chunkSize}}});var properties={isDevice:false,contents:lazyArray}}else{var properties={isDevice:false,url:url}}var node=FS.createFile(parent,name,properties,canRead,canWrite);if(properties.contents){node.contents=properties.contents}else if(properties.url){node.contents=null;node.url=properties.url}Object.defineProperties(node,{usedBytes:{get:function(){return this.contents.length}}});var stream_ops={};var keys=Object.keys(node.stream_ops);keys.forEach(key=>{var fn=node.stream_ops[key];stream_ops[key]=function forceLoadLazyFile(){FS.forceLoadFile(node);return fn.apply(null,arguments)}});function writeChunks(stream,buffer,offset,length,position){var contents=stream.node.contents;if(position>=contents.length)return 0;var size=Math.min(contents.length-position,length);if(contents.slice){for(var i=0;i{FS.forceLoadFile(node);return writeChunks(stream,buffer,offset,length,position)};stream_ops.mmap=(stream,length,position,prot,flags)=>{FS.forceLoadFile(node);var ptr=mmapAlloc(length);if(!ptr){throw new FS.ErrnoError(48)}writeChunks(stream,HEAP8,ptr,length,position);return{ptr:ptr,allocated:true}};node.stream_ops=stream_ops;return node},createPreloadedFile:(parent,name,url,canRead,canWrite,onload,onerror,dontCreateFile,canOwn,preFinish)=>{var fullname=name?PATH_FS.resolve(PATH.join2(parent,name)):parent;var dep=getUniqueRunDependency("cp "+fullname);function processData(byteArray){function finish(byteArray){if(preFinish)preFinish();if(!dontCreateFile){FS.createDataFile(parent,name,byteArray,canRead,canWrite,canOwn)}if(onload)onload();removeRunDependency(dep)}if(Browser.handledByPreloadPlugin(byteArray,fullname,finish,()=>{if(onerror)onerror();removeRunDependency(dep)})){return}finish(byteArray)}addRunDependency(dep);if(typeof url=="string"){asyncLoad(url,byteArray=>processData(byteArray),onerror)}else{processData(url)}},indexedDB:()=>{return window.indexedDB||window.mozIndexedDB||window.webkitIndexedDB||window.msIndexedDB},DB_NAME:()=>{return"EM_FS_"+window.location.pathname},DB_VERSION:20,DB_STORE_NAME:"FILE_DATA",saveFilesToDB:(paths,onload=(()=>{}),onerror=(()=>{}))=>{var indexedDB=FS.indexedDB();try{var openRequest=indexedDB.open(FS.DB_NAME(),FS.DB_VERSION)}catch(e){return onerror(e)}openRequest.onupgradeneeded=()=>{out("creating db");var db=openRequest.result;db.createObjectStore(FS.DB_STORE_NAME)};openRequest.onsuccess=()=>{var db=openRequest.result;var transaction=db.transaction([FS.DB_STORE_NAME],"readwrite");var files=transaction.objectStore(FS.DB_STORE_NAME);var ok=0,fail=0,total=paths.length;function finish(){if(fail==0)onload();else onerror()}paths.forEach(path=>{var putRequest=files.put(FS.analyzePath(path).object.contents,path);putRequest.onsuccess=()=>{ok++;if(ok+fail==total)finish()};putRequest.onerror=()=>{fail++;if(ok+fail==total)finish()}});transaction.onerror=onerror};openRequest.onerror=onerror},loadFilesFromDB:(paths,onload=(()=>{}),onerror=(()=>{}))=>{var indexedDB=FS.indexedDB();try{var openRequest=indexedDB.open(FS.DB_NAME(),FS.DB_VERSION)}catch(e){return onerror(e)}openRequest.onupgradeneeded=onerror;openRequest.onsuccess=()=>{var db=openRequest.result;try{var transaction=db.transaction([FS.DB_STORE_NAME],"readonly")}catch(e){onerror(e);return}var files=transaction.objectStore(FS.DB_STORE_NAME);var ok=0,fail=0,total=paths.length;function finish(){if(fail==0)onload();else onerror()}paths.forEach(path=>{var getRequest=files.get(path);getRequest.onsuccess=()=>{if(FS.analyzePath(path).exists){FS.unlink(path)}FS.createDataFile(PATH.dirname(path),PATH.basename(path),getRequest.result,true,true,true);ok++;if(ok+fail==total)finish()};getRequest.onerror=()=>{fail++;if(ok+fail==total)finish()}});transaction.onerror=onerror};openRequest.onerror=onerror}};var SYSCALLS={DEFAULT_POLLMASK:5,calculateAt:function(dirfd,path,allowEmpty){if(PATH.isAbs(path)){return path}var dir;if(dirfd===-100){dir=FS.cwd()}else{var dirstream=SYSCALLS.getStreamFromFD(dirfd);dir=dirstream.path}if(path.length==0){if(!allowEmpty){throw new FS.ErrnoError(44)}return dir}return PATH.join2(dir,path)},doStat:function(func,path,buf){try{var stat=func(path)}catch(e){if(e&&e.node&&PATH.normalize(path)!==PATH.normalize(FS.getPath(e.node))){return-54}throw e}HEAP32[buf>>2]=stat.dev;HEAP32[buf+8>>2]=stat.ino;HEAP32[buf+12>>2]=stat.mode;HEAPU32[buf+16>>2]=stat.nlink;HEAP32[buf+20>>2]=stat.uid;HEAP32[buf+24>>2]=stat.gid;HEAP32[buf+28>>2]=stat.rdev;tempI64=[stat.size>>>0,(tempDouble=stat.size,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+40>>2]=tempI64[0],HEAP32[buf+44>>2]=tempI64[1];HEAP32[buf+48>>2]=4096;HEAP32[buf+52>>2]=stat.blocks;var atime=stat.atime.getTime();var mtime=stat.mtime.getTime();var ctime=stat.ctime.getTime();tempI64=[Math.floor(atime/1e3)>>>0,(tempDouble=Math.floor(atime/1e3),+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+56>>2]=tempI64[0],HEAP32[buf+60>>2]=tempI64[1];HEAPU32[buf+64>>2]=atime%1e3*1e3;tempI64=[Math.floor(mtime/1e3)>>>0,(tempDouble=Math.floor(mtime/1e3),+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+72>>2]=tempI64[0],HEAP32[buf+76>>2]=tempI64[1];HEAPU32[buf+80>>2]=mtime%1e3*1e3;tempI64=[Math.floor(ctime/1e3)>>>0,(tempDouble=Math.floor(ctime/1e3),+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+88>>2]=tempI64[0],HEAP32[buf+92>>2]=tempI64[1];HEAPU32[buf+96>>2]=ctime%1e3*1e3;tempI64=[stat.ino>>>0,(tempDouble=stat.ino,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[buf+104>>2]=tempI64[0],HEAP32[buf+108>>2]=tempI64[1];return 0},doMsync:function(addr,stream,len,flags,offset){if(!FS.isFile(stream.node.mode)){throw new FS.ErrnoError(43)}if(flags&2){return 0}var buffer=HEAPU8.slice(addr,addr+len);FS.msync(stream,buffer,offset,len,flags)},varargs:undefined,get:function(){SYSCALLS.varargs+=4;var ret=HEAP32[SYSCALLS.varargs-4>>2];return ret},getStr:function(ptr){var ret=UTF8ToString(ptr);return ret},getStreamFromFD:function(fd){var stream=FS.getStream(fd);if(!stream)throw new FS.ErrnoError(8);return stream}};function ___syscall_fcntl64(fd,cmd,varargs){SYSCALLS.varargs=varargs;try{var stream=SYSCALLS.getStreamFromFD(fd);switch(cmd){case 0:{var arg=SYSCALLS.get();if(arg<0){return-28}var newStream;newStream=FS.createStream(stream,arg);return newStream.fd}case 1:case 2:return 0;case 3:return stream.flags;case 4:{var arg=SYSCALLS.get();stream.flags|=arg;return 0}case 5:{var arg=SYSCALLS.get();var offset=0;HEAP16[arg+offset>>1]=2;return 0}case 6:case 7:return 0;case 16:case 8:return-28;case 9:setErrNo(28);return-1;default:{return-28}}}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return-e.errno}}function ___syscall_ioctl(fd,op,varargs){SYSCALLS.varargs=varargs;try{var stream=SYSCALLS.getStreamFromFD(fd);switch(op){case 21509:case 21505:{if(!stream.tty)return-59;return 0}case 21510:case 21511:case 21512:case 21506:case 21507:case 21508:{if(!stream.tty)return-59;return 0}case 21519:{if(!stream.tty)return-59;var argp=SYSCALLS.get();HEAP32[argp>>2]=0;return 0}case 21520:{if(!stream.tty)return-59;return-28}case 21531:{var argp=SYSCALLS.get();return FS.ioctl(stream,op,argp)}case 21523:{if(!stream.tty)return-59;return 0}case 21524:{if(!stream.tty)return-59;return 0}default:return-28}}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return-e.errno}}function ___syscall_openat(dirfd,path,flags,varargs){SYSCALLS.varargs=varargs;try{path=SYSCALLS.getStr(path);path=SYSCALLS.calculateAt(dirfd,path);var mode=varargs?SYSCALLS.get():0;return FS.open(path,flags,mode).fd}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return-e.errno}}var nowIsMonotonic=true;function __emscripten_get_now_is_monotonic(){return nowIsMonotonic}function __emscripten_throw_longjmp(){throw Infinity}function _abort(){abort("")}function _emscripten_set_main_loop_timing(mode,value){Browser.mainLoop.timingMode=mode;Browser.mainLoop.timingValue=value;if(!Browser.mainLoop.func){return 1}if(!Browser.mainLoop.running){Browser.mainLoop.running=true}if(mode==0){Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_setTimeout(){var timeUntilNextTick=Math.max(0,Browser.mainLoop.tickStartTime+value-_emscripten_get_now())|0;setTimeout(Browser.mainLoop.runner,timeUntilNextTick)};Browser.mainLoop.method="timeout"}else if(mode==1){Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_rAF(){Browser.requestAnimationFrame(Browser.mainLoop.runner)};Browser.mainLoop.method="rAF"}else if(mode==2){if(typeof setImmediate=="undefined"){var setImmediates=[];var emscriptenMainLoopMessageId="setimmediate";var Browser_setImmediate_messageHandler=event=>{if(event.data===emscriptenMainLoopMessageId||event.data.target===emscriptenMainLoopMessageId){event.stopPropagation();setImmediates.shift()()}};addEventListener("message",Browser_setImmediate_messageHandler,true);setImmediate=function Browser_emulated_setImmediate(func){setImmediates.push(func);if(ENVIRONMENT_IS_WORKER){if(Module["setImmediates"]===undefined)Module["setImmediates"]=[];Module["setImmediates"].push(func);postMessage({target:emscriptenMainLoopMessageId})}else postMessage(emscriptenMainLoopMessageId,"*")}}Browser.mainLoop.scheduler=function Browser_mainLoop_scheduler_setImmediate(){setImmediate(Browser.mainLoop.runner)};Browser.mainLoop.method="immediate"}return 0}var _emscripten_get_now;if(ENVIRONMENT_IS_NODE){_emscripten_get_now=()=>{var t=process.hrtime();return t[0]*1e3+t[1]/1e6}}else _emscripten_get_now=()=>performance.now();function setMainLoop(browserIterationFunc,fps,simulateInfiniteLoop,arg,noSetTiming){assert(!Browser.mainLoop.func,"emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.");Browser.mainLoop.func=browserIterationFunc;Browser.mainLoop.arg=arg;var thisMainLoopId=Browser.mainLoop.currentlyRunningMainloop;function checkIsRunning(){if(thisMainLoopId0){var start=Date.now();var blocker=Browser.mainLoop.queue.shift();blocker.func(blocker.arg);if(Browser.mainLoop.remainingBlockers){var remaining=Browser.mainLoop.remainingBlockers;var next=remaining%1==0?remaining-1:Math.floor(remaining);if(blocker.counted){Browser.mainLoop.remainingBlockers=next}else{next=next+.5;Browser.mainLoop.remainingBlockers=(8*remaining+next)/9}}out('main loop blocker "'+blocker.name+'" took '+(Date.now()-start)+" ms");Browser.mainLoop.updateStatus();if(!checkIsRunning())return;setTimeout(Browser.mainLoop.runner,0);return}if(!checkIsRunning())return;Browser.mainLoop.currentFrameNumber=Browser.mainLoop.currentFrameNumber+1|0;if(Browser.mainLoop.timingMode==1&&Browser.mainLoop.timingValue>1&&Browser.mainLoop.currentFrameNumber%Browser.mainLoop.timingValue!=0){Browser.mainLoop.scheduler();return}else if(Browser.mainLoop.timingMode==0){Browser.mainLoop.tickStartTime=_emscripten_get_now()}Browser.mainLoop.runIter(browserIterationFunc);if(!checkIsRunning())return;if(typeof SDL=="object"&&SDL.audio&&SDL.audio.queueNewAudioData)SDL.audio.queueNewAudioData();Browser.mainLoop.scheduler()};if(!noSetTiming){if(fps&&fps>0)_emscripten_set_main_loop_timing(0,1e3/fps);else _emscripten_set_main_loop_timing(1,1);Browser.mainLoop.scheduler()}if(simulateInfiniteLoop){throw"unwind"}}function handleException(e){if(e instanceof ExitStatus||e=="unwind"){return EXITSTATUS}quit_(1,e)}function _proc_exit(code){EXITSTATUS=code;if(!keepRuntimeAlive()){if(Module["onExit"])Module["onExit"](code);ABORT=true}quit_(code,new ExitStatus(code))}function exitJS(status,implicit){EXITSTATUS=status;_proc_exit(status)}var _exit=exitJS;function maybeExit(){if(!keepRuntimeAlive()){try{_exit(EXITSTATUS)}catch(e){handleException(e)}}}function callUserCallback(func){if(ABORT){return}try{func();maybeExit()}catch(e){handleException(e)}}function safeSetTimeout(func,timeout){return setTimeout(function(){callUserCallback(func)},timeout)}function warnOnce(text){if(!warnOnce.shown)warnOnce.shown={};if(!warnOnce.shown[text]){warnOnce.shown[text]=1;if(ENVIRONMENT_IS_NODE)text="warning: "+text;err(text)}}var Browser={mainLoop:{running:false,scheduler:null,method:"",currentlyRunningMainloop:0,func:null,arg:0,timingMode:0,timingValue:0,currentFrameNumber:0,queue:[],pause:function(){Browser.mainLoop.scheduler=null;Browser.mainLoop.currentlyRunningMainloop++},resume:function(){Browser.mainLoop.currentlyRunningMainloop++;var timingMode=Browser.mainLoop.timingMode;var timingValue=Browser.mainLoop.timingValue;var func=Browser.mainLoop.func;Browser.mainLoop.func=null;setMainLoop(func,0,false,Browser.mainLoop.arg,true);_emscripten_set_main_loop_timing(timingMode,timingValue);Browser.mainLoop.scheduler()},updateStatus:function(){if(Module["setStatus"]){var message=Module["statusMessage"]||"Please wait...";var remaining=Browser.mainLoop.remainingBlockers;var expected=Browser.mainLoop.expectedBlockers;if(remaining){if(remaining{assert(img.complete,"Image "+name+" could not be decoded");var canvas=document.createElement("canvas");canvas.width=img.width;canvas.height=img.height;var ctx=canvas.getContext("2d");ctx.drawImage(img,0,0);preloadedImages[name]=canvas;Browser.URLObject.revokeObjectURL(url);if(onload)onload(byteArray)};img.onerror=event=>{out("Image "+url+" could not be decoded");if(onerror)onerror()};img.src=url};Module["preloadPlugins"].push(imagePlugin);var audioPlugin={};audioPlugin["canHandle"]=function audioPlugin_canHandle(name){return!Module.noAudioDecoding&&name.substr(-4)in{".ogg":1,".wav":1,".mp3":1}};audioPlugin["handle"]=function audioPlugin_handle(byteArray,name,onload,onerror){var done=false;function finish(audio){if(done)return;done=true;preloadedAudios[name]=audio;if(onload)onload(byteArray)}function fail(){if(done)return;done=true;preloadedAudios[name]=new Audio;if(onerror)onerror()}if(Browser.hasBlobConstructor){try{var b=new Blob([byteArray],{type:Browser.getMimetype(name)})}catch(e){return fail()}var url=Browser.URLObject.createObjectURL(b);var audio=new Audio;audio.addEventListener("canplaythrough",()=>finish(audio),false);audio.onerror=function audio_onerror(event){if(done)return;err("warning: browser could not fully decode audio "+name+", trying slower base64 approach");function encode64(data){var BASE="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";var PAD="=";var ret="";var leftchar=0;var leftbits=0;for(var i=0;i=6){var curr=leftchar>>leftbits-6&63;leftbits-=6;ret+=BASE[curr]}}if(leftbits==2){ret+=BASE[(leftchar&3)<<4];ret+=PAD+PAD}else if(leftbits==4){ret+=BASE[(leftchar&15)<<2];ret+=PAD}return ret}audio.src="data:audio/x-"+name.substr(-3)+";base64,"+encode64(byteArray);finish(audio)};audio.src=url;safeSetTimeout(function(){finish(audio)},1e4)}else{return fail()}};Module["preloadPlugins"].push(audioPlugin);function pointerLockChange(){Browser.pointerLock=document["pointerLockElement"]===Module["canvas"]||document["mozPointerLockElement"]===Module["canvas"]||document["webkitPointerLockElement"]===Module["canvas"]||document["msPointerLockElement"]===Module["canvas"]}var canvas=Module["canvas"];if(canvas){canvas.requestPointerLock=canvas["requestPointerLock"]||canvas["mozRequestPointerLock"]||canvas["webkitRequestPointerLock"]||canvas["msRequestPointerLock"]||(()=>{});canvas.exitPointerLock=document["exitPointerLock"]||document["mozExitPointerLock"]||document["webkitExitPointerLock"]||document["msExitPointerLock"]||(()=>{});canvas.exitPointerLock=canvas.exitPointerLock.bind(document);document.addEventListener("pointerlockchange",pointerLockChange,false);document.addEventListener("mozpointerlockchange",pointerLockChange,false);document.addEventListener("webkitpointerlockchange",pointerLockChange,false);document.addEventListener("mspointerlockchange",pointerLockChange,false);if(Module["elementPointerLock"]){canvas.addEventListener("click",ev=>{if(!Browser.pointerLock&&Module["canvas"].requestPointerLock){Module["canvas"].requestPointerLock();ev.preventDefault()}},false)}}},handledByPreloadPlugin:function(byteArray,fullname,finish,onerror){Browser.init();var handled=false;Module["preloadPlugins"].forEach(function(plugin){if(handled)return;if(plugin["canHandle"](fullname)){plugin["handle"](byteArray,fullname,finish,onerror);handled=true}});return handled},createContext:function(canvas,useWebGL,setInModule,webGLContextAttributes){if(useWebGL&&Module.ctx&&canvas==Module.canvas)return Module.ctx;var ctx;var contextHandle;if(useWebGL){var contextAttributes={antialias:false,alpha:false,majorVersion:2};if(webGLContextAttributes){for(var attribute in webGLContextAttributes){contextAttributes[attribute]=webGLContextAttributes[attribute]}}if(typeof GL!="undefined"){contextHandle=GL.createContext(canvas,contextAttributes);if(contextHandle){ctx=GL.getContext(contextHandle).GLctx}}}else{ctx=canvas.getContext("2d")}if(!ctx)return null;if(setInModule){if(!useWebGL)assert(typeof GLctx=="undefined","cannot set in module if GLctx is used, but we are a non-GL context that would replace it");Module.ctx=ctx;if(useWebGL)GL.makeContextCurrent(contextHandle);Module.useWebGL=useWebGL;Browser.moduleContextCreatedCallbacks.forEach(function(callback){callback()});Browser.init()}return ctx},destroyContext:function(canvas,useWebGL,setInModule){},fullscreenHandlersInstalled:false,lockPointer:undefined,resizeCanvas:undefined,requestFullscreen:function(lockPointer,resizeCanvas){Browser.lockPointer=lockPointer;Browser.resizeCanvas=resizeCanvas;if(typeof Browser.lockPointer=="undefined")Browser.lockPointer=true;if(typeof Browser.resizeCanvas=="undefined")Browser.resizeCanvas=false;var canvas=Module["canvas"];function fullscreenChange(){Browser.isFullscreen=false;var canvasContainer=canvas.parentNode;if((document["fullscreenElement"]||document["mozFullScreenElement"]||document["msFullscreenElement"]||document["webkitFullscreenElement"]||document["webkitCurrentFullScreenElement"])===canvasContainer){canvas.exitFullscreen=Browser.exitFullscreen;if(Browser.lockPointer)canvas.requestPointerLock();Browser.isFullscreen=true;if(Browser.resizeCanvas){Browser.setFullscreenCanvasSize()}else{Browser.updateCanvasDimensions(canvas)}}else{canvasContainer.parentNode.insertBefore(canvas,canvasContainer);canvasContainer.parentNode.removeChild(canvasContainer);if(Browser.resizeCanvas){Browser.setWindowedCanvasSize()}else{Browser.updateCanvasDimensions(canvas)}}if(Module["onFullScreen"])Module["onFullScreen"](Browser.isFullscreen);if(Module["onFullscreen"])Module["onFullscreen"](Browser.isFullscreen)}if(!Browser.fullscreenHandlersInstalled){Browser.fullscreenHandlersInstalled=true;document.addEventListener("fullscreenchange",fullscreenChange,false);document.addEventListener("mozfullscreenchange",fullscreenChange,false);document.addEventListener("webkitfullscreenchange",fullscreenChange,false);document.addEventListener("MSFullscreenChange",fullscreenChange,false)}var canvasContainer=document.createElement("div");canvas.parentNode.insertBefore(canvasContainer,canvas);canvasContainer.appendChild(canvas);canvasContainer.requestFullscreen=canvasContainer["requestFullscreen"]||canvasContainer["mozRequestFullScreen"]||canvasContainer["msRequestFullscreen"]||(canvasContainer["webkitRequestFullscreen"]?()=>canvasContainer["webkitRequestFullscreen"](Element["ALLOW_KEYBOARD_INPUT"]):null)||(canvasContainer["webkitRequestFullScreen"]?()=>canvasContainer["webkitRequestFullScreen"](Element["ALLOW_KEYBOARD_INPUT"]):null);canvasContainer.requestFullscreen()},exitFullscreen:function(){if(!Browser.isFullscreen){return false}var CFS=document["exitFullscreen"]||document["cancelFullScreen"]||document["mozCancelFullScreen"]||document["msExitFullscreen"]||document["webkitCancelFullScreen"]||function(){};CFS.apply(document,[]);return true},nextRAF:0,fakeRequestAnimationFrame:function(func){var now=Date.now();if(Browser.nextRAF===0){Browser.nextRAF=now+1e3/60}else{while(now+2>=Browser.nextRAF){Browser.nextRAF+=1e3/60}}var delay=Math.max(Browser.nextRAF-now,0);setTimeout(func,delay)},requestAnimationFrame:function(func){if(typeof requestAnimationFrame=="function"){requestAnimationFrame(func);return}var RAF=Browser.fakeRequestAnimationFrame;RAF(func)},safeSetTimeout:function(func,timeout){return safeSetTimeout(func,timeout)},safeRequestAnimationFrame:function(func){return Browser.requestAnimationFrame(function(){callUserCallback(func)})},getMimetype:function(name){return{"jpg":"image/jpeg","jpeg":"image/jpeg","png":"image/png","bmp":"image/bmp","ogg":"audio/ogg","wav":"audio/wav","mp3":"audio/mpeg"}[name.substr(name.lastIndexOf(".")+1)]},getUserMedia:function(func){if(!window.getUserMedia){window.getUserMedia=navigator["getUserMedia"]||navigator["mozGetUserMedia"]}window.getUserMedia(func)},getMovementX:function(event){return event["movementX"]||event["mozMovementX"]||event["webkitMovementX"]||0},getMovementY:function(event){return event["movementY"]||event["mozMovementY"]||event["webkitMovementY"]||0},getMouseWheelDelta:function(event){var delta=0;switch(event.type){case"DOMMouseScroll":delta=event.detail/3;break;case"mousewheel":delta=event.wheelDelta/120;break;case"wheel":delta=event.deltaY;switch(event.deltaMode){case 0:delta/=100;break;case 1:delta/=3;break;case 2:delta*=80;break;default:throw"unrecognized mouse wheel delta mode: "+event.deltaMode}break;default:throw"unrecognized mouse wheel event: "+event.type}return delta},mouseX:0,mouseY:0,mouseMovementX:0,mouseMovementY:0,touches:{},lastTouches:{},calculateMouseEvent:function(event){if(Browser.pointerLock){if(event.type!="mousemove"&&"mozMovementX"in event){Browser.mouseMovementX=Browser.mouseMovementY=0}else{Browser.mouseMovementX=Browser.getMovementX(event);Browser.mouseMovementY=Browser.getMovementY(event)}if(typeof SDL!="undefined"){Browser.mouseX=SDL.mouseX+Browser.mouseMovementX;Browser.mouseY=SDL.mouseY+Browser.mouseMovementY}else{Browser.mouseX+=Browser.mouseMovementX;Browser.mouseY+=Browser.mouseMovementY}}else{var rect=Module["canvas"].getBoundingClientRect();var cw=Module["canvas"].width;var ch=Module["canvas"].height;var scrollX=typeof window.scrollX!="undefined"?window.scrollX:window.pageXOffset;var scrollY=typeof window.scrollY!="undefined"?window.scrollY:window.pageYOffset;if(event.type==="touchstart"||event.type==="touchend"||event.type==="touchmove"){var touch=event.touch;if(touch===undefined){return}var adjustedX=touch.pageX-(scrollX+rect.left);var adjustedY=touch.pageY-(scrollY+rect.top);adjustedX=adjustedX*(cw/rect.width);adjustedY=adjustedY*(ch/rect.height);var coords={x:adjustedX,y:adjustedY};if(event.type==="touchstart"){Browser.lastTouches[touch.identifier]=coords;Browser.touches[touch.identifier]=coords}else if(event.type==="touchend"||event.type==="touchmove"){var last=Browser.touches[touch.identifier];if(!last)last=coords;Browser.lastTouches[touch.identifier]=last;Browser.touches[touch.identifier]=coords}return}var x=event.pageX-(scrollX+rect.left);var y=event.pageY-(scrollY+rect.top);x=x*(cw/rect.width);y=y*(ch/rect.height);Browser.mouseMovementX=x-Browser.mouseX;Browser.mouseMovementY=y-Browser.mouseY;Browser.mouseX=x;Browser.mouseY=y}},resizeListeners:[],updateResizeListeners:function(){var canvas=Module["canvas"];Browser.resizeListeners.forEach(function(listener){listener(canvas.width,canvas.height)})},setCanvasSize:function(width,height,noUpdates){var canvas=Module["canvas"];Browser.updateCanvasDimensions(canvas,width,height);if(!noUpdates)Browser.updateResizeListeners()},windowedWidth:0,windowedHeight:0,setFullscreenCanvasSize:function(){if(typeof SDL!="undefined"){var flags=HEAPU32[SDL.screen>>2];flags=flags|8388608;HEAP32[SDL.screen>>2]=flags}Browser.updateCanvasDimensions(Module["canvas"]);Browser.updateResizeListeners()},setWindowedCanvasSize:function(){if(typeof SDL!="undefined"){var flags=HEAPU32[SDL.screen>>2];flags=flags&~8388608;HEAP32[SDL.screen>>2]=flags}Browser.updateCanvasDimensions(Module["canvas"]);Browser.updateResizeListeners()},updateCanvasDimensions:function(canvas,wNative,hNative){if(wNative&&hNative){canvas.widthNative=wNative;canvas.heightNative=hNative}else{wNative=canvas.widthNative;hNative=canvas.heightNative}var w=wNative;var h=hNative;if(Module["forcedAspectRatio"]&&Module["forcedAspectRatio"]>0){if(w/h>2];if(param==12321){var alphaSize=HEAP32[attribList+4>>2];EGL.contextAttributes.alpha=alphaSize>0}else if(param==12325){var depthSize=HEAP32[attribList+4>>2];EGL.contextAttributes.depth=depthSize>0}else if(param==12326){var stencilSize=HEAP32[attribList+4>>2];EGL.contextAttributes.stencil=stencilSize>0}else if(param==12337){var samples=HEAP32[attribList+4>>2];EGL.contextAttributes.antialias=samples>0}else if(param==12338){var samples=HEAP32[attribList+4>>2];EGL.contextAttributes.antialias=samples==1}else if(param==12544){var requestedPriority=HEAP32[attribList+4>>2];EGL.contextAttributes.lowLatency=requestedPriority!=12547}else if(param==12344){break}attribList+=8}}if((!config||!config_size)&&!numConfigs){EGL.setErrorCode(12300);return 0}if(numConfigs){HEAP32[numConfigs>>2]=1}if(config&&config_size>0){HEAP32[config>>2]=62002}EGL.setErrorCode(12288);return 1}};function _eglChooseConfig(display,attrib_list,configs,config_size,numConfigs){return EGL.chooseConfig(display,attrib_list,configs,config_size,numConfigs)}function __webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(ctx){return!!(ctx.dibvbi=ctx.getExtension("WEBGL_draw_instanced_base_vertex_base_instance"))}function __webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(ctx){return!!(ctx.mdibvbi=ctx.getExtension("WEBGL_multi_draw_instanced_base_vertex_base_instance"))}function __webgl_enable_WEBGL_multi_draw(ctx){return!!(ctx.multiDrawWebgl=ctx.getExtension("WEBGL_multi_draw"))}var GL={counter:1,buffers:[],programs:[],framebuffers:[],renderbuffers:[],textures:[],shaders:[],vaos:[],contexts:[],offscreenCanvases:{},queries:[],samplers:[],transformFeedbacks:[],syncs:[],stringCache:{},stringiCache:{},unpackAlignment:4,recordError:function recordError(errorCode){if(!GL.lastError){GL.lastError=errorCode}},getNewId:function(table){var ret=GL.counter++;for(var i=table.length;i>2]:-1;source+=UTF8ToString(HEAP32[string+i*4>>2],len<0?undefined:len)}return source},createContext:function(canvas,webGLContextAttributes){if(!canvas.getContextSafariWebGL2Fixed){canvas.getContextSafariWebGL2Fixed=canvas.getContext;function fixedGetContext(ver,attrs){var gl=canvas.getContextSafariWebGL2Fixed(ver,attrs);return ver=="webgl"==gl instanceof WebGLRenderingContext?gl:null}canvas.getContext=fixedGetContext}var ctx=canvas.getContext("webgl2",webGLContextAttributes);if(!ctx)return 0;var handle=GL.registerContext(ctx,webGLContextAttributes);return handle},registerContext:function(ctx,webGLContextAttributes){var handle=GL.getNewId(GL.contexts);var context={handle:handle,attributes:webGLContextAttributes,version:webGLContextAttributes.majorVersion,GLctx:ctx};if(ctx.canvas)ctx.canvas.GLctxObject=context;GL.contexts[handle]=context;if(typeof webGLContextAttributes.enableExtensionsByDefault=="undefined"||webGLContextAttributes.enableExtensionsByDefault){GL.initExtensions(context)}return handle},makeContextCurrent:function(contextHandle){GL.currentContext=GL.contexts[contextHandle];Module.ctx=GLctx=GL.currentContext&&GL.currentContext.GLctx;return!(contextHandle&&!GLctx)},getContext:function(contextHandle){return GL.contexts[contextHandle]},deleteContext:function(contextHandle){if(GL.currentContext===GL.contexts[contextHandle])GL.currentContext=null;if(typeof JSEvents=="object")JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);if(GL.contexts[contextHandle]&&GL.contexts[contextHandle].GLctx.canvas)GL.contexts[contextHandle].GLctx.canvas.GLctxObject=undefined;GL.contexts[contextHandle]=null},initExtensions:function(context){if(!context)context=GL.currentContext;if(context.initExtensionsDone)return;context.initExtensionsDone=true;var GLctx=context.GLctx;__webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);__webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);if(context.version>=2){GLctx.disjointTimerQueryExt=GLctx.getExtension("EXT_disjoint_timer_query_webgl2")}if(context.version<2||!GLctx.disjointTimerQueryExt){GLctx.disjointTimerQueryExt=GLctx.getExtension("EXT_disjoint_timer_query")}__webgl_enable_WEBGL_multi_draw(GLctx);var exts=GLctx.getSupportedExtensions()||[];exts.forEach(function(ext){if(!ext.includes("lose_context")&&!ext.includes("debug")){GLctx.getExtension(ext)}})}};function _eglCreateContext(display,config,hmm,contextAttribs){if(display!=62e3){EGL.setErrorCode(12296);return 0}var glesContextVersion=1;for(;;){var param=HEAP32[contextAttribs>>2];if(param==12440){glesContextVersion=HEAP32[contextAttribs+4>>2]}else if(param==12344){break}else{EGL.setErrorCode(12292);return 0}contextAttribs+=8}if(glesContextVersion<2||glesContextVersion>3){EGL.setErrorCode(12293);return 0}EGL.contextAttributes.majorVersion=glesContextVersion-1;EGL.contextAttributes.minorVersion=0;EGL.context=GL.createContext(Module["canvas"],EGL.contextAttributes);if(EGL.context!=0){EGL.setErrorCode(12288);GL.makeContextCurrent(EGL.context);Module.useWebGL=true;Browser.moduleContextCreatedCallbacks.forEach(function(callback){callback()});GL.makeContextCurrent(null);return 62004}else{EGL.setErrorCode(12297);return 0}}function _eglCreateWindowSurface(display,config,win,attrib_list){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(config!=62002){EGL.setErrorCode(12293);return 0}EGL.setErrorCode(12288);return 62006}function _eglDestroyContext(display,context){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(context!=62004){EGL.setErrorCode(12294);return 0}GL.deleteContext(EGL.context);EGL.setErrorCode(12288);if(EGL.currentContext==context){EGL.currentContext=0}return 1}function _eglDestroySurface(display,surface){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(surface!=62006){EGL.setErrorCode(12301);return 1}if(EGL.currentReadSurface==surface){EGL.currentReadSurface=0}if(EGL.currentDrawSurface==surface){EGL.currentDrawSurface=0}EGL.setErrorCode(12288);return 1}function _eglGetDisplay(nativeDisplayType){EGL.setErrorCode(12288);return 62e3}function _eglInitialize(display,majorVersion,minorVersion){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(majorVersion){HEAP32[majorVersion>>2]=1}if(minorVersion){HEAP32[minorVersion>>2]=4}EGL.defaultDisplayInitialized=true;EGL.setErrorCode(12288);return 1}function _eglMakeCurrent(display,draw,read,context){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(context!=0&&context!=62004){EGL.setErrorCode(12294);return 0}if(read!=0&&read!=62006||draw!=0&&draw!=62006){EGL.setErrorCode(12301);return 0}GL.makeContextCurrent(context?EGL.context:null);EGL.currentContext=context;EGL.currentDrawSurface=draw;EGL.currentReadSurface=read;EGL.setErrorCode(12288);return 1}function _eglSwapBuffers(){if(!EGL.defaultDisplayInitialized){EGL.setErrorCode(12289)}else if(!Module.ctx){EGL.setErrorCode(12290)}else if(Module.ctx.isContextLost()){EGL.setErrorCode(12302)}else{EGL.setErrorCode(12288);return 1}return 0}function _eglSwapInterval(display,interval){if(display!=62e3){EGL.setErrorCode(12296);return 0}if(interval==0)_emscripten_set_main_loop_timing(0,0);else _emscripten_set_main_loop_timing(1,interval);EGL.setErrorCode(12288);return 1}function _eglTerminate(display){if(display!=62e3){EGL.setErrorCode(12296);return 0}EGL.currentContext=0;EGL.currentReadSurface=0;EGL.currentDrawSurface=0;EGL.defaultDisplayInitialized=false;EGL.setErrorCode(12288);return 1}var readEmAsmArgsArray=[];function readEmAsmArgs(sigPtr,buf){readEmAsmArgsArray.length=0;var ch;buf>>=2;while(ch=HEAPU8[sigPtr++]){buf+=ch!=105&buf;readEmAsmArgsArray.push(ch==105?HEAP32[buf]:HEAPF64[buf++>>1]);++buf}return readEmAsmArgsArray}function runEmAsmFunction(code,sigPtr,argbuf){var args=readEmAsmArgs(sigPtr,argbuf);return ASM_CONSTS[code].apply(null,args)}function _emscripten_asm_const_int(code,sigPtr,argbuf){return runEmAsmFunction(code,sigPtr,argbuf)}function _emscripten_cancel_main_loop(){Browser.mainLoop.pause();Browser.mainLoop.func=null}function _emscripten_date_now(){return Date.now()}function _emscripten_memcpy_big(dest,src,num){HEAPU8.copyWithin(dest,src,src+num)}function getHeapMax(){return 2147483648}function emscripten_realloc_buffer(size){var b=wasmMemory.buffer;try{wasmMemory.grow(size-b.byteLength+65535>>>16);updateMemoryViews();return 1}catch(e){}}function _emscripten_resize_heap(requestedSize){var oldSize=HEAPU8.length;requestedSize=requestedSize>>>0;var maxHeapSize=getHeapMax();if(requestedSize>maxHeapSize){return false}let alignUp=(x,multiple)=>x+(multiple-x%multiple)%multiple;for(var cutDown=1;cutDown<=4;cutDown*=2){var overGrownHeapSize=oldSize*(1+.2/cutDown);overGrownHeapSize=Math.min(overGrownHeapSize,requestedSize+100663296);var newSize=Math.min(maxHeapSize,alignUp(Math.max(requestedSize,overGrownHeapSize),65536));var replacement=emscripten_realloc_buffer(newSize);if(replacement){return true}}return false}var JSEvents={inEventHandler:0,removeAllEventListeners:function(){for(var i=JSEvents.eventHandlers.length-1;i>=0;--i){JSEvents._removeHandler(i)}JSEvents.eventHandlers=[];JSEvents.deferredCalls=[]},registerRemoveEventListeners:function(){if(!JSEvents.removeEventListenersRegistered){__ATEXIT__.push(JSEvents.removeAllEventListeners);JSEvents.removeEventListenersRegistered=true}},deferredCalls:[],deferCall:function(targetFunction,precedence,argsList){function arraysHaveEqualContent(arrA,arrB){if(arrA.length!=arrB.length)return false;for(var i in arrA){if(arrA[i]!=arrB[i])return false}return true}for(var i in JSEvents.deferredCalls){var call=JSEvents.deferredCalls[i];if(call.targetFunction==targetFunction&&arraysHaveEqualContent(call.argsList,argsList)){return}}JSEvents.deferredCalls.push({targetFunction:targetFunction,precedence:precedence,argsList:argsList});JSEvents.deferredCalls.sort(function(x,y){return x.precedence2?UTF8ToString(cString):cString}var specialHTMLTargets=[0,typeof document!="undefined"?document:0,typeof window!="undefined"?window:0];function findEventTarget(target){target=maybeCStringToJsString(target);var domElement=specialHTMLTargets[target]||(typeof document!