#include "gameDefines.h" std::vector&BlockClump::getBlocks(){ return blocks; } void BlockClump::addBlock(int col){ blocks.push_back(Block({(float)col*12,0})); } void BlockClump::addBlock(vi2d offset){ blocks.push_back(Block(offset)); } vf2d BlockClump::getBlockPosition(Block&b){ return {b.pos.x,b.pos.y+y}; }