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#include "gameDefines.h"
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extern Meteos*game;
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void Star::Update(){
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pos+=spd;
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if (pos.x<0){
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pos.x+=game->ScreenWidth();
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}
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if (pos.x>game->ScreenWidth()){
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pos.x-=game->ScreenWidth();
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}
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if (pos.y<0){
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pos.y+=game->ScreenHeight();
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}
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if (pos.y>game->ScreenHeight()){
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pos.y-=game->ScreenHeight();
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}
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if (flickerTimer++>=flickerRate){
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flickerTimer=0;
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brightness={redDistribution(game->gen),greenDistribution(game->gen),blueDistribution(game->gen)};
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}
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};
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void Star::Draw(){
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game->FillRectDecal(pos,size,brightness);
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};
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