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21 lines
720 B
21 lines
720 B
2 years ago
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#Creates a release build that focuses on high runtime performance. Use "full" argument to completely rebuild PGE.
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [ "$1" == "full" ]; then
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rm "pixelGameEngine.o"
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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fi
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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printf "\n\n"
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