#include "gameDefines.h" std::vector&BlockClump::getBlocks(){ return blocks; } void BlockClump::addBlock(int col,BlockColor color){ blocks.push_back(Block({(float)col*12,0},color)); } void BlockClump::addBlock(int col,int row,BlockColor color){ blocks.push_back(Block({(float)col*12,(float)row*12},color)); } void BlockClump::addBlock(vf2d offset,BlockColor color){ blocks.push_back(Block(offset,color)); } void BlockClump::addBlockOnTopOf(int col,BlockColor color){ int highestY=999999; for (Block&b:blocks) { if (b.pos.x/12==col&&b.pos.y<=highestY) { highestY=b.pos.y; } } addBlock(col,(highestY==999999)?0:highestY/12-1,color); } vf2d BlockClump::getBlockPosition(Block&b){ return {b.pos.x,b.pos.y+y}; }