#ifndef BLOCK_H #define BLOCK_H #include "pixelGameEngine.h" enum class BlockColor{ WHITE, GREEN, RED, ORANGE, BLUE, PINK, LIGHT, DARK, SOUL, TIME }; class Block{ public: vf2d pos; BlockColor col; bool markedForDeletion=false; Block(vf2d pos,BlockColor col) :pos(pos),col(col){} }; #endif