="undefined"?document.querySelector(target):undefined);return domElement}function registerFocusEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.focusEvent)JSEvents.focusEvent=_malloc(256);var focusEventHandlerFunc=function(e=event){var nodeName=JSEvents.getNodeNameForTarget(e.target);var id=e.target.id?e.target.id:"";var focusEvent=JSEvents.focusEvent;stringToUTF8(nodeName,focusEvent+0,128);stringToUTF8(id,focusEvent+128,128);if(getWasmTableEntry(callbackfunc)(eventTypeId,focusEvent,userData))e.preventDefault()};var eventHandler={target:findEventTarget(target),eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:focusEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_blur_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerFocusEventCallback(target,userData,useCapture,callbackfunc,12,"blur",targetThread);return 0}function findCanvasEventTarget(target){return findEventTarget(target)}function _emscripten_set_canvas_element_size(target,width,height){var canvas=findCanvasEventTarget(target);if(!canvas)return-4;canvas.width=width;canvas.height=height;return 0}function _emscripten_set_focus_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerFocusEventCallback(target,userData,useCapture,callbackfunc,13,"focus",targetThread);return 0}function registerKeyEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.keyEvent)JSEvents.keyEvent=_malloc(176);var keyEventHandlerFunc=function(e){var keyEventData=JSEvents.keyEvent;HEAPF64[keyEventData>>3]=e.timeStamp;var idx=keyEventData>>2;HEAP32[idx+2]=e.location;HEAP32[idx+3]=e.ctrlKey;HEAP32[idx+4]=e.shiftKey;HEAP32[idx+5]=e.altKey;HEAP32[idx+6]=e.metaKey;HEAP32[idx+7]=e.repeat;HEAP32[idx+8]=e.charCode;HEAP32[idx+9]=e.keyCode;HEAP32[idx+10]=e.which;stringToUTF8(e.key||"",keyEventData+44,32);stringToUTF8(e.code||"",keyEventData+76,32);stringToUTF8(e.char||"",keyEventData+108,32);stringToUTF8(e.locale||"",keyEventData+140,32);if(getWasmTableEntry(callbackfunc)(eventTypeId,keyEventData,userData))e.preventDefault()};var eventHandler={target:findEventTarget(target),allowsDeferredCalls:true,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:keyEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_keydown_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerKeyEventCallback(target,userData,useCapture,callbackfunc,2,"keydown",targetThread);return 0}function _emscripten_set_keyup_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerKeyEventCallback(target,userData,useCapture,callbackfunc,3,"keyup",targetThread);return 0}function _emscripten_set_main_loop(func,fps,simulateInfiniteLoop){var browserIterationFunc=getWasmTableEntry(func);setMainLoop(browserIterationFunc,fps,simulateInfiniteLoop)}function getBoundingClientRect(e){return specialHTMLTargets.indexOf(e)<0?e.getBoundingClientRect():{"left":0,"top":0}}function fillMouseEventData(eventStruct,e,target){HEAPF64[eventStruct>>3]=e.timeStamp;var idx=eventStruct>>2;HEAP32[idx+2]=e.screenX;HEAP32[idx+3]=e.screenY;HEAP32[idx+4]=e.clientX;HEAP32[idx+5]=e.clientY;HEAP32[idx+6]=e.ctrlKey;HEAP32[idx+7]=e.shiftKey;HEAP32[idx+8]=e.altKey;HEAP32[idx+9]=e.metaKey;HEAP16[idx*2+20]=e.button;HEAP16[idx*2+21]=e.buttons;HEAP32[idx+11]=e["movementX"];HEAP32[idx+12]=e["movementY"];var rect=getBoundingClientRect(target);HEAP32[idx+13]=e.clientX-rect.left;HEAP32[idx+14]=e.clientY-rect.top}function registerMouseEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.mouseEvent)JSEvents.mouseEvent=_malloc(72);target=findEventTarget(target);var mouseEventHandlerFunc=function(e=event){fillMouseEventData(JSEvents.mouseEvent,e,target);if(getWasmTableEntry(callbackfunc)(eventTypeId,JSEvents.mouseEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:eventTypeString!="mousemove"&&eventTypeString!="mouseenter"&&eventTypeString!="mouseleave",eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:mouseEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_mousedown_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,5,"mousedown",targetThread);return 0}function _emscripten_set_mousemove_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,8,"mousemove",targetThread);return 0}function _emscripten_set_mouseup_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerMouseEventCallback(target,userData,useCapture,callbackfunc,6,"mouseup",targetThread);return 0}function registerTouchEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.touchEvent)JSEvents.touchEvent=_malloc(1696);target=findEventTarget(target);var touchEventHandlerFunc=function(e){var t,touches={},et=e.touches;for(var i=0;i>3]=e.timeStamp;var idx=touchEvent>>2;HEAP32[idx+3]=e.ctrlKey;HEAP32[idx+4]=e.shiftKey;HEAP32[idx+5]=e.altKey;HEAP32[idx+6]=e.metaKey;idx+=7;var targetRect=getBoundingClientRect(target);var numTouches=0;for(var i in touches){t=touches[i];HEAP32[idx+0]=t.identifier;HEAP32[idx+1]=t.screenX;HEAP32[idx+2]=t.screenY;HEAP32[idx+3]=t.clientX;HEAP32[idx+4]=t.clientY;HEAP32[idx+5]=t.pageX;HEAP32[idx+6]=t.pageY;HEAP32[idx+7]=t.isChanged;HEAP32[idx+8]=t.onTarget;HEAP32[idx+9]=t.clientX-targetRect.left;HEAP32[idx+10]=t.clientY-targetRect.top;idx+=13;if(++numTouches>31){break}}HEAP32[touchEvent+8>>2]=numTouches;if(getWasmTableEntry(callbackfunc)(eventTypeId,touchEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:eventTypeString=="touchstart"||eventTypeString=="touchend",eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:touchEventHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_touchend_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,23,"touchend",targetThread);return 0}function _emscripten_set_touchmove_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,24,"touchmove",targetThread);return 0}function _emscripten_set_touchstart_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){registerTouchEventCallback(target,userData,useCapture,callbackfunc,22,"touchstart",targetThread);return 0}function registerWheelEventCallback(target,userData,useCapture,callbackfunc,eventTypeId,eventTypeString,targetThread){if(!JSEvents.wheelEvent)JSEvents.wheelEvent=_malloc(104);var wheelHandlerFunc=function(e=event){var wheelEvent=JSEvents.wheelEvent;fillMouseEventData(wheelEvent,e,target);HEAPF64[wheelEvent+72>>3]=e["deltaX"];HEAPF64[wheelEvent+80>>3]=e["deltaY"];HEAPF64[wheelEvent+88>>3]=e["deltaZ"];HEAP32[wheelEvent+96>>2]=e["deltaMode"];if(getWasmTableEntry(callbackfunc)(eventTypeId,wheelEvent,userData))e.preventDefault()};var eventHandler={target:target,allowsDeferredCalls:true,eventTypeString:eventTypeString,callbackfunc:callbackfunc,handlerFunc:wheelHandlerFunc,useCapture:useCapture};JSEvents.registerOrRemoveHandler(eventHandler)}function _emscripten_set_wheel_callback_on_thread(target,userData,useCapture,callbackfunc,targetThread){target=findEventTarget(target);if(typeof target.onwheel!="undefined"){registerWheelEventCallback(target,userData,useCapture,callbackfunc,9,"wheel",targetThread);return 0}else{return-1}}function _emscripten_set_window_title(title){setWindowTitle(UTF8ToString(title))}var ENV={};function getExecutableName(){return thisProgram||"./this.program"}function getEnvStrings(){if(!getEnvStrings.strings){var lang=(typeof navigator=="object"&&navigator.languages&&navigator.languages[0]||"C").replace("-","_")+".UTF-8";var env={"USER":"web_user","LOGNAME":"web_user","PATH":"/","PWD":"/","HOME":"/home/web_user","LANG":lang,"_":getExecutableName()};for(var x in ENV){if(ENV[x]===undefined)delete env[x];else env[x]=ENV[x]}var strings=[];for(var x in env){strings.push(x+"="+env[x])}getEnvStrings.strings=strings}return getEnvStrings.strings}function writeAsciiToMemory(str,buffer,dontAddNull){for(var i=0;i>0]=str.charCodeAt(i)}if(!dontAddNull)HEAP8[buffer>>0]=0}function _environ_get(__environ,environ_buf){var bufSize=0;getEnvStrings().forEach(function(string,i){var ptr=environ_buf+bufSize;HEAPU32[__environ+i*4>>2]=ptr;writeAsciiToMemory(string,ptr);bufSize+=string.length+1});return 0}function _environ_sizes_get(penviron_count,penviron_buf_size){var strings=getEnvStrings();HEAPU32[penviron_count>>2]=strings.length;var bufSize=0;strings.forEach(function(string){bufSize+=string.length+1});HEAPU32[penviron_buf_size>>2]=bufSize;return 0}function _fd_close(fd){try{var stream=SYSCALLS.getStreamFromFD(fd);FS.close(stream);return 0}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return e.errno}}function doReadv(stream,iov,iovcnt,offset){var ret=0;for(var i=0;i>2];var len=HEAPU32[iov+4>>2];iov+=8;var curr=FS.read(stream,HEAP8,ptr,len,offset);if(curr<0)return-1;ret+=curr;if(curr>2]=num;return 0}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return e.errno}}function convertI32PairToI53Checked(lo,hi){return hi+2097152>>>0<4194305-!!lo?(lo>>>0)+hi*4294967296:NaN}function _fd_seek(fd,offset_low,offset_high,whence,newOffset){try{var offset=convertI32PairToI53Checked(offset_low,offset_high);if(isNaN(offset))return 61;var stream=SYSCALLS.getStreamFromFD(fd);FS.llseek(stream,offset,whence);tempI64=[stream.position>>>0,(tempDouble=stream.position,+Math.abs(tempDouble)>=1?tempDouble>0?(Math.min(+Math.floor(tempDouble/4294967296),4294967295)|0)>>>0:~~+Math.ceil((tempDouble-+(~~tempDouble>>>0))/4294967296)>>>0:0)],HEAP32[newOffset>>2]=tempI64[0],HEAP32[newOffset+4>>2]=tempI64[1];if(stream.getdents&&offset===0&&whence===0)stream.getdents=null;return 0}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return e.errno}}function doWritev(stream,iov,iovcnt,offset){var ret=0;for(var i=0;i>2];var len=HEAPU32[iov+4>>2];iov+=8;var curr=FS.write(stream,HEAP8,ptr,len,offset);if(curr<0)return-1;ret+=curr;if(typeof offset!=="undefined"){offset+=curr}}return ret}function _fd_write(fd,iov,iovcnt,pnum){try{var stream=SYSCALLS.getStreamFromFD(fd);var num=doWritev(stream,iov,iovcnt);HEAPU32[pnum>>2]=num;return 0}catch(e){if(typeof FS=="undefined"||!(e.name==="ErrnoError"))throw e;return e.errno}}function _glAttachShader(program,shader){GLctx.attachShader(GL.programs[program],GL.shaders[shader])}function _glBindBuffer(target,buffer){if(target==35051){GLctx.currentPixelPackBufferBinding=buffer}else if(target==35052){GLctx.currentPixelUnpackBufferBinding=buffer}GLctx.bindBuffer(target,GL.buffers[buffer])}function _glBindTexture(target,texture){GLctx.bindTexture(target,GL.textures[texture])}function _glBindVertexArray(vao){GLctx["bindVertexArray"](GL.vaos[vao])}function _glBlendFunc(x0,x1){GLctx["blendFunc"](x0,x1)}function _glBufferData(target,size,data,usage){if(true){if(data&&size){GLctx.bufferData(target,HEAPU8,usage,data,size)}else{GLctx.bufferData(target,size,usage)}}else{GLctx.bufferData(target,data?HEAPU8.subarray(data,data+size):size,usage)}}function _glClear(x0){GLctx["clear"](x0)}function _glClearColor(x0,x1,x2,x3){GLctx["clearColor"](x0,x1,x2,x3)}function _glCompileShader(shader){GLctx.compileShader(GL.shaders[shader])}function _glCreateProgram(){var id=GL.getNewId(GL.programs);var program=GLctx.createProgram();program.name=id;program.maxUniformLength=program.maxAttributeLength=program.maxUniformBlockNameLength=0;program.uniformIdCounter=1;GL.programs[id]=program;return id}function _glCreateShader(shaderType){var id=GL.getNewId(GL.shaders);GL.shaders[id]=GLctx.createShader(shaderType);return id}function _glDeleteProgram(id){if(!id)return;var program=GL.programs[id];if(!program){GL.recordError(1281);return}GLctx.deleteProgram(program);program.name=0;GL.programs[id]=null}function _glDeleteShader(id){if(!id)return;var shader=GL.shaders[id];if(!shader){GL.recordError(1281);return}GLctx.deleteShader(shader);GL.shaders[id]=null}function _glDeleteTextures(n,textures){for(var i=0;i>2];var texture=GL.textures[id];if(!texture)continue;GLctx.deleteTexture(texture);texture.name=0;GL.textures[id]=null}}function _glDrawArrays(mode,first,count){GLctx.drawArrays(mode,first,count)}function _glEnable(x0){GLctx["enable"](x0)}function _glEnableVertexAttribArray(index){GLctx.enableVertexAttribArray(index)}function __glGenObject(n,buffers,createFunction,objectTable){for(var i=0;i>2]=id}}function _glGenBuffers(n,buffers){__glGenObject(n,buffers,"createBuffer",GL.buffers)}function _glGenTextures(n,textures){__glGenObject(n,textures,"createTexture",GL.textures)}function _glGenVertexArrays(n,arrays){__glGenObject(n,arrays,"createVertexArray",GL.vaos)}function _glGetShaderInfoLog(shader,maxLength,length,infoLog){var log=GLctx.getShaderInfoLog(GL.shaders[shader]);if(log===null)log="(unknown error)";var numBytesWrittenExclNull=maxLength>0&&infoLog?stringToUTF8(log,infoLog,maxLength):0;if(length)HEAP32[length>>2]=numBytesWrittenExclNull}function _glLinkProgram(program){program=GL.programs[program];GLctx.linkProgram(program);program.uniformLocsById=0;program.uniformSizeAndIdsByName={}}function computeUnpackAlignedImageSize(width,height,sizePerPixel,alignment){function roundedToNextMultipleOf(x,y){return x+y-1&-y}var plainRowSize=width*sizePerPixel;var alignedRowSize=roundedToNextMultipleOf(plainRowSize,alignment);return height*alignedRowSize}function __colorChannelsInGlTextureFormat(format){var colorChannels={5:3,6:4,8:2,29502:3,29504:4,26917:2,26918:2,29846:3,29847:4};return colorChannels[format-6402]||1}function heapObjectForWebGLType(type){type-=5120;if(type==0)return HEAP8;if(type==1)return HEAPU8;if(type==2)return HEAP16;if(type==4)return HEAP32;if(type==6)return HEAPF32;if(type==5||type==28922||type==28520||type==30779||type==30782)return HEAPU32;return HEAPU16}function heapAccessShiftForWebGLHeap(heap){return 31-Math.clz32(heap.BYTES_PER_ELEMENT)}function emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,internalFormat){var heap=heapObjectForWebGLType(type);var shift=heapAccessShiftForWebGLHeap(heap);var byteSize=1<>shift,pixels+bytes>>shift)}function _glReadPixels(x,y,width,height,format,type,pixels){if(true){if(GLctx.currentPixelPackBufferBinding){GLctx.readPixels(x,y,width,height,format,type,pixels)}else{var heap=heapObjectForWebGLType(type);GLctx.readPixels(x,y,width,height,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}return}var pixelData=emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,format);if(!pixelData){GL.recordError(1280);return}GLctx.readPixels(x,y,width,height,format,type,pixelData)}function _glShaderSource(shader,count,string,length){var source=GL.getSource(shader,count,string,length);GLctx.shaderSource(GL.shaders[shader],source)}function _glTexImage2D(target,level,internalFormat,width,height,border,format,type,pixels){if(true){if(GLctx.currentPixelUnpackBufferBinding){GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,pixels)}else if(pixels){var heap=heapObjectForWebGLType(type);GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,heap,pixels>>heapAccessShiftForWebGLHeap(heap))}else{GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,null)}return}GLctx.texImage2D(target,level,internalFormat,width,height,border,format,type,pixels?emscriptenWebGLGetTexPixelData(type,format,width,height,pixels,internalFormat):null)}function _glTexParameteri(x0,x1,x2){GLctx["texParameteri"](x0,x1,x2)}function _glUseProgram(program){program=GL.programs[program];GLctx.useProgram(program);GLctx.currentProgram=program}function _glVertexAttribPointer(index,size,type,normalized,stride,ptr){GLctx.vertexAttribPointer(index,size,type,!!normalized,stride,ptr)}function _glViewport(x0,x1,x2,x3){GLctx["viewport"](x0,x1,x2,x3)}function __isLeapYear(year){return year%4===0&&(year%100!==0||year%400===0)}function __arraySum(array,index){var sum=0;for(var i=0;i<=index;sum+=array[i++]){}return sum}var __MONTH_DAYS_LEAP=[31,29,31,30,31,30,31,31,30,31,30,31];var __MONTH_DAYS_REGULAR=[31,28,31,30,31,30,31,31,30,31,30,31];function __addDays(date,days){var newDate=new Date(date.getTime());while(days>0){var leap=__isLeapYear(newDate.getFullYear());var currentMonth=newDate.getMonth();var daysInCurrentMonth=(leap?__MONTH_DAYS_LEAP:__MONTH_DAYS_REGULAR)[currentMonth];if(days>daysInCurrentMonth-newDate.getDate()){days-=daysInCurrentMonth-newDate.getDate()+1;newDate.setDate(1);if(currentMonth<11){newDate.setMonth(currentMonth+1)}else{newDate.setMonth(0);newDate.setFullYear(newDate.getFullYear()+1)}}else{newDate.setDate(newDate.getDate()+days);return newDate}}return newDate}function writeArrayToMemory(array,buffer){HEAP8.set(array,buffer)}function _strftime(s,maxsize,format,tm){var tm_zone=HEAP32[tm+40>>2];var date={tm_sec:HEAP32[tm>>2],tm_min:HEAP32[tm+4>>2],tm_hour:HEAP32[tm+8>>2],tm_mday:HEAP32[tm+12>>2],tm_mon:HEAP32[tm+16>>2],tm_year:HEAP32[tm+20>>2],tm_wday:HEAP32[tm+24>>2],tm_yday:HEAP32[tm+28>>2],tm_isdst:HEAP32[tm+32>>2],tm_gmtoff:HEAP32[tm+36>>2],tm_zone:tm_zone?UTF8ToString(tm_zone):""};var pattern=UTF8ToString(format);var EXPANSION_RULES_1={"%c":"%a %b %d %H:%M:%S %Y","%D":"%m/%d/%y","%F":"%Y-%m-%d","%h":"%b","%r":"%I:%M:%S %p","%R":"%H:%M","%T":"%H:%M:%S","%x":"%m/%d/%y","%X":"%H:%M:%S","%Ec":"%c","%EC":"%C","%Ex":"%m/%d/%y","%EX":"%H:%M:%S","%Ey":"%y","%EY":"%Y","%Od":"%d","%Oe":"%e","%OH":"%H","%OI":"%I","%Om":"%m","%OM":"%M","%OS":"%S","%Ou":"%u","%OU":"%U","%OV":"%V","%Ow":"%w","%OW":"%W","%Oy":"%y"};for(var rule in EXPANSION_RULES_1){pattern=pattern.replace(new RegExp(rule,"g"),EXPANSION_RULES_1[rule])}var WEEKDAYS=["Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"];var MONTHS=["January","February","March","April","May","June","July","August","September","October","November","December"];function leadingSomething(value,digits,character){var str=typeof value=="number"?value.toString():value||"";while(str.length0?1:0}var compare;if((compare=sgn(date1.getFullYear()-date2.getFullYear()))===0){if((compare=sgn(date1.getMonth()-date2.getMonth()))===0){compare=sgn(date1.getDate()-date2.getDate())}}return compare}function getFirstWeekStartDate(janFourth){switch(janFourth.getDay()){case 0:return new Date(janFourth.getFullYear()-1,11,29);case 1:return janFourth;case 2:return new Date(janFourth.getFullYear(),0,3);case 3:return new Date(janFourth.getFullYear(),0,2);case 4:return new Date(janFourth.getFullYear(),0,1);case 5:return new Date(janFourth.getFullYear()-1,11,31);case 6:return new Date(janFourth.getFullYear()-1,11,30)}}function getWeekBasedYear(date){var thisDate=__addDays(new Date(date.tm_year+1900,0,1),date.tm_yday);var janFourthThisYear=new Date(thisDate.getFullYear(),0,4);var janFourthNextYear=new Date(thisDate.getFullYear()+1,0,4);var firstWeekStartThisYear=getFirstWeekStartDate(janFourthThisYear);var firstWeekStartNextYear=getFirstWeekStartDate(janFourthNextYear);if(compareByDay(firstWeekStartThisYear,thisDate)<=0){if(compareByDay(firstWeekStartNextYear,thisDate)<=0){return thisDate.getFullYear()+1}return thisDate.getFullYear()}return thisDate.getFullYear()-1}var EXPANSION_RULES_2={"%a":function(date){return WEEKDAYS[date.tm_wday].substring(0,3)},"%A":function(date){return WEEKDAYS[date.tm_wday]},"%b":function(date){return MONTHS[date.tm_mon].substring(0,3)},"%B":function(date){return MONTHS[date.tm_mon]},"%C":function(date){var year=date.tm_year+1900;return leadingNulls(year/100|0,2)},"%d":function(date){return leadingNulls(date.tm_mday,2)},"%e":function(date){return leadingSomething(date.tm_mday,2," ")},"%g":function(date){return getWeekBasedYear(date).toString().substring(2)},"%G":function(date){return getWeekBasedYear(date)},"%H":function(date){return leadingNulls(date.tm_hour,2)},"%I":function(date){var twelveHour=date.tm_hour;if(twelveHour==0)twelveHour=12;else if(twelveHour>12)twelveHour-=12;return leadingNulls(twelveHour,2)},"%j":function(date){return leadingNulls(date.tm_mday+__arraySum(__isLeapYear(date.tm_year+1900)?__MONTH_DAYS_LEAP:__MONTH_DAYS_REGULAR,date.tm_mon-1),3)},"%m":function(date){return leadingNulls(date.tm_mon+1,2)},"%M":function(date){return leadingNulls(date.tm_min,2)},"%n":function(){return"\n"},"%p":function(date){if(date.tm_hour>=0&&date.tm_hour<12){return"AM"}return"PM"},"%S":function(date){return leadingNulls(date.tm_sec,2)},"%t":function(){return"\t"},"%u":function(date){return date.tm_wday||7},"%U":function(date){var days=date.tm_yday+7-date.tm_wday;return leadingNulls(Math.floor(days/7),2)},"%V":function(date){var val=Math.floor((date.tm_yday+7-(date.tm_wday+6)%7)/7);if((date.tm_wday+371-date.tm_yday-2)%7<=2){val++}if(!val){val=52;var dec31=(date.tm_wday+7-date.tm_yday-1)%7;if(dec31==4||dec31==5&&__isLeapYear(date.tm_year%400-1)){val++}}else if(val==53){var jan1=(date.tm_wday+371-date.tm_yday)%7;if(jan1!=4&&(jan1!=3||!__isLeapYear(date.tm_year)))val=1}return leadingNulls(val,2)},"%w":function(date){return date.tm_wday},"%W":function(date){var days=date.tm_yday+7-(date.tm_wday+6)%7;return leadingNulls(Math.floor(days/7),2)},"%y":function(date){return(date.tm_year+1900).toString().substring(2)},"%Y":function(date){return date.tm_year+1900},"%z":function(date){var off=date.tm_gmtoff;var ahead=off>=0;off=Math.abs(off)/60;off=off/60*100+off%60;return(ahead?"+":"-")+String("0000"+off).slice(-4)},"%Z":function(date){return date.tm_zone},"%%":function(){return"%"}};pattern=pattern.replace(/%%/g,"\0\0");for(var rule in EXPANSION_RULES_2){if(pattern.includes(rule)){pattern=pattern.replace(new RegExp(rule,"g"),EXPANSION_RULES_2[rule](date))}}pattern=pattern.replace(/\0\0/g,"%");var bytes=intArrayFromString(pattern,false);if(bytes.length>maxsize){return 0}writeArrayToMemory(bytes,s);return bytes.length-1}function _strftime_l(s,maxsize,format,tm,loc){return _strftime(s,maxsize,format,tm)}var FSNode=function(parent,name,mode,rdev){if(!parent){parent=this}this.parent=parent;this.mount=parent.mount;this.mounted=null;this.id=FS.nextInode++;this.name=name;this.mode=mode;this.node_ops={};this.stream_ops={};this.rdev=rdev};var readMode=292|73;var writeMode=146;Object.defineProperties(FSNode.prototype,{read:{get:function(){return(this.mode&readMode)===readMode},set:function(val){val?this.mode|=readMode:this.mode&=~readMode}},write:{get:function(){return(this.mode&writeMode)===writeMode},set:function(val){val?this.mode|=writeMode:this.mode&=~writeMode}},isFolder:{get:function(){return FS.isDir(this.mode)}},isDevice:{get:function(){return FS.isChrdev(this.mode)}}});FS.FSNode=FSNode;FS.staticInit();Module["requestFullscreen"]=function Module_requestFullscreen(lockPointer,resizeCanvas){Browser.requestFullscreen(lockPointer,resizeCanvas)};Module["requestAnimationFrame"]=function Module_requestAnimationFrame(func){Browser.requestAnimationFrame(func)};Module["setCanvasSize"]=function Module_setCanvasSize(width,height,noUpdates){Browser.setCanvasSize(width,height,noUpdates)};Module["pauseMainLoop"]=function Module_pauseMainLoop(){Browser.mainLoop.pause()};Module["resumeMainLoop"]=function Module_resumeMainLoop(){Browser.mainLoop.resume()};Module["getUserMedia"]=function Module_getUserMedia(){Browser.getUserMedia()};Module["createContext"]=function Module_createContext(canvas,useWebGL,setInModule,webGLContextAttributes){return Browser.createContext(canvas,useWebGL,setInModule,webGLContextAttributes)};var preloadedImages={};var preloadedAudios={};var GLctx;var wasmImports={"__cxa_throw":___cxa_throw,"__syscall_fcntl64":___syscall_fcntl64,"__syscall_ioctl":___syscall_ioctl,"__syscall_openat":___syscall_openat,"_emscripten_get_now_is_monotonic":__emscripten_get_now_is_monotonic,"_emscripten_throw_longjmp":__emscripten_throw_longjmp,"abort":_abort,"eglChooseConfig":_eglChooseConfig,"eglCreateContext":_eglCreateContext,"eglCreateWindowSurface":_eglCreateWindowSurface,"eglDestroyContext":_eglDestroyContext,"eglDestroySurface":_eglDestroySurface,"eglGetDisplay":_eglGetDisplay,"eglInitialize":_eglInitialize,"eglMakeCurrent":_eglMakeCurrent,"eglSwapBuffers":_eglSwapBuffers,"eglSwapInterval":_eglSwapInterval,"eglTerminate":_eglTerminate,"emscripten_asm_const_int":_emscripten_asm_const_int,"emscripten_cancel_main_loop":_emscripten_cancel_main_loop,"emscripten_date_now":_emscripten_date_now,"emscripten_get_now":_emscripten_get_now,"emscripten_memcpy_big":_emscripten_memcpy_big,"emscripten_resize_heap":_emscripten_resize_heap,"emscripten_set_blur_callback_on_thread":_emscripten_set_blur_callback_on_thread,"emscripten_set_canvas_element_size":_emscripten_set_canvas_element_size,"emscripten_set_focus_callback_on_thread":_emscripten_set_focus_callback_on_thread,"emscripten_set_keydown_callback_on_thread":_emscripten_set_keydown_callback_on_thread,"emscripten_set_keyup_callback_on_thread":_emscripten_set_keyup_callback_on_thread,"emscripten_set_main_loop":_emscripten_set_main_loop,"emscripten_set_mousedown_callback_on_thread":_emscripten_set_mousedown_callback_on_thread,"emscripten_set_mousemove_callback_on_thread":_emscripten_set_mousemove_callback_on_thread,"emscripten_set_mouseup_callback_on_thread":_emscripten_set_mouseup_callback_on_thread,"emscripten_set_touchend_callback_on_thread":_emscripten_set_touchend_callback_on_thread,"emscripten_set_touchmove_callback_on_thread":_emscripten_set_touchmove_callback_on_thread,"emscripten_set_touchstart_callback_on_thread":_emscripten_set_touchstart_callback_on_thread,"emscripten_set_wheel_callback_on_thread":_emscripten_set_wheel_callback_on_thread,"emscripten_set_window_title":_emscripten_set_window_title,"environ_get":_environ_get,"environ_sizes_get":_environ_sizes_get,"fd_close":_fd_close,"fd_read":_fd_read,"fd_seek":_fd_seek,"fd_write":_fd_write,"glAttachShader":_glAttachShader,"glBindBuffer":_glBindBuffer,"glBindTexture":_glBindTexture,"glBindVertexArray":_glBindVertexArray,"glBlendFunc":_glBlendFunc,"glBufferData":_glBufferData,"glClear":_glClear,"glClearColor":_glClearColor,"glCompileShader":_glCompileShader,"glCreateProgram":_glCreateProgram,"glCreateShader":_glCreateShader,"glDeleteProgram":_glDeleteProgram,"glDeleteShader":_glDeleteShader,"glDeleteTextures":_glDeleteTextures,"glDrawArrays":_glDrawArrays,"glEnable":_glEnable,"glEnableVertexAttribArray":_glEnableVertexAttribArray,"glGenBuffers":_glGenBuffers,"glGenTextures":_glGenTextures,"glGenVertexArrays":_glGenVertexArrays,"glGetShaderInfoLog":_glGetShaderInfoLog,"glLinkProgram":_glLinkProgram,"glReadPixels":_glReadPixels,"glShaderSource":_glShaderSource,"glTexImage2D":_glTexImage2D,"glTexParameteri":_glTexParameteri,"glUseProgram":_glUseProgram,"glVertexAttribPointer":_glVertexAttribPointer,"glViewport":_glViewport,"invoke_ii":invoke_ii,"invoke_iii":invoke_iii,"invoke_iiii":invoke_iiii,"invoke_iiiii":invoke_iiiii,"invoke_vi":invoke_vi,"invoke_vii":invoke_vii,"invoke_viii":invoke_viii,"invoke_viiii":invoke_viiii,"invoke_viiiiii":invoke_viiiiii,"strftime_l":_strftime_l};var asm=createWasm();var ___wasm_call_ctors=function(){return(___wasm_call_ctors=Module["asm"]["__wasm_call_ctors"]).apply(null,arguments)};var _main=Module["_main"]=function(){return(_main=Module["_main"]=Module["asm"]["main"]).apply(null,arguments)};var _memcpy=function(){return(_memcpy=Module["asm"]["memcpy"]).apply(null,arguments)};var _olc_OnPageUnload=Module["_olc_OnPageUnload"]=function(){return(_olc_OnPageUnload=Module["_olc_OnPageUnload"]=Module["asm"]["olc_OnPageUnload"]).apply(null,arguments)};var _olc_PGE_UpdateWindowSize=Module["_olc_PGE_UpdateWindowSize"]=function(){return(_olc_PGE_UpdateWindowSize=Module["_olc_PGE_UpdateWindowSize"]=Module["asm"]["olc_PGE_UpdateWindowSize"]).apply(null,arguments)};var _malloc=function(){return(_malloc=Module["asm"]["malloc"]).apply(null,arguments)};var _saveSetjmp=function(){return(_saveSetjmp=Module["asm"]["saveSetjmp"]).apply(null,arguments)};var _free=function(){return(_free=Module["asm"]["free"]).apply(null,arguments)};var ___errno_location=function(){return(___errno_location=Module["asm"]["__errno_location"]).apply(null,arguments)};var ___dl_seterr=function(){return(___dl_seterr=Module["asm"]["__dl_seterr"]).apply(null,arguments)};var _setThrew=function(){return(_setThrew=Module["asm"]["setThrew"]).apply(null,arguments)};var stackSave=function(){return(stackSave=Module["asm"]["stackSave"]).apply(null,arguments)};var stackRestore=function(){return(stackRestore=Module["asm"]["stackRestore"]).apply(null,arguments)};var stackAlloc=function(){return(stackAlloc=Module["asm"]["stackAlloc"]).apply(null,arguments)};var ___cxa_is_pointer_type=function(){return(___cxa_is_pointer_type=Module["asm"]["__cxa_is_pointer_type"]).apply(null,arguments)};var dynCall_viijii=Module["dynCall_viijii"]=function(){return(dynCall_viijii=Module["dynCall_viijii"]=Module["asm"]["dynCall_viijii"]).apply(null,arguments)};var dynCall_jiji=Module["dynCall_jiji"]=function(){return(dynCall_jiji=Module["dynCall_jiji"]=Module["asm"]["dynCall_jiji"]).apply(null,arguments)};var dynCall_iiiiij=Module["dynCall_iiiiij"]=function(){return(dynCall_iiiiij=Module["dynCall_iiiiij"]=Module["asm"]["dynCall_iiiiij"]).apply(null,arguments)};var dynCall_iiiiijj=Module["dynCall_iiiiijj"]=function(){return(dynCall_iiiiijj=Module["dynCall_iiiiijj"]=Module["asm"]["dynCall_iiiiijj"]).apply(null,arguments)};var dynCall_iiiiiijj=Module["dynCall_iiiiiijj"]=function(){return(dynCall_iiiiiijj=Module["dynCall_iiiiiijj"]=Module["asm"]["dynCall_iiiiiijj"]).apply(null,arguments)};function invoke_iiiii(index,a1,a2,a3,a4){var sp=stackSave();try{return getWasmTableEntry(index)(a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_ii(index,a1){var sp=stackSave();try{return getWasmTableEntry(index)(a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iiii(index,a1,a2,a3){var sp=stackSave();try{return getWasmTableEntry(index)(a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_iii(index,a1,a2){var sp=stackSave();try{return getWasmTableEntry(index)(a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vii(index,a1,a2){var sp=stackSave();try{getWasmTableEntry(index)(a1,a2)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_vi(index,a1){var sp=stackSave();try{getWasmTableEntry(index)(a1)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiiiii(index,a1,a2,a3,a4,a5,a6){var sp=stackSave();try{getWasmTableEntry(index)(a1,a2,a3,a4,a5,a6)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viii(index,a1,a2,a3){var sp=stackSave();try{getWasmTableEntry(index)(a1,a2,a3)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}function invoke_viiii(index,a1,a2,a3,a4){var sp=stackSave();try{getWasmTableEntry(index)(a1,a2,a3,a4)}catch(e){stackRestore(sp);if(e!==e+0)throw e;_setThrew(1,0)}}var calledRun;dependenciesFulfilled=function runCaller(){if(!calledRun)run();if(!calledRun)dependenciesFulfilled=runCaller};function callMain(){var entryFunction=_main;var argc=0;var argv=0;try{var ret=entryFunction(argc,argv);exitJS(ret,true);return ret}catch(e){return handleException(e)}}function run(){if(runDependencies>0){return}preRun();if(runDependencies>0){return}function doRun(){if(calledRun)return;calledRun=true;Module["calledRun"]=true;if(ABORT)return;initRuntime();preMain();if(Module["onRuntimeInitialized"])Module["onRuntimeInitialized"]();if(shouldRunNow)callMain();postRun()}if(Module["setStatus"]){Module["setStatus"]("Running...");setTimeout(function(){setTimeout(function(){Module["setStatus"]("")},1);doRun()},1)}else{doRun()}}if(Module["preInit"]){if(typeof Module["preInit"]=="function")Module["preInit"]=[Module["preInit"]];while(Module["preInit"].length>0){Module["preInit"].pop()()}}var shouldRunNow=true;if(Module["noInitialRun"])shouldRunNow=false;run(); diff --git a/C++ProjectTemplate.wasm b/C++ProjectTemplate.wasm new file mode 100755 index 0000000..2fa1fe3 Binary files /dev/null and b/C++ProjectTemplate.wasm differ diff --git a/README.md b/README.md new file mode 100644 index 0000000..0a3a1b9 --- /dev/null +++ b/README.md @@ -0,0 +1,33 @@ +This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template: +```bash + #Short description about what I do + #Language[Folder] + # #The script's code goes in here. + # rm -Rf out/* + # javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java + # printf "\n\n\nRunning Program...\n\n" + # cd $OUT_DIR + # java ${MAIN_CLASS} "$@" + # ../scripts/clean.sh + +``` +Each language will be in the following structure: +``` + - + -- + ---[script files.sh] +``` + +The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this: +``` + -C + --scripts + ---build.sh + ---clean.sh + ---make.sh + -Java + --scripts + ---build.sh + ---clean.sh + ---jar.sh +``` diff --git a/buildtemplate.html b/buildtemplate.html new file mode 100644 index 0000000..7e6698d --- /dev/null +++ b/buildtemplate.html @@ -0,0 +1,75 @@ + + + + + + + + Emscripten-Generated Code + + + + + + + + + + diff --git a/dirtblock.png b/dirtblock.png new file mode 100644 index 0000000..af8bd91 Binary files /dev/null and b/dirtblock.png differ diff --git a/main.cpp b/main.cpp new file mode 100644 index 0000000..dbb67ae --- /dev/null +++ b/main.cpp @@ -0,0 +1,68 @@ +#include "pixelGameEngine.h" + +using namespace olc; + +#define WIDTH 640 +#define HEIGHT 480 + +class Example : public olc::PixelGameEngine +{ + + +public: + Example() + { + sAppName = "Example"; + } + +public: + olc::Key last; + bool OnUserCreate() override + { + std::cout<<"Test"< +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#pragma endregion + +#define PGE_VER 223 + +// O------------------------------------------------------------------------------O +// | COMPILER CONFIGURATION ODDITIES | +// O------------------------------------------------------------------------------O +#pragma region compiler_config +#define USE_EXPERIMENTAL_FS +#if defined(_WIN32) + #if _MSC_VER >= 1920 && _MSVC_LANG >= 201703L + #undef USE_EXPERIMENTAL_FS + #endif +#endif +#if defined(__linux__) || defined(__MINGW32__) || defined(__EMSCRIPTEN__) || defined(__FreeBSD__) || defined(__APPLE__) + #if __cplusplus >= 201703L + #undef USE_EXPERIMENTAL_FS + #endif +#endif + +#if !defined(OLC_KEYBOARD_UK) + #define OLC_KEYBOARD_UK +#endif + + +#if defined(USE_EXPERIMENTAL_FS) || defined(FORCE_EXPERIMENTAL_FS) + // C++14 + #define _SILENCE_EXPERIMENTAL_FILESYSTEM_DEPRECATION_WARNING + #include + namespace _gfs = std::experimental::filesystem::v1; +#else + // C++17 + #include + namespace _gfs = std::filesystem; +#endif + +#if defined(UNICODE) || defined(_UNICODE) + #define olcT(s) L##s +#else + #define olcT(s) s +#endif + +#define UNUSED(x) (void)(x) + +// O------------------------------------------------------------------------------O +// | PLATFORM SELECTION CODE, Thanks slavka! | +// O------------------------------------------------------------------------------O + +#if defined(OLC_PGE_HEADLESS) + #define OLC_PLATFORM_HEADLESS + #define OLC_GFX_HEADLESS + #if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG) + #define OLC_IMAGE_HEADLESS + #endif +#endif + +// Platform +#if !defined(OLC_PLATFORM_WINAPI) && !defined(OLC_PLATFORM_X11) && !defined(OLC_PLATFORM_GLUT) && !defined(OLC_PLATFORM_EMSCRIPTEN) && !defined(OLC_PLATFORM_HEADLESS) + #if !defined(OLC_PLATFORM_CUSTOM_EX) + #if defined(_WIN32) + #define OLC_PLATFORM_WINAPI + #endif + #if defined(__linux__) || defined(__FreeBSD__) + #define OLC_PLATFORM_X11 + #endif + #if defined(__APPLE__) + #define GL_SILENCE_DEPRECATION + #define OLC_PLATFORM_GLUT + #endif + #if defined(__EMSCRIPTEN__) + #define OLC_PLATFORM_EMSCRIPTEN + #endif + #endif +#endif + +// Start Situation +#if defined(OLC_PLATFORM_GLUT) || defined(OLC_PLATFORM_EMSCRIPTEN) + #define PGE_USE_CUSTOM_START +#endif + + + +// Renderer +#if !defined(OLC_GFX_OPENGL10) && !defined(OLC_GFX_OPENGL33) && !defined(OLC_GFX_DIRECTX10) && !defined(OLC_GFX_HEADLESS) + #if !defined(OLC_GFX_CUSTOM_EX) + #if defined(OLC_PLATFORM_EMSCRIPTEN) + #define OLC_GFX_OPENGL33 + #else + #define OLC_GFX_OPENGL10 + #endif + #endif +#endif + +// Image loader +#if !defined(OLC_IMAGE_STB) && !defined(OLC_IMAGE_GDI) && !defined(OLC_IMAGE_LIBPNG) && !defined(OLC_IMAGE_HEADLESS) + #if !defined(OLC_IMAGE_CUSTOM_EX) + #if defined(_WIN32) + #define OLC_IMAGE_GDI + #endif + #if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__EMSCRIPTEN__) + #define OLC_IMAGE_LIBPNG + #endif + #endif +#endif + + +// O------------------------------------------------------------------------------O +// | PLATFORM-SPECIFIC DEPENDENCIES | +// O------------------------------------------------------------------------------O +#if !defined(OLC_PGE_HEADLESS) +#if defined(OLC_PLATFORM_WINAPI) + #define _WINSOCKAPI_ // Thanks Cornchipss + #if !defined(VC_EXTRALEAN) + #define VC_EXTRALEAN + #endif + #if !defined(NOMINMAX) + #define NOMINMAX + #endif + + // In Code::Blocks + #if !defined(_WIN32_WINNT) + #ifdef HAVE_MSMF + #define _WIN32_WINNT 0x0600 // Windows Vista + #else + #define _WIN32_WINNT 0x0500 // Windows 2000 + #endif + #endif + + #include + #undef _WINSOCKAPI_ +#endif + +#if defined(OLC_PLATFORM_X11) + namespace X11 + { + #include + #include + } +#endif + +#if defined(OLC_PLATFORM_GLUT) + #if defined(__linux__) + #include + #include + #endif + #if defined(__APPLE__) + #include + #include + #include + #endif +#endif +#endif + +#if defined(OLC_PGE_HEADLESS) +#if defined max +#undef max +#endif +#if defined min +#undef min +#endif +#endif +#pragma endregion + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine INTERFACE DECLARATION | +// O------------------------------------------------------------------------------O +#pragma region pge_declaration +namespace olc +{ + class PixelGameEngine; + class Sprite; + + // Pixel Game Engine Advanced Configuration + constexpr uint8_t nMouseButtons = 5; + constexpr uint8_t nDefaultAlpha = 0xFF; + constexpr uint32_t nDefaultPixel = (nDefaultAlpha << 24); + constexpr uint8_t nTabSizeInSpaces = 4; + constexpr size_t OLC_MAX_VERTS = 128; + enum rcode { FAIL = 0, OK = 1, NO_FILE = -1 }; + + // O------------------------------------------------------------------------------O + // | olc::Pixel - Represents a 32-Bit RGBA colour | + // O------------------------------------------------------------------------------O + struct Pixel + { + union + { + uint32_t n = nDefaultPixel; + struct { uint8_t r; uint8_t g; uint8_t b; uint8_t a; }; + }; + + enum Mode { NORMAL, MASK, ALPHA, CUSTOM }; + + Pixel(); + Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = nDefaultAlpha); + Pixel(uint32_t p); + Pixel& operator = (const Pixel& v) = default; + bool operator ==(const Pixel& p) const; + bool operator !