#ifndef BOARD_H #define BOARD_H #include "pixelGameEngine.h" class Block; class BlockClump; class Board{ std::vector> cols; std::vector clumps; public: float yBottom; vf2d drawOffset; vi2d boardSize; float gravity; float spawnRate; Board(){} Board(vi2d boardSize,float gravity,float spawnRate); void spawnBlock(int col); std::vector&getBlocks(int col); std::vector&getBlockClumps(); void removeClump(int ind); }; #endif