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#define OLC_GFX_OPENGL33
#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 640
#define HEIGHT 480
class Example : public olc::PixelGameEngine
{
float lastIncrease=0.f;
public:
Example()
{
sAppName = "Example";
}
public:
olc::Key last;
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
if(lastIncrease==0.f){
if(GetKey(RIGHT).bHeld){
SetMosaicEffect(GetMosaicEffect()+1);
lastIncrease=0.01f;
}
if(GetKey(LEFT).bHeld){
SetMosaicEffect(GetMosaicEffect()-1);
lastIncrease=0.01f;
}
}else{
lastIncrease=std::max(0.f,lastIncrease-fElapsedTime);
}
Clear(BLACK);
srand(48190);
for(int i=0;i<500;i++){
if(rand()%2){
DrawCircle({rand()%640,rand()%480},rand()%30,{uint8_t(rand()%255),uint8_t(rand()%255),uint8_t(rand()%255)});
}else{
FillCircle({rand()%640,rand()%480},rand()%30,{uint8_t(rand()%255),uint8_t(rand()%255),uint8_t(rand()%255)});
}
}
DrawStringDecal({1,1},"Mosaic Effect: "+std::to_string(GetMosaicEffect()),BLACK);
DrawStringDecal({0,0},"Mosaic Effect: "+std::to_string(GetMosaicEffect()),WHITE);
return true;
}
bool OnUserDestroy()override{
return true;
}
};
enum Direction{
RIGHT,
DOWN,
LEFT,
UP
};
struct Data{
int x,y;
};
int main()
{
Example demo;
if (demo.Construct(640, 480, 4, 4))
demo.Start();
return 0;
}