=(const Pixel& p) const; + Pixel operator * (const float i) const; + Pixel operator / (const float i) const; + Pixel& operator *=(const float i); + Pixel& operator /=(const float i); + Pixel operator + (const Pixel& p) const; + Pixel operator - (const Pixel& p) const; + Pixel& operator +=(const Pixel& p); + Pixel& operator -=(const Pixel& p); + Pixel operator * (const Pixel& p) const; + Pixel& operator *=(const Pixel& p); + Pixel inv() const; + }; + + Pixel PixelF(float red, float green, float blue, float alpha = 1.0f); + Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t); + + + // O------------------------------------------------------------------------------O + // | USEFUL CONSTANTS | + // O------------------------------------------------------------------------------O + static const Pixel + GREY(192, 192, 192), DARK_GREY(128, 128, 128), VERY_DARK_GREY(64, 64, 64), + RED(255, 0, 0), DARK_RED(128, 0, 0), VERY_DARK_RED(64, 0, 0), + YELLOW(255, 255, 0), DARK_YELLOW(128, 128, 0), VERY_DARK_YELLOW(64, 64, 0), + GREEN(0, 255, 0), DARK_GREEN(0, 128, 0), VERY_DARK_GREEN(0, 64, 0), + CYAN(0, 255, 255), DARK_CYAN(0, 128, 128), VERY_DARK_CYAN(0, 64, 64), + BLUE(0, 0, 255), DARK_BLUE(0, 0, 128), VERY_DARK_BLUE(0, 0, 64), + MAGENTA(255, 0, 255), DARK_MAGENTA(128, 0, 128), VERY_DARK_MAGENTA(64, 0, 64), + WHITE(255, 255, 255), BLACK(0, 0, 0), BLANK(0, 0, 0, 0); + + // Thanks to scripticuk and others for updating the key maps + // NOTE: The GLUT platform will need updating, open to contributions ;) + enum Key + { + NONE, + A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, + K0, K1, K2, K3, K4, K5, K6, K7, K8, K9, + F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, + UP, DOWN, LEFT, RIGHT, + SPACE, TAB, SHIFT, CTRL, INS, DEL, HOME, END, PGUP, PGDN, + BACK, ESCAPE, RETURN, ENTER, PAUSE, SCROLL, + NP0, NP1, NP2, NP3, NP4, NP5, NP6, NP7, NP8, NP9, + NP_MUL, NP_DIV, NP_ADD, NP_SUB, NP_DECIMAL, PERIOD, + EQUALS, COMMA, MINUS, + OEM_1, OEM_2, OEM_3, OEM_4, OEM_5, OEM_6, OEM_7, OEM_8, + CAPS_LOCK, ENUM_END + }; + + namespace Mouse + { + static constexpr int32_t LEFT = 0; + static constexpr int32_t RIGHT = 1; + static constexpr int32_t MIDDLE = 2; + }; + + // O------------------------------------------------------------------------------O + // | olc::HWButton - Represents the state of a hardware button (mouse/key/joy) | + // O------------------------------------------------------------------------------O + struct HWButton + { + bool bPressed = false; // Set once during the frame the event occurs + bool bReleased = false; // Set once during the frame the event occurs + bool bHeld = false; // Set true for all frames between pressed and released events + }; + + + + + // O------------------------------------------------------------------------------O + // | olc::vX2d - A generic 2D vector type | + // O------------------------------------------------------------------------------O +#if !defined(OLC_IGNORE_VEC2D) + template + struct v2d_generic + { + T x = 0; + T y = 0; + v2d_generic() : x(0), y(0) {} + v2d_generic(T _x, T _y) : x(_x), y(_y) {} + v2d_generic(const v2d_generic& v) : x(v.x), y(v.y) {} + v2d_generic& operator=(const v2d_generic& v) = default; + T mag() const { return T(std::sqrt(x * x + y * y)); } + T mag2() const { return x * x + y * y; } + v2d_generic norm() const { T r = 1 / mag(); return v2d_generic(x * r, y * r); } + v2d_generic perp() const { return v2d_generic(-y, x); } + v2d_generic floor() const { return v2d_generic(std::floor(x), std::floor(y)); } + v2d_generic ceil() const { return v2d_generic(std::ceil(x), std::ceil(y)); } + v2d_generic max(const v2d_generic& v) const { return v2d_generic(std::max(x, v.x), std::max(y, v.y)); } + v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); } + v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; } + v2d_generic polar() { return { mag(), std::atan2(y, x) }; } + v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1).min(v2); } + v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); } + T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; } + T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; } + v2d_generic operator + (const v2d_generic& rhs) const { return v2d_generic(this->x + rhs.x, this->y + rhs.y); } + v2d_generic operator - (const v2d_generic& rhs) const { return v2d_generic(this->x - rhs.x, this->y - rhs.y); } + v2d_generic operator * (const T& rhs) const { return v2d_generic(this->x * rhs, this->y * rhs); } + v2d_generic operator * (const v2d_generic& rhs) const { return v2d_generic(this->x * rhs.x, this->y * rhs.y); } + v2d_generic operator / (const T& rhs) const { return v2d_generic(this->x / rhs, this->y / rhs); } + v2d_generic operator / (const v2d_generic& rhs) const { return v2d_generic(this->x / rhs.x, this->y / rhs.y); } + v2d_generic& operator += (const v2d_generic& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; } + v2d_generic& operator -= (const v2d_generic& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; } + v2d_generic& operator *= (const T& rhs) { this->x *= rhs; this->y *= rhs; return *this; } + v2d_generic& operator /= (const T& rhs) { this->x /= rhs; this->y /= rhs; return *this; } + v2d_generic& operator *= (const v2d_generic& rhs) { this->x *= rhs.x; this->y *= rhs.y; return *this; } + v2d_generic& operator /= (const v2d_generic& rhs) { this->x /= rhs.x; this->y /= rhs.y; return *this; } + v2d_generic operator + () const { return { +x, +y }; } + v2d_generic operator - () const { return { -x, -y }; } + bool operator == (const v2d_generic& rhs) const { return (this->x == rhs.x && this->y == rhs.y); } + bool operator != (const v2d_generic& rhs) const { return (this->x != rhs.x || this->y != rhs.y); } + const std::string str() const { return std::string("(") + std::to_string(this->x) + "," + std::to_string(this->y) + ")"; } + friend std::ostream& operator << (std::ostream& os, const v2d_generic& rhs) { os << rhs.str(); return os; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + operator v2d_generic() const { return { static_cast(this->x), static_cast(this->y) }; } + }; + + // Note: joshinils has some good suggestions here, but they are complicated to implement at this moment, + // however they will appear in a future version of PGE + template inline v2d_generic operator * (const float& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs * (float)rhs.x), (T)(lhs * (float)rhs.y)); } + template inline v2d_generic operator * (const double& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs * (double)rhs.x), (T)(lhs * (double)rhs.y)); } + template inline v2d_generic operator * (const int& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs * (int)rhs.x), (T)(lhs * (int)rhs.y)); } + template inline v2d_generic operator / (const float& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs / (float)rhs.x), (T)(lhs / (float)rhs.y)); } + template inline v2d_generic operator / (const double& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs / (double)rhs.x), (T)(lhs / (double)rhs.y)); } + template inline v2d_generic operator / (const int& lhs, const v2d_generic& rhs) + { return v2d_generic((T)(lhs / (int)rhs.x), (T)(lhs / (int)rhs.y)); } + + // To stop dandistine crying... + template inline bool operator < (const v2d_generic& lhs, const v2d_generic& rhs) + { return lhs.y < rhs.y || (lhs.y == rhs.y && lhs.x < rhs.x); } + template inline bool operator > (const v2d_generic& lhs, const v2d_generic& rhs) + { return lhs.y > rhs.y || (lhs.y == rhs.y && lhs.x > rhs.x); } + + typedef v2d_generic vi2d; + typedef v2d_generic vu2d; + typedef v2d_generic vf2d; + typedef v2d_generic vd2d; +#endif + + + + + + + // O------------------------------------------------------------------------------O + // | olc::ResourcePack - A virtual scrambled filesystem to pack your assets into | + // O------------------------------------------------------------------------------O + struct ResourceBuffer : public std::streambuf + { + ResourceBuffer(std::ifstream& ifs, uint32_t offset, uint32_t size); + std::vector vMemory; + }; + + class ResourcePack : public std::streambuf + { + public: + ResourcePack(); + ~ResourcePack(); + bool AddFile(const std::string& sFile); + bool LoadPack(const std::string& sFile, const std::string& sKey); + bool SavePack(const std::string& sFile, const std::string& sKey); + ResourceBuffer GetFileBuffer(const std::string& sFile); + bool Loaded(); + private: + struct sResourceFile { uint32_t nSize; uint32_t nOffset; }; + std::map mapFiles; + std::ifstream baseFile; + std::vector scramble(const std::vector& data, const std::string& key); + std::string makeposix(const std::string& path); + }; + + + class ImageLoader + { + public: + ImageLoader() = default; + virtual ~ImageLoader() = default; + virtual olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) = 0; + virtual olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) = 0; + }; + + + // O------------------------------------------------------------------------------O + // | olc::Sprite - An image represented by a 2D array of olc::Pixel | + // O------------------------------------------------------------------------------O + class Sprite + { + public: + Sprite(); + Sprite(const std::string& sImageFile, olc::ResourcePack* pack = nullptr); + Sprite(int32_t w, int32_t h); + Sprite(const olc::Sprite&) = delete; + ~Sprite(); + + public: + olc::rcode LoadFromFile(const std::string& sImageFile, olc::ResourcePack* pack = nullptr); + + public: + int32_t width = 0; + int32_t height = 0; + enum Mode { NORMAL, PERIODIC, CLAMP }; + enum Flip { NONE = 0, HORIZ = 1, VERT = 2 }; + + public: + void SetSampleMode(olc::Sprite::Mode mode = olc::Sprite::Mode::NORMAL); + Pixel GetPixel(int32_t x, int32_t y) const; + bool SetPixel(int32_t x, int32_t y, Pixel p); + Pixel GetPixel(const olc::vi2d& a) const; + bool SetPixel(const olc::vi2d& a, Pixel p); + Pixel Sample(float x, float y) const; + Pixel Sample(const olc::vf2d& uv) const; + Pixel SampleBL(float u, float v) const; + Pixel SampleBL(const olc::vf2d& uv) const; + Pixel* GetData(); + olc::Sprite* Duplicate(); + olc::Sprite* Duplicate(const olc::vi2d& vPos, const olc::vi2d& vSize); + olc::vi2d Size() const; + std::vector pColData; + Mode modeSample = Mode::NORMAL; + + static std::unique_ptr loader; + }; + + // O------------------------------------------------------------------------------O + // | olc::Decal - A GPU resident storage of an olc::Sprite | + // O------------------------------------------------------------------------------O + class Decal + { + public: + Decal(olc::Sprite* spr, bool filter = false, bool clamp = true); + Decal(const uint32_t nExistingTextureResource, olc::Sprite* spr); + virtual ~Decal(); + void Update(); + void UpdateSprite(); + + public: // But dont touch + int32_t id = -1; + olc::Sprite* sprite = nullptr; + olc::vf2d vUVScale = { 1.0f, 1.0f }; + }; + + enum class DecalMode + { + NORMAL, + ADDITIVE, + MULTIPLICATIVE, + STENCIL, + ILLUMINATE, + WIREFRAME, + MODEL3D, + }; + + enum class DecalStructure + { + LINE, + FAN, + STRIP, + LIST + }; + + // O------------------------------------------------------------------------------O + // | olc::Renderable - Convenience class to keep a sprite and decal together | + // O------------------------------------------------------------------------------O + class Renderable + { + public: + Renderable() = default; + Renderable(Renderable&& r) : pSprite(std::move(r.pSprite)), pDecal(std::move(r.pDecal)) {} + Renderable(const Renderable&) = delete; + olc::rcode Load(const std::string& sFile, ResourcePack* pack = nullptr, bool filter = false, bool clamp = true); + void Create(uint32_t width, uint32_t height, bool filter = false, bool clamp = true); + olc::Decal* Decal() const; + olc::Sprite* Sprite() const; + + private: + std::unique_ptr pSprite = nullptr; + std::unique_ptr pDecal = nullptr; + }; + + + // O------------------------------------------------------------------------------O + // | Auxilliary components internal to engine | + // O------------------------------------------------------------------------------O + + struct DecalInstance + { + olc::Decal* decal = nullptr; + std::vector pos; + std::vector uv; + std::vector w; + std::vector tint; + olc::DecalMode mode = olc::DecalMode::NORMAL; + olc::DecalStructure structure = olc::DecalStructure::FAN; + uint32_t points = 0; + }; + + struct LayerDesc + { + olc::vf2d vOffset = { 0, 0 }; + olc::vf2d vScale = { 1, 1 }; + bool bShow = false; + bool bUpdate = false; + olc::Renderable pDrawTarget; + uint32_t nResID = 0; + std::vector vecDecalInstance; + olc::Pixel tint = olc::WHITE; + std::function funcHook = nullptr; + }; + + class Renderer + { + public: + virtual ~Renderer() = default; + virtual void PrepareDevice() = 0; + virtual olc::rcode CreateDevice(std::vector params, bool bFullScreen, bool bVSYNC) = 0; + virtual olc::rcode DestroyDevice() = 0; + virtual void DisplayFrame() = 0; + virtual void PrepareDrawing() = 0; + virtual void SetDecalMode(const olc::DecalMode& mode) = 0; + virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) = 0; + virtual void DrawDecal(const olc::DecalInstance& decal) = 0; + virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) = 0; + virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) = 0; + virtual void ReadTexture(uint32_t id, olc::Sprite* spr) = 0; + virtual uint32_t DeleteTexture(const uint32_t id) = 0; + virtual void ApplyTexture(uint32_t id) = 0; + virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) = 0; + virtual void ClearBuffer(olc::Pixel p, bool bDepth) = 0; + static olc::PixelGameEngine* ptrPGE; + }; + + class Platform + { + public: + virtual ~Platform() = default; + virtual olc::rcode ApplicationStartUp() = 0; + virtual olc::rcode ApplicationCleanUp() = 0; + virtual olc::rcode ThreadStartUp() = 0; + virtual olc::rcode ThreadCleanUp() = 0; + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) = 0; + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) = 0; + virtual olc::rcode SetWindowTitle(const std::string& s) = 0; + virtual olc::rcode StartSystemEventLoop() = 0; + virtual olc::rcode HandleSystemEvent() = 0; + static olc::PixelGameEngine* ptrPGE; + }; + + class PGEX; + + // The Static Twins (plus one) + static std::unique_ptr renderer; + static std::unique_ptr platform; + static std::map mapKeys; + + // O------------------------------------------------------------------------------O + // | olc::PixelGameEngine - The main BASE class for your application | + // O------------------------------------------------------------------------------O + class PixelGameEngine + { + public: + PixelGameEngine(); + virtual ~PixelGameEngine(); + public: + olc::rcode Construct(int32_t screen_w, int32_t screen_h, int32_t pixel_w, int32_t pixel_h, + bool full_screen = false, bool vsync = false, bool cohesion = false); + olc::rcode Start(); + + public: // User Override Interfaces + // Called once on application startup, use to load your resources + virtual bool OnUserCreate(); + // Called every frame, and provides you with a time per frame value + virtual bool OnUserUpdate(float fElapsedTime); + // Called once on application termination, so you can be one clean coder + virtual bool OnUserDestroy(); + virtual void GetAnyKey(); + virtual void GetAnyKeyPress(olc::Key pressedKey); + + // Called when a text entry is confirmed with "enter" key + virtual void OnTextEntryComplete(const std::string& sText); + // Called when a console command is executed + virtual bool OnConsoleCommand(const std::string& sCommand); + + + public: // Hardware Interfaces + // Returns true if window is currently in focus + bool IsFocused() const; + // Get the state of a specific keyboard button + HWButton GetKey(Key k) const; + // Get the state of a specific mouse button + HWButton GetMouse(uint32_t b) const; + // Get Mouse X coordinate in "pixel" space + int32_t GetMouseX() const; + // Get Mouse Y coordinate in "pixel" space + int32_t GetMouseY() const; + // Get Mouse Wheel Delta + int32_t GetMouseWheel() const; + // Get the mouse in window space + const olc::vi2d& GetWindowMouse() const; + // Gets the mouse as a vector to keep Tarriest happy + const olc::vi2d& GetMousePos() const; + + static const std::map& GetKeyMap() { return mapKeys; } + + public: // Utility + // Returns the width of the screen in "pixels" + int32_t ScreenWidth() const; + // Returns the height of the screen in "pixels" + int32_t ScreenHeight() const; + // Returns the width of the currently selected drawing target in "pixels" + int32_t GetDrawTargetWidth() const; + // Returns the height of the currently selected drawing target in "pixels" + int32_t GetDrawTargetHeight() const; + // Returns the currently active draw target + olc::Sprite* GetDrawTarget() const; + // Resize the primary screen sprite + void SetScreenSize(int w, int h); + // Specify which Sprite should be the target of drawing functions, use nullptr + // to specify the primary screen + void SetDrawTarget(Sprite* target); + // Gets the current Frames Per Second + uint32_t GetFPS() const; + // Gets last update of elapsed time + float GetElapsedTime() const; + // Gets Actual Window size + const olc::vi2d& GetWindowSize() const; + // Gets pixel scale + const olc::vi2d& GetPixelSize() const; + // Gets actual pixel scale + const olc::vi2d& GetScreenPixelSize() const; + // Gets "screen" size + const olc::vi2d& GetScreenSize() const; + // Gets any files dropped this frame + const std::vector& GetDroppedFiles() const; + const olc::vi2d& GetDroppedFilesPoint() const; + + public: // CONFIGURATION ROUTINES + // Layer targeting functions + void SetDrawTarget(uint8_t layer, bool bDirty = true); + void EnableLayer(uint8_t layer, bool b); + void SetLayerOffset(uint8_t layer, const olc::vf2d& offset); + void SetLayerOffset(uint8_t layer, float x, float y); + void SetLayerScale(uint8_t layer, const olc::vf2d& scale); + void SetLayerScale(uint8_t layer, float x, float y); + void SetLayerTint(uint8_t layer, const olc::Pixel& tint); + void SetLayerCustomRenderFunction(uint8_t layer, std::function f); + + std::vector& GetLayers(); + uint32_t CreateLayer(); + + // Change the pixel mode for different optimisations + // olc::Pixel::NORMAL = No transparency + // olc::Pixel::MASK = Transparent if alpha is < 255 + // olc::Pixel::ALPHA = Full transparency + void SetPixelMode(Pixel::Mode m); + Pixel::Mode GetPixelMode(); + // Use a custom blend function + void SetPixelMode(std::function pixelMode); + // Change the blend factor from between 0.0f to 1.0f; + void SetPixelBlend(float fBlend); + + + + public: // DRAWING ROUTINES + // Draws a single Pixel + virtual bool Draw(int32_t x, int32_t y, Pixel p = olc::WHITE); + bool Draw(const olc::vi2d& pos, Pixel p = olc::WHITE); + // Draws a line from (x1,y1) to (x2,y2) + void DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF); + void DrawLine(const olc::vi2d& pos1, const olc::vi2d& pos2, Pixel p = olc::WHITE, uint32_t pattern = 0xFFFFFFFF); + // Draws a circle located at (x,y) with radius + void DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p = olc::WHITE, uint8_t mask = 0xFF); + void DrawCircle(const olc::vi2d& pos, int32_t radius, Pixel p = olc::WHITE, uint8_t mask = 0xFF); + // Fills a circle located at (x,y) with radius + void FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p = olc::WHITE); + void FillCircle(const olc::vi2d& pos, int32_t radius, Pixel p = olc::WHITE); + // Draws a rectangle at (x,y) to (x+w,y+h) + void DrawRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p = olc::WHITE); + void DrawRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p = olc::WHITE); + // Fills a rectangle at (x,y) to (x+w,y+h) + void FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p = olc::WHITE); + void FillRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p = olc::WHITE); + // Draws a triangle between points (x1,y1), (x2,y2) and (x3,y3) + void DrawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p = olc::WHITE); + void DrawTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE); + // Flat fills a triangle between points (x1,y1), (x2,y2) and (x3,y3) + void FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p = olc::WHITE); + void FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p = olc::WHITE); + // Fill a textured and coloured triangle + void FillTexturedTriangle(const std::vector& vPoints, std::vector vTex, std::vector vColour, olc::Sprite* sprTex); + void FillTexturedPolygon(const std::vector& vPoints, const std::vector& vTex, const std::vector& vColour, olc::Sprite* sprTex, olc::DecalStructure structure = olc::DecalStructure::LIST); + // Draws an entire sprite at location (x,y) + void DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); + void DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); + // Draws an area of a sprite at location (x,y), where the + // selected area is (ox,oy) to (ox+w,oy+h) + void DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); + void DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale = 1, uint8_t flip = olc::Sprite::NONE); + // Draws a single line of text - traditional monospaced + void DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); + void DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); + olc::vi2d GetTextSize(const std::string& s); + // Draws a single line of text - non-monospaced + void DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); + void DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col = olc::WHITE, uint32_t scale = 1); + olc::vi2d GetTextSizeProp(const std::string& s); + + // Decal Quad functions + void SetDecalMode(const olc::DecalMode& mode); + void SetDecalStructure(const olc::DecalStructure& structure); + // Draws a whole decal, with optional scale and tinting + void DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + // Draws a region of a decal, with optional scale and tinting + void DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + // Draws fully user controlled 4 vertices, pos(pixels), uv(pixels), colours + void DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements = 4); + // Draws a decal with 4 arbitrary points, warping the texture to look "correct" + void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint = olc::WHITE); + void DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint = olc::WHITE); + void DrawWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::Pixel& tint = olc::WHITE); + // As above, but you can specify a region of a decal source sprite + void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + void DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + void DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint = olc::WHITE); + // Draws a decal rotated to specified angle, wit point of rotation offset + void DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::vf2d& scale = { 1.0f,1.0f }, const olc::Pixel& tint = olc::WHITE); + void DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale = { 1.0f, 1.0f }, const olc::Pixel& tint = olc::WHITE); + // Draws a multiline string as a decal, with tiniting and scaling + void DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + void DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + // Draws a single shaded filled rectangle as a decal + void DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); + void FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col = olc::WHITE); + // Draws a corner shaded rectangle as a decal + void GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR); + // Draws an arbitrary convex textured polygon using GPU + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const olc::Pixel tint = olc::WHITE); + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& depth, const std::vector& uv, const olc::Pixel tint = olc::WHITE); + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector& tint); + void DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector& colours, const olc::Pixel tint); + // Draws a line in Decal Space + void DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p = olc::WHITE); + void DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + void DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center = { 0.0f, 0.0f }, const olc::Pixel col = olc::WHITE, const olc::vf2d& scale = { 1.0f, 1.0f }); + // Clears entire draw target to Pixel + void Clear(Pixel p); + // Clears the rendering back buffer + void ClearBuffer(Pixel p, bool bDepth = true); + // Returns the font image + olc::Sprite* GetFontSprite(); + + // Clip a line segment to visible area + bool ClipLineToScreen(olc::vi2d& in_p1, olc::vi2d& in_p2); + + // Dont allow PGE to mark layers as dirty, so pixel graphics don't update + void EnablePixelTransfer(const bool bEnable = true); + + // Command Console Routines + void ConsoleShow(const olc::Key &keyExit, bool bSuspendTime = true); + bool IsConsoleShowing() const; + void ConsoleClear(); + std::stringstream& ConsoleOut(); + void ConsoleCaptureStdOut(const bool bCapture); + + // Text Entry Routines + void TextEntryEnable(const bool bEnable, const std::string& sText = ""); + std::string TextEntryGetString() const; + int32_t TextEntryGetCursor() const; + bool IsTextEntryEnabled() const; + + + + private: + void UpdateTextEntry(); + void UpdateConsole(); + + public: + + // Experimental Lightweight 3D Routines ================ +#ifdef OLC_ENABLE_EXPERIMENTAL + // Set Manual View Matrix + void LW3D_View(const std::array& m); + // Set Manual World Matrix + void LW3D_World(const std::array& m); + // Set Manual Projection Matrix + void LW3D_Projection(const std::array& m); + + // Draws a vector of vertices, interprted as individual triangles + void LW3D_DrawTriangles(olc::Decal* decal, const std::vector>& pos, const std::vector& tex, const std::vector& col); + + void LW3D_ModelTranslate(const float x, const float y, const float z); + + // Camera convenience functions + void LW3D_SetCameraAtTarget(const float fEyeX, const float fEyeY, const float fEyeZ, + const float fTargetX, const float fTargetY, const float fTargetZ, + const float fUpX = 0.0f, const float fUpY = 1.0f, const float fUpZ = 0.0f); + void LW3D_SetCameraAlongDirection(const float fEyeX, const float fEyeY, const float fEyeZ, + const float fDirX, const float fDirY, const float fDirZ, + const float fUpX = 0.0f, const float fUpY = 1.0f, const float fUpZ = 0.0f); + + // 3D Rendering Flags + void LW3D_EnableDepthTest(const bool bEnableDepth); + void LW3D_EnableBackfaceCulling(const bool bEnableCull); +#endif + public: // Branding + std::string sAppName; + + private: // Inner mysterious workings + olc::Sprite* pDrawTarget = nullptr; + Pixel::Mode nPixelMode = Pixel::NORMAL; + float fBlendFactor = 1.0f; + olc::vi2d vScreenSize = { 256, 240 }; + olc::vf2d vInvScreenSize = { 1.0f / 256.0f, 1.0f / 240.0f }; + olc::vi2d vPixelSize = { 4, 4 }; + olc::vi2d vScreenPixelSize = { 4, 4 }; + olc::vi2d vMousePos = { 0, 0 }; + int32_t nMouseWheelDelta = 0; + olc::vi2d vMousePosCache = { 0, 0 }; + olc::vi2d vMouseWindowPos = { 0, 0 }; + int32_t nMouseWheelDeltaCache = 0; + olc::vi2d vWindowSize = { 0, 0 }; + olc::vi2d vViewPos = { 0, 0 }; + olc::vi2d vViewSize = { 0,0 }; + bool bFullScreen = false; + olc::vf2d vPixel = { 1.0f, 1.0f }; + bool bHasInputFocus = false; + bool bHasMouseFocus = false; + bool bEnableVSYNC = false; + float fFrameTimer = 1.0f; + float fLastElapsed = 0.0f; + int nFrameCount = 0; + bool bSuspendTextureTransfer = false; + Renderable fontRenderable; + std::vector vLayers; + uint8_t nTargetLayer = 0; + uint32_t nLastFPS = 0; + bool bPixelCohesion = false; + DecalMode nDecalMode = DecalMode::NORMAL; + DecalStructure nDecalStructure = DecalStructure::FAN; + std::function funcPixelMode; + std::chrono::time_point m_tp1, m_tp2; + std::vector vFontSpacing; + std::vector vDroppedFiles; + std::vector vDroppedFilesCache; + olc::vi2d vDroppedFilesPoint; + olc::vi2d vDroppedFilesPointCache; + + // Command Console Specific + bool bConsoleShow = false; + bool bConsoleSuspendTime = false; + olc::Key keyConsoleExit = olc::Key::F1; + std::stringstream ssConsoleOutput; + std::streambuf* sbufOldCout = nullptr; + olc::vi2d vConsoleSize; + olc::vi2d vConsoleCursor = { 0,0 }; + olc::vf2d vConsoleCharacterScale = { 1.0f, 2.0f }; + std::vector sConsoleLines; + std::list sCommandHistory; + std::list::iterator sCommandHistoryIt; + + // Text Entry Specific + bool bTextEntryEnable = false; + std::string sTextEntryString = ""; + int32_t nTextEntryCursor = 0; + std::vector> vKeyboardMap; + + + + // State of keyboard + bool pKeyNewState[256] = { 0 }; + bool pKeyOldState[256] = { 0 }; + HWButton pKeyboardState[256] = { 0 }; + + // State of mouse + bool pMouseNewState[nMouseButtons] = { 0 }; + bool pMouseOldState[nMouseButtons] = { 0 }; + HWButton pMouseState[nMouseButtons] = { 0 }; + + // The main engine thread + void EngineThread(); + + + // If anything sets this flag to false, the engine + // "should" shut down gracefully + static std::atomic bAtomActive; + + public: + // "Break In" Functions + void olc_UpdateMouse(int32_t x, int32_t y); + void olc_UpdateMouseWheel(int32_t delta); + void olc_UpdateWindowSize(int32_t x, int32_t y); + void olc_UpdateViewport(); + void olc_ConstructFontSheet(); + void olc_CoreUpdate(); + void olc_PrepareEngine(); + void olc_UpdateMouseState(int32_t button, bool state); + void olc_UpdateKeyState(int32_t key, bool state); + void olc_UpdateMouseFocus(bool state); + void olc_UpdateKeyFocus(bool state); + void olc_Terminate(); + void olc_DropFiles(int32_t x, int32_t y, const std::vector& vFiles); + void olc_Reanimate(); + bool olc_IsRunning(); + + // At the very end of this file, chooses which + // components to compile + virtual void olc_ConfigureSystem(); + + // NOTE: Items Here are to be deprecated, I have left them in for now + // in case you are using them, but they will be removed. + // olc::vf2d vSubPixelOffset = { 0.0f, 0.0f }; + + public: // PGEX Stuff + friend class PGEX; + void pgex_Register(olc::PGEX* pgex); + + private: + std::vector vExtensions; + }; + + + + // O------------------------------------------------------------------------------O + // | PGE EXTENSION BASE CLASS - Permits access to PGE functions from extension | + // O------------------------------------------------------------------------------O + class PGEX + { + friend class olc::PixelGameEngine; + public: + PGEX(bool bHook = false); + + protected: + virtual void OnBeforeUserCreate(); + virtual void OnAfterUserCreate(); + virtual bool OnBeforeUserUpdate(float &fElapsedTime); + virtual void OnAfterUserUpdate(float fElapsedTime); + + protected: + static PixelGameEngine* pge; + }; +} + +#pragma endregion + + +#pragma region opengl33_iface +// In order to facilitate more advanced graphics features, some PGEX +// will rely on shaders. Instead of having each PGEX responsible for +// managing this, for convenience, this interface exists. + +#if defined(OLC_GFX_OPENGL33) + + #if defined(OLC_PLATFORM_WINAPI) + #include + #define CALLSTYLE __stdcall + #endif + + #if defined(__linux__) || defined(__FreeBSD__) + #include + #endif + + #if defined(OLC_PLATFORM_X11) + namespace X11 { + #include + } + #define CALLSTYLE + #endif + + #if defined(__APPLE__) + #define GL_SILENCE_DEPRECATION + #include + #include + #include + #endif + + #if defined(OLC_PLATFORM_EMSCRIPTEN) + #include + #include + #define GL_GLEXT_PROTOTYPES + #include + #include + #define CALLSTYLE + #define GL_CLAMP GL_CLAMP_TO_EDGE + #endif + +namespace olc +{ + typedef char GLchar; + typedef ptrdiff_t GLsizeiptr; + + typedef GLuint CALLSTYLE locCreateShader_t(GLenum type); + typedef GLuint CALLSTYLE locCreateProgram_t(void); + typedef void CALLSTYLE locDeleteShader_t(GLuint shader); + typedef void CALLSTYLE locCompileShader_t(GLuint shader); + typedef void CALLSTYLE locLinkProgram_t(GLuint program); + typedef void CALLSTYLE locDeleteProgram_t(GLuint program); + typedef void CALLSTYLE locAttachShader_t(GLuint program, GLuint shader); + typedef void CALLSTYLE locBindBuffer_t(GLenum target, GLuint buffer); + typedef void CALLSTYLE locBufferData_t(GLenum target, GLsizeiptr size, const void* data, GLenum usage); + typedef void CALLSTYLE locGenBuffers_t(GLsizei n, GLuint* buffers); + typedef void CALLSTYLE locVertexAttribPointer_t(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + typedef void CALLSTYLE locEnableVertexAttribArray_t(GLuint index); + typedef void CALLSTYLE locUseProgram_t(GLuint program); + typedef void CALLSTYLE locBindVertexArray_t(GLuint array); + typedef void CALLSTYLE locGenVertexArrays_t(GLsizei n, GLuint* arrays); + typedef void CALLSTYLE locGetShaderInfoLog_t(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); + typedef GLint CALLSTYLE locGetUniformLocation_t(GLuint program, const GLchar* name); + typedef void CALLSTYLE locUniform1f_t(GLint location, GLfloat v0); + typedef void CALLSTYLE locUniform1i_t(GLint location, GLint v0); + typedef void CALLSTYLE locUniform2fv_t(GLint location, GLsizei count, const GLfloat* value); + typedef void CALLSTYLE locActiveTexture_t(GLenum texture); + typedef void CALLSTYLE locGenFrameBuffers_t(GLsizei n, GLuint* ids); + typedef void CALLSTYLE locBindFrameBuffer_t(GLenum target, GLuint fb); + typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t(GLenum target); + typedef void CALLSTYLE locDeleteFrameBuffers_t(GLsizei n, const GLuint* fbs); + typedef void CALLSTYLE locFrameBufferTexture2D_t(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + typedef void CALLSTYLE locDrawBuffers_t(GLsizei n, const GLenum* bufs); + typedef void CALLSTYLE locBlendFuncSeparate_t(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#if defined(OLC_PLATFORM_WINAPI) + typedef void __stdcall locSwapInterval_t(GLsizei n); +#endif + +#if defined(OLC_PLATFORM_X11) + typedef int(locSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval); +#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); + typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval); +#else + typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +#endif + +} // olc namespace +#endif // OpenGL33 Definitions +#pragma endregion + + +#endif // OLC_PGE_DEF + + +// O------------------------------------------------------------------------------O +// | START OF OLC_PGE_APPLICATION | +// O------------------------------------------------------------------------------O +#ifdef OLC_PGE_APPLICATION +#undef OLC_PGE_APPLICATION + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine INTERFACE IMPLEMENTATION (CORE) | +// | Note: The core implementation is platform independent | +// O------------------------------------------------------------------------------O +#pragma region pge_implementation +namespace olc +{ + // O------------------------------------------------------------------------------O + // | olc::Pixel IMPLEMENTATION | + // O------------------------------------------------------------------------------O + Pixel::Pixel() + { r = 0; g = 0; b = 0; a = nDefaultAlpha; } + + Pixel::Pixel(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha) + { n = red | (green << 8) | (blue << 16) | (alpha << 24); } // Thanks jarekpelczar + + Pixel::Pixel(uint32_t p) + { n = p; } + + bool Pixel::operator==(const Pixel& p) const + { return n == p.n; } + + bool Pixel::operator!