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68 lines
1.0 KiB
68 lines
1.0 KiB
#include "pixelGameEngine.h"
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#include "utils.h"
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using namespace olc;
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#define WIDTH 640
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#define HEIGHT 480
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Example";
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}
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public:
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olc::Key last;
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bool OnUserCreate() override
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{
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std::cout<<"Test"<<std::endl;
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ConsoleShow(olc::Key::A);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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std::cout<<"Test 4"<<std::endl;
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ConsoleCaptureStdOut(true);
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std::cout<<"Test 2"<<std::endl;
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ConsoleCaptureStdOut(false);
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std::cout<<"Test 3"<<std::endl;
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std::cout<<"A"<<std::endl;
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Clear(BLACK);
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DrawString({0,0},std::to_string(last));
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return true;
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}
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bool OnUserDestroy()override{
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return true;
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}
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void GetAnyKeyPress(olc::Key pressed)override{
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last=pressed;
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}
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};
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enum Direction{
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RIGHT,
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DOWN,
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LEFT,
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UP
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};
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struct Data{
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int x,y;
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};
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int main()
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{
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std::cout<<utils::PowMod(5,117,19)<<std::endl;
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std::cout<<utils::PowMod(98765,1234,123557)<<std::endl;
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std::cout<<"Works!"<<std::endl;
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return 0;
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}
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