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34 lines
1.4 KiB
34 lines
1.4 KiB
#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder). If the "full" argument is included, it will recopmile the PixelGameEngine (should it change)
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ ${CUSTOM_PARAMS} -c pixelGameEngine.cpp
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fi
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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echo "#define TEST_SUITE" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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elif [ "$1" = "full" ]
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then
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echo "" > ./test/test.h
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g++ ${CUSTOM_PARAMS} -c pixelGameEngine.cpp
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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else
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echo "" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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fi
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printf "\n\n"
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