Powerups display inside powerup capsule.
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Faceball2030/assets/powerups.png
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Faceball2030/assets/powerups.png
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After Width: | Height: | Size: 2.7 KiB |
@ -958,6 +958,16 @@ void FaceBall::RenderPowerupMesh(mat4x4& matView, std::vector<Triangle>& vecTria
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}
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}
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}
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}
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}
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}
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if (p.opened) {
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Mesh mesh;
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float uv = ((int)p.type - 1) * 0.125f;
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mesh.tris.push_back({ {{-0.25,0,0},{0.25,0,0},{-0.25,0.5,0}},{{uv,1},{uv + 0.125f,1},{uv,0}},{WHITE,WHITE,WHITE},powerups_tex });
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mesh.tris.push_back({ {{-0.25,0.5,0},{0.25,0,0},{0.25,0.5,0}},{{uv,0},{uv + 0.125f,1},{uv + 0.125f,0}},{WHITE,WHITE,WHITE},powerups_tex });
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Object billboard = {
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mesh,p.pos,std::atan2f(player.GetPos().z - p.pos.z,player.GetPos().x - p.pos.x) - PI / 2,0.25f
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};
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RenderMesh(matView, vecTrianglesToRaster, billboard, false);
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}
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}
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}
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void FaceBall::RenderMeshDeathScreen(mat4x4& matView, std::vector<Triangle>& vecTrianglesToRaster, Object& o) {
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void FaceBall::RenderMeshDeathScreen(mat4x4& matView, std::vector<Triangle>& vecTrianglesToRaster, Object& o) {
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@ -1508,6 +1518,7 @@ bool FaceBall::OnUserCreate()
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hudmeter = new Decal(new Sprite("assets/hudmeter.png"));
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hudmeter = new Decal(new Sprite("assets/hudmeter.png"));
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powerup_tex = new Decal(new Sprite("assets/powerup.png"));
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powerup_tex = new Decal(new Sprite("assets/powerup.png"));
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powerup2_tex = new Decal(new Sprite("assets/powerup2.png"));
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powerup2_tex = new Decal(new Sprite("assets/powerup2.png"));
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powerups_tex = new Decal(new Sprite("assets/powerups.png"));
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enemy_ShootMe = { "assets/enemies/ShootMe.obj", enemy_ShootMe_tex };
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enemy_ShootMe = { "assets/enemies/ShootMe.obj", enemy_ShootMe_tex };
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enemy_IShoot = { "assets/enemies/IShoot.obj", enemy_IShoot_tex };
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enemy_IShoot = { "assets/enemies/IShoot.obj", enemy_IShoot_tex };
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@ -267,7 +267,8 @@ class FaceBall : public PixelGameEngine
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Decal* dot, * enemy_ShootMe_tex,*bullet_tex,*wall_tex,*floor_tex,
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Decal* dot, * enemy_ShootMe_tex,*bullet_tex,*wall_tex,*floor_tex,
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*enemy_Sonar_tex,*hud,*exit_wall_tex,*enemy_IShoot_tex,
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*enemy_Sonar_tex,*hud,*exit_wall_tex,*enemy_IShoot_tex,
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*life4,*life3,*life2,*life1,*crosshair,*hudmeter,*powerup_tex,*powerup2_tex;
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*life4,*life3,*life2,*life1,*crosshair,*hudmeter,*powerup_tex,*powerup2_tex,
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*powerups_tex;
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vi2d exitCoords = { 0,0 };
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vi2d exitCoords = { 0,0 };
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std::vector<std::vector<MapSquare>>map;
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std::vector<std::vector<MapSquare>>map;
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std::vector<Object>objects;
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std::vector<Object>objects;
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