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0bf8df4c74
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5ffbda7f46
@ -1,96 +0,0 @@
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#define OLC_PGEX_QUICKGUI
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#include "olcPGEX_QuickGUI.h"
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using namespace olc;
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using namespace olc::QuickGUI;
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#define PROGRAM_WIDTH 1600
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int PANEL_WIDTH=620;
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int PANEL_HEIGHT=240;
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class FiestaCraftingCalculator : public olc::PixelGameEngine
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{
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static Renderable ProdIcon;
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class Calculator{
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Manager manager;
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vf2d displayPos={10,10};
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ImageCheckBox*PotionProd;
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ImageCheckBox*StoneProd;
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ImageCheckBox*ScrollProd;
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ImageCheckBox*CompProd;
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ImageCheckBox*DecompProd;
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public:
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Calculator(vf2d displayPos)
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:displayPos(displayPos){
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PotionProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{10,10},{40,40},{192,128},{32,32});
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StoneProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{55,10},{40,40},{0,160},{32,32});
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ScrollProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{100,10},{40,40},{224,128},{32,32});
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CompProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{145,10},{40,40},{96,160},{32,32});
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DecompProd=new ImageCheckBox(manager,FiestaCraftingCalculator::ProdIcon,false,displayPos+vi2d{190,10},{40,40},{64,160},{32,32});
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}
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void Update(FiestaCraftingCalculator*pge){
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manager.Update(pge);
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if(PotionProd->bPressed){
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StoneProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
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}
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if(StoneProd->bPressed){
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PotionProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
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}
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if(ScrollProd->bPressed){
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StoneProd->bChecked=PotionProd->bChecked=CompProd->bChecked=DecompProd->bChecked=false;
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}
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if(CompProd->bPressed){
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StoneProd->bChecked=ScrollProd->bChecked=PotionProd->bChecked=DecompProd->bChecked=false;
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}
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if(DecompProd->bPressed){
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StoneProd->bChecked=ScrollProd->bChecked=CompProd->bChecked=PotionProd->bChecked=false;
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}
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pge->GradientFillRectDecal(displayPos-vf2d{2,2},{float(PANEL_WIDTH),float(PANEL_HEIGHT)},{49, 32, 61,216},{0,0,0,216},{0,0,0,216},{49, 32, 61,216});
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pge->DrawRectDecal(displayPos-vf2d{1,1},{float(PANEL_WIDTH),float(PANEL_HEIGHT)},{131, 90, 161});
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manager.DrawDecal(pge);
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}
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};
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std::vector<Calculator*>calculators;
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Renderable Karen;
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public:
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FiestaCraftingCalculator()
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{
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sAppName = "Fiesta Crafting Calculator";
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}
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public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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ProdIcon.Load("assets/production_icons.png");
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Karen.Load("assets/AdlF_Karen.png");
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calculators.push_back(new Calculator({10,10}));
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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if(GetKey(SPACE).bPressed){
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calculators.push_back(new Calculator(vf2d{float(10+calculators.size()%2*PANEL_WIDTH),float(10+calculators.size()/2*PANEL_HEIGHT)}));
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}
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DrawDecal({float(ScreenWidth()-Karen.Sprite()->width),float(ScreenHeight()-Karen.Sprite()->height)},Karen.Decal());
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for(Calculator*c:calculators){
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c->Update(this);
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}
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return true;
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}
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};
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Renderable FiestaCraftingCalculator::ProdIcon;
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int main()
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{
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FiestaCraftingCalculator calculator;
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if (calculator.Construct(PROGRAM_WIDTH, 960, 1, 1))
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calculator.Start();
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return 0;
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}
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@ -17,6 +17,7 @@
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<VCProjectVersion>16.0</VCProjectVersion>
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@ -52,24 +53,27 @@
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="Shared">
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<ImportGroup Label="Shared" >
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<WarningLevel>Level3</WarningLevel>
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@ -104,7 +108,6 @@
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<SDLCheck>true</SDLCheck>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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</ClCompile>
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<Link>
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<Link>
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<SubSystem>Console</SubSystem>
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<SubSystem>Console</SubSystem>
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@ -127,14 +130,9 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="FiestaCraftingCalculator.cpp" />
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<ItemGroup></ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPGEX_QuickGUI.h" />
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<ClInclude Include="olcPixelGameEngine.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</ImportGroup>
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</Project>
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</Project>
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@ -14,17 +14,4 @@
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="FiestaCraftingCalculator.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="olcPGEX_QuickGUI.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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</Project>
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