Attempt #7?!
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Meteos/Board.h

55 lines
1.5 KiB

#ifndef BOARD_H
#define BOARD_H
#include "pixelGameEngine.h"
class Block;
class BlockClump;
enum class BlockColor;
class ColorDistributor{
std::array<std::pair<int,int>,10>rangeTable;
int maxRange=0;
std::uniform_int_distribution<>range;
public:
ColorDistributor(std::array<int,10>colorRates){
int sum=0;
for (int i=0;i<colorRates.size();i++) {
if (colorRates[i]>0) {
rangeTable[i]={sum,sum+colorRates[i]};
sum+=colorRates[i];
maxRange=sum;
} else {
rangeTable[i]={-1,-1};
}
}
range=std::uniform_int_distribution<>(0, maxRange);
}
BlockColor getRandomColor();
};
class Board{
std::vector<std::vector<Block>> cols;
std::vector<BlockClump> clumps;
public:
ColorDistributor colorHandler;
float yBottom;
Decal*tileset;
vf2d drawOffset;
vi2d boardSize;
float gravity;
float maxGravity;
float spawnRate;
float launchSpd;
float launchTime; //How much time a stack rises before beginning descent.
Board();
Board(vi2d boardSize,float gravity,float maxGravity,float launchSpd,float launchTime,float spawnRate,std::array<int,10> colorRates,Renderable&tileset);
void spawnBlock(int col);
void addClump(BlockClump&c);
std::vector<Block>&getBlocks(int col);
std::vector<BlockClump>&getBlockClumps();
void convertClump(int ind);
void removeClump(int ind);
void removeBlock(int col,int ind);
};
#endif