Spawn is now based on spawn location.
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@ -25,8 +25,8 @@
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@ -139,6 +139,10 @@ void FaceBall::LoadLevel(int level)
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if (id == EXIT) {
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exitCoords = { x,y };
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}
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if (id == START) {
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player.UpdatePos({ x+0.5f,0.3,y+0.5f });
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fYaw = (int(mapData[y][x].facingDir) - 1) * PI / 2;
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}
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}
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map.push_back(row);
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}
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