=(const Pixel& p) const + { return n != p.n; } + + Pixel Pixel::operator * (const float i) const + { + float fR = std::min(255.0f, std::max(0.0f, float(r) * i)); + float fG = std::min(255.0f, std::max(0.0f, float(g) * i)); + float fB = std::min(255.0f, std::max(0.0f, float(b) * i)); + return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a); + } + + Pixel Pixel::operator / (const float i) const + { + float fR = std::min(255.0f, std::max(0.0f, float(r) / i)); + float fG = std::min(255.0f, std::max(0.0f, float(g) / i)); + float fB = std::min(255.0f, std::max(0.0f, float(b) / i)); + return Pixel(uint8_t(fR), uint8_t(fG), uint8_t(fB), a); + } + + Pixel& Pixel::operator *=(const float i) + { + this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * i))); + this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * i))); + this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * i))); + return *this; + } + + Pixel& Pixel::operator /=(const float i) + { + this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) / i))); + this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) / i))); + this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) / i))); + return *this; + } + + Pixel Pixel::operator + (const Pixel& p) const + { + uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) + int(p.r)))); + uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) + int(p.g)))); + uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) + int(p.b)))); + return Pixel(nR, nG, nB, a); + } + + Pixel Pixel::operator - (const Pixel& p) const + { + uint8_t nR = uint8_t(std::min(255, std::max(0, int(r) - int(p.r)))); + uint8_t nG = uint8_t(std::min(255, std::max(0, int(g) - int(p.g)))); + uint8_t nB = uint8_t(std::min(255, std::max(0, int(b) - int(p.b)))); + return Pixel(nR, nG, nB, a); + } + + Pixel& Pixel::operator += (const Pixel& p) + { + this->r = uint8_t(std::min(255, std::max(0, int(r) + int(p.r)))); + this->g = uint8_t(std::min(255, std::max(0, int(g) + int(p.g)))); + this->b = uint8_t(std::min(255, std::max(0, int(b) + int(p.b)))); + return *this; + } + + Pixel& Pixel::operator -= (const Pixel& p) // Thanks Au Lit + { + this->r = uint8_t(std::min(255, std::max(0, int(r) - int(p.r)))); + this->g = uint8_t(std::min(255, std::max(0, int(g) - int(p.g)))); + this->b = uint8_t(std::min(255, std::max(0, int(b) - int(p.b)))); + return *this; + } + + Pixel Pixel::operator * (const Pixel& p) const + { + uint8_t nR = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f))); + uint8_t nG = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f))); + uint8_t nB = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f))); + uint8_t nA = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f))); + return Pixel(nR, nG, nB, nA); + } + + Pixel& Pixel::operator *=(const Pixel& p) + { + this->r = uint8_t(std::min(255.0f, std::max(0.0f, float(r) * float(p.r) / 255.0f))); + this->g = uint8_t(std::min(255.0f, std::max(0.0f, float(g) * float(p.g) / 255.0f))); + this->b = uint8_t(std::min(255.0f, std::max(0.0f, float(b) * float(p.b) / 255.0f))); + this->a = uint8_t(std::min(255.0f, std::max(0.0f, float(a) * float(p.a) / 255.0f))); + return *this; + } + + Pixel Pixel::inv() const + { + uint8_t nR = uint8_t(std::min(255, std::max(0, 255 - int(r)))); + uint8_t nG = uint8_t(std::min(255, std::max(0, 255 - int(g)))); + uint8_t nB = uint8_t(std::min(255, std::max(0, 255 - int(b)))); + return Pixel(nR, nG, nB, a); + } + + Pixel PixelF(float red, float green, float blue, float alpha) + { return Pixel(uint8_t(red * 255.0f), uint8_t(green * 255.0f), uint8_t(blue * 255.0f), uint8_t(alpha * 255.0f)); } + + Pixel PixelLerp(const olc::Pixel& p1, const olc::Pixel& p2, float t) + { return (p2 * t) + p1 * (1.0f - t); } + + // O------------------------------------------------------------------------------O + // | olc::Sprite IMPLEMENTATION | + // O------------------------------------------------------------------------------O + Sprite::Sprite() + { width = 0; height = 0; } + + Sprite::Sprite(const std::string& sImageFile, olc::ResourcePack* pack) + { LoadFromFile(sImageFile, pack); } + + Sprite::Sprite(int32_t w, int32_t h) + { + width = w; height = h; + pColData.resize(width * height); + pColData.resize(width * height, nDefaultPixel); + } + + Sprite::~Sprite() + { pColData.clear(); } + + void Sprite::SetSampleMode(olc::Sprite::Mode mode) + { modeSample = mode; } + + Pixel Sprite::GetPixel(const olc::vi2d& a) const + { return GetPixel(a.x, a.y); } + + bool Sprite::SetPixel(const olc::vi2d& a, Pixel p) + { return SetPixel(a.x, a.y, p); } + + Pixel Sprite::GetPixel(int32_t x, int32_t y) const + { + if (modeSample == olc::Sprite::Mode::NORMAL) + { + if (x >= 0 && x < width && y >= 0 && y < height) + return pColData[y * width + x]; + else + return Pixel(0, 0, 0, 0); + } + else + { + if (modeSample == olc::Sprite::Mode::PERIODIC) + return pColData[abs(y % height) * width + abs(x % width)]; + else + return pColData[std::max(0, std::min(y, height-1)) * width + std::max(0, std::min(x, width-1))]; + } + } + + bool Sprite::SetPixel(int32_t x, int32_t y, Pixel p) + { + if (x >= 0 && x < width && y >= 0 && y < height) + { + pColData[y * width + x] = p; + return true; + } + else + return false; + } + + Pixel Sprite::Sample(float x, float y) const + { + int32_t sx = std::min((int32_t)((x * (float)width)), width - 1); + int32_t sy = std::min((int32_t)((y * (float)height)), height - 1); + return GetPixel(sx, sy); + } + + Pixel Sprite::Sample(const olc::vf2d& uv) const + { + return Sample(uv.x, uv.y); + } + + Pixel Sprite::SampleBL(float u, float v) const + { + u = u * width - 0.5f; + v = v * height - 0.5f; + int x = (int)floor(u); // cast to int rounds toward zero, not downward + int y = (int)floor(v); // Thanks @joshinils + float u_ratio = u - x; + float v_ratio = v - y; + float u_opposite = 1 - u_ratio; + float v_opposite = 1 - v_ratio; + + olc::Pixel p1 = GetPixel(std::max(x, 0), std::max(y, 0)); + olc::Pixel p2 = GetPixel(std::min(x + 1, (int)width - 1), std::max(y, 0)); + olc::Pixel p3 = GetPixel(std::max(x, 0), std::min(y + 1, (int)height - 1)); + olc::Pixel p4 = GetPixel(std::min(x + 1, (int)width - 1), std::min(y + 1, (int)height - 1)); + + return olc::Pixel( + (uint8_t)((p1.r * u_opposite + p2.r * u_ratio) * v_opposite + (p3.r * u_opposite + p4.r * u_ratio) * v_ratio), + (uint8_t)((p1.g * u_opposite + p2.g * u_ratio) * v_opposite + (p3.g * u_opposite + p4.g * u_ratio) * v_ratio), + (uint8_t)((p1.b * u_opposite + p2.b * u_ratio) * v_opposite + (p3.b * u_opposite + p4.b * u_ratio) * v_ratio)); + } + + Pixel Sprite::SampleBL(const olc::vf2d& uv) const + { + return SampleBL(uv.x, uv.y); + } + + Pixel* Sprite::GetData() + { return pColData.data(); } + + + olc::rcode Sprite::LoadFromFile(const std::string& sImageFile, olc::ResourcePack* pack) + { + UNUSED(pack); + return loader->LoadImageResource(this, sImageFile, pack); + } + + olc::Sprite* Sprite::Duplicate() + { + olc::Sprite* spr = new olc::Sprite(width, height); + std::memcpy(spr->GetData(), GetData(), width * height * sizeof(olc::Pixel)); + spr->modeSample = modeSample; + return spr; + } + + olc::Sprite* Sprite::Duplicate(const olc::vi2d& vPos, const olc::vi2d& vSize) + { + olc::Sprite* spr = new olc::Sprite(vSize.x, vSize.y); + for (int y = 0; y < vSize.y; y++) + for (int x = 0; x < vSize.x; x++) + spr->SetPixel(x, y, GetPixel(vPos.x + x, vPos.y + y)); + return spr; + } + + olc::vi2d olc::Sprite::Size() const + { + return { width, height }; + } + + // O------------------------------------------------------------------------------O + // | olc::Decal IMPLEMENTATION | + // O------------------------------------------------------------------------------O + Decal::Decal(olc::Sprite* spr, bool filter, bool clamp) + { + id = -1; + if (spr == nullptr) return; + sprite = spr; + id = renderer->CreateTexture(sprite->width, sprite->height, filter, clamp); + Update(); + } + + Decal::Decal(const uint32_t nExistingTextureResource, olc::Sprite* spr) + { + if (spr == nullptr) return; + id = nExistingTextureResource; + } + + void Decal::Update() + { + if (sprite == nullptr) return; + vUVScale = { 1.0f / float(sprite->width), 1.0f / float(sprite->height) }; + renderer->ApplyTexture(id); + renderer->UpdateTexture(id, sprite); + } + + void Decal::UpdateSprite() + { + if (sprite == nullptr) return; + renderer->ApplyTexture(id); + renderer->ReadTexture(id, sprite); + } + + Decal::~Decal() + { + if (id != -1) + { + renderer->DeleteTexture(id); + id = -1; + } + } + + void Renderable::Create(uint32_t width, uint32_t height, bool filter, bool clamp) + { + pSprite = std::make_unique(width, height); + pDecal = std::make_unique(pSprite.get(), filter, clamp); + } + + olc::rcode Renderable::Load(const std::string& sFile, ResourcePack* pack, bool filter, bool clamp) + { + pSprite = std::make_unique(); + if (pSprite->LoadFromFile(sFile, pack) == olc::rcode::OK) + { + pDecal = std::make_unique(pSprite.get(), filter, clamp); + return olc::rcode::OK; + } + else + { + pSprite.release(); + pSprite = nullptr; + return olc::rcode::NO_FILE; + } + } + + olc::Decal* Renderable::Decal() const + { return pDecal.get(); } + + olc::Sprite* Renderable::Sprite() const + { return pSprite.get(); } + + // O------------------------------------------------------------------------------O + // | olc::ResourcePack IMPLEMENTATION | + // O------------------------------------------------------------------------------O + + + //============================================================= + // Resource Packs - Allows you to store files in one large + // scrambled file - Thanks MaGetzUb for debugging a null char in std::stringstream bug + ResourceBuffer::ResourceBuffer(std::ifstream& ifs, uint32_t offset, uint32_t size) + { + vMemory.resize(size); + ifs.seekg(offset); ifs.read(vMemory.data(), vMemory.size()); + setg(vMemory.data(), vMemory.data(), vMemory.data() + size); + } + + ResourcePack::ResourcePack() { } + ResourcePack::~ResourcePack() { baseFile.close(); } + + bool ResourcePack::AddFile(const std::string& sFile) + { + const std::string file = makeposix(sFile); + + if (_gfs::exists(file)) + { + sResourceFile e; + e.nSize = (uint32_t)_gfs::file_size(file); + e.nOffset = 0; // Unknown at this stage + mapFiles[file] = e; + return true; + } + return false; + } + + bool ResourcePack::LoadPack(const std::string& sFile, const std::string& sKey) + { + // Open the resource file + baseFile.open(sFile, std::ifstream::binary); + if (!baseFile.is_open()) return false; + + // 1) Read Scrambled index + uint32_t nIndexSize = 0; + baseFile.read((char*)&nIndexSize, sizeof(uint32_t)); + + std::vector buffer(nIndexSize); + for (uint32_t j = 0; j < nIndexSize; j++) + buffer[j] = baseFile.get(); + + std::vector decoded = scramble(buffer, sKey); + size_t pos = 0; + auto read = [&decoded, &pos](char* dst, size_t size) { + memcpy((void*)dst, (const void*)(decoded.data() + pos), size); + pos += size; + }; + + auto get = [&read]() -> int { char c; read(&c, 1); return c; }; + + // 2) Read Map + uint32_t nMapEntries = 0; + read((char*)&nMapEntries, sizeof(uint32_t)); + for (uint32_t i = 0; i < nMapEntries; i++) + { + uint32_t nFilePathSize = 0; + read((char*)&nFilePathSize, sizeof(uint32_t)); + + std::string sFileName(nFilePathSize, ' '); + for (uint32_t j = 0; j < nFilePathSize; j++) + sFileName[j] = get(); + + sResourceFile e; + read((char*)&e.nSize, sizeof(uint32_t)); + read((char*)&e.nOffset, sizeof(uint32_t)); + mapFiles[sFileName] = e; + } + + // Don't close base file! we will provide a stream + // pointer when the file is requested + return true; + } + + bool ResourcePack::SavePack(const std::string& sFile, const std::string& sKey) + { + // Create/Overwrite the resource file + std::ofstream ofs(sFile, std::ofstream::binary); + if (!ofs.is_open()) return false; + + // Iterate through map + uint32_t nIndexSize = 0; // Unknown for now + ofs.write((char*)&nIndexSize, sizeof(uint32_t)); + uint32_t nMapSize = uint32_t(mapFiles.size()); + ofs.write((char*)&nMapSize, sizeof(uint32_t)); + for (auto& e : mapFiles) + { + // Write the path of the file + size_t nPathSize = e.first.size(); + ofs.write((char*)&nPathSize, sizeof(uint32_t)); + ofs.write(e.first.c_str(), nPathSize); + + // Write the file entry properties + ofs.write((char*)&e.second.nSize, sizeof(uint32_t)); + ofs.write((char*)&e.second.nOffset, sizeof(uint32_t)); + } + + // 2) Write the individual Data + std::streampos offset = ofs.tellp(); + nIndexSize = (uint32_t)offset; + for (auto& e : mapFiles) + { + // Store beginning of file offset within resource pack file + e.second.nOffset = (uint32_t)offset; + + // Load the file to be added + std::vector vBuffer(e.second.nSize); + std::ifstream i(e.first, std::ifstream::binary); + i.read((char*)vBuffer.data(), e.second.nSize); + i.close(); + + // Write the loaded file into resource pack file + ofs.write((char*)vBuffer.data(), e.second.nSize); + offset += e.second.nSize; + } + + // 3) Scramble Index + std::vector stream; + auto write = [&stream](const char* data, size_t size) { + size_t sizeNow = stream.size(); + stream.resize(sizeNow + size); + memcpy(stream.data() + sizeNow, data, size); + }; + + // Iterate through map + write((char*)&nMapSize, sizeof(uint32_t)); + for (auto& e : mapFiles) + { + // Write the path of the file + size_t nPathSize = e.first.size(); + write((char*)&nPathSize, sizeof(uint32_t)); + write(e.first.c_str(), nPathSize); + + // Write the file entry properties + write((char*)&e.second.nSize, sizeof(uint32_t)); + write((char*)&e.second.nOffset, sizeof(uint32_t)); + } + std::vector sIndexString = scramble(stream, sKey); + uint32_t nIndexStringLen = uint32_t(sIndexString.size()); + // 4) Rewrite Map (it has been updated with offsets now) + // at start of file + ofs.seekp(0, std::ios::beg); + ofs.write((char*)&nIndexStringLen, sizeof(uint32_t)); + ofs.write(sIndexString.data(), nIndexStringLen); + ofs.close(); + return true; + } + + ResourceBuffer ResourcePack::GetFileBuffer(const std::string& sFile) + { return ResourceBuffer(baseFile, mapFiles[sFile].nOffset, mapFiles[sFile].nSize); } + + bool ResourcePack::Loaded() + { return baseFile.is_open(); } + + std::vector ResourcePack::scramble(const std::vector& data, const std::string& key) + { + if (key.empty()) return data; + std::vector o; + size_t c = 0; + for (auto s : data) o.push_back(s ^ key[(c++) % key.size()]); + return o; + }; + + std::string ResourcePack::makeposix(const std::string& path) + { + std::string o; + for (auto s : path) o += std::string(1, s == '\\' ? '/' : s); + return o; + }; + + // O------------------------------------------------------------------------------O + // | olc::PixelGameEngine IMPLEMENTATION | + // O------------------------------------------------------------------------------O + PixelGameEngine::PixelGameEngine() + { + sAppName = "Undefined"; + olc::PGEX::pge = this; + + // Bring in relevant Platform & Rendering systems depending + // on compiler parameters + olc_ConfigureSystem(); + } + + PixelGameEngine::~PixelGameEngine() + {} + + + olc::rcode PixelGameEngine::Construct(int32_t screen_w, int32_t screen_h, int32_t pixel_w, int32_t pixel_h, bool full_screen, bool vsync, bool cohesion) + { + bPixelCohesion = cohesion; + vScreenSize = { screen_w, screen_h }; + vInvScreenSize = { 1.0f / float(screen_w), 1.0f / float(screen_h) }; + vPixelSize = { pixel_w, pixel_h }; + vWindowSize = vScreenSize * vPixelSize; + bFullScreen = full_screen; + bEnableVSYNC = vsync; + vPixel = 2.0f / vScreenSize; + + if (vPixelSize.x <= 0 || vPixelSize.y <= 0 || vScreenSize.x <= 0 || vScreenSize.y <= 0) + return olc::FAIL; + return olc::OK; + } + + + void PixelGameEngine::SetScreenSize(int w, int h) + { + vScreenSize = { w, h }; + vInvScreenSize = { 1.0f / float(w), 1.0f / float(h) }; + for (auto& layer : vLayers) + { + layer.pDrawTarget.Create(vScreenSize.x, vScreenSize.y); + layer.bUpdate = true; + } + SetDrawTarget(nullptr); + renderer->ClearBuffer(olc::BLACK, true); + renderer->DisplayFrame(); + renderer->ClearBuffer(olc::BLACK, true); + renderer->UpdateViewport(vViewPos, vViewSize); + } + +#if !defined(PGE_USE_CUSTOM_START) + olc::rcode PixelGameEngine::Start() + { + if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL; + + // Construct the window + if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL; + olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y); + + // Start the thread + bAtomActive = true; + std::thread t = std::thread(&PixelGameEngine::EngineThread, this); + + // Some implementations may form an event loop here + platform->StartSystemEventLoop(); + + // Wait for thread to be exited + t.join(); + + if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL; + + return olc::OK; + } +#endif + + void PixelGameEngine::SetDrawTarget(Sprite* target) + { + if (target) + { + pDrawTarget = target; + } + else + { + nTargetLayer = 0; + pDrawTarget = vLayers[0].pDrawTarget.Sprite(); + } + } + + void PixelGameEngine::SetDrawTarget(uint8_t layer, bool bDirty) + { + if (layer < vLayers.size()) + { + pDrawTarget = vLayers[layer].pDrawTarget.Sprite(); + vLayers[layer].bUpdate = bDirty; + nTargetLayer = layer; + } + } + + void PixelGameEngine::EnableLayer(uint8_t layer, bool b) + { if (layer < vLayers.size()) vLayers[layer].bShow = b; } + + void PixelGameEngine::SetLayerOffset(uint8_t layer, const olc::vf2d& offset) + { SetLayerOffset(layer, offset.x, offset.y); } + + void PixelGameEngine::SetLayerOffset(uint8_t layer, float x, float y) + { if (layer < vLayers.size()) vLayers[layer].vOffset = { x, y }; } + + void PixelGameEngine::SetLayerScale(uint8_t layer, const olc::vf2d& scale) + { SetLayerScale(layer, scale.x, scale.y); } + + void PixelGameEngine::SetLayerScale(uint8_t layer, float x, float y) + { if (layer < vLayers.size()) vLayers[layer].vScale = { x, y }; } + + void PixelGameEngine::SetLayerTint(uint8_t layer, const olc::Pixel& tint) + { if (layer < vLayers.size()) vLayers[layer].tint = tint; } + + void PixelGameEngine::SetLayerCustomRenderFunction(uint8_t layer, std::function f) + { if (layer < vLayers.size()) vLayers[layer].funcHook = f; } + + std::vector& PixelGameEngine::GetLayers() + { return vLayers; } + + uint32_t PixelGameEngine::CreateLayer() + { + LayerDesc ld; + ld.pDrawTarget.Create(vScreenSize.x, vScreenSize.y); + vLayers.push_back(std::move(ld)); + return uint32_t(vLayers.size()) - 1; + } + + Sprite* PixelGameEngine::GetDrawTarget() const + { return pDrawTarget; } + + int32_t PixelGameEngine::GetDrawTargetWidth() const + { + if (pDrawTarget) + return pDrawTarget->width; + else + return 0; + } + + int32_t PixelGameEngine::GetDrawTargetHeight() const + { + if (pDrawTarget) + return pDrawTarget->height; + else + return 0; + } + + uint32_t PixelGameEngine::GetFPS() const + { return nLastFPS; } + + bool PixelGameEngine::IsFocused() const + { return bHasInputFocus; } + + HWButton PixelGameEngine::GetKey(Key k) const + { return pKeyboardState[k]; } + + HWButton PixelGameEngine::GetMouse(uint32_t b) const + { return pMouseState[b]; } + + int32_t PixelGameEngine::GetMouseX() const + { return vMousePos.x; } + + int32_t PixelGameEngine::GetMouseY() const + { return vMousePos.y; } + + const olc::vi2d& PixelGameEngine::GetMousePos() const + { return vMousePos; } + + int32_t PixelGameEngine::GetMouseWheel() const + { return nMouseWheelDelta; } + + int32_t PixelGameEngine::ScreenWidth() const + { return vScreenSize.x; } + + int32_t PixelGameEngine::ScreenHeight() const + { return vScreenSize.y; } + + float PixelGameEngine::GetElapsedTime() const + { return fLastElapsed; } + + const olc::vi2d& PixelGameEngine::GetWindowSize() const + { return vWindowSize; } + + const olc::vi2d& PixelGameEngine::GetPixelSize() const + { return vPixelSize; } + + const olc::vi2d& PixelGameEngine::GetScreenPixelSize() const + { return vScreenPixelSize; } + + const olc::vi2d& PixelGameEngine::GetScreenSize() const + { return vScreenSize; } + + const olc::vi2d& PixelGameEngine::GetWindowMouse() const + { return vMouseWindowPos; } + + bool PixelGameEngine::Draw(const olc::vi2d& pos, Pixel p) + { return Draw(pos.x, pos.y, p); } + + // This is it, the critical function that plots a pixel + bool PixelGameEngine::Draw(int32_t x, int32_t y, Pixel p) + { + if (!pDrawTarget) return false; + + if (nPixelMode == Pixel::NORMAL) + { + return pDrawTarget->SetPixel(x, y, p); + } + + if (nPixelMode == Pixel::MASK) + { + if (p.a == 255) + return pDrawTarget->SetPixel(x, y, p); + } + + if (nPixelMode == Pixel::ALPHA) + { + Pixel d = pDrawTarget->GetPixel(x, y); + float a = (float)(p.a / 255.0f) * fBlendFactor; + float c = 1.0f - a; + float r = a * (float)p.r + c * (float)d.r; + float g = a * (float)p.g + c * (float)d.g; + float b = a * (float)p.b + c * (float)d.b; + return pDrawTarget->SetPixel(x, y, Pixel((uint8_t)r, (uint8_t)g, (uint8_t)b/*, (uint8_t)(p.a * fBlendFactor)*/)); + } + + if (nPixelMode == Pixel::CUSTOM) + { + return pDrawTarget->SetPixel(x, y, funcPixelMode(x, y, p, pDrawTarget->GetPixel(x, y))); + } + + return false; + } + + + void PixelGameEngine::DrawLine(const olc::vi2d& pos1, const olc::vi2d& pos2, Pixel p, uint32_t pattern) + { DrawLine(pos1.x, pos1.y, pos2.x, pos2.y, p, pattern); } + + void PixelGameEngine::DrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, Pixel p, uint32_t pattern) + { + int x, y, dx, dy, dx1, dy1, px, py, xe, ye, i; + dx = x2 - x1; dy = y2 - y1; + + auto rol = [&](void) { pattern = (pattern << 1) | (pattern >> 31); return pattern & 1; }; + + olc::vi2d p1(x1, y1), p2(x2, y2); + //if (!ClipLineToScreen(p1, p2)) + // return; + x1 = p1.x; y1 = p1.y; + x2 = p2.x; y2 = p2.y; + + // straight lines idea by gurkanctn + if (dx == 0) // Line is vertical + { + if (y2 < y1) std::swap(y1, y2); + for (y = y1; y <= y2; y++) if (rol()) Draw(x1, y, p); + return; + } + + if (dy == 0) // Line is horizontal + { + if (x2 < x1) std::swap(x1, x2); + for (x = x1; x <= x2; x++) if (rol()) Draw(x, y1, p); + return; + } + + // Line is Funk-aye + dx1 = abs(dx); dy1 = abs(dy); + px = 2 * dy1 - dx1; py = 2 * dx1 - dy1; + if (dy1 <= dx1) + { + if (dx >= 0) + { + x = x1; y = y1; xe = x2; + } + else + { + x = x2; y = y2; xe = x1; + } + + if (rol()) Draw(x, y, p); + + for (i = 0; x < xe; i++) + { + x = x + 1; + if (px < 0) + px = px + 2 * dy1; + else + { + if ((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) y = y + 1; else y = y - 1; + px = px + 2 * (dy1 - dx1); + } + if (rol()) Draw(x, y, p); + } + } + else + { + if (dy >= 0) + { + x = x1; y = y1; ye = y2; + } + else + { + x = x2; y = y2; ye = y1; + } + + if (rol()) Draw(x, y, p); + + for (i = 0; y < ye; i++) + { + y = y + 1; + if (py <= 0) + py = py + 2 * dx1; + else + { + if ((dx < 0 && dy < 0) || (dx > 0 && dy > 0)) x = x + 1; else x = x - 1; + py = py + 2 * (dx1 - dy1); + } + if (rol()) Draw(x, y, p); + } + } + } + + void PixelGameEngine::DrawCircle(const olc::vi2d& pos, int32_t radius, Pixel p, uint8_t mask) + { DrawCircle(pos.x, pos.y, radius, p, mask); } + + void PixelGameEngine::DrawCircle(int32_t x, int32_t y, int32_t radius, Pixel p, uint8_t mask) + { // Thanks to IanM-Matrix1 #PR121 + if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius) + return; + + if (radius > 0) + { + int x0 = 0; + int y0 = radius; + int d = 3 - 2 * radius; + + while (y0 >= x0) // only formulate 1/8 of circle + { + // Draw even octants + if (mask & 0x01) Draw(x + x0, y - y0, p);// Q6 - upper right right + if (mask & 0x04) Draw(x + y0, y + x0, p);// Q4 - lower lower right + if (mask & 0x10) Draw(x - x0, y + y0, p);// Q2 - lower left left + if (mask & 0x40) Draw(x - y0, y - x0, p);// Q0 - upper upper left + if (x0 != 0 && x0 != y0) + { + if (mask & 0x02) Draw(x + y0, y - x0, p);// Q7 - upper upper right + if (mask & 0x08) Draw(x + x0, y + y0, p);// Q5 - lower right right + if (mask & 0x20) Draw(x - y0, y + x0, p);// Q3 - lower lower left + if (mask & 0x80) Draw(x - x0, y - y0, p);// Q1 - upper left left + } + + if (d < 0) + d += 4 * x0++ + 6; + else + d += 4 * (x0++ - y0--) + 10; + } + } + else + Draw(x, y, p); + } + + void PixelGameEngine::FillCircle(const olc::vi2d& pos, int32_t radius, Pixel p) + { FillCircle(pos.x, pos.y, radius, p); } + + void PixelGameEngine::FillCircle(int32_t x, int32_t y, int32_t radius, Pixel p) + { // Thanks to IanM-Matrix1 #PR121 + if (radius < 0 || x < -radius || y < -radius || x - GetDrawTargetWidth() > radius || y - GetDrawTargetHeight() > radius) + return; + + if (radius > 0) + { + int x0 = 0; + int y0 = radius; + int d = 3 - 2 * radius; + + auto drawline = [&](int sx, int ex, int y) + { + for (int x = sx; x <= ex; x++) + Draw(x, y, p); + }; + + while (y0 >= x0) + { + drawline(x - y0, x + y0, y - x0); + if (x0 > 0) drawline(x - y0, x + y0, y + x0); + + if (d < 0) + d += 4 * x0++ + 6; + else + { + if (x0 != y0) + { + drawline(x - x0, x + x0, y - y0); + drawline(x - x0, x + x0, y + y0); + } + d += 4 * (x0++ - y0--) + 10; + } + } + } + else + Draw(x, y, p); + } + + void PixelGameEngine::DrawRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p) + { DrawRect(pos.x, pos.y, size.x, size.y, p); } + + void PixelGameEngine::DrawRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p) + { + DrawLine(x, y, x + w, y, p); + DrawLine(x + w, y, x + w, y + h, p); + DrawLine(x + w, y + h, x, y + h, p); + DrawLine(x, y + h, x, y, p); + } + + void PixelGameEngine::Clear(Pixel p) + { + int pixels = GetDrawTargetWidth() * GetDrawTargetHeight(); + Pixel* m = GetDrawTarget()->GetData(); + for (int i = 0; i < pixels; i++) m[i] = p; + } + + void PixelGameEngine::ClearBuffer(Pixel p, bool bDepth) + { renderer->ClearBuffer(p, bDepth); } + + olc::Sprite* PixelGameEngine::GetFontSprite() + { return fontRenderable.Sprite(); } + + bool PixelGameEngine::ClipLineToScreen(olc::vi2d& in_p1, olc::vi2d& in_p2) + { + // https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm + static constexpr int SEG_I = 0b0000, SEG_L = 0b0001, SEG_R = 0b0010, SEG_B = 0b0100, SEG_T = 0b1000; + auto Segment = [&vScreenSize = vScreenSize](const olc::vi2d& v) + { + int i = SEG_I; + if (v.x < 0) i |= SEG_L; else if (v.x > vScreenSize.x) i |= SEG_R; + if (v.y < 0) i |= SEG_B; else if (v.y > vScreenSize.y) i |= SEG_T; + return i; + }; + + int s1 = Segment(in_p1), s2 = Segment(in_p2); + + while (true) + { + if (!(s1 | s2)) return true; + else if (s1 & s2) return false; + else + { + int s3 = s2 > s1 ? s2 : s1; + olc::vi2d n; + if (s3 & SEG_T) { n.x = in_p1.x + (in_p2.x - in_p1.x) * (vScreenSize.y - in_p1.y) / (in_p2.y - in_p1.y); n.y = vScreenSize.y; } + else if (s3 & SEG_B) { n.x = in_p1.x + (in_p2.x - in_p1.x) * (0 - in_p1.y) / (in_p2.y - in_p1.y); n.y = 0; } + else if (s3 & SEG_R) { n.x = vScreenSize.x; n.y = in_p1.y + (in_p2.y - in_p1.y) * (vScreenSize.x - in_p1.x) / (in_p2.x - in_p1.x); } + else if (s3 & SEG_L) { n.x = 0; n.y = in_p1.y + (in_p2.y - in_p1.y) * (0 - in_p1.x) / (in_p2.x - in_p1.x); } + if (s3 == s1) { in_p1 = n; s1 = Segment(in_p1); } + else { in_p2 = n; s2 = Segment(in_p2); } + } + } + return true; + } + + void PixelGameEngine::EnablePixelTransfer(const bool bEnable) + { + bSuspendTextureTransfer = !bEnable; + } + + + void PixelGameEngine::FillRect(const olc::vi2d& pos, const olc::vi2d& size, Pixel p) + { FillRect(pos.x, pos.y, size.x, size.y, p); } + + void PixelGameEngine::FillRect(int32_t x, int32_t y, int32_t w, int32_t h, Pixel p) + { + int32_t x2 = x + w; + int32_t y2 = y + h; + + if (x < 0) x = 0; + if (x >= (int32_t)GetDrawTargetWidth()) x = (int32_t)GetDrawTargetWidth(); + if (y < 0) y = 0; + if (y >= (int32_t)GetDrawTargetHeight()) y = (int32_t)GetDrawTargetHeight(); + + if (x2 < 0) x2 = 0; + if (x2 >= (int32_t)GetDrawTargetWidth()) x2 = (int32_t)GetDrawTargetWidth(); + if (y2 < 0) y2 = 0; + if (y2 >= (int32_t)GetDrawTargetHeight()) y2 = (int32_t)GetDrawTargetHeight(); + + for (int i = x; i < x2; i++) + for (int j = y; j < y2; j++) + Draw(i, j, p); + } + + void PixelGameEngine::DrawTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p) + { DrawTriangle(pos1.x, pos1.y, pos2.x, pos2.y, pos3.x, pos3.y, p); } + + void PixelGameEngine::DrawTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p) + { + DrawLine(x1, y1, x2, y2, p); + DrawLine(x2, y2, x3, y3, p); + DrawLine(x3, y3, x1, y1, p); + } + + void PixelGameEngine::FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p) + { FillTriangle(pos1.x, pos1.y, pos2.x, pos2.y, pos3.x, pos3.y, p); } + + // https://www.avrfreaks.net/sites/default/files/triangles.c + void PixelGameEngine::FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p) + { + auto drawline = [&](int sx, int ex, int ny) { for (int i = sx; i <= ex; i++) Draw(i, ny, p); }; + + int t1x, t2x, y, minx, maxx, t1xp, t2xp; + bool changed1 = false; + bool changed2 = false; + int signx1, signx2, dx1, dy1, dx2, dy2; + int e1, e2; + // Sort vertices + if (y1 > y2) { std::swap(y1, y2); std::swap(x1, x2); } + if (y1 > y3) { std::swap(y1, y3); std::swap(x1, x3); } + if (y2 > y3) { std::swap(y2, y3); std::swap(x2, x3); } + + t1x = t2x = x1; y = y1; // Starting points + dx1 = (int)(x2 - x1); + if (dx1 < 0) { dx1 = -dx1; signx1 = -1; } + else signx1 = 1; + dy1 = (int)(y2 - y1); + + dx2 = (int)(x3 - x1); + if (dx2 < 0) { dx2 = -dx2; signx2 = -1; } + else signx2 = 1; + dy2 = (int)(y3 - y1); + + if (dy1 > dx1) { std::swap(dx1, dy1); changed1 = true; } + if (dy2 > dx2) { std::swap(dy2, dx2); changed2 = true; } + + e2 = (int)(dx2 >> 1); + // Flat top, just process the second half + if (y1 == y2) goto next; + e1 = (int)(dx1 >> 1); + + for (int i = 0; i < dx1;) { + t1xp = 0; t2xp = 0; + if (t1x < t2x) { minx = t1x; maxx = t2x; } + else { minx = t2x; maxx = t1x; } + // process first line until y value is about to change + while (i < dx1) { + i++; + e1 += dy1; + while (e1 >= dx1) { + e1 -= dx1; + if (changed1) t1xp = signx1;//t1x += signx1; + else goto next1; + } + if (changed1) break; + else t1x += signx1; + } + // Move line + next1: + // process second line until y value is about to change + while (1) { + e2 += dy2; + while (e2 >= dx2) { + e2 -= dx2; + if (changed2) t2xp = signx2;//t2x += signx2; + else goto next2; + } + if (changed2) break; + else t2x += signx2; + } + next2: + if (minx > t1x) minx = t1x; + if (minx > t2x) minx = t2x; + if (maxx < t1x) maxx = t1x; + if (maxx < t2x) maxx = t2x; + drawline(minx, maxx, y); // Draw line from min to max points found on the y + // Now increase y + if (!changed1) t1x += signx1; + t1x += t1xp; + if (!changed2) t2x += signx2; + t2x += t2xp; + y += 1; + if (y == y2) break; + } + next: + // Second half + dx1 = (int)(x3 - x2); if (dx1 < 0) { dx1 = -dx1; signx1 = -1; } + else signx1 = 1; + dy1 = (int)(y3 - y2); + t1x = x2; + + if (dy1 > dx1) { // swap values + std::swap(dy1, dx1); + changed1 = true; + } + else changed1 = false; + + e1 = (int)(dx1 >> 1); + + for (int i = 0; i <= dx1; i++) { + t1xp = 0; t2xp = 0; + if (t1x < t2x) { minx = t1x; maxx = t2x; } + else { minx = t2x; maxx = t1x; } + // process first line until y value is about to change + while (i < dx1) { + e1 += dy1; + while (e1 >= dx1) { + e1 -= dx1; + if (changed1) { t1xp = signx1; break; }//t1x += signx1; + else goto next3; + } + if (changed1) break; + else t1x += signx1; + if (i < dx1) i++; + } + next3: + // process second line until y value is about to change + while (t2x != x3) { + e2 += dy2; + while (e2 >= dx2) { + e2 -= dx2; + if (changed2) t2xp = signx2; + else goto next4; + } + if (changed2) break; + else t2x += signx2; + } + next4: + + if (minx > t1x) minx = t1x; + if (minx > t2x) minx = t2x; + if (maxx < t1x) maxx = t1x; + if (maxx < t2x) maxx = t2x; + drawline(minx, maxx, y); + if (!changed1) t1x += signx1; + t1x += t1xp; + if (!changed2) t2x += signx2; + t2x += t2xp; + y += 1; + if (y > y3) return; + } + } + + void PixelGameEngine::FillTexturedTriangle(const std::vector& vPoints, std::vector vTex, std::vector vColour, olc::Sprite* sprTex) + { + olc::vi2d p1 = vPoints[0]; + olc::vi2d p2 = vPoints[1]; + olc::vi2d p3 = vPoints[2]; + + if (p2.y < p1.y){std::swap(p1.y, p2.y); std::swap(p1.x, p2.x); std::swap(vTex[0].x, vTex[1].x); std::swap(vTex[0].y, vTex[1].y); std::swap(vColour[0], vColour[1]);} + if (p3.y < p1.y){std::swap(p1.y, p3.y); std::swap(p1.x, p3.x); std::swap(vTex[0].x, vTex[2].x); std::swap(vTex[0].y, vTex[2].y); std::swap(vColour[0], vColour[2]);} + if (p3.y < p2.y){std::swap(p2.y, p3.y); std::swap(p2.x, p3.x); std::swap(vTex[1].x, vTex[2].x); std::swap(vTex[1].y, vTex[2].y); std::swap(vColour[1], vColour[2]);} + + olc::vi2d dPos1 = p2 - p1; + olc::vf2d dTex1 = vTex[1] - vTex[0]; + int dcr1 = vColour[1].r - vColour[0].r; + int dcg1 = vColour[1].g - vColour[0].g; + int dcb1 = vColour[1].b - vColour[0].b; + int dca1 = vColour[1].a - vColour[0].a; + + olc::vi2d dPos2 = p3 - p1; + olc::vf2d dTex2 = vTex[2] - vTex[0]; + int dcr2 = vColour[2].r - vColour[0].r; + int dcg2 = vColour[2].g - vColour[0].g; + int dcb2 = vColour[2].b - vColour[0].b; + int dca2 = vColour[2].a - vColour[0].a; + + float dax_step = 0, dbx_step = 0, dcr1_step = 0, dcr2_step = 0, dcg1_step = 0, dcg2_step = 0, dcb1_step = 0, dcb2_step = 0, dca1_step = 0, dca2_step = 0; + olc::vf2d vTex1Step, vTex2Step; + + if (dPos1.y) + { + dax_step = dPos1.x / (float)abs(dPos1.y); + vTex1Step = dTex1 / (float)abs(dPos1.y); + dcr1_step = dcr1 / (float)abs(dPos1.y); + dcg1_step = dcg1 / (float)abs(dPos1.y); + dcb1_step = dcb1 / (float)abs(dPos1.y); + dca1_step = dca1 / (float)abs(dPos1.y); + } + + if (dPos2.y) + { + dbx_step = dPos2.x / (float)abs(dPos2.y); + vTex2Step = dTex2 / (float)abs(dPos2.y); + dcr2_step = dcr2 / (float)abs(dPos2.y); + dcg2_step = dcg2 / (float)abs(dPos2.y); + dcb2_step = dcb2 / (float)abs(dPos2.y); + dca2_step = dca2 / (float)abs(dPos2.y); + } + + olc::vi2d vStart; + olc::vi2d vEnd; + int vStartIdx; + + for (int pass = 0; pass < 2; pass++) + { + if (pass == 0) + { + vStart = p1; vEnd = p2; vStartIdx = 0; + } + else + { + dPos1 = p3 - p2; + dTex1 = vTex[2] - vTex[1]; + dcr1 = vColour[2].r - vColour[1].r; + dcg1 = vColour[2].g - vColour[1].g; + dcb1 = vColour[2].b - vColour[1].b; + dca1 = vColour[2].a - vColour[1].a; + dcr1_step = 0; dcg1_step = 0; dcb1_step = 0; dca1_step = 0; + + if (dPos2.y) dbx_step = dPos2.x / (float)abs(dPos2.y); + if (dPos1.y) + { + dax_step = dPos1.x / (float)abs(dPos1.y); + vTex1Step = dTex1 / (float)abs(dPos1.y); + dcr1_step = dcr1 / (float)abs(dPos1.y); + dcg1_step = dcg1 / (float)abs(dPos1.y); + dcb1_step = dcb1 / (float)abs(dPos1.y); + dca1_step = dca1 / (float)abs(dPos1.y); + } + + vStart = p2; vEnd = p3; vStartIdx = 1; + } + + if (dPos1.y) + { + for (int i = vStart.y; i <= vEnd.y; i++) + { + int ax = int(vStart.x + (float)(i - vStart.y) * dax_step); + int bx = int(p1.x + (float)(i - p1.y) * dbx_step); + + olc::vf2d tex_s(vTex[vStartIdx].x + (float)(i - vStart.y) * vTex1Step.x, vTex[vStartIdx].y + (float)(i - vStart.y) * vTex1Step.y); + olc::vf2d tex_e(vTex[0].x + (float)(i - p1.y) * vTex2Step.x, vTex[0].y + (float)(i - p1.y) * vTex2Step.y); + + olc::Pixel col_s(vColour[vStartIdx].r + uint8_t((float)(i - vStart.y) * dcr1_step), vColour[vStartIdx].g + uint8_t((float)(i - vStart.y) * dcg1_step), + vColour[vStartIdx].b + uint8_t((float)(i - vStart.y) * dcb1_step), vColour[vStartIdx].a + uint8_t((float)(i - vStart.y) * dca1_step)); + + olc::Pixel col_e(vColour[0].r + uint8_t((float)(i - p1.y) * dcr2_step), vColour[0].g + uint8_t((float)(i - p1.y) * dcg2_step), + vColour[0].b + uint8_t((float)(i - p1.y) * dcb2_step), vColour[0].a + uint8_t((float)(i - p1.y) * dca2_step)); + + if (ax > bx) { std::swap(ax, bx); std::swap(tex_s, tex_e); std::swap(col_s, col_e); } + + float tstep = 1.0f / ((float)(bx - ax)); + float t = 0.0f; + + for (int j = ax; j < bx; j++) + { + olc::Pixel pixel = PixelLerp(col_s, col_e, t); + if (sprTex != nullptr) pixel *= sprTex->Sample(tex_s.lerp(tex_e, t)); + Draw(j, i, pixel); + t += tstep; + } + } + } + } + } + + void PixelGameEngine::FillTexturedPolygon(const std::vector& vPoints, const std::vector& vTex, const std::vector& vColour, olc::Sprite* sprTex, olc::DecalStructure structure) + { + if (structure == olc::DecalStructure::LINE) + { + return; // Meaningless, so do nothing + } + + if (vPoints.size() < 3 || vTex.size() < 3 || vColour.size() < 3) + return; + + if (structure == olc::DecalStructure::LIST) + { + for (int tri = 0; tri < vPoints.size() / 3; tri++) + { + std::vector vP = { vPoints[tri * 3 + 0], vPoints[tri * 3 + 1], vPoints[tri * 3 + 2] }; + std::vector vT = { vTex[tri * 3 + 0], vTex[tri * 3 + 1], vTex[tri * 3 + 2] }; + std::vector vC = { vColour[tri * 3 + 0], vColour[tri * 3 + 1], vColour[tri * 3 + 2] }; + FillTexturedTriangle(vP, vT, vC, sprTex); + } + return; + } + + if (structure == olc::DecalStructure::STRIP) + { + for (int tri = 2; tri < vPoints.size(); tri++) + { + std::vector vP = { vPoints[tri - 2], vPoints[tri-1], vPoints[tri] }; + std::vector vT = { vTex[tri - 2], vTex[tri - 1], vTex[tri] }; + std::vector vC = { vColour[tri - 2], vColour[tri - 1], vColour[tri] }; + FillTexturedTriangle(vP, vT, vC, sprTex); + } + return; + } + + if (structure == olc::DecalStructure::FAN) + { + for (int tri = 2; tri < vPoints.size(); tri++) + { + std::vector vP = { vPoints[0], vPoints[tri - 1], vPoints[tri] }; + std::vector vT = { vTex[0], vTex[tri - 1], vTex[tri] }; + std::vector vC = { vColour[0], vColour[tri - 1], vColour[tri] }; + FillTexturedTriangle(vP, vT, vC, sprTex); + } + return; + } + } + + + void PixelGameEngine::DrawSprite(const olc::vi2d& pos, Sprite* sprite, uint32_t scale, uint8_t flip) + { DrawSprite(pos.x, pos.y, sprite, scale, flip); } + + void PixelGameEngine::DrawSprite(int32_t x, int32_t y, Sprite* sprite, uint32_t scale, uint8_t flip) + { + if (sprite == nullptr) + return; + + int32_t fxs = 0, fxm = 1, fx = 0; + int32_t fys = 0, fym = 1, fy = 0; + if (flip & olc::Sprite::Flip::HORIZ) { fxs = sprite->width - 1; fxm = -1; } + if (flip & olc::Sprite::Flip::VERT) { fys = sprite->height - 1; fym = -1; } + + if (scale > 1) + { + fx = fxs; + for (int32_t i = 0; i < sprite->width; i++, fx += fxm) + { + fy = fys; + for (int32_t j = 0; j < sprite->height; j++, fy += fym) + for (uint32_t is = 0; is < scale; is++) + for (uint32_t js = 0; js < scale; js++) + Draw(x + (i * scale) + is, y + (j * scale) + js, sprite->GetPixel(fx, fy)); + } + } + else + { + fx = fxs; + for (int32_t i = 0; i < sprite->width; i++, fx += fxm) + { + fy = fys; + for (int32_t j = 0; j < sprite->height; j++, fy += fym) + Draw(x + i, y + j, sprite->GetPixel(fx, fy)); + } + } + } + + void PixelGameEngine::DrawPartialSprite(const olc::vi2d& pos, Sprite* sprite, const olc::vi2d& sourcepos, const olc::vi2d& size, uint32_t scale, uint8_t flip) + { DrawPartialSprite(pos.x, pos.y, sprite, sourcepos.x, sourcepos.y, size.x, size.y, scale, flip); } + + void PixelGameEngine::DrawPartialSprite(int32_t x, int32_t y, Sprite* sprite, int32_t ox, int32_t oy, int32_t w, int32_t h, uint32_t scale, uint8_t flip) + { + if (sprite == nullptr) + return; + + int32_t fxs = 0, fxm = 1, fx = 0; + int32_t fys = 0, fym = 1, fy = 0; + if (flip & olc::Sprite::Flip::HORIZ) { fxs = w - 1; fxm = -1; } + if (flip & olc::Sprite::Flip::VERT) { fys = h - 1; fym = -1; } + + if (scale > 1) + { + fx = fxs; + for (int32_t i = 0; i < w; i++, fx += fxm) + { + fy = fys; + for (int32_t j = 0; j < h; j++, fy += fym) + for (uint32_t is = 0; is < scale; is++) + for (uint32_t js = 0; js < scale; js++) + Draw(x + (i * scale) + is, y + (j * scale) + js, sprite->GetPixel(fx + ox, fy + oy)); + } + } + else + { + fx = fxs; + for (int32_t i = 0; i < w; i++, fx += fxm) + { + fy = fys; + for (int32_t j = 0; j < h; j++, fy += fym) + Draw(x + i, y + j, sprite->GetPixel(fx + ox, fy + oy)); + } + } + } + + void PixelGameEngine::SetDecalMode(const olc::DecalMode& mode) + { nDecalMode = mode; } + + void PixelGameEngine::SetDecalStructure(const olc::DecalStructure& structure) + { nDecalStructure = structure; } + + void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint) + { + olc::vf2d vScreenSpacePos = + { + (pos.x * vInvScreenSize.x) * 2.0f - 1.0f, + -((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) + }; + + + olc::vf2d vScreenSpaceDim = + { + ((pos.x + source_size.x * scale.x) * vInvScreenSize.x) * 2.0f - 1.0f, + -(((pos.y + source_size.y * scale.y) * vInvScreenSize.y) * 2.0f - 1.0f) + }; + + olc::vf2d vWindow = olc::vf2d(vViewSize); + olc::vf2d vQuantisedPos = ((vScreenSpacePos * vWindow) + olc::vf2d(0.5f, 0.5f)).floor() / vWindow; + olc::vf2d vQuantisedDim = ((vScreenSpaceDim * vWindow) + olc::vf2d(0.5f, -0.5f)).ceil() / vWindow; + + DecalInstance di; + di.points = 4; + di.decal = decal; + di.tint = { tint, tint, tint, tint }; + di.pos = { { vQuantisedPos.x, vQuantisedPos.y }, { vQuantisedPos.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedDim.y }, { vQuantisedDim.x, vQuantisedPos.y } }; + olc::vf2d uvtl = (source_pos + olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale; + olc::vf2d uvbr = (source_pos + source_size - olc::vf2d(0.0001f, 0.0001f)) * decal->vUVScale; + di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; + di.w = { 1,1,1,1 }; + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawPartialDecal(const olc::vf2d& pos, const olc::vf2d& size, olc::Decal* decal, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + olc::vf2d vScreenSpacePos = + { + (pos.x * vInvScreenSize.x) * 2.0f - 1.0f, + ((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f + }; + + olc::vf2d vScreenSpaceDim = + { + vScreenSpacePos.x + (2.0f * size.x * vInvScreenSize.x), + vScreenSpacePos.y - (2.0f * size.y * vInvScreenSize.y) + }; + + DecalInstance di; + di.points = 4; + di.decal = decal; + di.tint = { tint, tint, tint, tint }; + di.pos = { { vScreenSpacePos.x, vScreenSpacePos.y }, { vScreenSpacePos.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpacePos.y } }; + olc::vf2d uvtl = (source_pos) * decal->vUVScale; + olc::vf2d uvbr = uvtl + ((source_size) * decal->vUVScale); + di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; + di.w = { 1,1,1,1 }; + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + + void PixelGameEngine::DrawDecal(const olc::vf2d& pos, olc::Decal* decal, const olc::vf2d& scale, const olc::Pixel& tint) + { + olc::vf2d vScreenSpacePos = + { + (pos.x * vInvScreenSize.x) * 2.0f - 1.0f, + ((pos.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f + }; + + olc::vf2d vScreenSpaceDim = + { + vScreenSpacePos.x + (2.0f * (float(decal->sprite->width) * vInvScreenSize.x)) * scale.x, + vScreenSpacePos.y - (2.0f * (float(decal->sprite->height) * vInvScreenSize.y)) * scale.y + }; + + DecalInstance di; + di.decal = decal; + di.points = 4; + di.tint = { tint, tint, tint, tint }; + di.pos = { { vScreenSpacePos.x, vScreenSpacePos.y }, { vScreenSpacePos.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpaceDim.y }, { vScreenSpaceDim.x, vScreenSpacePos.y } }; + di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; + di.w = { 1, 1, 1, 1 }; + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawExplicitDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d* uv, const olc::Pixel* col, uint32_t elements) + { + DecalInstance di; + di.decal = decal; + di.pos.resize(elements); + di.uv.resize(elements); + di.w.resize(elements); + di.tint.resize(elements); + di.points = elements; + for (uint32_t i = 0; i < elements; i++) + { + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[i] = uv[i]; + di.tint[i] = col[i]; + di.w[i] = 1.0f; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const olc::Pixel tint) + { + DecalInstance di; + di.decal = decal; + di.points = uint32_t(pos.size()); + di.pos.resize(di.points); + di.uv.resize(di.points); + di.w.resize(di.points); + di.tint.resize(di.points); + for (uint32_t i = 0; i < di.points; i++) + { + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[i] = uv[i]; + di.tint[i] = tint; + di.w[i] = 1.0f; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector &tint) + { + DecalInstance di; + di.decal = decal; + di.points = uint32_t(pos.size()); + di.pos.resize(di.points); + di.uv.resize(di.points); + di.w.resize(di.points); + di.tint.resize(di.points); + for (uint32_t i = 0; i < di.points; i++) + { + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[i] = uv[i]; + di.tint[i] = tint[i]; + di.w[i] = 1.0f; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& uv, const std::vector& colours, const olc::Pixel tint) + { + std::vector newColours(colours.size(), olc::WHITE); + std::transform(colours.begin(), colours.end(), newColours.begin(), + [&tint](const olc::Pixel pin) { return pin * tint; }); + DrawPolygonDecal(decal, pos, uv, newColours); + } + + + void PixelGameEngine::DrawPolygonDecal(olc::Decal* decal, const std::vector& pos, const std::vector& depth, const std::vector& uv, const olc::Pixel tint) + { + DecalInstance di; + di.decal = decal; + di.points = uint32_t(pos.size()); + di.pos.resize(di.points); + di.uv.resize(di.points); + di.w.resize(di.points); + di.tint.resize(di.points); + for (uint32_t i = 0; i < di.points; i++) + { + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[i] = uv[i]; + di.tint[i] = tint; + di.w[i] = 1.0f; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + +#ifdef OLC_ENABLE_EXPERIMENTAL + // Lightweight 3D + void PixelGameEngine::LW3D_DrawTriangles(olc::Decal* decal, const std::vector>& pos, const std::vector& tex, const std::vector& col) + { + DecalInstance di; + di.decal = decal; + di.points = uint32_t(pos.size()); + di.pos.resize(di.points); + di.uv.resize(di.points); + di.w.resize(di.points); + di.tint.resize(di.points); + for (uint32_t i = 0; i < di.points; i++) + { + di.pos[i] = { pos[i][0], pos[i][1] }; + di.w[i] = pos[i][2]; + di.uv[i] = tex[i]; + di.tint[i] = col[i]; + } + di.mode = DecalMode::MODEL3D; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } +#endif + + void PixelGameEngine::DrawLineDecal(const olc::vf2d& pos1, const olc::vf2d& pos2, Pixel p) + { + auto m = nDecalMode; + nDecalMode = olc::DecalMode::WIREFRAME; + DrawPolygonDecal(nullptr, { pos1, pos2 }, { {0, 0}, {0,0} }, p); + nDecalMode = m; + + /*DecalInstance di; + di.decal = nullptr; + di.points = uint32_t(2); + di.pos.resize(di.points); + di.uv.resize(di.points); + di.w.resize(di.points); + di.tint.resize(di.points); + di.pos[0] = { (pos1.x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos1.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[0] = { 0.0f, 0.0f }; + di.tint[0] = p; + di.w[0] = 1.0f; + di.pos[1] = { (pos2.x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos2.y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + di.uv[1] = { 0.0f, 0.0f }; + di.tint[1] = p; + di.w[1] = 1.0f; + di.mode = olc::DecalMode::WIREFRAME; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di);*/ + } + + void PixelGameEngine::DrawRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) + { + auto m = nDecalMode; + SetDecalMode(olc::DecalMode::WIREFRAME); + olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil(); + std::array points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } }; + std::array uvs = { {{0,0},{0,0},{0,0},{0,0}} }; + std::array cols = { {col, col, col, col} }; + DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4); + SetDecalMode(m); + + } + + void PixelGameEngine::FillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel col) + { + olc::vf2d vNewSize = size;// (size - olc::vf2d(0.375f, 0.375f)).ceil(); + std::array points = { { {pos}, {pos.x, pos.y + vNewSize.y}, {pos + vNewSize}, {pos.x + vNewSize.x, pos.y} } }; + std::array uvs = { {{0,0},{0,0},{0,0},{0,0}} }; + std::array cols = { {col, col, col, col} }; + DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4); + } + + void PixelGameEngine::GradientFillRectDecal(const olc::vf2d& pos, const olc::vf2d& size, const olc::Pixel colTL, const olc::Pixel colBL, const olc::Pixel colBR, const olc::Pixel colTR) + { + std::array points = { { {pos}, {pos.x, pos.y + size.y}, {pos + size}, {pos.x + size.x, pos.y} } }; + std::array uvs = { {{0,0},{0,0},{0,0},{0,0}} }; + std::array cols = { {colTL, colBL, colBR, colTR} }; + DrawExplicitDecal(nullptr, points.data(), uvs.data(), cols.data(), 4); + } + + void PixelGameEngine::DrawRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& scale, const olc::Pixel& tint) + { + DecalInstance di; + di.decal = decal; + di.pos.resize(4); + di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; + di.w = { 1, 1, 1, 1 }; + di.tint = { tint, tint, tint, tint }; + di.points = 4; + di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; + di.pos[1] = (olc::vf2d(0.0f, float(decal->sprite->height)) - center) * scale; + di.pos[2] = (olc::vf2d(float(decal->sprite->width), float(decal->sprite->height)) - center) * scale; + di.pos[3] = (olc::vf2d(float(decal->sprite->width), 0.0f) - center) * scale; + float c = cos(fAngle), s = sin(fAngle); + for (int i = 0; i < 4; i++) + { + di.pos[i] = pos + olc::vf2d(di.pos[i].x * c - di.pos[i].y * s, di.pos[i].x * s + di.pos[i].y * c); + di.pos[i] = di.pos[i] * vInvScreenSize * 2.0f - olc::vf2d(1.0f, 1.0f); + di.pos[i].y *= -1.0f; + di.w[i] = 1; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + + void PixelGameEngine::DrawPartialRotatedDecal(const olc::vf2d& pos, olc::Decal* decal, const float fAngle, const olc::vf2d& center, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::vf2d& scale, const olc::Pixel& tint) + { + DecalInstance di; + di.decal = decal; + di.points = 4; + di.tint = { tint, tint, tint, tint }; + di.w = { 1, 1, 1, 1 }; + di.pos.resize(4); + di.pos[0] = (olc::vf2d(0.0f, 0.0f) - center) * scale; + di.pos[1] = (olc::vf2d(0.0f, source_size.y) - center) * scale; + di.pos[2] = (olc::vf2d(source_size.x, source_size.y) - center) * scale; + di.pos[3] = (olc::vf2d(source_size.x, 0.0f) - center) * scale; + float c = cos(fAngle), s = sin(fAngle); + for (int i = 0; i < 4; i++) + { + di.pos[i] = pos + olc::vf2d(di.pos[i].x * c - di.pos[i].y * s, di.pos[i].x * s + di.pos[i].y * c); + di.pos[i] = di.pos[i] * vInvScreenSize * 2.0f - olc::vf2d(1.0f, 1.0f); + di.pos[i].y *= -1.0f; + } + + olc::vf2d uvtl = source_pos * decal->vUVScale; + olc::vf2d uvbr = uvtl + (source_size * decal->vUVScale); + di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + + void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { + DecalInstance di; + di.points = 4; + di.decal = decal; + di.tint = { tint, tint, tint, tint }; + di.w = { 1, 1, 1, 1 }; + di.pos.resize(4); + di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; + olc::vf2d center; + float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y)); + if (rd != 0) + { + olc::vf2d uvtl = source_pos * decal->vUVScale; + olc::vf2d uvbr = uvtl + (source_size * decal->vUVScale); + di.uv = { { uvtl.x, uvtl.y }, { uvtl.x, uvbr.y }, { uvbr.x, uvbr.y }, { uvbr.x, uvtl.y } }; + + rd = 1.0f / rd; + float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd; + float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd; + if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]); + float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag(); + for (int i = 0; i < 4; i++) + { + float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3]; + di.uv[i] *= q; di.w[i] *= q; + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + } + + void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d* pos, const olc::Pixel& tint) + { + // Thanks Nathan Reed, a brilliant article explaining whats going on here + // http://www.reedbeta.com/blog/quadrilateral-interpolation-part-1/ + DecalInstance di; + di.points = 4; + di.decal = decal; + di.tint = { tint, tint, tint, tint }; + di.w = { 1, 1, 1, 1 }; + di.pos.resize(4); + di.uv = { { 0.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}, {1.0f, 0.0f} }; + olc::vf2d center; + float rd = ((pos[2].x - pos[0].x) * (pos[3].y - pos[1].y) - (pos[3].x - pos[1].x) * (pos[2].y - pos[0].y)); + if (rd != 0) + { + rd = 1.0f / rd; + float rn = ((pos[3].x - pos[1].x) * (pos[0].y - pos[1].y) - (pos[3].y - pos[1].y) * (pos[0].x - pos[1].x)) * rd; + float sn = ((pos[2].x - pos[0].x) * (pos[0].y - pos[1].y) - (pos[2].y - pos[0].y) * (pos[0].x - pos[1].x)) * rd; + if (!(rn < 0.f || rn > 1.f || sn < 0.f || sn > 1.f)) center = pos[0] + rn * (pos[2] - pos[0]); + float d[4]; for (int i = 0; i < 4; i++) d[i] = (pos[i] - center).mag(); + for (int i = 0; i < 4; i++) + { + float q = d[i] == 0.0f ? 1.0f : (d[i] + d[(i + 2) & 3]) / d[(i + 2) & 3]; + di.uv[i] *= q; di.w[i] *= q; + di.pos[i] = { (pos[i].x * vInvScreenSize.x) * 2.0f - 1.0f, ((pos[i].y * vInvScreenSize.y) * 2.0f - 1.0f) * -1.0f }; + } + di.mode = nDecalMode; + di.structure = nDecalStructure; + vLayers[nTargetLayer].vecDecalInstance.push_back(di); + } + } + + void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::Pixel& tint) + { DrawWarpedDecal(decal, pos.data(), tint); } + + void PixelGameEngine::DrawWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::Pixel& tint) + { DrawWarpedDecal(decal, &pos[0], tint); } + + void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const std::array& pos, const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { DrawPartialWarpedDecal(decal, pos.data(), source_pos, source_size, tint); } + + void PixelGameEngine::DrawPartialWarpedDecal(olc::Decal* decal, const olc::vf2d(&pos)[4], const olc::vf2d& source_pos, const olc::vf2d& source_size, const olc::Pixel& tint) + { DrawPartialWarpedDecal(decal, &pos[0], source_pos, source_size, tint); } + + void PixelGameEngine::DrawStringDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale) + { + olc::vf2d spos = { 0.0f, 0.0f }; + for (auto c : sText) + { + if (c == '\n') + { + spos.x = 0; spos.y += 8.0f * scale.y; + } + else if (c == '\t') + { + spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + DrawPartialDecal(pos + spos, fontRenderable.Decal(), {float(ox) * 8.0f, float(oy) * 8.0f}, {8.0f, 8.0f}, scale, col); + spos.x += 8.0f * scale.x; + } + } + } + + void PixelGameEngine::DrawStringPropDecal(const olc::vf2d& pos, const std::string& sText, const Pixel col, const olc::vf2d& scale) + { + olc::vf2d spos = { 0.0f, 0.0f }; + for (auto c : sText) + { + if (c == '\n') + { + spos.x = 0; spos.y += 8.0f * scale.y; + } + else if (c == '\t') + { + spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + DrawPartialDecal(pos + spos, fontRenderable.Decal(), { float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(vFontSpacing[c - 32].y), 8.0f }, scale, col); + spos.x += float(vFontSpacing[c - 32].y) * scale.x; + } + } + } + // Thanks Oso-Grande/Sopadeoso For these awesom and stupidly clever Text Rotation routines... duh XD + void PixelGameEngine::DrawRotatedStringDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale) + { + olc::vf2d spos = center; + for (auto c : sText) + { + if (c == '\n') + { + spos.x = center.x; spos.y -= 8.0f; + } + else if (c == '\t') + { + spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + DrawPartialRotatedDecal(pos, fontRenderable.Decal(), fAngle, spos, { float(ox) * 8.0f, float(oy) * 8.0f }, { 8.0f, 8.0f }, scale, col); + spos.x -= 8.0f; + } + } + } + + void PixelGameEngine::DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale) + { + olc::vf2d spos = center; + for (auto c : sText) + { + if (c == '\n') + { + spos.x = center.x; spos.y -= 8.0f; + } + else if (c == '\t') + { + spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + DrawPartialRotatedDecal(pos, fontRenderable.Decal(), fAngle, spos, { float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(vFontSpacing[c - 32].y), 8.0f }, scale, col); + spos.x -= float(vFontSpacing[c - 32].y); + } + } + } + + olc::vi2d PixelGameEngine::GetTextSize(const std::string& s) + { + olc::vi2d size = { 0,1 }; + olc::vi2d pos = { 0,1 }; + for (auto c : s) + { + if (c == '\n') { pos.y++; pos.x = 0; } + else if (c == '\t') { pos.x += nTabSizeInSpaces; } + else pos.x++; + size.x = std::max(size.x, pos.x); + size.y = std::max(size.y, pos.y); + } + return size * 8; + } + + void PixelGameEngine::DrawString(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale) + { DrawString(pos.x, pos.y, sText, col, scale); } + + void PixelGameEngine::DrawString(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale) + { + int32_t sx = 0; + int32_t sy = 0; + Pixel::Mode m = nPixelMode; + // Thanks @tucna, spotted bug with col.ALPHA :P + if (m != Pixel::CUSTOM) // Thanks @Megarev, required for "shaders" + { + if (col.a != 255) SetPixelMode(Pixel::ALPHA); + else SetPixelMode(Pixel::MASK); + } + for (auto c : sText) + { + if (c == '\n') + { + sx = 0; sy += 8 * scale; + } + else if (c == '\t') + { + sx += 8 * nTabSizeInSpaces * scale; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + + if (scale > 1) + { + for (uint32_t i = 0; i < 8; i++) + for (uint32_t j = 0; j < 8; j++) + if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0) + for (uint32_t is = 0; is < scale; is++) + for (uint32_t js = 0; js < scale; js++) + Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, col); + } + else + { + for (uint32_t i = 0; i < 8; i++) + for (uint32_t j = 0; j < 8; j++) + if (fontRenderable.Sprite()->GetPixel(i + ox * 8, j + oy * 8).r > 0) + Draw(x + sx + i, y + sy + j, col); + } + sx += 8 * scale; + } + } + SetPixelMode(m); + } + + olc::vi2d PixelGameEngine::GetTextSizeProp(const std::string& s) + { + olc::vi2d size = { 0,1 }; + olc::vi2d pos = { 0,1 }; + for (auto c : s) + { + if (c == '\n') { pos.y += 1; pos.x = 0; } + else if (c == '\t') { pos.x += nTabSizeInSpaces * 8; } + else pos.x += vFontSpacing[c - 32].y; + size.x = std::max(size.x, pos.x); + size.y = std::max(size.y, pos.y); + } + + size.y *= 8; + return size; + } + + void PixelGameEngine::DrawStringProp(const olc::vi2d& pos, const std::string& sText, Pixel col, uint32_t scale) + { DrawStringProp(pos.x, pos.y, sText, col, scale); } + + void PixelGameEngine::DrawStringProp(int32_t x, int32_t y, const std::string& sText, Pixel col, uint32_t scale) + { + int32_t sx = 0; + int32_t sy = 0; + Pixel::Mode m = nPixelMode; + + if (m != Pixel::CUSTOM) + { + if (col.a != 255) SetPixelMode(Pixel::ALPHA); + else SetPixelMode(Pixel::MASK); + } + for (auto c : sText) + { + if (c == '\n') + { + sx = 0; sy += 8 * scale; + } + else if (c == '\t') + { + sx += 8 * nTabSizeInSpaces * scale; + } + else + { + int32_t ox = (c - 32) % 16; + int32_t oy = (c - 32) / 16; + + if (scale > 1) + { + for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++) + for (int32_t j = 0; j < 8; j++) + if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0) + for (int32_t is = 0; is < int(scale); is++) + for (int32_t js = 0; js < int(scale); js++) + Draw(x + sx + (i * scale) + is, y + sy + (j * scale) + js, col); + } + else + { + for (int32_t i = 0; i < vFontSpacing[c - 32].y; i++) + for (int32_t j = 0; j < 8; j++) + if (fontRenderable.Sprite()->GetPixel(i + ox * 8 + vFontSpacing[c - 32].x, j + oy * 8).r > 0) + Draw(x + sx + i, y + sy + j, col); + } + sx += vFontSpacing[c - 32].y * scale; + } + } + SetPixelMode(m); + } + + void PixelGameEngine::SetPixelMode(Pixel::Mode m) + { nPixelMode = m; } + + Pixel::Mode PixelGameEngine::GetPixelMode() + { return nPixelMode; } + + void PixelGameEngine::SetPixelMode(std::function pixelMode) + { + funcPixelMode = pixelMode; + nPixelMode = Pixel::Mode::CUSTOM; + } + + void PixelGameEngine::SetPixelBlend(float fBlend) + { + fBlendFactor = fBlend; + if (fBlendFactor < 0.0f) fBlendFactor = 0.0f; + if (fBlendFactor > 1.0f) fBlendFactor = 1.0f; + } + + std::stringstream& PixelGameEngine::ConsoleOut() + { return ssConsoleOutput; } + + bool PixelGameEngine::IsConsoleShowing() const + { return bConsoleShow; } + + void PixelGameEngine::ConsoleShow(const olc::Key& keyExit, bool bSuspendTime) + { + if (bConsoleShow) + return; + + bConsoleShow = true; + bConsoleSuspendTime = bSuspendTime; + TextEntryEnable(true); + keyConsoleExit = keyExit; + pKeyboardState[keyConsoleExit].bHeld = false; + pKeyboardState[keyConsoleExit].bPressed = false; + pKeyboardState[keyConsoleExit].bReleased = true; + } + + void PixelGameEngine::ConsoleClear() + { sConsoleLines.clear(); } + + void PixelGameEngine::ConsoleCaptureStdOut(const bool bCapture) + { + if(bCapture) + sbufOldCout = std::cout.rdbuf(ssConsoleOutput.rdbuf()); + else + std::cout.rdbuf(sbufOldCout); + } + + void PixelGameEngine::UpdateConsole() + { + if (GetKey(keyConsoleExit).bPressed) + { + TextEntryEnable(false); + bConsoleSuspendTime = false; + bConsoleShow = false; + return; + } + + // Keep Console sizes based in real screen dimensions + vConsoleCharacterScale = olc::vf2d(1.0f, 2.0f) / (olc::vf2d(vViewSize) * vInvScreenSize); + vConsoleSize = (vViewSize / olc::vi2d(8, 16)) - olc::vi2d(2, 4); + + // If console has changed size, simply reset it + if (vConsoleSize.y != sConsoleLines.size()) + { + vConsoleCursor = { 0,0 }; + sConsoleLines.clear(); + sConsoleLines.resize(vConsoleSize.y); + } + + auto TypeCharacter = [&](const char c) + { + if (c >= 32 && c < 127) + { + sConsoleLines[vConsoleCursor.y].append(1, c); + vConsoleCursor.x++; + } + + if( c == '\n' || vConsoleCursor.x >= vConsoleSize.x) + { + vConsoleCursor.y++; vConsoleCursor.x = 0; + } + + if (vConsoleCursor.y >= vConsoleSize.y) + { + vConsoleCursor.y = vConsoleSize.y - 1; + for (size_t i = 1; i < vConsoleSize.y; i++) + sConsoleLines[i - 1] = sConsoleLines[i]; + sConsoleLines[vConsoleCursor.y].clear(); + } + }; + + // Empty out "std::cout", parsing as we go + while (ssConsoleOutput.rdbuf()->sgetc() != -1) + { + char c = ssConsoleOutput.rdbuf()->sbumpc(); + TypeCharacter(c); + } + + // Draw Shadow + GradientFillRectDecal({ 0,0 }, olc::vf2d(vScreenSize), olc::PixelF(0, 0, 0.5f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f), olc::PixelF(0, 0, 0.25f, 0.5f)); + + // Draw the console buffer + SetDecalMode(olc::DecalMode::NORMAL); + for (int32_t nLine = 0; nLine < vConsoleSize.y; nLine++) + DrawStringDecal(olc::vf2d( 1, 1 + float(nLine) ) * vConsoleCharacterScale * 8.0f, sConsoleLines[nLine], olc::WHITE, vConsoleCharacterScale); + + // Draw Input State + FillRectDecal(olc::vf2d(1 + float((TextEntryGetCursor() + 1)), 1 + float((vConsoleSize.y - 1))) * vConsoleCharacterScale * 8.0f, olc::vf2d(8, 8) * vConsoleCharacterScale, olc::DARK_CYAN); + DrawStringDecal(olc::vf2d(1, 1 + float((vConsoleSize.y - 1))) * vConsoleCharacterScale * 8.0f, std::string(">") + TextEntryGetString(), olc::YELLOW, vConsoleCharacterScale); + } + + + const std::vector& PixelGameEngine::GetDroppedFiles() const + { return vDroppedFiles; } + + const olc::vi2d& PixelGameEngine::GetDroppedFilesPoint() const + { return vDroppedFilesPoint; } + + + void PixelGameEngine::TextEntryEnable(const bool bEnable, const std::string& sText) + { + if (bEnable) + { + nTextEntryCursor = int32_t(sText.size()); + sTextEntryString = sText; + bTextEntryEnable = true; + } + else + { + bTextEntryEnable = false; + } + } + + std::string PixelGameEngine::TextEntryGetString() const + { return sTextEntryString; } + + int32_t PixelGameEngine::TextEntryGetCursor() const + { return nTextEntryCursor; } + + bool PixelGameEngine::IsTextEntryEnabled() const + { return bTextEntryEnable; } + + + void PixelGameEngine::UpdateTextEntry() + { + // Check for typed characters + for (const auto& key : vKeyboardMap) + if (GetKey(std::get<0>(key)).bPressed) + { + sTextEntryString.insert(nTextEntryCursor, GetKey(olc::Key::SHIFT).bHeld ? std::get<2>(key) : std::get<1>(key)); + nTextEntryCursor++; + } + + // Check for command characters + if (GetKey(olc::Key::LEFT).bPressed) + nTextEntryCursor = std::max(0, nTextEntryCursor - 1); + if (GetKey(olc::Key::RIGHT).bPressed) + nTextEntryCursor = std::min(int32_t(sTextEntryString.size()), nTextEntryCursor + 1); + if (GetKey(olc::Key::BACK).bPressed && nTextEntryCursor > 0) + { + sTextEntryString.erase(nTextEntryCursor-1, 1); + nTextEntryCursor = std::max(0, nTextEntryCursor - 1); + } + if (GetKey(olc::Key::DEL).bPressed && nTextEntryCursor < sTextEntryString.size()) + sTextEntryString.erase(nTextEntryCursor, 1); + + if (GetKey(olc::Key::UP).bPressed) + { + if (!sCommandHistory.empty()) + { + if (sCommandHistoryIt != sCommandHistory.begin()) + sCommandHistoryIt--; + + nTextEntryCursor = int32_t(sCommandHistoryIt->size()); + sTextEntryString = *sCommandHistoryIt; + } + } + + if (GetKey(olc::Key::DOWN).bPressed) + { + if (!sCommandHistory.empty()) + { + if (sCommandHistoryIt != sCommandHistory.end()) + { + sCommandHistoryIt++; + if (sCommandHistoryIt != sCommandHistory.end()) + { + nTextEntryCursor = int32_t(sCommandHistoryIt->size()); + sTextEntryString = *sCommandHistoryIt; + } + else + { + nTextEntryCursor = 0; + sTextEntryString = ""; + } + } + } + } + + if (GetKey(olc::Key::ENTER).bPressed) + { + if (bConsoleShow) + { + std::cout << ">" + sTextEntryString + "\n"; + if (OnConsoleCommand(sTextEntryString)) + { + sCommandHistory.push_back(sTextEntryString); + sCommandHistoryIt = sCommandHistory.end(); + } + sTextEntryString.clear(); + nTextEntryCursor = 0; + } + else + { + OnTextEntryComplete(sTextEntryString); + TextEntryEnable(false); + } + } + } + + // User must override these functions as required. I have not made + // them abstract because I do need a default behaviour to occur if + // they are not overwritten + + bool PixelGameEngine::OnUserCreate() + { return false; } + + bool PixelGameEngine::OnUserUpdate(float fElapsedTime) + { UNUSED(fElapsedTime); return false; } + + bool PixelGameEngine::OnUserDestroy() + { return true; } + + void PixelGameEngine::GetAnyKey(){}; + void PixelGameEngine::GetAnyKeyPress(olc::Key pressedKey){}; + + void PixelGameEngine::OnTextEntryComplete(const std::string& sText) { UNUSED(sText); } + bool PixelGameEngine::OnConsoleCommand(const std::string& sCommand) { UNUSED(sCommand); return false; } + + // Externalised API + void PixelGameEngine::olc_UpdateViewport() + { + int32_t ww = vScreenSize.x * vPixelSize.x; + int32_t wh = vScreenSize.y * vPixelSize.y; + float wasp = (float)ww / (float)wh; + + if (bPixelCohesion) + { + vScreenPixelSize = (vWindowSize / vScreenSize); + vViewSize = (vWindowSize / vScreenSize) * vScreenSize; + } + else + { + vViewSize.x = (int32_t)vWindowSize.x; + vViewSize.y = (int32_t)((float)vViewSize.x / wasp); + + if (vViewSize.y > vWindowSize.y) + { + vViewSize.y = vWindowSize.y; + vViewSize.x = (int32_t)((float)vViewSize.y * wasp); + } + } + + vViewPos = (vWindowSize - vViewSize) / 2; + } + + void PixelGameEngine::olc_UpdateWindowSize(int32_t x, int32_t y) + { + vWindowSize = { x, y }; + olc_UpdateViewport(); + } + + void PixelGameEngine::olc_UpdateMouseWheel(int32_t delta) + { nMouseWheelDeltaCache += delta; } + + void PixelGameEngine::olc_UpdateMouse(int32_t x, int32_t y) + { + // Mouse coords come in screen space + // But leave in pixel space + bHasMouseFocus = true; + vMouseWindowPos = { x, y }; + // Full Screen mode may have a weird viewport we must clamp to + x -= vViewPos.x; + y -= vViewPos.y; + vMousePosCache.x = (int32_t)(((float)x / (float)(vWindowSize.x - (vViewPos.x * 2)) * (float)vScreenSize.x)); + vMousePosCache.y = (int32_t)(((float)y / (float)(vWindowSize.y - (vViewPos.y * 2)) * (float)vScreenSize.y)); + if (vMousePosCache.x >= (int32_t)vScreenSize.x) vMousePosCache.x = vScreenSize.x - 1; + if (vMousePosCache.y >= (int32_t)vScreenSize.y) vMousePosCache.y = vScreenSize.y - 1; + if (vMousePosCache.x < 0) vMousePosCache.x = 0; + if (vMousePosCache.y < 0) vMousePosCache.y = 0; + } + + void PixelGameEngine::olc_UpdateMouseState(int32_t button, bool state) + { pMouseNewState[button] = state; } + + void PixelGameEngine::olc_UpdateKeyState(int32_t key, bool state) + { pKeyNewState[key] = state; } + + void PixelGameEngine::olc_UpdateMouseFocus(bool state) + { bHasMouseFocus = state; } + + void PixelGameEngine::olc_UpdateKeyFocus(bool state) + { bHasInputFocus = state; } + + void PixelGameEngine::olc_DropFiles(int32_t x, int32_t y, const std::vector& vFiles) + { + x -= vViewPos.x; + y -= vViewPos.y; + vDroppedFilesPointCache.x = (int32_t)(((float)x / (float)(vWindowSize.x - (vViewPos.x * 2)) * (float)vScreenSize.x)); + vDroppedFilesPointCache.y = (int32_t)(((float)y / (float)(vWindowSize.y - (vViewPos.y * 2)) * (float)vScreenSize.y)); + if (vDroppedFilesPointCache.x >= (int32_t)vScreenSize.x) vDroppedFilesPointCache.x = vScreenSize.x - 1; + if (vDroppedFilesPointCache.y >= (int32_t)vScreenSize.y) vDroppedFilesPointCache.y = vScreenSize.y - 1; + if (vDroppedFilesPointCache.x < 0) vDroppedFilesPointCache.x = 0; + if (vDroppedFilesPointCache.y < 0) vDroppedFilesPointCache.y = 0; + vDroppedFilesCache = vFiles; + } + + void PixelGameEngine::olc_Reanimate() + { bAtomActive = true; } + + bool PixelGameEngine::olc_IsRunning() + { return bAtomActive; } + + void PixelGameEngine::olc_Terminate() + { bAtomActive = false; } + + void PixelGameEngine::EngineThread() + { + // Allow platform to do stuff here if needed, since its now in the + // context of this thread + if (platform->ThreadStartUp() == olc::FAIL) return; + + // Do engine context specific initialisation + olc_PrepareEngine(); + + // Create user resources as part of this thread + for (auto& ext : vExtensions) ext->OnBeforeUserCreate(); + if (!OnUserCreate()) bAtomActive = false; + for (auto& ext : vExtensions) ext->OnAfterUserCreate(); + + while (bAtomActive) + { + // Run as fast as possible + while (bAtomActive) { olc_CoreUpdate(); } + + // Allow the user to free resources if they have overrided the destroy function + if (!OnUserDestroy()) + { + // User denied destroy for some reason, so continue running + bAtomActive = true; + } + } + + platform->ThreadCleanUp(); + } + + void PixelGameEngine::olc_PrepareEngine() + { + // Start OpenGL, the context is owned by the game thread + if (platform->CreateGraphics(bFullScreen, bEnableVSYNC, vViewPos, vViewSize) == olc::FAIL) return; + + // Construct default font sheet + olc_ConstructFontSheet(); + + // Create Primary Layer "0" + CreateLayer(); + vLayers[0].bUpdate = true; + vLayers[0].bShow = true; + SetDrawTarget(nullptr); + + m_tp1 = std::chrono::system_clock::now(); + m_tp2 = std::chrono::system_clock::now(); + } + + + void PixelGameEngine::olc_CoreUpdate() + { + // Handle Timing + m_tp2 = std::chrono::system_clock::now(); + std::chrono::duration elapsedTime = m_tp2 - m_tp1; + m_tp1 = m_tp2; + + // Our time per frame coefficient + float fElapsedTime = elapsedTime.count(); + fLastElapsed = fElapsedTime; + + if (bConsoleSuspendTime) + fElapsedTime = 0.0f; + + // Some platforms will need to check for events + platform->HandleSystemEvent(); + + // Compare hardware input states from previous frame + auto ScanHardware = [&](HWButton* pKeys, bool* pStateOld, bool* pStateNew, uint32_t nKeyCount,bool keyboard=true) + { + bool pressed=false; + int key; + for (uint32_t i = 0; i < nKeyCount; i++) + { + pKeys[i].bPressed = false; + pKeys[i].bReleased = false; + if (pStateNew[i] != pStateOld[i]) + { + if (pStateNew[i]) + { + pressed=true; + key=i; + pKeys[i].bPressed = !pKeys[i].bHeld; + pKeys[i].bHeld = true; + } + else + { + pKeys[i].bReleased = true; + pKeys[i].bHeld = false; + } + GetAnyKey(); + } + pStateOld[i] = pStateNew[i]; + } + if (pressed) { + if (keyboard) {GetAnyKeyPress((olc::Key)key);} + else {GetAnyKeyPress(olc::Key::NONE);} + } + }; + + ScanHardware(pKeyboardState, pKeyOldState, pKeyNewState, 256); + ScanHardware(pMouseState, pMouseOldState, pMouseNewState, nMouseButtons, false); + + // Cache mouse coordinates so they remain consistent during frame + vMousePos = vMousePosCache; + nMouseWheelDelta = nMouseWheelDeltaCache; + nMouseWheelDeltaCache = 0; + + vDroppedFiles = vDroppedFilesCache; + vDroppedFilesPoint = vDroppedFilesPointCache; + vDroppedFilesCache.clear(); + + if (bTextEntryEnable) + { + UpdateTextEntry(); + } + + // Handle Frame Update + bool bExtensionBlockFrame = false; + for (auto& ext : vExtensions) bExtensionBlockFrame |= ext->OnBeforeUserUpdate(fElapsedTime); + if (!bExtensionBlockFrame) + { + if (!OnUserUpdate(fElapsedTime)) bAtomActive = false; + + } + for (auto& ext : vExtensions) ext->OnAfterUserUpdate(fElapsedTime); + + if (bConsoleShow) + { + SetDrawTarget((uint8_t)0); + UpdateConsole(); + } + + + + // Display Frame + renderer->UpdateViewport(vViewPos, vViewSize); + renderer->ClearBuffer(olc::BLACK, true); + + // Layer 0 must always exist + vLayers[0].bUpdate = true; + vLayers[0].bShow = true; + SetDecalMode(DecalMode::NORMAL); + renderer->PrepareDrawing(); + + for (auto layer = vLayers.rbegin(); layer != vLayers.rend(); ++layer) + { + if (layer->bShow) + { + if (layer->funcHook == nullptr) + { + renderer->ApplyTexture(layer->pDrawTarget.Decal()->id); + if (!bSuspendTextureTransfer && layer->bUpdate) + { + layer->pDrawTarget.Decal()->Update(); + layer->bUpdate = false; + } + + renderer->DrawLayerQuad(layer->vOffset, layer->vScale, layer->tint); + + // Display Decals in order for this layer + for (auto& decal : layer->vecDecalInstance) + renderer->DrawDecal(decal); + layer->vecDecalInstance.clear(); + } + else + { + // Mwa ha ha.... Have Fun!!! + layer->funcHook(); + } + } + } + + + + // Present Graphics to screen + renderer->DisplayFrame(); + + // Update Title Bar + fFrameTimer += fElapsedTime; + nFrameCount++; + if (fFrameTimer >= 1.0f) + { + nLastFPS = nFrameCount; + fFrameTimer -= 1.0f; + std::string sTitle = "OneLoneCoder.com - Pixel Game Engine - " + sAppName + " - FPS: " + std::to_string(nFrameCount); + platform->SetWindowTitle(sTitle); + nFrameCount = 0; + } + } + + void PixelGameEngine::olc_ConstructFontSheet() + { + std::string data; + data += "?Q`0001oOch0o01o@F40o000000000"; + data += "O000000nOT0063Qo4d8>?7a14Gno94AA4gno94AaOT0>o3`oO400o7QN00000400"; + data += "Of80001oOg<7O7moBGT7O7lABET024@aBEd714AiOdl717a_=TH013Q>00000000"; + data += "720D000V?V5oB3Q_HdUoE7a9@DdDE4A9@DmoE4A;Hg]oM4Aj8S4D84@`00000000"; + data += "OaPT1000Oa`^13P1@AI[?g`1@A=[OdAoHgljA4Ao?WlBA7l1710007l100000000"; + data += "ObM6000oOfMV?3QoBDD`O7a0BDDH@5A0BDD<@5A0BGeVO5ao@CQR?5Po00000000"; + data += "Oc``000?Ogij70PO2D]??0Ph2DUM@7i`2DTg@7lh2GUj?0TO0C1870T?00000000"; + data += "70<4001o?P<7?1QoHg43O;`h@GT0@:@LB@d0>:@hN@L0@?aoN@<0O7ao0000?000"; + data += "OcH0001SOglLA7mg24TnK7ln24US>0PL24U140PnOgl0>7QgOcH0K71S0000A000"; + data += "00H00000@Dm1S007@DUSg00?OdTnH7YhOfTL<7Yh@Cl0700?@Ah0300700000000"; + data += "<008001QL00ZA41a@6HnI<1i@FHLM81M@@0LG81?O`0nC?Y7?`0ZA7Y300080000"; + data += "O`082000Oh0827mo6>Hn?Wmo?6HnMb11MP08@C11H`08@FP0@@0004@000000000"; + data += "00P00001Oab00003OcKP0006@6=PMgl<@440MglH@000000`@000001P00000000"; + data += "Ob@8@@00Ob@8@Ga13R@8Mga172@8?PAo3R@827QoOb@820@0O`0007`0000007P0"; + data += "O`000P08Od400g`<3V=P0G`673IP0`@3>1`00P@6O`P00g`SetPixel(px, py, olc::Pixel(k, k, k, k)); + if (++py == 48) { px++; py = 0; } + } + } + + fontRenderable.Decal()->Update(); + + constexpr std::array vSpacing = { { + 0x03,0x25,0x16,0x08,0x07,0x08,0x08,0x04,0x15,0x15,0x08,0x07,0x15,0x07,0x24,0x08, + 0x08,0x17,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x24,0x15,0x06,0x07,0x16,0x17, + 0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x17,0x08,0x08,0x17,0x08,0x08,0x08, + 0x08,0x08,0x08,0x08,0x17,0x08,0x08,0x08,0x08,0x17,0x08,0x15,0x08,0x15,0x08,0x08, + 0x24,0x18,0x17,0x17,0x17,0x17,0x17,0x17,0x17,0x33,0x17,0x17,0x33,0x18,0x17,0x17, + 0x17,0x17,0x17,0x17,0x07,0x17,0x17,0x18,0x18,0x17,0x17,0x07,0x33,0x07,0x08,0x00, } }; + + for (auto c : vSpacing) vFontSpacing.push_back({ c >> 4, c & 15 }); + + // UK Standard Layout +#ifdef OLC_KEYBOARD_UK + vKeyboardMap = + { + {olc::Key::A, "a", "A"}, {olc::Key::B, "b", "B"}, {olc::Key::C, "c", "C"}, {olc::Key::D, "d", "D"}, {olc::Key::E, "e", "E"}, + {olc::Key::F, "f", "F"}, {olc::Key::G, "g", "G"}, {olc::Key::H, "h", "H"}, {olc::Key::I, "i", "I"}, {olc::Key::J, "j", "J"}, + {olc::Key::K, "k", "K"}, {olc::Key::L, "l", "L"}, {olc::Key::M, "m", "M"}, {olc::Key::N, "n", "N"}, {olc::Key::O, "o", "O"}, + {olc::Key::P, "p", "P"}, {olc::Key::Q, "q", "Q"}, {olc::Key::R, "r", "R"}, {olc::Key::S, "s", "S"}, {olc::Key::T, "t", "T"}, + {olc::Key::U, "u", "U"}, {olc::Key::V, "v", "V"}, {olc::Key::W, "w", "W"}, {olc::Key::X, "x", "X"}, {olc::Key::Y, "y", "Y"}, + {olc::Key::Z, "z", "Z"}, + + {olc::Key::K0, "0", ")"}, {olc::Key::K1, "1", "!"}, {olc::Key::K2, "2", "\""}, {olc::Key::K3, "3", "#"}, {olc::Key::K4, "4", "$"}, + {olc::Key::K5, "5", "%"}, {olc::Key::K6, "6", "^"}, {olc::Key::K7, "7", "&"}, {olc::Key::K8, "8", "*"}, {olc::Key::K9, "9", "("}, + + {olc::Key::NP0, "0", "0"}, {olc::Key::NP1, "1", "1"}, {olc::Key::NP2, "2", "2"}, {olc::Key::NP3, "3", "3"}, {olc::Key::NP4, "4", "4"}, + {olc::Key::NP5, "5", "5"}, {olc::Key::NP6, "6", "6"}, {olc::Key::NP7, "7", "7"}, {olc::Key::NP8, "8", "8"}, {olc::Key::NP9, "9", "9"}, + {olc::Key::NP_MUL, "*", "*"}, {olc::Key::NP_DIV, "/", "/"}, {olc::Key::NP_ADD, "+", "+"}, {olc::Key::NP_SUB, "-", "-"}, {olc::Key::NP_DECIMAL, ".", "."}, + + {olc::Key::PERIOD, ".", ">"}, {olc::Key::EQUALS, "=", "+"}, {olc::Key::COMMA, ",", "<"}, {olc::Key::MINUS, "-", "_"}, {olc::Key::SPACE, " ", " "}, + + {olc::Key::OEM_1, ";", ":"}, {olc::Key::OEM_2, "/", "?"}, {olc::Key::OEM_3, "\'", "@"}, {olc::Key::OEM_4, "[", "{"}, + {olc::Key::OEM_5, "\\", "|"}, {olc::Key::OEM_6, "]", "}"}, {olc::Key::OEM_7, "#", "~"}, + + // {olc::Key::TAB, "\t", "\t"} + }; +#endif + } + + void PixelGameEngine::pgex_Register(olc::PGEX* pgex) + { + if (std::find(vExtensions.begin(), vExtensions.end(), pgex) == vExtensions.end()) + vExtensions.push_back(pgex); + } + + + PGEX::PGEX(bool bHook) { if(bHook) pge->pgex_Register(this); } + void PGEX::OnBeforeUserCreate() {} + void PGEX::OnAfterUserCreate() {} + bool PGEX::OnBeforeUserUpdate(float& fElapsedTime) { return false; } + void PGEX::OnAfterUserUpdate(float fElapsedTime) {} + + // Need a couple of statics as these are singleton instances + // read from multiple locations + std::atomic PixelGameEngine::bAtomActive{ false }; + olc::PixelGameEngine* olc::PGEX::pge = nullptr; + olc::PixelGameEngine* olc::Platform::ptrPGE = nullptr; + olc::PixelGameEngine* olc::Renderer::ptrPGE = nullptr; + std::unique_ptr olc::Sprite::loader = nullptr; +}; +#pragma endregion + + +#pragma region platform_headless +namespace olc +{ +#if defined(OLC_GFX_HEADLESS) + class Renderer_Headless : public olc::Renderer + { + public: + virtual void PrepareDevice() {}; + virtual olc::rcode CreateDevice(std::vector params, bool bFullScreen, bool bVSYNC) { return olc::rcode::OK; } + virtual olc::rcode DestroyDevice() { return olc::rcode::OK; } + virtual void DisplayFrame() {} + virtual void PrepareDrawing() {} + virtual void SetDecalMode(const olc::DecalMode& mode) {} + virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) {} + virtual void DrawDecal(const olc::DecalInstance& decal) {} + virtual uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered = false, const bool clamp = true) {return 1;}; + virtual void UpdateTexture(uint32_t id, olc::Sprite* spr) {} + virtual void ReadTexture(uint32_t id, olc::Sprite* spr) {} + virtual uint32_t DeleteTexture(const uint32_t id) {return 1;} + virtual void ApplyTexture(uint32_t id) {} + virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) {} + virtual void ClearBuffer(olc::Pixel p, bool bDepth) {} + }; +#endif +#if defined(OLC_PLATFORM_HEADLESS) + class Platform_Headless : public olc::Platform + { + public: + virtual olc::rcode ApplicationStartUp() { return olc::rcode::OK; } + virtual olc::rcode ApplicationCleanUp() { return olc::rcode::OK; } + virtual olc::rcode ThreadStartUp() { return olc::rcode::OK; } + virtual olc::rcode ThreadCleanUp() { return olc::rcode::OK; } + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) { return olc::rcode::OK; } + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) { return olc::rcode::OK; } + virtual olc::rcode SetWindowTitle(const std::string& s) { return olc::rcode::OK; } + virtual olc::rcode StartSystemEventLoop() { return olc::rcode::OK; } + virtual olc::rcode HandleSystemEvent() { return olc::rcode::OK; } + }; +#endif +} +#pragma endregion + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine Renderers - the draw-y bits | +// O------------------------------------------------------------------------------O + +#pragma region image_stb +// O------------------------------------------------------------------------------O +// | START IMAGE LOADER: stb_image.h, all systems, very fast | +// O------------------------------------------------------------------------------O +// Thanks to Sean Barrett - https://github.com/nothings/stb/blob/master/stb_image.h +// MIT License - Copyright(c) 2017 Sean Barrett + +// Note you need to download the above file into your project folder, and +// #define OLC_IMAGE_STB +// #define OLC_PGE_APPLICATION +// #include "olcPixelGameEngine.h" + +#if defined(OLC_IMAGE_STB) +#define STB_IMAGE_IMPLEMENTATION +#include "stb_image.h" +namespace olc +{ + class ImageLoader_STB : public olc::ImageLoader + { + public: + ImageLoader_STB() : ImageLoader() + {} + + olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override + { + UNUSED(pack); + // clear out existing sprite + spr->pColData.clear(); + // Open file + stbi_uc* bytes = nullptr; + int w = 0, h = 0, cmp = 0; + if (pack != nullptr) + { + ResourceBuffer rb = pack->GetFileBuffer(sImageFile); + bytes = stbi_load_from_memory((unsigned char*)rb.vMemory.data(), rb.vMemory.size(), &w, &h, &cmp, 4); + } + else + { + // Check file exists + if (!_gfs::exists(sImageFile)) return olc::rcode::NO_FILE; + bytes = stbi_load(sImageFile.c_str(), &w, &h, &cmp, 4); + } + + if (!bytes) return olc::rcode::FAIL; + spr->width = w; spr->height = h; + spr->pColData.resize(spr->width * spr->height); + std::memcpy(spr->pColData.data(), bytes, spr->width * spr->height * 4); + delete[] bytes; + return olc::rcode::OK; + } + + olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override + { + return olc::rcode::OK; + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | START IMAGE LOADER: stb_image.h | +// O------------------------------------------------------------------------------O +#pragma endregion + + + +#if !defined(OLC_PGE_HEADLESS) + +#pragma region renderer_ogl10 +// O------------------------------------------------------------------------------O +// | START RENDERER: OpenGL 1.0 (the original, the best...) | +// O------------------------------------------------------------------------------O +#if defined(OLC_GFX_OPENGL10) + +#if defined(OLC_PLATFORM_WINAPI) + #include + #include + #if !defined(__MINGW32__) + #pragma comment(lib, "Dwmapi.lib") + #endif + typedef BOOL(WINAPI wglSwapInterval_t) (int interval); + static wglSwapInterval_t* wglSwapInterval = nullptr; + typedef HDC glDeviceContext_t; + typedef HGLRC glRenderContext_t; +#endif + +#if defined(__linux__) || defined(__FreeBSD__) + #include +#endif + +#if defined(OLC_PLATFORM_X11) + namespace X11 + { + #include + } + typedef int(glSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval); + static glSwapInterval_t* glSwapIntervalEXT; + typedef X11::GLXContext glDeviceContext_t; + typedef X11::GLXContext glRenderContext_t; +#endif + +#if defined(__APPLE__) + #define GL_SILENCE_DEPRECATION + #include + #include + #include +#endif + +namespace olc +{ + class Renderer_OGL10 : public olc::Renderer + { + private: +#if defined(OLC_PLATFORM_GLUT) + bool mFullScreen = false; +#else + glDeviceContext_t glDeviceContext = 0; + glRenderContext_t glRenderContext = 0; +#endif + + bool bSync = false; + olc::DecalMode nDecalMode = olc::DecalMode(-1); // Thanks Gusgo & Bispoo + olc::DecalStructure nDecalStructure = olc::DecalStructure(-1); +#if defined(OLC_PLATFORM_X11) + X11::Display* olc_Display = nullptr; + X11::Window* olc_Window = nullptr; + X11::XVisualInfo* olc_VisualInfo = nullptr; +#endif + + public: + void PrepareDevice() override + { +#if defined(OLC_PLATFORM_GLUT) + //glutInit has to be called with main() arguments, make fake ones + int argc = 0; + char* argv[1] = { (char*)"" }; + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(512, 512); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA); + // Creates the window and the OpenGL context for it + glutCreateWindow("OneLoneCoder.com - Pixel Game Engine"); + glEnable(GL_TEXTURE_2D); // Turn on texturing + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); +#endif + } + + olc::rcode CreateDevice(std::vector params, bool bFullScreen, bool bVSYNC) override + { +#if defined(OLC_PLATFORM_WINAPI) + // Create Device Context + glDeviceContext = GetDC((HWND)(params[0])); + PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, + PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + PFD_MAIN_PLANE, 0, 0, 0, 0 + }; + + int pf = 0; + if (!(pf = ChoosePixelFormat(glDeviceContext, &pfd))) return olc::FAIL; + SetPixelFormat(glDeviceContext, pf, &pfd); + + if (!(glRenderContext = wglCreateContext(glDeviceContext))) return olc::FAIL; + wglMakeCurrent(glDeviceContext, glRenderContext); + + // Remove Frame cap + wglSwapInterval = (wglSwapInterval_t*)wglGetProcAddress("wglSwapIntervalEXT"); + if (wglSwapInterval && !bVSYNC) wglSwapInterval(0); + bSync = bVSYNC; +#endif + +#if defined(OLC_PLATFORM_X11) + using namespace X11; + // Linux has tighter coupling between OpenGL and X11, so we store + // various "platform" handles in the renderer + olc_Display = (X11::Display*)(params[0]); + olc_Window = (X11::Window*)(params[1]); + olc_VisualInfo = (X11::XVisualInfo*)(params[2]); + + glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE); + glXMakeCurrent(olc_Display, *olc_Window, glDeviceContext); + + XWindowAttributes gwa; + XGetWindowAttributes(olc_Display, *olc_Window, &gwa); + glViewport(0, 0, gwa.width, gwa.height); + + glSwapIntervalEXT = nullptr; + glSwapIntervalEXT = (glSwapInterval_t*)glXGetProcAddress((unsigned char*)"glXSwapIntervalEXT"); + + if (glSwapIntervalEXT == nullptr && !bVSYNC) + { + printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n"); + printf(" Don't worry though, things will still work, it's just the\n"); + printf(" frame rate will be capped to your monitors refresh rate - javidx9\n"); + } + + if (glSwapIntervalEXT != nullptr && !bVSYNC) + glSwapIntervalEXT(olc_Display, *olc_Window, 0); +#endif + +#if defined(OLC_PLATFORM_GLUT) + mFullScreen = bFullScreen; + if (!bVSYNC) + { +#if defined(__APPLE__) + GLint sync = 0; + CGLContextObj ctx = CGLGetCurrentContext(); + if (ctx) CGLSetParameter(ctx, kCGLCPSwapInterval, &sync); +#endif + } +#else + glEnable(GL_TEXTURE_2D); // Turn on texturing + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); +#endif + return olc::rcode::OK; + } + + olc::rcode DestroyDevice() override + { +#if defined(OLC_PLATFORM_WINAPI) + wglDeleteContext(glRenderContext); +#endif + +#if defined(OLC_PLATFORM_X11) + glXMakeCurrent(olc_Display, None, NULL); + glXDestroyContext(olc_Display, glDeviceContext); +#endif + +#if defined(OLC_PLATFORM_GLUT) + glutDestroyWindow(glutGetWindow()); +#endif + return olc::rcode::OK; + } + + void DisplayFrame() override + { +#if defined(OLC_PLATFORM_WINAPI) + SwapBuffers(glDeviceContext); + if (bSync) DwmFlush(); // Woooohooooooo!!!! SMOOOOOOOTH! +#endif + +#if defined(OLC_PLATFORM_X11) + X11::glXSwapBuffers(olc_Display, *olc_Window); +#endif + +#if defined(OLC_PLATFORM_GLUT) + glutSwapBuffers(); +#endif + } + + void PrepareDrawing() override + { + + //ClearBuffer(olc::GREEN, true); + glEnable(GL_BLEND); + nDecalMode = DecalMode::NORMAL; + nDecalStructure = DecalStructure::FAN; + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + void SetDecalMode(const olc::DecalMode& mode) + { + if (mode != nDecalMode) + { + switch (mode) + { + case olc::DecalMode::NORMAL: + case olc::DecalMode::MODEL3D: + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + break; + case olc::DecalMode::ADDITIVE: + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + break; + case olc::DecalMode::MULTIPLICATIVE: + glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); + break; + case olc::DecalMode::STENCIL: + glBlendFunc(GL_ZERO, GL_SRC_ALPHA); + break; + case olc::DecalMode::ILLUMINATE: + glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); + break; + case olc::DecalMode::WIREFRAME: + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + break; + } + + nDecalMode = mode; + } + } + + void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) override + { + glBegin(GL_QUADS); + glColor4ub(tint.r, tint.g, tint.b, tint.a); + glTexCoord2f(0.0f * scale.x + offset.x, 1.0f * scale.y + offset.y); + glVertex3f(-1.0f /*+ vSubPixelOffset.x*/, -1.0f /*+ vSubPixelOffset.y*/, 0.0f); + glTexCoord2f(0.0f * scale.x + offset.x, 0.0f * scale.y + offset.y); + glVertex3f(-1.0f /*+ vSubPixelOffset.x*/, 1.0f /*+ vSubPixelOffset.y*/, 0.0f); + glTexCoord2f(1.0f * scale.x + offset.x, 0.0f * scale.y + offset.y); + glVertex3f(1.0f /*+ vSubPixelOffset.x*/, 1.0f /*+ vSubPixelOffset.y*/, 0.0f); + glTexCoord2f(1.0f * scale.x + offset.x, 1.0f * scale.y + offset.y); + glVertex3f(1.0f /*+ vSubPixelOffset.x*/, -1.0f /*+ vSubPixelOffset.y*/, 0.0f); + glEnd(); + } + + void DrawDecal(const olc::DecalInstance& decal) override + { + SetDecalMode(decal.mode); + + if (decal.decal == nullptr) + glBindTexture(GL_TEXTURE_2D, 0); + else + glBindTexture(GL_TEXTURE_2D, decal.decal->id); + + if (nDecalMode == DecalMode::MODEL3D) + { +#ifdef OLC_ENABLE_EXPERIMENTAL + glMatrixMode(GL_PROJECTION); glPushMatrix(); + glMatrixMode(GL_MODELVIEW); glPushMatrix(); + + glEnable(GL_DEPTH_TEST); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glFrustum(-1.0f, 1.0f, -1.0f, 1.0f, 1, 1000); + + #pragma comment (lib, "winmm.lib") + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, -40, -200); + glRotatef(float(clock()) * 0.1f, 1, 0, 0); + glRotatef(float(clock()) * 0.1f * 2, 0, 1, 0); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glBegin(GL_TRIANGLES); + + + // Render as 3D Spatial Entity + for (uint32_t n = 0; n < decal.points; n++) + { + glColor4ub(decal.tint[n].r, decal.tint[n].g, decal.tint[n].b, decal.tint[n].a); + glTexCoord2f(decal.uv[n].x, decal.uv[n].y); + glVertex3f(decal.pos[n].x, decal.pos[n].y, decal.w[n]); + } + + glEnd(); + + glMatrixMode(GL_PROJECTION); glPopMatrix(); + glMatrixMode(GL_MODELVIEW); glPopMatrix(); + glDisable(GL_DEPTH_TEST); +#endif + } + else + { + if (nDecalMode == DecalMode::WIREFRAME) + glBegin(GL_LINE_LOOP); + else + { + if(decal.structure == olc::DecalStructure::FAN) + glBegin(GL_TRIANGLE_FAN); + else if(decal.structure == olc::DecalStructure::STRIP) + glBegin(GL_TRIANGLE_STRIP); + else if(decal.structure == olc::DecalStructure::LIST) + glBegin(GL_TRIANGLES); + } + + // Render as 2D Spatial entity + for (uint32_t n = 0; n < decal.points; n++) + { + glColor4ub(decal.tint[n].r, decal.tint[n].g, decal.tint[n].b, decal.tint[n].a); + glTexCoord4f(decal.uv[n].x, decal.uv[n].y, 0.0f, decal.w[n]); + glVertex2f(decal.pos[n].x, decal.pos[n].y); + } + + glEnd(); + } + + + //glDisable(GL_DEPTH_TEST); + } + + uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override + { + UNUSED(width); + UNUSED(height); + uint32_t id = 0; + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + if (filtered) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + + if (clamp) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + return id; + } + + uint32_t DeleteTexture(const uint32_t id) override + { + glDeleteTextures(1, &id); + return id; + } + + void UpdateTexture(uint32_t id, olc::Sprite* spr) override + { + UNUSED(id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, spr->width, spr->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData()); + } + + void ReadTexture(uint32_t id, olc::Sprite* spr) override + { + glReadPixels(0, 0, spr->width, spr->height, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData()); + } + + void ApplyTexture(uint32_t id) override + { + glBindTexture(GL_TEXTURE_2D, id); + } + + void ClearBuffer(olc::Pixel p, bool bDepth) override + { + glClearColor(float(p.r) / 255.0f, float(p.g) / 255.0f, float(p.b) / 255.0f, float(p.a) / 255.0f); + glClear(GL_COLOR_BUFFER_BIT); + if (bDepth) glClear(GL_DEPTH_BUFFER_BIT); + } + + void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) override + { + glViewport(pos.x, pos.y, size.x, size.y); + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END RENDERER: OpenGL 1.0 (the original, the best...) | +// O------------------------------------------------------------------------------O +#pragma endregion + +#pragma region renderer_ogl33 +// O------------------------------------------------------------------------------O +// | START RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) | +// O------------------------------------------------------------------------------O +#if defined(OLC_GFX_OPENGL33) + +#if defined(OLC_PLATFORM_WINAPI) + #include + //#include + #if !defined(__MINGW32__) + #pragma comment(lib, "Dwmapi.lib") + #endif + //typedef void __stdcall locSwapInterval_t(GLsizei n); + typedef HDC glDeviceContext_t; + typedef HGLRC glRenderContext_t; + //#define CALLSTYLE __stdcall + #define OGL_LOAD(t, n) (t*)wglGetProcAddress(#n) +#endif +// +//#if defined(__linux__) || defined(__FreeBSD__) +// #include +//#endif + +#if defined(OLC_PLATFORM_X11) + /*namespace X11 + { + #include + } + typedef int(locSwapInterval_t)(X11::Display* dpy, X11::GLXDrawable drawable, int interval);*/ + typedef X11::GLXContext glDeviceContext_t; + typedef X11::GLXContext glRenderContext_t; + //#define CALLSTYLE + #define OGL_LOAD(t, n) (t*)glXGetProcAddress((unsigned char*)#n); +#endif + +//#if defined(__APPLE__) +// #define GL_SILENCE_DEPRECATION +// #include +// #include +// #include +//#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + #include + #include + #define GL_GLEXT_PROTOTYPES + #include + #include + #define CALLSTYLE + typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval); + #define GL_CLAMP GL_CLAMP_TO_EDGE + #define OGL_LOAD(t, n) n; +#endif + +namespace olc +{ +// typedef char GLchar; +// typedef ptrdiff_t GLsizeiptr; +// typedef GLuint CALLSTYLE locCreateShader_t(GLenum type); +// typedef GLuint CALLSTYLE locCreateProgram_t(void); +// typedef void CALLSTYLE locDeleteShader_t(GLuint shader); +//#if defined(OLC_PLATFORM_EMSCRIPTEN) +// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +//#else +// typedef void CALLSTYLE locShaderSource_t(GLuint shader, GLsizei count, const GLchar** string, const GLint* length); +//#endif +// typedef void CALLSTYLE locCompileShader_t(GLuint shader); +// typedef void CALLSTYLE locLinkProgram_t(GLuint program); +// typedef void CALLSTYLE locDeleteProgram_t(GLuint program); +// typedef void CALLSTYLE locAttachShader_t(GLuint program, GLuint shader); +// typedef void CALLSTYLE locBindBuffer_t(GLenum target, GLuint buffer); +// typedef void CALLSTYLE locBufferData_t(GLenum target, GLsizeiptr size, const void* data, GLenum usage); +// typedef void CALLSTYLE locGenBuffers_t(GLsizei n, GLuint* buffers); +// typedef void CALLSTYLE locVertexAttribPointer_t(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); +// typedef void CALLSTYLE locEnableVertexAttribArray_t(GLuint index); +// typedef void CALLSTYLE locUseProgram_t(GLuint program); +// typedef void CALLSTYLE locBindVertexArray_t(GLuint array); +// typedef void CALLSTYLE locGenVertexArrays_t(GLsizei n, GLuint* arrays); +// typedef void CALLSTYLE locGetShaderInfoLog_t(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +// typedef GLint CALLSTYLE locGetUniformLocation_t(GLuint program, const GLchar* name); +// typedef void CALLSTYLE locUniform1f_t(GLint location, GLfloat v0); +// typedef void CALLSTYLE locUniform1i_t(GLint location, GLint v0); +// typedef void CALLSTYLE locUniform2fv_t(GLint location, GLsizei count, const GLfloat* value); +// typedef void CALLSTYLE locActiveTexture_t(GLenum texture); +// typedef void CALLSTYLE locGenFrameBuffers_t(GLsizei n, GLuint* ids); +// typedef void CALLSTYLE locBindFrameBuffer_t(GLenum target, GLuint fb); +// typedef GLenum CALLSTYLE locCheckFrameBufferStatus_t(GLenum target); +// typedef void CALLSTYLE locDeleteFrameBuffers_t(GLsizei n, const GLuint* fbs); +// typedef void CALLSTYLE locFrameBufferTexture2D_t(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +// typedef void CALLSTYLE locDrawBuffers_t(GLsizei n, const GLenum* bufs); +// typedef void CALLSTYLE locBlendFuncSeparate_t(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + + + + class Renderer_OGL33 : public olc::Renderer + { + private: +#if defined(OLC_PLATFORM_EMSCRIPTEN) + EGLDisplay olc_Display; + EGLConfig olc_Config; + EGLContext olc_Context; + EGLSurface olc_Surface; +#endif + +#if defined(OLC_PLATFORM_GLUT) + bool mFullScreen = false; +#else + #if !defined(OLC_PLATFORM_EMSCRIPTEN) + glDeviceContext_t glDeviceContext = 0; + glRenderContext_t glRenderContext = 0; + #endif +#endif + bool bSync = false; + olc::DecalMode nDecalMode = olc::DecalMode(-1); // Thanks Gusgo & Bispoo +#if defined(OLC_PLATFORM_X11) + X11::Display* olc_Display = nullptr; + X11::Window* olc_Window = nullptr; + X11::XVisualInfo* olc_VisualInfo = nullptr; +#endif + + private: + locCreateShader_t* locCreateShader = nullptr; + locShaderSource_t* locShaderSource = nullptr; + locCompileShader_t* locCompileShader = nullptr; + locDeleteShader_t* locDeleteShader = nullptr; + locCreateProgram_t* locCreateProgram = nullptr; + locDeleteProgram_t* locDeleteProgram = nullptr; + locLinkProgram_t* locLinkProgram = nullptr; + locAttachShader_t* locAttachShader = nullptr; + locBindBuffer_t* locBindBuffer = nullptr; + locBufferData_t* locBufferData = nullptr; + locGenBuffers_t* locGenBuffers = nullptr; + locVertexAttribPointer_t* locVertexAttribPointer = nullptr; + locEnableVertexAttribArray_t* locEnableVertexAttribArray = nullptr; + locUseProgram_t* locUseProgram = nullptr; + locBindVertexArray_t* locBindVertexArray = nullptr; + locGenVertexArrays_t* locGenVertexArrays = nullptr; + locSwapInterval_t* locSwapInterval = nullptr; + locGetShaderInfoLog_t* locGetShaderInfoLog = nullptr; + + uint32_t m_nFS = 0; + uint32_t m_nVS = 0; + uint32_t m_nQuadShader = 0; + uint32_t m_vbQuad = 0; + uint32_t m_vaQuad = 0; + + struct locVertex + { + float pos[3]; + olc::vf2d tex; + olc::Pixel col; + }; + + locVertex pVertexMem[OLC_MAX_VERTS]; + + olc::Renderable rendBlankQuad; + + public: + void PrepareDevice() override + { +#if defined(OLC_PLATFORM_GLUT) + //glutInit has to be called with main() arguments, make fake ones + int argc = 0; + char* argv[1] = { (char*)"" }; + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(512, 512); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGBA); + // Creates the window and the OpenGL context for it + glutCreateWindow("OneLoneCoder.com - Pixel Game Engine"); + glEnable(GL_TEXTURE_2D); // Turn on texturing + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); +#endif + } + + olc::rcode CreateDevice(std::vector params, bool bFullScreen, bool bVSYNC) override + { + // Create OpenGL Context +#if defined(OLC_PLATFORM_WINAPI) + // Create Device Context + glDeviceContext = GetDC((HWND)(params[0])); + PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), 1, + PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, + PFD_TYPE_RGBA, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + PFD_MAIN_PLANE, 0, 0, 0, 0 + }; + + int pf = 0; + if (!(pf = ChoosePixelFormat(glDeviceContext, &pfd))) return olc::FAIL; + SetPixelFormat(glDeviceContext, pf, &pfd); + + if (!(glRenderContext = wglCreateContext(glDeviceContext))) return olc::FAIL; + wglMakeCurrent(glDeviceContext, glRenderContext); + + // Set Vertical Sync + locSwapInterval = OGL_LOAD(locSwapInterval_t, wglSwapIntervalEXT); + if (locSwapInterval && !bVSYNC) locSwapInterval(0); + bSync = bVSYNC; +#endif + +#if defined(OLC_PLATFORM_X11) + using namespace X11; + // Linux has tighter coupling between OpenGL and X11, so we store + // various "platform" handles in the renderer + olc_Display = (X11::Display*)(params[0]); + olc_Window = (X11::Window*)(params[1]); + olc_VisualInfo = (X11::XVisualInfo*)(params[2]); + + glDeviceContext = glXCreateContext(olc_Display, olc_VisualInfo, nullptr, GL_TRUE); + glXMakeCurrent(olc_Display, *olc_Window, glDeviceContext); + + XWindowAttributes gwa; + XGetWindowAttributes(olc_Display, *olc_Window, &gwa); + glViewport(0, 0, gwa.width, gwa.height); + + locSwapInterval = OGL_LOAD(locSwapInterval_t, glXSwapIntervalEXT); + + if (locSwapInterval == nullptr && !bVSYNC) + { + printf("NOTE: Could not disable VSYNC, glXSwapIntervalEXT() was not found!\n"); + printf(" Don't worry though, things will still work, it's just the\n"); + printf(" frame rate will be capped to your monitors refresh rate - javidx9\n"); + } + + if (locSwapInterval != nullptr && !bVSYNC) + locSwapInterval(olc_Display, *olc_Window, 0); +#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + EGLint const attribute_list[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_ALPHA_SIZE, 8, EGL_NONE }; + EGLint const context_config[] = { EGL_CONTEXT_CLIENT_VERSION , 2, EGL_NONE }; + EGLint num_config; + + olc_Display = eglGetDisplay(EGL_DEFAULT_DISPLAY); + eglInitialize(olc_Display, nullptr, nullptr); + eglChooseConfig(olc_Display, attribute_list, &olc_Config, 1, &num_config); + + /* create an EGL rendering context */ + olc_Context = eglCreateContext(olc_Display, olc_Config, EGL_NO_CONTEXT, context_config); + olc_Surface = eglCreateWindowSurface(olc_Display, olc_Config, NULL, nullptr); + eglMakeCurrent(olc_Display, olc_Surface, olc_Surface, olc_Context); + //eglSwapInterval is currently a NOP, plement anyways in case it becomes supported + locSwapInterval = &eglSwapInterval; + locSwapInterval(olc_Display, bVSYNC ? 