A modern take on the SNES' FaceBall 2000 title using the PGE.
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Faceball2030/Faceball2030
sigonasr2 8978130bd8 Wave management added. 2 years ago
..
assets Wave management added. 2 years ago
Editor.cpp Implement movement and collision for the player. 2 years ago
Editor.h All powerup capsule types working. 2 years ago
Faceball2030.vcxproj Fixed wall UV mappings 2 years ago
Faceball2030.vcxproj.filters Implement movement and collision for the player. 2 years ago
MapFormat.txt Add powerup model, clipping triangle colors (mostly) fixed, and applied blinking state to enemies 2 years ago
geometry2d.h Implement movement and collision for the player. 2 years ago
main.cpp Wave management added. 2 years ago
main.h Wave management added. 2 years ago
pixelGameEngine.h Controllable HUD meters added. 2 years ago