Named after my IRL initials, a game engine I am working on to create Javascript games.
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JS/canvasUtils.js

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function loadImage(url) {
var img = new Image();
img.src = url;
return img;
}
function key_is_pressed(a) {
return keysDown.indexOf(a)!=-1;
}
function mouse_button_is_pressed(a) {
/*
"LEFT"
"RIGHT"
"MIDDLE"
"MOUSE4"
"MOUSE5"
*/
return mouseDown.indexOf(a)!=-1;
}
function instance_create(object) {
gameObjs.push(object);
}
function setGameSpeed(fps) {
setInterval(onGameUpdate,1000/fps);
}
function resetTransform() {
con.setTransform(1,0,0,1,0,0);
}
function transformScale(w,h) {
con.scale(w,h);
}
function transformRotate(degrees) {
con.rotate(degrees*Math.PI/180);
}
function transformTranslate(x,y) {
con.translate(x,y);
}
function getStringWidth(text) {
return con.measureText(text).width;
}
function drawSprite(x,y,sprite) {
con.drawImage(sprite,x,y);
}
function drawSpriteExt(x,y,sprite,w,h) {
con.drawImage(sprite,x,y,w*sprite.width,h*sprite.height);
}
function drawSpritePart(x,y,sprite,spritex,spritey,spritew,spriteh,w,h) {
con.drawImage(sprite,spritex,spritey,spritew,spriteh,x,y,w,h);
}
function drawText(x,y,text) {
con.fillText(text,x,y);
}
function setBackgroundColor(color) {
drawSetColor(color);
con.fillRect(0,0,canvas.width,canvas.height);
}
function drawSetAlpha(alpha) {
con.globalAlpha = alpha;
}
function drawSetFont(font) {
//font should be in JS style: "30px Arial"
//https://www.w3schools.com/tags/canvas_font.asp
con.font = font;
}
function drawSetHAlign(align) {
//left,center,right
con.textAlign = align;
}
function drawSetVAlign(align) {
//top,bottom,middle,alphabetic,hanging,ideographic
con.textBaseline = align;
}
function drawSetColor(color) {
con.strokeStyle = color;
con.fillStyle = color;
}
function drawLine(x1,y1,x2,y2) {
con.moveTo(x1,y1);
con.lineTo(x2,y2);
con.stroke();
}
function drawRectangle(x1,y1,x2,y2,outline) {
con.beginPath();
con.rect(x1,y1,x2,y2);
if (outline) {
con.stroke();
} else {
con.fill();
}
}
function drawCircle(x,y,r,outline) {
con.beginPath();
con.arc(x,y,r,0,2*Math.PI);
if (outline) {
con.stroke();
} else {
con.fill();
}
}