#include "pixelGameEngine.h" using namespace olc; #define WIDTH 640 #define HEIGHT 480 struct Ball{ vf2d pos={}; vf2d vel={}; vf2d acc={}; float radius=0; float mass=0; }; class MiniGolfPro : public olc::PixelGameEngine { public: std::vectorballs; Ball*selectedBall; std::vector>collidingPairs; MiniGolfPro() { sAppName = "Mini Golf Pro"; } void AddBall(vf2d pos,float r){ Ball b; b.pos=pos; b.radius=r; b.mass=r*10; balls.emplace_back(b); } public: bool OnUserCreate() override { for (int i=0;i<20;i++){ AddBall({float(rand()%ScreenWidth()),float(rand()%ScreenHeight())},rand()%16+2); } return true; } bool OnUserUpdate(float fElapsedTime) override { auto DoCirclesOverlap = [](vf2d pos1, float r1, vf2d pos2, float r2){ return fabs((pos1.x - pos2.x)*(pos1.x - pos2.x) + (pos1.y - pos2.y)*(pos1.y - pos2.y)) <= (r1 + r2)*(r1 + r2); }; auto IsPointInCircle = [](vf2d pos, float r, vf2d point){ return fabs((pos.x - point.x)*(pos.x - point.x) + (pos.y - point.y)*(pos.y - point.y)) < (r * r); }; if (GetMouse(0).bPressed||GetMouse(1).bPressed){ selectedBall = nullptr; for (Ball&b:balls){ if (IsPointInCircle(b.pos,b.radius,GetMousePos())) { selectedBall = &b; break; } } } if(GetMouse(0).bHeld){ if(selectedBall!=nullptr){ selectedBall->pos.x=GetMouseX(); selectedBall->pos.y=GetMouseY(); } } if(GetMouse(0).bReleased){ selectedBall=nullptr; } if(GetMouse(1).bReleased){ if(selectedBall!=nullptr){ selectedBall->vel.x=5*(selectedBall->pos.x-(float)GetMouseX()); selectedBall->vel.y=5*(selectedBall->pos.y-(float)GetMouseY()); } selectedBall=nullptr; } Clear(BLACK); for(Ball&b:balls){ b.acc.x=-b.vel.x*0.8f; b.acc.y=-b.vel.y*0.8f; b.vel.x+=b.acc.x*fElapsedTime; b.vel.y+=b.acc.y*fElapsedTime; b.pos.x+=b.vel.x*fElapsedTime; b.pos.y+=b.vel.y*fElapsedTime; if(b.pos.x<0){ b.pos.x+=ScreenWidth(); } if(b.pos.y<0){ b.pos.y+=ScreenHeight(); } if(b.pos.x>=ScreenWidth()){ b.pos.x-=ScreenWidth(); } if(b.pos.y>=ScreenHeight()){ b.pos.y-=ScreenHeight(); } if(fabs(b.vel.x*b.vel.x+b.vel.y*b.vel.y)<0.01){ b.vel.x=0; b.vel.y=0; } } for(Ball&b:balls){ for(Ball&b2:balls){ if(&b!=&b2){ if(DoCirclesOverlap(b.pos,b.radius,b2.pos,b2.radius)){ collidingPairs.push_back({&b,&b2}); float dist=sqrtf((b.pos.x-b2.pos.x)*(b.pos.x-b2.pos.x)+(b.pos.y-b2.pos.y)*(b.pos.y-b2.pos.y)); float overlap=0.5f*(dist-b.radius-b2.radius); b.pos.x-=overlap*(b.pos.x-b2.pos.x)/dist; b.pos.y-=overlap*(b.pos.y-b2.pos.y)/dist; b2.pos.x+=overlap*(b.pos.x-b2.pos.x)/dist; b2.pos.y+=overlap*(b.pos.y-b2.pos.y)/dist; } } } } for(std::pair&pair:collidingPairs){ Ball*b1=pair.first; Ball*b2=pair.second; float dist=sqrtf((b1->pos.x-b2->pos.x)*(b1->pos.x-b2->pos.x)+(b1->pos.y-b2->pos.y)*(b1->pos.y-b2->pos.y)); vf2d normal={(b2->pos.x-b1->pos.x)/dist,(b2->pos.y-b1->pos.y)/dist}; vf2d tangent={-normal.y,normal.x}; vf2d dpTangent={tangent.dot(b1->vel),tangent.dot(b2->vel)}; vf2d dpNormal={normal.dot(b1->vel),normal.dot(b2->vel)}; vf2d momentum={(dpNormal.x*(b1->mass-b2->mass)+2.f*b2->mass*dpNormal.y)/(b1->mass+b2->mass),(dpNormal.y*(b2->mass-b1->mass)+2.f*b1->mass*dpNormal.x)/(b1->mass+b2->mass)}; b1->vel.x=tangent.x*dpTangent.x+normal.x*momentum.x; b1->vel.y=tangent.y*dpTangent.x+normal.y*momentum.x; b2->vel.x=tangent.x*dpTangent.y+normal.x*momentum.y; b2->vel.y=tangent.y*dpTangent.y+normal.y*momentum.y; } collidingPairs.clear(); for(Ball&b:balls){ if(selectedBall==&b){ FillCircle(b.pos,b.radius,YELLOW); } else { FillCircle(b.pos,b.radius); } } return true; } bool OnUserDestroy()override{ return true; } }; int main() { MiniGolfPro demo; if (demo.Construct(640, 480, 4, 4)) demo.Start(); return 0; }