#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include "Meteos.h" #include Meteos*game; bool Meteos::OnUserCreate() { game=this; std::random_device rd; //Will be used to obtain a seed for the random number engine gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd() randBlockPos=std::uniform_int_distribution<>(0, 9); gameBoard=Board({10,14},6.f); return true; } bool Meteos::OnUserUpdate(float fElapsedTime) { lastBlockSpawn+=fElapsedTime; if (lastBlockSpawn>=5.0f){ lastBlockSpawn-=5.0f; blocks.push_back(Block({(float)randBlockPos(gen)*12,0})); } Clear(Pixel(32,32,255)); for (int x=-1;x<=gameBoard.boardSize.x;x++) { for (int y=0;y<=gameBoard.boardSize.y;y++) { if (x==-1||x==10||y==14) { FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255)); } else { DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64)); } } } for (Block&b:blocks) { if (b.pos.y