Fix looping issues and added recipe done flags
This commit is contained in:
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d8e3748156
commit
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@ -4,7 +4,7 @@
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FileAppend, %output%`n, *
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FileAppend, %output%`n, *
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Return
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Return
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} ;CONOUT$ is a special file windows uses to expose attached console output
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} ;CONOUT$ is a special file windows uses to expose attached console output
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;( output ? ( !___console___? (DllCall("AttachConsole", "int", -1) || DllCall("AllocConsole")) & (___console___:= true) : "" ) & FileAppend(output . "`n","CONOUT$") : DllCall("FreeConsole") & (___console___:= false) & StdExit() )
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( output ? ( !___console___? (DllCall("AttachConsole", "int", -1) || DllCall("AllocConsole")) & (___console___:= true) : "" ) & FileAppend(output . "`n","CONOUT$") : DllCall("FreeConsole") & (___console___:= false) & StdExit() )
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}
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}
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Stdin(output:="", sciteCheck := true){ ;output to console & wait for input & return input
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Stdin(output:="", sciteCheck := true){ ;output to console & wait for input & return input
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@ -162,16 +162,13 @@ WaitForReady() {
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}
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}
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CraftingRotationTemplate(ByRef STEP) {
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CraftingRotationTemplate(ByRef STEP) {
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global toggle, CP
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global toggle, CP, RECIPEDONE
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FINALSTEP = 13
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FINALSTEP = 13
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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STEP := FINALSTEP
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STEP := FINALSTEP
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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{
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{
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@ -203,17 +200,14 @@ CraftingRotationTemplate(ByRef STEP) {
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}
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}
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QuickerCraftRotation(ByRef STEP) {
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QuickerCraftRotation(ByRef STEP) {
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global toggle, CP
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global toggle, CP, RECIPEDONE
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FINALSTEP = 2
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FINALSTEP = 2
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DURABILITY := 40
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DURABILITY := 40
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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STEP := FINALSTEP
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STEP := FINALSTEP
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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{
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{
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@ -236,7 +230,7 @@ QuickerCraftRotation(ByRef STEP) {
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}
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}
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QuickCraftRotation(ByRef STEP) {
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QuickCraftRotation(ByRef STEP) {
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global toggle, GREATSTRIDES, INNOVATION, CP
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global toggle, GREATSTRIDES, INNOVATION, CP, RECIPEDONE
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FINALSTEP = 3
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FINALSTEP = 3
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DURABILITY := 40
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DURABILITY := 40
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@ -244,13 +238,10 @@ QuickCraftRotation(ByRef STEP) {
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SIDESTEPS = 0
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SIDESTEPS = 0
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ACTIVATESIDESTEP := false
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ACTIVATESIDESTEP := false
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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STEP := FINALSTEP
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STEP := FINALSTEP
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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@ -286,23 +277,20 @@ QuickCraftRotation(ByRef STEP) {
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}
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}
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StrongCraft60(ByRef STEP) {
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StrongCraft60(ByRef STEP) {
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global toggle, GREATSTRIDES, INNOVATION, CP
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global toggle, GREATSTRIDES, INNOVATION, CP, RECIPEDONE
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FINALSTEP = 2
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FINALSTEP = 2
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SIDESTEPS = 0
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SIDESTEPS = 0
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ACTIVATESIDESTEP := false
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ACTIVATESIDESTEP := false
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DURABILITY := 80
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DURABILITY := 80
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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Veneration(STEP,CP,DURABILITY,0)
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Veneration(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY)
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BasicSynthesis(STEP,CP,DURABILITY)
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STEP := 99
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STEP := 99
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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{
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{
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@ -331,23 +319,20 @@ StrongCraft60(ByRef STEP) {
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}
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}
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LongCraft60(ByRef STEP) {
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LongCraft60(ByRef STEP) {
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global toggle, CP
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global toggle, CP, RECIPEDONE
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FINALSTEP = 13
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FINALSTEP = 13
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SIDESTEPS = 0
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SIDESTEPS = 0
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ACTIVATESIDESTEP := false
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ACTIVATESIDESTEP := false
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DURABILITY := 80
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DURABILITY := 80
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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Veneration(STEP,CP,DURABILITY,0)
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Veneration(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY,0)
