#ifndef BLOCK_H #define BLOCK_H #include "pixelGameEngine.h" enum class BlockColor{ WHITE, GREEN, RED, ORANGE, BLUE, PINK, LIGHT, DARK, SOUL, TIME, LAUNCHED, }; class Block{ public: vf2d pos; BlockColor col; float resetTime=0.0f; bool markedForDeletion=false; bool markedForRemoval=false; bool addedToLaunchList=false; Block(vf2d pos,BlockColor col) :pos(pos),col(col){} }; #endif