1 : 0); +#endif + +#if defined(OLC_PLATFORM_GLUT) + mFullScreen = bFullScreen; + if (!bVSYNC) + { +#if defined(__APPLE__) + GLint sync = 0; + CGLContextObj ctx = CGLGetCurrentContext(); + if (ctx) CGLSetParameter(ctx, kCGLCPSwapInterval, &sync); +#endif + } +#else + #if !defined(OLC_PLATFORM_EMSCRIPTEN) + glEnable(GL_TEXTURE_2D); // Turn on texturing + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + #endif +#endif + // Load External OpenGL Functions + locCreateShader = OGL_LOAD(locCreateShader_t, glCreateShader); + locCompileShader = OGL_LOAD(locCompileShader_t, glCompileShader); + locShaderSource = OGL_LOAD(locShaderSource_t, glShaderSource); + locDeleteShader = OGL_LOAD(locDeleteShader_t, glDeleteShader); + locCreateProgram = OGL_LOAD(locCreateProgram_t, glCreateProgram); + locDeleteProgram = OGL_LOAD(locDeleteProgram_t, glDeleteProgram); + locLinkProgram = OGL_LOAD(locLinkProgram_t, glLinkProgram); + locAttachShader = OGL_LOAD(locAttachShader_t, glAttachShader); + locBindBuffer = OGL_LOAD(locBindBuffer_t, glBindBuffer); + locBufferData = OGL_LOAD(locBufferData_t, glBufferData); + locGenBuffers = OGL_LOAD(locGenBuffers_t, glGenBuffers); + locVertexAttribPointer = OGL_LOAD(locVertexAttribPointer_t, glVertexAttribPointer); + locEnableVertexAttribArray = OGL_LOAD(locEnableVertexAttribArray_t, glEnableVertexAttribArray); + locUseProgram = OGL_LOAD(locUseProgram_t, glUseProgram); + locGetShaderInfoLog = OGL_LOAD(locGetShaderInfoLog_t, glGetShaderInfoLog); +#if !defined(OLC_PLATFORM_EMSCRIPTEN) + locBindVertexArray = OGL_LOAD(locBindVertexArray_t, glBindVertexArray); + locGenVertexArrays = OGL_LOAD(locGenVertexArrays_t, glGenVertexArrays); +#else + locBindVertexArray = glBindVertexArrayOES; + locGenVertexArrays = glGenVertexArraysOES; +#endif + + // Load & Compile Quad Shader - assumes no errors + m_nFS = locCreateShader(0x8B30); + const GLchar* strFS = +#if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN) + "#version 300 es\n" + "precision mediump float;" +#else + "#version 330 core\n" +#endif + "out vec4 pixel;\n""in vec2 oTex;\n" + "in vec4 oCol;\n""uniform sampler2D sprTex;\n""void main(){pixel = texture(sprTex, oTex) * oCol;}"; + locShaderSource(m_nFS, 1, &strFS, NULL); + locCompileShader(m_nFS); + + m_nVS = locCreateShader(0x8B31); + const GLchar* strVS = +#if defined(__arm__) || defined(OLC_PLATFORM_EMSCRIPTEN) + "#version 300 es\n" + "precision mediump float;" +#else + "#version 330 core\n" +#endif + "layout(location = 0) in vec3 aPos;\n""layout(location = 1) in vec2 aTex;\n" + "layout(location = 2) in vec4 aCol;\n""out vec2 oTex;\n""out vec4 oCol;\n" + "void main(){ float p = 1.0 / aPos.z; gl_Position = p * vec4(aPos.x, aPos.y, 0.0, 1.0); oTex = p * aTex; oCol = aCol;}"; + locShaderSource(m_nVS, 1, &strVS, NULL); + locCompileShader(m_nVS); + + m_nQuadShader = locCreateProgram(); + locAttachShader(m_nQuadShader, m_nFS); + locAttachShader(m_nQuadShader, m_nVS); + locLinkProgram(m_nQuadShader); + + // Create Quad + locGenBuffers(1, &m_vbQuad); + locGenVertexArrays(1, &m_vaQuad); + locBindVertexArray(m_vaQuad); + locBindBuffer(0x8892, m_vbQuad); + + locVertex verts[OLC_MAX_VERTS]; + locBufferData(0x8892, sizeof(locVertex) * OLC_MAX_VERTS, verts, 0x88E0); + locVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(locVertex), 0); locEnableVertexAttribArray(0); + locVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(locVertex), (void*)(3 * sizeof(float))); locEnableVertexAttribArray(1); + locVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(locVertex), (void*)(5 * sizeof(float))); locEnableVertexAttribArray(2); + locBindBuffer(0x8892, 0); + locBindVertexArray(0); + + // Create blank texture for spriteless decals + rendBlankQuad.Create(1, 1); + rendBlankQuad.Sprite()->GetData()[0] = olc::WHITE; + rendBlankQuad.Decal()->Update(); + return olc::rcode::OK; + } + + olc::rcode DestroyDevice() override + { +#if defined(OLC_PLATFORM_WINAPI) + wglDeleteContext(glRenderContext); +#endif + +#if defined(OLC_PLATFORM_X11) + glXMakeCurrent(olc_Display, None, NULL); + glXDestroyContext(olc_Display, glDeviceContext); +#endif + +#if defined(OLC_PLATFORM_GLUT) + glutDestroyWindow(glutGetWindow()); +#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + eglMakeCurrent(olc_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + eglDestroyContext(olc_Display, olc_Context); + eglDestroySurface(olc_Display, olc_Surface); + eglTerminate(olc_Display); + olc_Display = EGL_NO_DISPLAY; + olc_Surface = EGL_NO_SURFACE; + olc_Context = EGL_NO_CONTEXT; +#endif + return olc::rcode::OK; + } + + void DisplayFrame() override + { +#if defined(OLC_PLATFORM_WINAPI) + SwapBuffers(glDeviceContext); + if (bSync) DwmFlush(); // Woooohooooooo!!!! SMOOOOOOOTH! +#endif + +#if defined(OLC_PLATFORM_X11) + X11::glXSwapBuffers(olc_Display, *olc_Window); +#endif + +#if defined(OLC_PLATFORM_GLUT) + glutSwapBuffers(); +#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + eglSwapBuffers(olc_Display, olc_Surface); +#endif + } + + void PrepareDrawing() override + { + glEnable(GL_BLEND); + nDecalMode = DecalMode::NORMAL; + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + locUseProgram(m_nQuadShader); + locBindVertexArray(m_vaQuad); + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + locVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(locVertex), 0); locEnableVertexAttribArray(0); + locVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(locVertex), (void*)(3 * sizeof(float))); locEnableVertexAttribArray(1); + locVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(locVertex), (void*)(5 * sizeof(float))); locEnableVertexAttribArray(2); +#endif + } + + void SetDecalMode(const olc::DecalMode& mode) override + { + if (mode != nDecalMode) + { + switch (mode) + { + case olc::DecalMode::NORMAL: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; + case olc::DecalMode::ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); break; + case olc::DecalMode::MULTIPLICATIVE: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); break; + case olc::DecalMode::STENCIL: glBlendFunc(GL_ZERO, GL_SRC_ALPHA); break; + case olc::DecalMode::ILLUMINATE: glBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); break; + case olc::DecalMode::WIREFRAME: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); break; + } + + nDecalMode = mode; + } + } + + void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) override + { + locBindBuffer(0x8892, m_vbQuad); + locVertex verts[4] = { + {{-1.0f, -1.0f, 1.0}, {0.0f * scale.x + offset.x, 1.0f * scale.y + offset.y}, tint}, + {{+1.0f, -1.0f, 1.0}, {1.0f * scale.x + offset.x, 1.0f * scale.y + offset.y}, tint}, + {{-1.0f, +1.0f, 1.0}, {0.0f * scale.x + offset.x, 0.0f * scale.y + offset.y}, tint}, + {{+1.0f, +1.0f, 1.0}, {1.0f * scale.x + offset.x, 0.0f * scale.y + offset.y}, tint}, + }; + + locBufferData(0x8892, sizeof(locVertex) * 4, verts, 0x88E0); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } + + void DrawDecal(const olc::DecalInstance& decal) override + { + SetDecalMode(decal.mode); + if (decal.decal == nullptr) + glBindTexture(GL_TEXTURE_2D, rendBlankQuad.Decal()->id); + else + glBindTexture(GL_TEXTURE_2D, decal.decal->id); + + locBindBuffer(0x8892, m_vbQuad); + + for (uint32_t i = 0; i < decal.points; i++) + pVertexMem[i] = { { decal.pos[i].x, decal.pos[i].y, decal.w[i] }, { decal.uv[i].x, decal.uv[i].y }, decal.tint[i] }; + + locBufferData(0x8892, sizeof(locVertex) * decal.points, pVertexMem, 0x88E0); + + if (nDecalMode == DecalMode::WIREFRAME) + glDrawArrays(GL_LINE_LOOP, 0, decal.points); + else + { + if (decal.structure == olc::DecalStructure::FAN) + glDrawArrays(GL_TRIANGLE_FAN, 0, decal.points); + else if (decal.structure == olc::DecalStructure::STRIP) + glDrawArrays(GL_TRIANGLE_STRIP, 0, decal.points); + else if (decal.structure == olc::DecalStructure::LIST) + glDrawArrays(GL_TRIANGLES, 0, decal.points); + } + } + + uint32_t CreateTexture(const uint32_t width, const uint32_t height, const bool filtered, const bool clamp) override + { + UNUSED(width); + UNUSED(height); + uint32_t id = 0; + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + + if (filtered) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + + if (clamp) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + } + else + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + } +#if !defined(OLC_PLATFORM_EMSCRIPTEN) + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); +#endif + return id; + } + + uint32_t DeleteTexture(const uint32_t id) override + { + glDeleteTextures(1, &id); + return id; + } + + void UpdateTexture(uint32_t id, olc::Sprite* spr) override + { + UNUSED(id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, spr->width, spr->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData()); + } + + void ReadTexture(uint32_t id, olc::Sprite* spr) override + { + glReadPixels(0, 0, spr->width, spr->height, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData()); + } + + void ApplyTexture(uint32_t id) override + { + glBindTexture(GL_TEXTURE_2D, id); + } + + void ClearBuffer(olc::Pixel p, bool bDepth) override + { + glClearColor(float(p.r) / 255.0f, float(p.g) / 255.0f, float(p.b) / 255.0f, float(p.a) / 255.0f); + glClear(GL_COLOR_BUFFER_BIT); + if (bDepth) glClear(GL_DEPTH_BUFFER_BIT); + } + + void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) override + { + glViewport(pos.x, pos.y, size.x, size.y); + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END RENDERER: OpenGL 3.3 (3.0 es) (sh-sh-sh-shaders....) | +// O------------------------------------------------------------------------------O +#pragma endregion + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine Image loaders | +// O------------------------------------------------------------------------------O + +#pragma region image_gdi +// O------------------------------------------------------------------------------O +// | START IMAGE LOADER: GDI+, Windows Only, always exists, a little slow | +// O------------------------------------------------------------------------------O +#if defined(OLC_IMAGE_GDI) + +#define min(a, b) ((a < b) ? a : b) +#define max(a, b) ((a > b) ? a : b) +#include +#include +#if defined(__MINGW32__) // Thanks Gusgo & Dandistine, but c'mon mingw!! wtf?! + #include +#else + #include +#endif +#include +#undef min +#undef max + +#if !defined(__MINGW32__) + #pragma comment(lib, "gdiplus.lib") + #pragma comment(lib, "Shlwapi.lib") +#endif + +namespace olc +{ + // Thanks @MaGetzUb for this, which allows sprites to be defined + // at construction, by initialising the GDI subsystem + static class GDIPlusStartup + { + public: + GDIPlusStartup() + { + Gdiplus::GdiplusStartupInput startupInput; + GdiplusStartup(&token, &startupInput, NULL); + } + + ULONG_PTR token; + + ~GDIPlusStartup() + { + // Well, MarcusTU thought this was important :D + Gdiplus::GdiplusShutdown(token); + } + } gdistartup; + + class ImageLoader_GDIPlus : public olc::ImageLoader + { + private: + std::wstring ConvertS2W(std::string s) + { +#ifdef __MINGW32__ + wchar_t* buffer = new wchar_t[s.length() + 1]; + mbstowcs(buffer, s.c_str(), s.length()); + buffer[s.length()] = L'\0'; +#else + int count = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, NULL, 0); + wchar_t* buffer = new wchar_t[count]; + MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, buffer, count); +#endif + std::wstring w(buffer); + delete[] buffer; + return w; + } + + public: + ImageLoader_GDIPlus() : ImageLoader() + {} + + olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override + { + // clear out existing sprite + spr->pColData.clear(); + + // Open file + UNUSED(pack); + Gdiplus::Bitmap* bmp = nullptr; + if (pack != nullptr) + { + // Load sprite from input stream + ResourceBuffer rb = pack->GetFileBuffer(sImageFile); + bmp = Gdiplus::Bitmap::FromStream(SHCreateMemStream((BYTE*)rb.vMemory.data(), UINT(rb.vMemory.size()))); + } + else + { + // Check file exists + if (!_gfs::exists(sImageFile)) return olc::rcode::NO_FILE; + + // Load sprite from file + bmp = Gdiplus::Bitmap::FromFile(ConvertS2W(sImageFile).c_str()); + } + + if (bmp->GetLastStatus() != Gdiplus::Ok) return olc::rcode::FAIL; + spr->width = bmp->GetWidth(); + spr->height = bmp->GetHeight(); + + spr->pColData.resize(spr->width * spr->height); + + for (int y = 0; y < spr->height; y++) + for (int x = 0; x < spr->width; x++) + { + Gdiplus::Color c; + bmp->GetPixel(x, y, &c); + spr->SetPixel(x, y, olc::Pixel(c.GetRed(), c.GetGreen(), c.GetBlue(), c.GetAlpha())); + } + delete bmp; + return olc::rcode::OK; + } + + olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override + { + return olc::rcode::OK; + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END IMAGE LOADER: GDI+ | +// O------------------------------------------------------------------------------O +#pragma endregion + +#pragma region image_libpng +// O------------------------------------------------------------------------------O +// | START IMAGE LOADER: libpng, default on linux, requires -lpng (libpng-dev) | +// O------------------------------------------------------------------------------O +#if defined(OLC_IMAGE_LIBPNG) +#include +namespace olc +{ + void pngReadStream(png_structp pngPtr, png_bytep data, png_size_t length) + { + png_voidp a = png_get_io_ptr(pngPtr); + ((std::istream*)a)->read((char*)data, length); + } + + class ImageLoader_LibPNG : public olc::ImageLoader + { + public: + ImageLoader_LibPNG() : ImageLoader() + {} + + olc::rcode LoadImageResource(olc::Sprite* spr, const std::string& sImageFile, olc::ResourcePack* pack) override + { + UNUSED(pack); + + // clear out existing sprite + spr->pColData.clear(); + + //////////////////////////////////////////////////////////////////////////// + // Use libpng, Thanks to Guillaume Cottenceau + // https://gist.github.com/niw/5963798 + // Also reading png from streams + // http://www.piko3d.net/tutorials/libpng-tutorial-loading-png-files-from-streams/ + png_structp png; + png_infop info; + + auto loadPNG = [&]() + { + png_read_info(png, info); + png_byte color_type; + png_byte bit_depth; + png_bytep* row_pointers; + spr->width = png_get_image_width(png, info); + spr->height = png_get_image_height(png, info); + color_type = png_get_color_type(png, info); + bit_depth = png_get_bit_depth(png, info); + if (bit_depth == 16) png_set_strip_16(png); + if (color_type == PNG_COLOR_TYPE_PALETTE) png_set_palette_to_rgb(png); + if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png); + if (png_get_valid(png, info, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png); + if (color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE) + png_set_filler(png, 0xFF, PNG_FILLER_AFTER); + if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) + png_set_gray_to_rgb(png); + png_read_update_info(png, info); + row_pointers = (png_bytep*)malloc(sizeof(png_bytep) * spr->height); + for (int y = 0; y < spr->height; y++) { + row_pointers[y] = (png_byte*)malloc(png_get_rowbytes(png, info)); + } + png_read_image(png, row_pointers); + //////////////////////////////////////////////////////////////////////////// + // Create sprite array + spr->pColData.resize(spr->width * spr->height); + // Iterate through image rows, converting into sprite format + for (int y = 0; y < spr->height; y++) + { + png_bytep row = row_pointers[y]; + for (int x = 0; x < spr->width; x++) + { + png_bytep px = &(row[x * 4]); + spr->SetPixel(x, y, Pixel(px[0], px[1], px[2], px[3])); + } + } + + for (int y = 0; y < spr->height; y++) // Thanks maksym33 + free(row_pointers[y]); + free(row_pointers); + png_destroy_read_struct(&png, &info, nullptr); + }; + + png = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); + if (!png) goto fail_load; + + info = png_create_info_struct(png); + if (!info) goto fail_load; + + if (setjmp(png_jmpbuf(png))) goto fail_load; + + if (pack == nullptr) + { + FILE* f = fopen(sImageFile.c_str(), "rb"); + if (!f) return olc::rcode::NO_FILE; + png_init_io(png, f); + loadPNG(); + fclose(f); + } + else + { + ResourceBuffer rb = pack->GetFileBuffer(sImageFile); + std::istream is(&rb); + png_set_read_fn(png, (png_voidp)&is, pngReadStream); + loadPNG(); + } + + return olc::rcode::OK; + + fail_load: + spr->width = 0; + spr->height = 0; + spr->pColData.clear(); + return olc::rcode::FAIL; + } + + olc::rcode SaveImageResource(olc::Sprite* spr, const std::string& sImageFile) override + { + return olc::rcode::OK; + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END IMAGE LOADER: | +// O------------------------------------------------------------------------------O +#pragma endregion + + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine Platforms | +// O------------------------------------------------------------------------------O + +#pragma region platform_windows +// O------------------------------------------------------------------------------O +// | START PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 | +// O------------------------------------------------------------------------------O +#if defined(OLC_PLATFORM_WINAPI) + +#if defined(_WIN32) && !defined(__MINGW32__) + #pragma comment(lib, "user32.lib") // Visual Studio Only + #pragma comment(lib, "gdi32.lib") // For other Windows Compilers please add + #pragma comment(lib, "opengl32.lib") // these libs to your linker input +#endif + +namespace olc +{ + class Platform_Windows : public olc::Platform + { + private: + HWND olc_hWnd = nullptr; + std::wstring wsAppName; + + std::wstring ConvertS2W(std::string s) + { +#ifdef __MINGW32__ + wchar_t* buffer = new wchar_t[s.length() + 1]; + mbstowcs(buffer, s.c_str(), s.length()); + buffer[s.length()] = L'\0'; +#else + int count = MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, NULL, 0); + wchar_t* buffer = new wchar_t[count]; + MultiByteToWideChar(CP_UTF8, 0, s.c_str(), -1, buffer, count); +#endif + std::wstring w(buffer); + delete[] buffer; + return w; + } + + + + public: + virtual olc::rcode ApplicationStartUp() override { return olc::rcode::OK; } + virtual olc::rcode ApplicationCleanUp() override { return olc::rcode::OK; } + virtual olc::rcode ThreadStartUp() override { return olc::rcode::OK; } + + virtual olc::rcode ThreadCleanUp() override + { + renderer->DestroyDevice(); + PostMessage(olc_hWnd, WM_DESTROY, 0, 0); + return olc::OK; + } + + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override + { + if (renderer->CreateDevice({ olc_hWnd }, bFullScreen, bEnableVSYNC) == olc::rcode::OK) + { + renderer->UpdateViewport(vViewPos, vViewSize); + return olc::rcode::OK; + } + else + return olc::rcode::FAIL; + } + + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override + { + WNDCLASS wc; + wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); + wc.hCursor = LoadCursor(NULL, IDC_ARROW); + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; + wc.hInstance = GetModuleHandle(nullptr); + wc.lpfnWndProc = olc_WindowEvent; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.lpszMenuName = nullptr; + wc.hbrBackground = nullptr; + wc.lpszClassName = olcT("OLC_PIXEL_GAME_ENGINE"); + RegisterClass(&wc); + + // Define window furniture + DWORD dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; + DWORD dwStyle = WS_CAPTION | WS_SYSMENU | WS_VISIBLE | WS_THICKFRAME; + + olc::vi2d vTopLeft = vWindowPos; + + // Handle Fullscreen + if (bFullScreen) + { + dwExStyle = 0; + dwStyle = WS_VISIBLE | WS_POPUP; + HMONITOR hmon = MonitorFromWindow(olc_hWnd, MONITOR_DEFAULTTONEAREST); + MONITORINFO mi = { sizeof(mi) }; + if (!GetMonitorInfo(hmon, &mi)) return olc::rcode::FAIL; + vWindowSize = { mi.rcMonitor.right, mi.rcMonitor.bottom }; + vTopLeft.x = 0; + vTopLeft.y = 0; + } + + // Keep client size as requested + RECT rWndRect = { 0, 0, vWindowSize.x, vWindowSize.y }; + AdjustWindowRectEx(&rWndRect, dwStyle, FALSE, dwExStyle); + int width = rWndRect.right - rWndRect.left; + int height = rWndRect.bottom - rWndRect.top; + + olc_hWnd = CreateWindowEx(dwExStyle, olcT("OLC_PIXEL_GAME_ENGINE"), olcT(""), dwStyle, + vTopLeft.x, vTopLeft.y, width, height, NULL, NULL, GetModuleHandle(nullptr), this); + + DragAcceptFiles(olc_hWnd, true); + + // Create Keyboard Mapping + mapKeys[0x00] = Key::NONE; + mapKeys[0x41] = Key::A; mapKeys[0x42] = Key::B; mapKeys[0x43] = Key::C; mapKeys[0x44] = Key::D; mapKeys[0x45] = Key::E; + mapKeys[0x46] = Key::F; mapKeys[0x47] = Key::G; mapKeys[0x48] = Key::H; mapKeys[0x49] = Key::I; mapKeys[0x4A] = Key::J; + mapKeys[0x4B] = Key::K; mapKeys[0x4C] = Key::L; mapKeys[0x4D] = Key::M; mapKeys[0x4E] = Key::N; mapKeys[0x4F] = Key::O; + mapKeys[0x50] = Key::P; mapKeys[0x51] = Key::Q; mapKeys[0x52] = Key::R; mapKeys[0x53] = Key::S; mapKeys[0x54] = Key::T; + mapKeys[0x55] = Key::U; mapKeys[0x56] = Key::V; mapKeys[0x57] = Key::W; mapKeys[0x58] = Key::X; mapKeys[0x59] = Key::Y; + mapKeys[0x5A] = Key::Z; + + mapKeys[VK_F1] = Key::F1; mapKeys[VK_F2] = Key::F2; mapKeys[VK_F3] = Key::F3; mapKeys[VK_F4] = Key::F4; + mapKeys[VK_F5] = Key::F5; mapKeys[VK_F6] = Key::F6; mapKeys[VK_F7] = Key::F7; mapKeys[VK_F8] = Key::F8; + mapKeys[VK_F9] = Key::F9; mapKeys[VK_F10] = Key::F10; mapKeys[VK_F11] = Key::F11; mapKeys[VK_F12] = Key::F12; + + mapKeys[VK_DOWN] = Key::DOWN; mapKeys[VK_LEFT] = Key::LEFT; mapKeys[VK_RIGHT] = Key::RIGHT; mapKeys[VK_UP] = Key::UP; + //mapKeys[VK_RETURN] = Key::ENTER;// mapKeys[VK_RETURN] = Key::RETURN; + + mapKeys[VK_BACK] = Key::BACK; mapKeys[VK_ESCAPE] = Key::ESCAPE; mapKeys[VK_RETURN] = Key::ENTER; mapKeys[VK_PAUSE] = Key::PAUSE; + mapKeys[VK_SCROLL] = Key::SCROLL; mapKeys[VK_TAB] = Key::TAB; mapKeys[VK_DELETE] = Key::DEL; mapKeys[VK_HOME] = Key::HOME; + mapKeys[VK_END] = Key::END; mapKeys[VK_PRIOR] = Key::PGUP; mapKeys[VK_NEXT] = Key::PGDN; mapKeys[VK_INSERT] = Key::INS; + mapKeys[VK_SHIFT] = Key::SHIFT; mapKeys[VK_CONTROL] = Key::CTRL; + mapKeys[VK_SPACE] = Key::SPACE; + + mapKeys[0x30] = Key::K0; mapKeys[0x31] = Key::K1; mapKeys[0x32] = Key::K2; mapKeys[0x33] = Key::K3; mapKeys[0x34] = Key::K4; + mapKeys[0x35] = Key::K5; mapKeys[0x36] = Key::K6; mapKeys[0x37] = Key::K7; mapKeys[0x38] = Key::K8; mapKeys[0x39] = Key::K9; + + mapKeys[VK_NUMPAD0] = Key::NP0; mapKeys[VK_NUMPAD1] = Key::NP1; mapKeys[VK_NUMPAD2] = Key::NP2; mapKeys[VK_NUMPAD3] = Key::NP3; mapKeys[VK_NUMPAD4] = Key::NP4; + mapKeys[VK_NUMPAD5] = Key::NP5; mapKeys[VK_NUMPAD6] = Key::NP6; mapKeys[VK_NUMPAD7] = Key::NP7; mapKeys[VK_NUMPAD8] = Key::NP8; mapKeys[VK_NUMPAD9] = Key::NP9; + mapKeys[VK_MULTIPLY] = Key::NP_MUL; mapKeys[VK_ADD] = Key::NP_ADD; mapKeys[VK_DIVIDE] = Key::NP_DIV; mapKeys[VK_SUBTRACT] = Key::NP_SUB; mapKeys[VK_DECIMAL] = Key::NP_DECIMAL; + + // Thanks scripticuk + mapKeys[VK_OEM_1] = Key::OEM_1; // On US and UK keyboards this is the ';:' key + mapKeys[VK_OEM_2] = Key::OEM_2; // On US and UK keyboards this is the '/?' key + mapKeys[VK_OEM_3] = Key::OEM_3; // On US keyboard this is the '~' key + mapKeys[VK_OEM_4] = Key::OEM_4; // On US and UK keyboards this is the '[{' key + mapKeys[VK_OEM_5] = Key::OEM_5; // On US keyboard this is '\|' key. + mapKeys[VK_OEM_6] = Key::OEM_6; // On US and UK keyboards this is the ']}' key + mapKeys[VK_OEM_7] = Key::OEM_7; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key + mapKeys[VK_OEM_8] = Key::OEM_8; // miscellaneous characters. Varies by keyboard + mapKeys[VK_OEM_PLUS] = Key::EQUALS; // the '+' key on any keyboard + mapKeys[VK_OEM_COMMA] = Key::COMMA; // the comma key on any keyboard + mapKeys[VK_OEM_MINUS] = Key::MINUS; // the minus key on any keyboard + mapKeys[VK_OEM_PERIOD] = Key::PERIOD; // the period key on any keyboard + mapKeys[VK_CAPITAL] = Key::CAPS_LOCK; + return olc::OK; + } + + virtual olc::rcode SetWindowTitle(const std::string& s) override + { +#ifdef UNICODE + SetWindowText(olc_hWnd, ConvertS2W(s).c_str()); +#else + SetWindowText(olc_hWnd, s.c_str()); +#endif + return olc::OK; + } + + virtual olc::rcode StartSystemEventLoop() override + { + MSG msg; + while (GetMessage(&msg, NULL, 0, 0) > 0) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + return olc::OK; + } + + virtual olc::rcode HandleSystemEvent() override { return olc::rcode::FAIL; } + + // Windows Event Handler - this is statically connected to the windows event system + static LRESULT CALLBACK olc_WindowEvent(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) + { + switch (uMsg) + { + case WM_MOUSEMOVE: + { + // Thanks @ForAbby (Discord) + uint16_t x = lParam & 0xFFFF; uint16_t y = (lParam >> 16) & 0xFFFF; + int16_t ix = *(int16_t*)&x; int16_t iy = *(int16_t*)&y; + ptrPGE->olc_UpdateMouse(ix, iy); + return 0; + } + case WM_SIZE: ptrPGE->olc_UpdateWindowSize(lParam & 0xFFFF, (lParam >> 16) & 0xFFFF); return 0; + case WM_MOUSEWHEEL: ptrPGE->olc_UpdateMouseWheel(GET_WHEEL_DELTA_WPARAM(wParam)); return 0; + case WM_MOUSELEAVE: ptrPGE->olc_UpdateMouseFocus(false); return 0; + case WM_SETFOCUS: ptrPGE->olc_UpdateKeyFocus(true); return 0; + case WM_KILLFOCUS: ptrPGE->olc_UpdateKeyFocus(false); return 0; + case WM_KEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0; + case WM_KEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0; + case WM_SYSKEYDOWN: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], true); return 0; + case WM_SYSKEYUP: ptrPGE->olc_UpdateKeyState(mapKeys[wParam], false); return 0; + case WM_LBUTTONDOWN:ptrPGE->olc_UpdateMouseState(0, true); return 0; + case WM_LBUTTONUP: ptrPGE->olc_UpdateMouseState(0, false); return 0; + case WM_RBUTTONDOWN:ptrPGE->olc_UpdateMouseState(1, true); return 0; + case WM_RBUTTONUP: ptrPGE->olc_UpdateMouseState(1, false); return 0; + case WM_MBUTTONDOWN:ptrPGE->olc_UpdateMouseState(2, true); return 0; + case WM_MBUTTONUP: ptrPGE->olc_UpdateMouseState(2, false); return 0; + case WM_DROPFILES: + { + // This is all eww... + HDROP drop = (HDROP)wParam; + + uint32_t nFiles = DragQueryFile(drop, 0xFFFFFFFF, nullptr, 0); + std::vector vFiles; + for (uint32_t i = 0; i < nFiles; i++) + { + TCHAR dfbuffer[256]{}; + uint32_t len = DragQueryFile(drop, i, nullptr, 0); + DragQueryFile(drop, i, dfbuffer, 256); +#ifdef UNICODE + #ifdef __MINGW32__ + char* buffer = new char[len + 1]; + wcstombs(buffer, dfbuffer, len); + buffer[len] = '\0'; + #else + int count = WideCharToMultiByte(CP_UTF8, 0, dfbuffer, -1, NULL, 0, NULL, NULL); + char* buffer = new char[count]; + WideCharToMultiByte(CP_UTF8, 0, dfbuffer, -1, buffer, count, NULL, NULL); + #endif + vFiles.push_back(std::string(buffer)); + delete[] buffer; +#else + vFiles.push_back(std::string(dfbuffer)); +#endif + } + + // Even more eww... + POINT p; DragQueryPoint(drop, &p); + ptrPGE->olc_DropFiles(p.x, p.y, vFiles); + DragFinish(drop); + return 0; + } + break; + + + case WM_CLOSE: ptrPGE->olc_Terminate(); return 0; + case WM_DESTROY: PostQuitMessage(0); DestroyWindow(hWnd); return 0; + } + return DefWindowProc(hWnd, uMsg, wParam, lParam); + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END PLATFORM: MICROSOFT WINDOWS XP, VISTA, 7, 8, 10 | +// O------------------------------------------------------------------------------O +#pragma endregion + +#pragma region platform_linux +// O------------------------------------------------------------------------------O +// | START PLATFORM: LINUX | +// O------------------------------------------------------------------------------O +#if defined(OLC_PLATFORM_X11) +namespace olc +{ + class Platform_Linux : public olc::Platform + { + private: + X11::Display* olc_Display = nullptr; + X11::Window olc_WindowRoot; + X11::Window olc_Window; + X11::XVisualInfo* olc_VisualInfo; + X11::Colormap olc_ColourMap; + X11::XSetWindowAttributes olc_SetWindowAttribs; + + public: + virtual olc::rcode ApplicationStartUp() override + { + return olc::rcode::OK; + } + + virtual olc::rcode ApplicationCleanUp() override + { + XDestroyWindow(olc_Display, olc_Window); + return olc::rcode::OK; + } + + virtual olc::rcode ThreadStartUp() override + { + return olc::rcode::OK; + } + + virtual olc::rcode ThreadCleanUp() override + { + renderer->DestroyDevice(); + return olc::OK; + } + + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override + { + if (renderer->CreateDevice({ olc_Display, &olc_Window, olc_VisualInfo }, bFullScreen, bEnableVSYNC) == olc::rcode::OK) + { + renderer->UpdateViewport(vViewPos, vViewSize); + return olc::rcode::OK; + } + else + return olc::rcode::FAIL; + } + + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override + { + using namespace X11; + XInitThreads(); + + // Grab the deafult display and window + olc_Display = XOpenDisplay(NULL); + olc_WindowRoot = DefaultRootWindow(olc_Display); + + // Based on the display capabilities, configure the appearance of the window + GLint olc_GLAttribs[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; + olc_VisualInfo = glXChooseVisual(olc_Display, 0, olc_GLAttribs); + olc_ColourMap = XCreateColormap(olc_Display, olc_WindowRoot, olc_VisualInfo->visual, AllocNone); + olc_SetWindowAttribs.colormap = olc_ColourMap; + + // Register which events we are interested in receiving + olc_SetWindowAttribs.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | + ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask | StructureNotifyMask; + + // Create the window + olc_Window = XCreateWindow(olc_Display, olc_WindowRoot, vWindowPos.x, vWindowPos.y, + vWindowSize.x, vWindowSize.y, + 0, olc_VisualInfo->depth, InputOutput, olc_VisualInfo->visual, + CWColormap | CWEventMask, &olc_SetWindowAttribs); + + Atom wmDelete = XInternAtom(olc_Display, "WM_DELETE_WINDOW", true); + XSetWMProtocols(olc_Display, olc_Window, &wmDelete, 1); + + XMapWindow(olc_Display, olc_Window); + XStoreName(olc_Display, olc_Window, "OneLoneCoder.com - Pixel Game Engine"); + + if (bFullScreen) // Thanks DragonEye, again :D + { + Atom wm_state; + Atom fullscreen; + wm_state = XInternAtom(olc_Display, "_NET_WM_STATE", False); + fullscreen = XInternAtom(olc_Display, "_NET_WM_STATE_FULLSCREEN", False); + XEvent xev{ 0 }; + xev.type = ClientMessage; + xev.xclient.window = olc_Window; + xev.xclient.message_type = wm_state; + xev.xclient.format = 32; + xev.xclient.data.l[0] = (bFullScreen ? 1 : 0); // the action (0: off, 1: on, 2: toggle) + xev.xclient.data.l[1] = fullscreen; // first property to alter + xev.xclient.data.l[2] = 0; // second property to alter + xev.xclient.data.l[3] = 0; // source indication + XMapWindow(olc_Display, olc_Window); + XSendEvent(olc_Display, DefaultRootWindow(olc_Display), False, + SubstructureRedirectMask | SubstructureNotifyMask, &xev); + XFlush(olc_Display); + XWindowAttributes gwa; + XGetWindowAttributes(olc_Display, olc_Window, &gwa); + vWindowSize.x = gwa.width; + vWindowSize.y = gwa.height; + } + + // Create Keyboard Mapping + mapKeys[0x00] = Key::NONE; + mapKeys[0x61] = Key::A; mapKeys[0x62] = Key::B; mapKeys[0x63] = Key::C; mapKeys[0x64] = Key::D; mapKeys[0x65] = Key::E; + mapKeys[0x66] = Key::F; mapKeys[0x67] = Key::G; mapKeys[0x68] = Key::H; mapKeys[0x69] = Key::I; mapKeys[0x6A] = Key::J; + mapKeys[0x6B] = Key::K; mapKeys[0x6C] = Key::L; mapKeys[0x6D] = Key::M; mapKeys[0x6E] = Key::N; mapKeys[0x6F] = Key::O; + mapKeys[0x70] = Key::P; mapKeys[0x71] = Key::Q; mapKeys[0x72] = Key::R; mapKeys[0x73] = Key::S; mapKeys[0x74] = Key::T; + mapKeys[0x75] = Key::U; mapKeys[0x76] = Key::V; mapKeys[0x77] = Key::W; mapKeys[0x78] = Key::X; mapKeys[0x79] = Key::Y; + mapKeys[0x7A] = Key::Z; + + mapKeys[XK_F1] = Key::F1; mapKeys[XK_F2] = Key::F2; mapKeys[XK_F3] = Key::F3; mapKeys[XK_F4] = Key::F4; + mapKeys[XK_F5] = Key::F5; mapKeys[XK_F6] = Key::F6; mapKeys[XK_F7] = Key::F7; mapKeys[XK_F8] = Key::F8; + mapKeys[XK_F9] = Key::F9; mapKeys[XK_F10] = Key::F10; mapKeys[XK_F11] = Key::F11; mapKeys[XK_F12] = Key::F12; + + mapKeys[XK_Down] = Key::DOWN; mapKeys[XK_Left] = Key::LEFT; mapKeys[XK_Right] = Key::RIGHT; mapKeys[XK_Up] = Key::UP; + mapKeys[XK_KP_Enter] = Key::ENTER; mapKeys[XK_Return] = Key::ENTER; + + mapKeys[XK_BackSpace] = Key::BACK; mapKeys[XK_Escape] = Key::ESCAPE; mapKeys[XK_Linefeed] = Key::ENTER; mapKeys[XK_Pause] = Key::PAUSE; + mapKeys[XK_Scroll_Lock] = Key::SCROLL; mapKeys[XK_Tab] = Key::TAB; mapKeys[XK_Delete] = Key::DEL; mapKeys[XK_Home] = Key::HOME; + mapKeys[XK_End] = Key::END; mapKeys[XK_Page_Up] = Key::PGUP; mapKeys[XK_Page_Down] = Key::PGDN; mapKeys[XK_Insert] = Key::INS; + mapKeys[XK_Shift_L] = Key::SHIFT; mapKeys[XK_Shift_R] = Key::SHIFT; mapKeys[XK_Control_L] = Key::CTRL; mapKeys[XK_Control_R] = Key::CTRL; + mapKeys[XK_space] = Key::SPACE; mapKeys[XK_period] = Key::PERIOD; + + mapKeys[XK_0] = Key::K0; mapKeys[XK_1] = Key::K1; mapKeys[XK_2] = Key::K2; mapKeys[XK_3] = Key::K3; mapKeys[XK_4] = Key::K4; + mapKeys[XK_5] = Key::K5; mapKeys[XK_6] = Key::K6; mapKeys[XK_7] = Key::K7; mapKeys[XK_8] = Key::K8; mapKeys[XK_9] = Key::K9; + + mapKeys[XK_KP_0] = Key::NP0; mapKeys[XK_KP_1] = Key::NP1; mapKeys[XK_KP_2] = Key::NP2; mapKeys[XK_KP_3] = Key::NP3; mapKeys[XK_KP_4] = Key::NP4; + mapKeys[XK_KP_5] = Key::NP5; mapKeys[XK_KP_6] = Key::NP6; mapKeys[XK_KP_7] = Key::NP7; mapKeys[XK_KP_8] = Key::NP8; mapKeys[XK_KP_9] = Key::NP9; + mapKeys[XK_KP_Multiply] = Key::NP_MUL; mapKeys[XK_KP_Add] = Key::NP_ADD; mapKeys[XK_KP_Divide] = Key::NP_DIV; mapKeys[XK_KP_Subtract] = Key::NP_SUB; mapKeys[XK_KP_Decimal] = Key::NP_DECIMAL; + + // These keys vary depending on the keyboard. I've included comments for US and UK keyboard layouts + mapKeys[XK_semicolon] = Key::OEM_1; // On US and UK keyboards this is the ';:' key + mapKeys[XK_slash] = Key::OEM_2; // On US and UK keyboards this is the '/?' key + mapKeys[XK_asciitilde] = Key::OEM_3; // On US keyboard this is the '~' key + mapKeys[XK_bracketleft] = Key::OEM_4; // On US and UK keyboards this is the '[{' key + mapKeys[XK_backslash] = Key::OEM_5; // On US keyboard this is '\|' key. + mapKeys[XK_bracketright] = Key::OEM_6; // On US and UK keyboards this is the ']}' key + mapKeys[XK_apostrophe] = Key::OEM_7; // On US keyboard this is the single/double quote key. On UK, this is the single quote/@ symbol key + mapKeys[XK_numbersign] = Key::OEM_8; // miscellaneous characters. Varies by keyboard. I believe this to be the '#~' key on UK keyboards + mapKeys[XK_equal] = Key::EQUALS; // the '+' key on any keyboard + mapKeys[XK_comma] = Key::COMMA; // the comma key on any keyboard + mapKeys[XK_minus] = Key::MINUS; // the minus key on any keyboard + + mapKeys[XK_Caps_Lock] = Key::CAPS_LOCK; + + return olc::OK; + } + + virtual olc::rcode SetWindowTitle(const std::string& s) override + { + X11::XStoreName(olc_Display, olc_Window, s.c_str()); + return olc::OK; + } + + virtual olc::rcode StartSystemEventLoop() override + { + return olc::OK; + } + + virtual olc::rcode HandleSystemEvent() override + { + using namespace X11; + // Handle Xlib Message Loop - we do this in the + // same thread that OpenGL was created so we dont + // need to worry too much about multithreading with X11 + XEvent xev; + while (XPending(olc_Display)) + { + XNextEvent(olc_Display, &xev); + if (xev.type == Expose) + { + XWindowAttributes gwa; + XGetWindowAttributes(olc_Display, olc_Window, &gwa); + ptrPGE->olc_UpdateWindowSize(gwa.width, gwa.height); + } + else if (xev.type == ConfigureNotify) + { + XConfigureEvent xce = xev.xconfigure; + ptrPGE->olc_UpdateWindowSize(xce.width, xce.height); + } + else if (xev.type == KeyPress) + { + KeySym sym = XLookupKeysym(&xev.xkey, 0); + ptrPGE->olc_UpdateKeyState(mapKeys[sym], true); + XKeyEvent* e = (XKeyEvent*)&xev; // Because DragonEye loves numpads + XLookupString(e, NULL, 0, &sym, NULL); + ptrPGE->olc_UpdateKeyState(mapKeys[sym], true); + } + else if (xev.type == KeyRelease) + { + KeySym sym = XLookupKeysym(&xev.xkey, 0); + ptrPGE->olc_UpdateKeyState(mapKeys[sym], false); + XKeyEvent* e = (XKeyEvent*)&xev; + XLookupString(e, NULL, 0, &sym, NULL); + ptrPGE->olc_UpdateKeyState(mapKeys[sym], false); + } + else if (xev.type == ButtonPress) + { + switch (xev.xbutton.button) + { + case 1: ptrPGE->olc_UpdateMouseState(0, true); break; + case 2: ptrPGE->olc_UpdateMouseState(2, true); break; + case 3: ptrPGE->olc_UpdateMouseState(1, true); break; + case 4: ptrPGE->olc_UpdateMouseWheel(120); break; + case 5: ptrPGE->olc_UpdateMouseWheel(-120); break; + default: break; + } + } + else if (xev.type == ButtonRelease) + { + switch (xev.xbutton.button) + { + case 1: ptrPGE->olc_UpdateMouseState(0, false); break; + case 2: ptrPGE->olc_UpdateMouseState(2, false); break; + case 3: ptrPGE->olc_UpdateMouseState(1, false); break; + default: break; + } + } + else if (xev.type == MotionNotify) + { + ptrPGE->olc_UpdateMouse(xev.xmotion.x, xev.xmotion.y); + } + else if (xev.type == FocusIn) + { + ptrPGE->olc_UpdateKeyFocus(true); + } + else if (xev.type == FocusOut) + { + ptrPGE->olc_UpdateKeyFocus(false); + } + else if (xev.type == ClientMessage) + { + ptrPGE->olc_Terminate(); + } + } + return olc::OK; + } + }; +} +#endif +// O------------------------------------------------------------------------------O +// | END PLATFORM: LINUX | +// O------------------------------------------------------------------------------O +#pragma endregion + +#pragma region platform_glut +// O------------------------------------------------------------------------------O +// | START PLATFORM: GLUT (used to make it simple for Apple) | +// O------------------------------------------------------------------------------O +// +// VERY IMPORTANT!!! The Apple port was originally created by @Mumflr (discord) +// and the repo for the development of this project can be found here: +// https://github.com/MumflrFumperdink/olcPGEMac which contains maccy goodness +// and support on how to setup your build environment. +// +// "MASSIVE MASSIVE THANKS TO MUMFLR" - Javidx9 +#if defined(OLC_PLATFORM_GLUT) +namespace olc { + + class Platform_GLUT : public olc::Platform + { + public: + static std::atomic* bActiveRef; + + virtual olc::rcode ApplicationStartUp() override { + return olc::rcode::OK; + } + + virtual olc::rcode ApplicationCleanUp() override + { + return olc::rcode::OK; + } + + virtual olc::rcode ThreadStartUp() override + { + return olc::rcode::OK; + } + + virtual olc::rcode ThreadCleanUp() override + { + renderer->DestroyDevice(); + return olc::OK; + } + + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override + { + if (renderer->CreateDevice({}, bFullScreen, bEnableVSYNC) == olc::rcode::OK) + { + renderer->UpdateViewport(vViewPos, vViewSize); + return olc::rcode::OK; + } + else + return olc::rcode::FAIL; + } + + static void ExitMainLoop() { + if (!ptrPGE->OnUserDestroy()) { + *bActiveRef = true; + return; + } + platform->ThreadCleanUp(); + platform->ApplicationCleanUp(); + exit(0); + } + +#if defined(__APPLE__) + static void scrollWheelUpdate(id selff, SEL _sel, id theEvent) { + static const SEL deltaYSel = sel_registerName("deltaY"); + +#if defined(__aarch64__) // Thanks ruarq! + double deltaY = ((double (*)(id, SEL))objc_msgSend)(theEvent, deltaYSel); +#else + double deltaY = ((double (*)(id, SEL))objc_msgSend_fpret)(theEvent, deltaYSel); +#endif + + for (int i = 0; i < abs(deltaY); i++) { + if (deltaY > 0) { + ptrPGE->olc_UpdateMouseWheel(-1); + } + else if (deltaY < 0) { + ptrPGE->olc_UpdateMouseWheel(1); + } + } + } +#endif + static void ThreadFunct() { +#if defined(__APPLE__) + static bool hasEnabledCocoa = false; + if (!hasEnabledCocoa) { + // Objective-C Wizardry + Class NSApplicationClass = objc_getClass("NSApplication"); + + // NSApp = [NSApplication sharedApplication] + SEL sharedApplicationSel = sel_registerName("sharedApplication"); + id NSApp = ((id(*)(Class, SEL))objc_msgSend)(NSApplicationClass, sharedApplicationSel); + // window = [NSApp mainWindow] + SEL mainWindowSel = sel_registerName("mainWindow"); + id window = ((id(*)(id, SEL))objc_msgSend)(NSApp, mainWindowSel); + + // [window setStyleMask: NSWindowStyleMaskClosable | ~NSWindowStyleMaskResizable] + SEL setStyleMaskSel = sel_registerName("setStyleMask:"); + ((void (*)(id, SEL, NSUInteger))objc_msgSend)(window, setStyleMaskSel, 7); + + hasEnabledCocoa = true; + } +#endif + if (!