#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" #include #include "gameDefines.h" Meteos*game; bool Meteos::OnUserCreate() { game=this; SPRITES["blocks_test.png"].Load("assets/blocks_test.png"); std::random_device rd; //Will be used to obtain a seed for the random number engine gen=std::mt19937(rd()); //Standard mersenne_twister_engine seeded with rd() randBlockPos=std::uniform_int_distribution<>(0, 9); coinFlip=std::uniform_int_distribution<>(0, 1); gameBoard=Board({10,14},20.f,100.f,-20.f,1.0f,{3,0,0,0,0,0,0,0,0,0},SPRITES["blocks_test.png"]); BlockClump c; c.addBlock(0,2,BlockColor::RED); c.addBlock(0,1,BlockColor::RED); c.addBlock(1,0,BlockColor::RED); c.addBlock(2,0,BlockColor::RED); c.addBlock(0,0,BlockColor::RED); c.y=120; gameBoard.addClump(c); gameBoard.spawnBlock(4); gameBoard.spawnBlock(4); gameBoard.spawnBlock(4); return true; } bool Meteos::OnUserUpdate(float fElapsedTime) { fElapsedTime=std::min(fElapsedTime,1/60.f); lastBlockSpawn+=fElapsedTime; if (lastBlockSpawn>=gameBoard.spawnRate){ lastBlockSpawn-=gameBoard.spawnRate; gameBoard.spawnBlock(randBlockPos(gen)); } Clear(Pixel(32,32,255)); for (int x=-1;x<=gameBoard.boardSize.x;x++){ for (int y=0;y<=gameBoard.boardSize.y;y++){ if (x==-1||x==10||y==14){ FillRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(0,0,0,255)); } else { DrawRectDecal({(float)(gameBoard.drawOffset.x+x*12),(float)(gameBoard.drawOffset.y+y*12)},{12,12},Pixel(255,255,255,64)); } } } for (int i=0;igameBoard.maxGravity){ c.vspeed=gameBoard.maxGravity; } for (int j=0;j=c.getBlockPosition(b3).y&& c2.getBlockPosition(b2).y<=c.getBlockPosition(b3).y+12) { float yDiff=c2.getBlockPosition(b2).y; float snapYPos=c.getBlockPosition(b3).y; yDiff-=snapYPos; c2.y+=yDiff; float influence=(float)c.getBlocks().size()/(c.getBlocks().size()+c2.getBlocks().size()); //Copy every block from one clump to the other for (int m=0;m0) { c.vspeed/=4; } if (c2.vspeed>0) { c2.vspeed/=4; } c.vspeed=c.vspeed*influence+c2.vspeed*(1-influence); gameBoard.removeClump(j--); goto nextClumpCollisionCheck; } } } } nextClumpCollisionCheck:; for (int j=0;j=b2.pos.y&&c.getBlockPosition(b).y<=b2.pos.y+12){ c.y-=c.getBlockPosition(b).y+12-b2.pos.y; c.vspeed=0; gameBoard.convertClump(i--); goto nextClump; } } if (c.getBlockPosition(b).y>=gameBoard.yBottom) { c.y-=c.getBlockPosition(b).y-gameBoard.yBottom; c.vspeed=0; gameBoard.convertClump(i--); goto nextClump; } } c.y+=c.vspeed*fElapsedTime; for (int j=0;jmatchedBlockIDs; for (Block&b:c.getBlocks()) { b.addedToLaunchList=false; } for (int i=0;itempMatchIDsX; std::vectortempMatchIDsY; float targetX=b.pos.x; float targetY=b.pos.y; bool found=false; tempMatchIDsX.push_back(i); tempMatchIDsY.push_back(i); rightCheck: float checkX=targetX+12; float checkY=targetY; do{ found=false; for (int j=0;j2||tempMatchIDsY.size()>2) { if (tempMatchIDsX.size()>2) { for (int i:tempMatchIDsX) { Block&bb=c.getBlocks()[i]; if (!bb.addedToLaunchList) { bb.addedToLaunchList=true; matchedBlockIDs.push_back(i); } } } if (tempMatchIDsY.size()>2) { for (int i:tempMatchIDsY) { Block&bb=c.getBlocks()[i]; if (!bb.addedToLaunchList) { bb.addedToLaunchList=true; matchedBlockIDs.push_back(i); } } } } } for (int i:matchedBlockIDs) { Block&b=c.getBlocks()[i]; std::cout<<"Launch Block ("<>matchedBlockIDs; //Col followed by index for (Block&b:gameBoard.getBlocks(i)) { b.addedToLaunchList=false; } for (int j=0;j>tempMatchIDsX; //Col followed by index std::vector>tempMatchIDsY; //Col followed by index float targetX=b.pos.x; float targetY=b.pos.y; bool found=false; tempMatchIDsX.push_back({i,j}); tempMatchIDsY.push_back({i,j}); rightBoardCheck: float checkX=1; float checkY=targetY; do{ found=false; if (i+checkX=0) { for (int k=0;k2||tempMatchIDsY.size()>2) { if (tempMatchIDsX.size()>2) { for (std::pair&info:tempMatchIDsX) { Block&bb=gameBoard.getBlocks(info.first)[info.second]; if (!bb.addedToLaunchList) { bb.addedToLaunchList=true; matchedBlockIDs.push_back(info); } } } if (tempMatchIDsY.size()>2) { for (std::pair&info:tempMatchIDsY) { Block&bb=gameBoard.getBlocks(info.first)[info.second]; if (!bb.addedToLaunchList) { bb.addedToLaunchList=true; matchedBlockIDs.push_back(info); } } } } } if (matchedBlockIDs.size()>0) { BlockClump c; bool firstBlock=true; for (std::pair&info:matchedBlockIDs) { Block&b=gameBoard.getBlocks(info.first)[info.second]; if (firstBlock) { c.y=b.pos.y-1; firstBlock=false; } std::cout<<"Launch Block ("<