var canvas = document.getElementById("mainScreen"); var con = canvas.getContext("2d"); var ironplate = loadImage("ironplate.png"); var keysDown = []; var mouseDown = []; var GAMESPEED = 60; canvas.addEventListener("mousemove",mouseMoveEvent); canvas.addEventListener("mouseup",mouseReleaseEvent); canvas.addEventListener("mousedown",mousePressEvent); //window.addEventListener("key",keyEvent); window.addEventListener("keydown",keyPressEvent); window.addEventListener("keyup",keyReleaseEvent); window.addEventListener('contextmenu', event => event.preventDefault()); drawSetFont("16px Tahoma"); setGameSpeed(GAMESPEED); setBackgroundColor("black"); resetTransform(); /* drawSetFont("20px Tahoma"); drawSetHAlign("left"); drawSetColor("#FFFFFF"); drawLine(0,0,50,50); drawCircle(150,150,30); drawText(256,64,"Hello World!"); drawSetColor("yellow"); drawRectangle(640,480,660,540,false); */ var frame=0; var gameObjs = []; instance_create(new DebugObj(0,0,null)); instance_create(new IronPlate(48,48,ironplate)); function onGameUpdate() { setBackgroundColor("black"); gameObjs.forEach(stepEvent); gameObjs.forEach(drawObject); } function stepEvent(item,index) { item.stepEvent(); } function drawObject(item,index) { //drawText(64,32*(index+1),"Draw Object: "+item+" ("+item.visible+") / ("+item.x+","+item.y+")"); item.drawEvent(); } function mouseMoveEvent(e) { for (i=0;i=16) {buttonamt-=16;pressedDown.mouse5=true;mouseDown.push("MOUSE5");} if (buttonamt>=8) {buttonamt-=8;pressedDown.mouse4=true;mouseDown.push("MOUSE4");} if (buttonamt>=4) {buttonamt-=4;pressedDown.middle=true;mouseDown.push("MIDDLE");} if (buttonamt>=2) {buttonamt-=2;pressedDown.right=true;mouseDown.push("RIGHT");} if (buttonamt>=1) {buttonamt-=1;pressedDown.left=true;mouseDown.push("LEFT");} for (i=0;i=16) {buttonamt-=16;pressedDown.mouse5=true;mouseDown.push("MOUSE5");} if (buttonamt>=8) {buttonamt-=8;pressedDown.mouse4=true;mouseDown.push("MOUSE4");} if (buttonamt>=4) {buttonamt-=4;pressedDown.middle=true;mouseDown.push("MIDDLE");} if (buttonamt>=2) {buttonamt-=2;pressedDown.right=true;mouseDown.push("RIGHT");} if (buttonamt>=1) {buttonamt-=1;pressedDown.left=true;mouseDown.push("LEFT");} for (i=0;i