*bActiveRef) { + ExitMainLoop(); + return; + } + glutPostRedisplay(); + } + + static void DrawFunct() { + ptrPGE->olc_CoreUpdate(); + } + + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override + { +#if defined(__APPLE__) + Class GLUTViewClass = objc_getClass("GLUTView"); + + SEL scrollWheelSel = sel_registerName("scrollWheel:"); + bool resultAddMethod = class_addMethod(GLUTViewClass, scrollWheelSel, (IMP)scrollWheelUpdate, "v@:@"); + assert(resultAddMethod); +#endif + + renderer->PrepareDevice(); + + if (bFullScreen) + { + vWindowSize.x = glutGet(GLUT_SCREEN_WIDTH); + vWindowSize.y = glutGet(GLUT_SCREEN_HEIGHT); + glutFullScreen(); + } + else + { + if (vWindowSize.x > glutGet(GLUT_SCREEN_WIDTH) || vWindowSize.y > glutGet(GLUT_SCREEN_HEIGHT)) + { + perror("ERROR: The specified window dimensions do not fit on your screen\n"); + return olc::FAIL; + } + glutReshapeWindow(vWindowSize.x, vWindowSize.y - 1); + } + + // Create Keyboard Mapping + mapKeys[0x00] = Key::NONE; + mapKeys['A'] = Key::A; mapKeys['B'] = Key::B; mapKeys['C'] = Key::C; mapKeys['D'] = Key::D; mapKeys['E'] = Key::E; + mapKeys['F'] = Key::F; mapKeys['G'] = Key::G; mapKeys['H'] = Key::H; mapKeys['I'] = Key::I; mapKeys['J'] = Key::J; + mapKeys['K'] = Key::K; mapKeys['L'] = Key::L; mapKeys['M'] = Key::M; mapKeys['N'] = Key::N; mapKeys['O'] = Key::O; + mapKeys['P'] = Key::P; mapKeys['Q'] = Key::Q; mapKeys['R'] = Key::R; mapKeys['S'] = Key::S; mapKeys['T'] = Key::T; + mapKeys['U'] = Key::U; mapKeys['V'] = Key::V; mapKeys['W'] = Key::W; mapKeys['X'] = Key::X; mapKeys['Y'] = Key::Y; + mapKeys['Z'] = Key::Z; + + mapKeys[GLUT_KEY_F1] = Key::F1; mapKeys[GLUT_KEY_F2] = Key::F2; mapKeys[GLUT_KEY_F3] = Key::F3; mapKeys[GLUT_KEY_F4] = Key::F4; + mapKeys[GLUT_KEY_F5] = Key::F5; mapKeys[GLUT_KEY_F6] = Key::F6; mapKeys[GLUT_KEY_F7] = Key::F7; mapKeys[GLUT_KEY_F8] = Key::F8; + mapKeys[GLUT_KEY_F9] = Key::F9; mapKeys[GLUT_KEY_F10] = Key::F10; mapKeys[GLUT_KEY_F11] = Key::F11; mapKeys[GLUT_KEY_F12] = Key::F12; + + mapKeys[GLUT_KEY_DOWN] = Key::DOWN; mapKeys[GLUT_KEY_LEFT] = Key::LEFT; mapKeys[GLUT_KEY_RIGHT] = Key::RIGHT; mapKeys[GLUT_KEY_UP] = Key::UP; + mapKeys[13] = Key::ENTER; + + mapKeys[127] = Key::BACK; mapKeys[27] = Key::ESCAPE; + mapKeys[9] = Key::TAB; mapKeys[GLUT_KEY_HOME] = Key::HOME; + mapKeys[GLUT_KEY_END] = Key::END; mapKeys[GLUT_KEY_PAGE_UP] = Key::PGUP; mapKeys[GLUT_KEY_PAGE_DOWN] = Key::PGDN; mapKeys[GLUT_KEY_INSERT] = Key::INS; + mapKeys[32] = Key::SPACE; mapKeys[46] = Key::PERIOD; + + mapKeys[48] = Key::K0; mapKeys[49] = Key::K1; mapKeys[50] = Key::K2; mapKeys[51] = Key::K3; mapKeys[52] = Key::K4; + mapKeys[53] = Key::K5; mapKeys[54] = Key::K6; mapKeys[55] = Key::K7; mapKeys[56] = Key::K8; mapKeys[57] = Key::K9; + + // NOTE: MISSING KEYS :O + + glutKeyboardFunc([](unsigned char key, int x, int y) -> void { + switch (glutGetModifiers()) { + case 0: //This is when there are no modifiers + if ('a' <= key && key <= 'z') key -= 32; + break; + case GLUT_ACTIVE_SHIFT: + ptrPGE->olc_UpdateKeyState(Key::SHIFT, true); + break; + case GLUT_ACTIVE_CTRL: + if ('a' <= key && key <= 'z') key -= 32; + ptrPGE->olc_UpdateKeyState(Key::CTRL, true); + break; + case GLUT_ACTIVE_ALT: + if ('a' <= key && key <= 'z') key -= 32; + break; + } + + if (mapKeys[key]) + ptrPGE->olc_UpdateKeyState(mapKeys[key], true); + }); + + glutKeyboardUpFunc([](unsigned char key, int x, int y) -> void { + switch (glutGetModifiers()) { + case 0: //This is when there are no modifiers + if ('a' <= key && key <= 'z') key -= 32; + break; + case GLUT_ACTIVE_SHIFT: + ptrPGE->olc_UpdateKeyState(Key::SHIFT, false); + break; + case GLUT_ACTIVE_CTRL: + if ('a' <= key && key <= 'z') key -= 32; + ptrPGE->olc_UpdateKeyState(Key::CTRL, false); + break; + case GLUT_ACTIVE_ALT: + if ('a' <= key && key <= 'z') key -= 32; + //No ALT in PGE + break; + } + + if (mapKeys[key]) + ptrPGE->olc_UpdateKeyState(mapKeys[key], false); + }); + + //Special keys + glutSpecialFunc([](int key, int x, int y) -> void { + if (mapKeys[key]) + ptrPGE->olc_UpdateKeyState(mapKeys[key], true); + }); + + glutSpecialUpFunc([](int key, int x, int y) -> void { + if (mapKeys[key]) + ptrPGE->olc_UpdateKeyState(mapKeys[key], false); + }); + + glutMouseFunc([](int button, int state, int x, int y) -> void { + switch (button) { + case GLUT_LEFT_BUTTON: + if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(0, false); + else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(0, true); + break; + case GLUT_MIDDLE_BUTTON: + if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(2, false); + else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(2, true); + break; + case GLUT_RIGHT_BUTTON: + if (state == GLUT_UP) ptrPGE->olc_UpdateMouseState(1, false); + else if (state == GLUT_DOWN) ptrPGE->olc_UpdateMouseState(1, true); + break; + } + }); + + auto mouseMoveCall = [](int x, int y) -> void { + ptrPGE->olc_UpdateMouse(x, y); + }; + + glutMotionFunc(mouseMoveCall); + glutPassiveMotionFunc(mouseMoveCall); + + glutEntryFunc([](int state) -> void { + if (state == GLUT_ENTERED) ptrPGE->olc_UpdateKeyFocus(true); + else if (state == GLUT_LEFT) ptrPGE->olc_UpdateKeyFocus(false); + }); + + glutDisplayFunc(DrawFunct); + glutIdleFunc(ThreadFunct); + + return olc::OK; + } + + virtual olc::rcode SetWindowTitle(const std::string& s) override + { + glutSetWindowTitle(s.c_str()); + return olc::OK; + } + + virtual olc::rcode StartSystemEventLoop() override { + glutMainLoop(); + return olc::OK; + } + + virtual olc::rcode HandleSystemEvent() override + { + return olc::OK; + } + }; + + std::atomic* Platform_GLUT::bActiveRef{ nullptr }; + + //Custom Start + olc::rcode PixelGameEngine::Start() + { + if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL; + + // Construct the window + if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL; + olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y); + + if (platform->ThreadStartUp() == olc::FAIL) return olc::FAIL; + olc_PrepareEngine(); + if (!OnUserCreate()) return olc::FAIL; + Platform_GLUT::bActiveRef = &bAtomActive; + glutWMCloseFunc(Platform_GLUT::ExitMainLoop); + bAtomActive = true; + platform->StartSystemEventLoop(); + + //This code will not even be run but why not + if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL; + + return olc::OK; + } +} + +#endif +// O------------------------------------------------------------------------------O +// | END PLATFORM: GLUT | +// O------------------------------------------------------------------------------O +#pragma endregion + + + + + +#pragma region platform_emscripten +// O------------------------------------------------------------------------------O +// | START PLATFORM: Emscripten - Totally Game Changing... | +// O------------------------------------------------------------------------------O + +// +// Firstly a big mega thank you to members of the OLC Community for sorting this +// out. Making a browser compatible version has been a priority for quite some +// time, but I lacked the expertise to do it. This awesome feature is possible +// because a group of former strangers got together and formed friendships over +// their shared passion for code. If anything demonstrates how powerful helping +// each other can be, it's this. - Javidx9 + +// Emscripten Platform: MaGetzUb, Moros1138, Slavka, Dandistine, Gorbit99, Bispoo +// also: Ishidex, Gusgo99, SlicEnDicE, Alexio + + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + +#include +#include + +extern "C" +{ + EMSCRIPTEN_KEEPALIVE inline int olc_OnPageUnload() + { olc::platform->ApplicationCleanUp(); return 0; } +} + +namespace olc +{ + class Platform_Emscripten : public olc::Platform + { + public: + + virtual olc::rcode ApplicationStartUp() override + { return olc::rcode::OK; } + + virtual olc::rcode ApplicationCleanUp() override + { ThreadCleanUp(); return olc::rcode::OK; } + + virtual olc::rcode ThreadStartUp() override + { return olc::rcode::OK; } + + virtual olc::rcode ThreadCleanUp() override + { renderer->DestroyDevice(); return olc::OK; } + + virtual olc::rcode CreateGraphics(bool bFullScreen, bool bEnableVSYNC, const olc::vi2d& vViewPos, const olc::vi2d& vViewSize) override + { + if (renderer->CreateDevice({}, bFullScreen, bEnableVSYNC) == olc::rcode::OK) + { + renderer->UpdateViewport(vViewPos, vViewSize); + return olc::rcode::OK; + } + else + return olc::rcode::FAIL; + } + + virtual olc::rcode CreateWindowPane(const olc::vi2d& vWindowPos, olc::vi2d& vWindowSize, bool bFullScreen) override + { + emscripten_set_canvas_element_size("#canvas", vWindowSize.x, vWindowSize.y); + + mapKeys[DOM_PK_UNKNOWN] = Key::NONE; + mapKeys[DOM_PK_A] = Key::A; mapKeys[DOM_PK_B] = Key::B; mapKeys[DOM_PK_C] = Key::C; mapKeys[DOM_PK_D] = Key::D; + mapKeys[DOM_PK_E] = Key::E; mapKeys[DOM_PK_F] = Key::F; mapKeys[DOM_PK_G] = Key::G; mapKeys[DOM_PK_H] = Key::H; + mapKeys[DOM_PK_I] = Key::I; mapKeys[DOM_PK_J] = Key::J; mapKeys[DOM_PK_K] = Key::K; mapKeys[DOM_PK_L] = Key::L; + mapKeys[DOM_PK_M] = Key::M; mapKeys[DOM_PK_N] = Key::N; mapKeys[DOM_PK_O] = Key::O; mapKeys[DOM_PK_P] = Key::P; + mapKeys[DOM_PK_Q] = Key::Q; mapKeys[DOM_PK_R] = Key::R; mapKeys[DOM_PK_S] = Key::S; mapKeys[DOM_PK_T] = Key::T; + mapKeys[DOM_PK_U] = Key::U; mapKeys[DOM_PK_V] = Key::V; mapKeys[DOM_PK_W] = Key::W; mapKeys[DOM_PK_X] = Key::X; + mapKeys[DOM_PK_Y] = Key::Y; mapKeys[DOM_PK_Z] = Key::Z; + mapKeys[DOM_PK_0] = Key::K0; mapKeys[DOM_PK_1] = Key::K1; mapKeys[DOM_PK_2] = Key::K2; + mapKeys[DOM_PK_3] = Key::K3; mapKeys[DOM_PK_4] = Key::K4; mapKeys[DOM_PK_5] = Key::K5; + mapKeys[DOM_PK_6] = Key::K6; mapKeys[DOM_PK_7] = Key::K7; mapKeys[DOM_PK_8] = Key::K8; + mapKeys[DOM_PK_9] = Key::K9; + mapKeys[DOM_PK_F1] = Key::F1; mapKeys[DOM_PK_F2] = Key::F2; mapKeys[DOM_PK_F3] = Key::F3; mapKeys[DOM_PK_F4] = Key::F4; + mapKeys[DOM_PK_F5] = Key::F5; mapKeys[DOM_PK_F6] = Key::F6; mapKeys[DOM_PK_F7] = Key::F7; mapKeys[DOM_PK_F8] = Key::F8; + mapKeys[DOM_PK_F9] = Key::F9; mapKeys[DOM_PK_F10] = Key::F10; mapKeys[DOM_PK_F11] = Key::F11; mapKeys[DOM_PK_F12] = Key::F12; + mapKeys[DOM_PK_ARROW_UP] = Key::UP; mapKeys[DOM_PK_ARROW_DOWN] = Key::DOWN; + mapKeys[DOM_PK_ARROW_LEFT] = Key::LEFT; mapKeys[DOM_PK_ARROW_RIGHT] = Key::RIGHT; + mapKeys[DOM_PK_SPACE] = Key::SPACE; mapKeys[DOM_PK_TAB] = Key::TAB; + mapKeys[DOM_PK_SHIFT_LEFT] = Key::SHIFT; mapKeys[DOM_PK_SHIFT_RIGHT] = Key::SHIFT; + mapKeys[DOM_PK_CONTROL_LEFT] = Key::CTRL; mapKeys[DOM_PK_CONTROL_RIGHT] = Key::CTRL; + mapKeys[DOM_PK_INSERT] = Key::INS; mapKeys[DOM_PK_DELETE] = Key::DEL; mapKeys[DOM_PK_HOME] = Key::HOME; + mapKeys[DOM_PK_END] = Key::END; mapKeys[DOM_PK_PAGE_UP] = Key::PGUP; mapKeys[DOM_PK_PAGE_DOWN] = Key::PGDN; + mapKeys[DOM_PK_BACKSPACE] = Key::BACK; mapKeys[DOM_PK_ESCAPE] = Key::ESCAPE; + mapKeys[DOM_PK_ENTER] = Key::ENTER; mapKeys[DOM_PK_NUMPAD_EQUAL] = Key::EQUALS; + mapKeys[DOM_PK_NUMPAD_ENTER] = Key::ENTER; mapKeys[DOM_PK_PAUSE] = Key::PAUSE; + mapKeys[DOM_PK_SCROLL_LOCK] = Key::SCROLL; + mapKeys[DOM_PK_NUMPAD_0] = Key::NP0; mapKeys[DOM_PK_NUMPAD_1] = Key::NP1; mapKeys[DOM_PK_NUMPAD_2] = Key::NP2; + mapKeys[DOM_PK_NUMPAD_3] = Key::NP3; mapKeys[DOM_PK_NUMPAD_4] = Key::NP4; mapKeys[DOM_PK_NUMPAD_5] = Key::NP5; + mapKeys[DOM_PK_NUMPAD_6] = Key::NP6; mapKeys[DOM_PK_NUMPAD_7] = Key::NP7; mapKeys[DOM_PK_NUMPAD_8] = Key::NP8; + mapKeys[DOM_PK_NUMPAD_9] = Key::NP9; + mapKeys[DOM_PK_NUMPAD_MULTIPLY] = Key::NP_MUL; mapKeys[DOM_PK_NUMPAD_DIVIDE] = Key::NP_DIV; + mapKeys[DOM_PK_NUMPAD_ADD] = Key::NP_ADD; mapKeys[DOM_PK_NUMPAD_SUBTRACT] = Key::NP_SUB; + mapKeys[DOM_PK_NUMPAD_DECIMAL] = Key::NP_DECIMAL; + mapKeys[DOM_PK_PERIOD] = Key::PERIOD; mapKeys[DOM_PK_EQUAL] = Key::EQUALS; + mapKeys[DOM_PK_COMMA] = Key::COMMA; mapKeys[DOM_PK_MINUS] = Key::MINUS; + mapKeys[DOM_PK_CAPS_LOCK] = Key::CAPS_LOCK; + mapKeys[DOM_PK_SEMICOLON] = Key::OEM_1; mapKeys[DOM_PK_SLASH] = Key::OEM_2; mapKeys[DOM_PK_BACKQUOTE] = Key::OEM_3; + mapKeys[DOM_PK_BRACKET_LEFT] = Key::OEM_4; mapKeys[DOM_PK_BACKSLASH] = Key::OEM_5; mapKeys[DOM_PK_BRACKET_RIGHT] = Key::OEM_6; + mapKeys[DOM_PK_QUOTE] = Key::OEM_7; mapKeys[DOM_PK_BACKSLASH] = Key::OEM_8; + + // Keyboard Callbacks + emscripten_set_keydown_callback("#canvas", 0, 1, keyboard_callback); + emscripten_set_keyup_callback("#canvas", 0, 1, keyboard_callback); + + // Mouse Callbacks + emscripten_set_wheel_callback("#canvas", 0, 1, wheel_callback); + emscripten_set_mousedown_callback("#canvas", 0, 1, mouse_callback); + emscripten_set_mouseup_callback("#canvas", 0, 1, mouse_callback); + emscripten_set_mousemove_callback("#canvas", 0, 1, mouse_callback); + + // Touch Callbacks + emscripten_set_touchstart_callback("#canvas", 0, 1, touch_callback); + emscripten_set_touchmove_callback("#canvas", 0, 1, touch_callback); + emscripten_set_touchend_callback("#canvas", 0, 1, touch_callback); + + // Canvas Focus Callbacks + emscripten_set_blur_callback("#canvas", 0, 1, focus_callback); + emscripten_set_focus_callback("#canvas", 0, 1, focus_callback); + +#pragma warning disable format + EM_ASM( window.onunload = Module._olc_OnPageUnload; ); + + // IMPORTANT! - Sorry About This... + // + // In order to handle certain browser based events, such as resizing and + // going to full screen, we have to effectively inject code into the container + // running the PGE. Yes, I vomited about 11 times too when the others were + // convincing me this is the future. Well, this isnt the future, and if it + // were to be, I want no part of what must be a miserable distopian free + // for all of anarchic code injection to get rudimentary events like "Resize()". + // + // Wake up people! Of course theres a spoon. There has to be to keep feeding + // the giant web baby. + + + EM_ASM({ + + // olc_ApsectRatio + // + // Used by olc_ResizeHandler to calculate the viewport from the + // dimensions of the canvas container's element. + Module.olc_AspectRatio = $0 / $1; + + // HACK ALERT! + // + // Here we assume any html shell that uses 3 or more instance of the class "emscripten" + // is using one of the default or minimal emscripten page layouts + Module.olc_AssumeDefaultShells = (document.querySelectorAll('.emscripten').length >= 3) ? true : false; + + // olc_ResizeHandler + // + // Used by olc_Init, and is called when a resize observer and fullscreenchange event is triggered. + var olc_ResizeHandler = function() + { + // are we in fullscreen mode? + let isFullscreen = (document.fullscreenElement != null); + + // get the width of the containing element + let width = (isFullscreen) ? window.innerWidth : Module.canvas.parentNode.clientWidth; + let height = (isFullscreen) ? window.innerHeight : Module.canvas.parentNode.clientHeight; + + // calculate the expected viewport size + let viewWidth = width; + let viewHeight = width / Module.olc_AspectRatio; + + // if we're taller than the containing element, recalculate based on height + if(viewHeight > height) + { + viewWidth = height * Module.olc_AspectRatio; + viewHeight = height; + } + + // ensure resulting viewport is in integer space + viewWidth = parseInt(viewWidth); + viewHeight = parseInt(viewHeight); + + setTimeout(function() + { + // if default shells, apply default styles + if(Module.olc_AssumeDefaultShells) + Module.canvas.parentNode.setAttribute('style', 'width: 100%; height: 70vh; margin-left: auto; margin-right: auto;'); + + // apply viewport dimensions to teh canvas + Module.canvas.setAttribute('width', viewWidth); + Module.canvas.setAttribute('height', viewHeight); + Module.canvas.setAttribute('style', `width: ${viewWidth}px; height: ${viewHeight}px;`); + + // update the PGE window size + Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight); + + // force focus on our PGE canvas + Module.canvas.focus(); + }, 200); + }; + + + // olc_Init + // + // set up resize observer and fullscreenchange event handler + var olc_Init = function() + { + if(Module.olc_AspectRatio === undefined) + { + setTimeout(function() { Module.olc_Init(); }, 50); + return; + } + + let resizeObserver = new ResizeObserver(function(entries) + { + Module.olc_ResizeHandler(); + }).observe(Module.canvas.parentNode); + + let mutationObserver = new MutationObserver(function(mutationsList, observer) + { + setTimeout(function() { Module.olc_ResizeHandler(); }, 200); + }).observe(Module.canvas.parentNode, { attributes: false, childList: true, subtree: false }); + + window.addEventListener('fullscreenchange', function(e) + { + setTimeout(function() { Module.olc_ResizeHandler();}, 200); + }); + }; + + // set up hooks + Module.olc_ResizeHandler = (Module.olc_ResizeHandler != undefined) ? Module.olc_ResizeHandler : olc_ResizeHandler; + Module.olc_Init = (Module.olc_Init != undefined) ? Module.olc_Init : olc_Init; + + // run everything! + Module.olc_Init(); + + }, vWindowSize.x, vWindowSize.y); // Fullscreen and Resize Observers +#pragma warning restore format + return olc::rcode::OK; + } + + // Interface PGE's UpdateWindowSize, for use in Javascript + void UpdateWindowSize(int width, int height) + { + ptrPGE->olc_UpdateWindowSize(width, height); + } + + //TY Gorbit + static EM_BOOL focus_callback(int eventType, const EmscriptenFocusEvent* focusEvent, void* userData) + { + if (eventType == EMSCRIPTEN_EVENT_BLUR) + { + ptrPGE->olc_UpdateKeyFocus(false); + ptrPGE->olc_UpdateMouseFocus(false); + } + else if (eventType == EMSCRIPTEN_EVENT_FOCUS) + { + ptrPGE->olc_UpdateKeyFocus(true); + ptrPGE->olc_UpdateMouseFocus(true); + } + + return 0; + } + + //TY Moros + static EM_BOOL keyboard_callback(int eventType, const EmscriptenKeyboardEvent* e, void* userData) + { + if (eventType == EMSCRIPTEN_EVENT_KEYDOWN) + ptrPGE->olc_UpdateKeyState(mapKeys[emscripten_compute_dom_pk_code(e->code)], true); + + // THANK GOD!! for this compute function. And thanks Dandistine for pointing it out! + if (eventType == EMSCRIPTEN_EVENT_KEYUP) + ptrPGE->olc_UpdateKeyState(mapKeys[emscripten_compute_dom_pk_code(e->code)], false); + + //Consume keyboard events so that keys like F1 and F5 don't do weird things + return EM_TRUE; + } + + //TY Moros + static EM_BOOL wheel_callback(int eventType, const EmscriptenWheelEvent* e, void* userData) + { + if (eventType == EMSCRIPTEN_EVENT_WHEEL) + ptrPGE->olc_UpdateMouseWheel(-1 * e->deltaY); + + return EM_TRUE; + } + + //TY Bispoo + static EM_BOOL touch_callback(int eventType, const EmscriptenTouchEvent* e, void* userData) + { + // Move + if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) + { + ptrPGE->olc_UpdateMouse(e->touches->targetX, e->touches->targetY); + } + + // Start + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) + { + ptrPGE->olc_UpdateMouse(e->touches->targetX, e->touches->targetY); + ptrPGE->olc_UpdateMouseState(0, true); + } + + // End + if (eventType == EMSCRIPTEN_EVENT_TOUCHEND) + { + ptrPGE->olc_UpdateMouseState(0, false); + } + + return EM_TRUE; + } + + //TY Moros + static EM_BOOL mouse_callback(int eventType, const EmscriptenMouseEvent* e, void* userData) + { + //Mouse Movement + if (eventType == EMSCRIPTEN_EVENT_MOUSEMOVE) + ptrPGE->olc_UpdateMouse(e->targetX, e->targetY); + + + //Mouse button press + if (e->button == 0) // left click + { + if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) + ptrPGE->olc_UpdateMouseState(0, true); + else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP) + ptrPGE->olc_UpdateMouseState(0, false); + } + + if (e->button == 2) // right click + { + if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) + ptrPGE->olc_UpdateMouseState(1, true); + else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP) + ptrPGE->olc_UpdateMouseState(1, false); + + } + + if (e->button == 1) // middle click + { + if (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN) + ptrPGE->olc_UpdateMouseState(2, true); + else if (eventType == EMSCRIPTEN_EVENT_MOUSEUP) + ptrPGE->olc_UpdateMouseState(2, false); + + //at the moment only middle mouse needs to consume events. + return EM_TRUE; + } + + return EM_FALSE; + } + + + virtual olc::rcode SetWindowTitle(const std::string& s) override + { emscripten_set_window_title(s.c_str()); return olc::OK; } + + virtual olc::rcode StartSystemEventLoop() override + { return olc::OK; } + + virtual olc::rcode HandleSystemEvent() override + { return olc::OK; } + + static void MainLoop() + { + olc::Platform::ptrPGE->olc_CoreUpdate(); + if (!ptrPGE->olc_IsRunning()) + { + if (ptrPGE->OnUserDestroy()) + { + emscripten_cancel_main_loop(); + platform->ApplicationCleanUp(); + } + else + { + ptrPGE->olc_Reanimate(); + } + } + } + }; + + //Emscripten needs a special Start function + //Much of this is usually done in EngineThread, but that isn't used here + olc::rcode PixelGameEngine::Start() + { + if (platform->ApplicationStartUp() != olc::OK) return olc::FAIL; + + // Construct the window + if (platform->CreateWindowPane({ 30,30 }, vWindowSize, bFullScreen) != olc::OK) return olc::FAIL; + olc_UpdateWindowSize(vWindowSize.x, vWindowSize.y); + + // Some implementations may form an event loop here + if (platform->ThreadStartUp() == olc::FAIL) return olc::FAIL; + + // Do engine context specific initialisation + olc_PrepareEngine(); + + // Consider the "thread" started + bAtomActive = true; + + // Create user resources as part of this thread + for (auto& ext : vExtensions) ext->OnBeforeUserCreate(); + if (!OnUserCreate()) bAtomActive = false; + for (auto& ext : vExtensions) ext->OnAfterUserCreate(); + + platform->StartSystemEventLoop(); + + //This causes a heap memory corruption in Emscripten for some reason + //Platform_Emscripten::bActiveRef = &bAtomActive; + emscripten_set_main_loop(&Platform_Emscripten::MainLoop, 0, 1); + + // Wait for thread to be exited + if (platform->ApplicationCleanUp() != olc::OK) return olc::FAIL; + return olc::OK; + } +} + +extern "C" +{ + EMSCRIPTEN_KEEPALIVE inline void olc_PGE_UpdateWindowSize(int width, int height) + { + emscripten_set_canvas_element_size("#canvas", width, height); + // Thanks slavka + ((olc::Platform_Emscripten*)olc::platform.get())->UpdateWindowSize(width, height); + } +} + +#endif +// O------------------------------------------------------------------------------O +// | END PLATFORM: Emscripten | +// O------------------------------------------------------------------------------O +#pragma endregion + + +#endif // Headless + +// O------------------------------------------------------------------------------O +// | olcPixelGameEngine Auto-Configuration | +// O------------------------------------------------------------------------------O +#pragma region pge_config +namespace olc +{ + void PixelGameEngine::olc_ConfigureSystem() + { + +//#if !defined(OLC_PGE_HEADLESS) + + olc::Sprite::loader = nullptr; + +#if defined(OLC_IMAGE_GDI) + olc::Sprite::loader = std::make_unique(); +#endif + +#if defined(OLC_IMAGE_LIBPNG) + olc::Sprite::loader = std::make_unique(); +#endif + +#if defined(OLC_IMAGE_STB) + olc::Sprite::loader = std::make_unique(); +#endif + +#if defined(OLC_IMAGE_CUSTOM_EX) + olc::Sprite::loader = std::make_unique(); +#endif + + +#if defined(OLC_PLATFORM_HEADLESS) + platform = std::make_unique(); +#endif + +#if defined(OLC_PLATFORM_WINAPI) + platform = std::make_unique(); +#endif + +#if defined(OLC_PLATFORM_X11) + platform = std::make_unique(); +#endif + +#if defined(OLC_PLATFORM_GLUT) + platform = std::make_unique(); +#endif + +#if defined(OLC_PLATFORM_EMSCRIPTEN) + platform = std::make_unique(); +#endif + +#if defined(OLC_PLATFORM_CUSTOM_EX) + platform = std::make_unique(); +#endif + +#if defined(OLC_GFX_HEADLESS) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_OPENGL10) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_OPENGL33) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_OPENGLES2) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_DIRECTX10) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_DIRECTX11) + renderer = std::make_unique(); +#endif + +#if defined(OLC_GFX_CUSTOM_EX) + renderer = std::make_unique(); +#endif + + // Associate components with PGE instance + platform->ptrPGE = this; + renderer->ptrPGE = this; +//#else +// olc::Sprite::loader = nullptr; +// platform = nullptr; +// renderer = nullptr; +//#endif + } +} + +#pragma endregion + +#endif // End OLC_PGE_APPLICATION + +// O------------------------------------------------------------------------------O +// | END OF OLC_PGE_APPLICATION | +// O------------------------------------------------------------------------------O diff --git a/pixelGameEngine.o b/pixelGameEngine.o new file mode 100644 index 0000000..4f5be2d Binary files /dev/null and b/pixelGameEngine.o differ diff --git a/pixelGameEngine_wasm.o b/pixelGameEngine_wasm.o new file mode 100644 index 0000000..5c80e82 Binary files /dev/null and b/pixelGameEngine_wasm.o differ diff --git a/sig b/sig new file mode 100755 index 0000000..b29b259 --- /dev/null +++ b/sig @@ -0,0 +1,9 @@ +export AUTO_UPDATE=true + +source utils/define.sh + +define PROJECT_NAME "C++ProjectTemplate" +define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -I/usr/include/lua5.3" +define LANGUAGE "C++" + +source utils/main.sh diff --git a/utils/.coauthors b/utils/.coauthors new file mode 100644 index 0000000..b904d0f --- /dev/null +++ b/utils/.coauthors @@ -0,0 +1 @@ +sigonasr2 diff --git a/utils/.updateDirectories b/utils/.updateDirectories new file mode 100644 index 0000000..56274ea --- /dev/null +++ b/utils/.updateDirectories @@ -0,0 +1,5 @@ +Java/ +C/ +C++/ +scripts/ +utils/ \ No newline at end of file diff --git a/utils/define.sh b/utils/define.sh new file mode 100755 index 0000000..214fc50 --- /dev/null +++ b/utils/define.sh @@ -0,0 +1,26 @@ +export VARS=("") + +export LANGUAGE="" + +function define() { + VARS+=("$1") + value="${*:2}" + eval export "$1"='$value' +} + +if [[ $(pwd) != *"SigScript" && $AUTO_UPDATE = "true" && $1 != "update" ]]; then + source utils/search.sh + + find . -type f -name md5 -delete + find . -type f -name filelist -delete + + #Check for hashes + FILES=$(cat utils/.updateDirectories) + for f in $FILES + do + search $f + check $f + done +else + echo "Dev build, no checks required." +fi \ No newline at end of file diff --git a/utils/filelist b/utils/filelist new file mode 100644 index 0000000..95ad5ff --- /dev/null +++ b/utils/filelist @@ -0,0 +1,5 @@ +.coauthors +define.sh +main.sh +search.sh +.updateDirectories diff --git a/utils/main.sh b/utils/main.sh new file mode 100644 index 0000000..0a4c92a --- /dev/null +++ b/utils/main.sh @@ -0,0 +1,28 @@ +if [ -z "$1" ] + then + echo "" + echo " Usage: ./sig {args}" + echo "" + printf "====\tCurrent Configuration" + printf "\t=====================" + for t in ${VARS[@]} + do + printf "\n\t%-15s%20s" $t ${!t} + done + printf "\n=====================================================" + echo "" + echo "" + echo " Command List:" + FILES=$(ls -1A ./$LANGUAGE/scripts 2>/dev/null | sed -e 's/\.sh$//' | sed -e 's/^/ /') + for f in $FILES + do + if [ -f "./$LANGUAGE/scripts/$f.sh" ]; then + DESC="$(head -n1 ./$LANGUAGE/scripts/$f.sh)" + printf "\n\t%-15s%-65s" $f "${DESC:1}" + fi + done + echo "" + exit +fi + +./$LANGUAGE/scripts/$1.sh "${@:2}" \ No newline at end of file diff --git a/utils/md5 b/utils/md5 new file mode 100644 index 0000000..349fa70 --- /dev/null +++ b/utils/md5 @@ -0,0 +1,4 @@ +define.sh:3ecab0dffe2adfb950f3eb7c7061b750 - +main.sh:4e6e9f0650ec790ce2c4364db94f0caa - +search.sh:30e1842e9a13452ea883bb6516d28e1c - +.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 - diff --git a/utils/search.sh b/utils/search.sh new file mode 100644 index 0000000..6707c16 --- /dev/null +++ b/utils/search.sh @@ -0,0 +1,103 @@ +function search() { + FILES2=$(ls -A $1 2>/dev/null) + for g in $FILES2 + do + if [ -d $1$g ]; + then + echo "$1$g is a directory" + search $1$g/ + else + echo "$1$g is a file" + if [ $g != "md5" ] && [ $g != "filelist" ] && [ $g != ".package.files" ]; then + if [ $g != ".coauthors" ] && [ $g != "version_info" ]; then + SUM=$(md5sum < $1$g) + echo "$g:$SUM" >> $1md5 + fi + echo "$g" >> $1filelist + else + echo " ignoring $g..." + fi + fi + done +} + +function check() { + echo "Check $1" + FILES2=$(ls -A $1 2>/dev/null) + if [ -f "$1/md5" ]; + then + echo " md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" + curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" --output /tmp/out + cmp -s $1/md5 /tmp/out + if [ "$?" -ne 0 ] + then + echo " Differences detected!" + cat /tmp/out + while IFS= read -r line + do + IFS=':' read -ra split <<< $line + g="${split[0]}" + echo "LINE -- $g" + if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then + if [ -f $1$g ]; + then + if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then + echo "++Redownload $1$g..." + if [ -f "$1$g" ]; then + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g + else + echo "===Could not find directory, assuming regular scripts directory exists." + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g + fi + fi + else + echo "++==Downloading $1$g..." + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g + fi + fi + done < /tmp/out + fi + fi + if [ -f "$1/filelist" ]; + then + echo " filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" + curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" --output /tmp/out + cmp -s $1/filelist /tmp/out + if [ "$?" -ne 0 ] + then + echo " Differences detected!" + cat /tmp/out + while IFS= read -r line + do + IFS=':' read -ra split <<< $line + g="${split[0]}" + echo "LINE -- $g" + if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then + if [ -f $1$g ]; + then + if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then + echo "++Redownload $1$g..." + if [ -f "$1$g" ]; then + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g + else + echo "===Could not find directory, assuming regular scripts directory exists." + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g + fi + fi + else + echo "++==Downloading $1$g..." + curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g + fi + fi + done < /tmp/out + fi + fi + for g in $FILES2 + do + if [ -d $1$g ]; + then + echo "$1$g is a directory" + check $1$g/ + fi + done +}