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BasicSynthesis(STEP,CP,DURABILITY)
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BasicSynthesis(STEP,CP,DURABILITY)
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STEP := 99
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STEP := 99
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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{
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{
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@ -391,19 +376,16 @@ LongCraft60(ByRef STEP) {
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}
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}
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CraftingRotation(ByRef STEP) {
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CraftingRotation(ByRef STEP) {
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global toggle, CP
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global toggle, CP, RECIPEDONE
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FINALSTEP = 13
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FINALSTEP = 13
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SIDESTEPS = 0
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SIDESTEPS = 0
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ACTIVATESIDESTEP := false
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ACTIVATESIDESTEP := false
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if (!WaitForReady()) {
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return
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}
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loop {
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loop {
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if (IsMaxQuality()) {
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if (IsMaxQuality()) {
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STEP := FINALSTEP
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STEP := FINALSTEP
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RECIPEDONE := true
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}
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}
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Switch STEP
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Switch STEP
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{
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{
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@ -417,10 +399,11 @@ CraftingRotation(ByRef STEP) {
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WaitForReady()
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WaitForReady()
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PressKeyWithModifier("Ctrl","1")
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PressKeyWithModifier("Ctrl","1")
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ProgressStep(STEP,CP,56,0)
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ProgressStep(STEP,CP,56,0)
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}
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} else {
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TricksOfTheTrade(CP)
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TricksOfTheTrade(CP)
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PressKeyWithModifier("Ctrl","1")
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PressKeyWithModifier("Ctrl","1")
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ProgressStep(STEP,CP,56)
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ProgressStep(STEP,CP,56)
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}
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Case 3, 4, 5, 6, 7:
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Case 3, 4, 5, 6, 7:
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if ((IsGood() or IsExcellent()) and CP > 160) {
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if ((IsGood() or IsExcellent()) and CP > 160) {
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send, {2}
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send, {2}
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@ -437,7 +420,7 @@ CraftingRotation(ByRef STEP) {
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TricksOfTheTrade(CP)
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TricksOfTheTrade(CP)
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send, {3}
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send, {3}
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ProgressStep(STEP,CP,88)
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ProgressStep(STEP,CP,88)
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sleep, 2000
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;sleep, 2000
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Case 9:
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Case 9:
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TricksOfTheTrade(CP)
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TricksOfTheTrade(CP)
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if (ACTIVATESIDESTEP) {
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if (ACTIVATESIDESTEP) {
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@ -570,7 +553,7 @@ MastersMend(ByRef STEP,ByRef CP,ByRef DURABILITY,stepcount=1) {
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send, {3} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
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send, {3} ;Use PressKeyWithModifier("Ctrl","1") for modifiers.
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ProgressStep(STEP,CP,CPCOST,stepcount)
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ProgressStep(STEP,CP,CPCOST,stepcount)
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DURABILITY := DURABILITY - DURABILITYCOST
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DURABILITY := DURABILITY - DURABILITYCOST
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sleep, 2000
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;sleep, 2000
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return true
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return true
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} else {
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} else {
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return false
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return false
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@ -802,7 +785,7 @@ SimpleTest() {
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ProgressStep(ByRef step,ByRef cp,cpcost,stepamt=1) {
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ProgressStep(ByRef step,ByRef cp,cpcost,stepamt=1) {
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global WASTENOT, INNOVATION, GREATSTRIDES, VENERATION, NAMEOFTHEELEMENTS, FINALAPPRAISAL, toggle
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global WASTENOT, INNOVATION, GREATSTRIDES, VENERATION, NAMEOFTHEELEMENTS, FINALAPPRAISAL, toggle, RECIPEDONE
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if (WASTENOT > 0) {
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if (WASTENOT > 0) {
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WASTENOT := WASTENOT - 1
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WASTENOT := WASTENOT - 1
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}
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}
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@ -827,7 +810,7 @@ ProgressStep(ByRef step,ByRef cp,cpcost,stepamt=1) {
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loop {
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loop {
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Stdout("Waiting for Ready...")
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Stdout("Waiting for Ready...")
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sleep, 250
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sleep, 250
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} until (ActionReady() or !toggle)
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} until (ActionReady() or !toggle or RECIPEDONE)
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}
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}
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STEP = -9999
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STEP = -9999
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@ -839,6 +822,7 @@ NAMEOFTHEELEMENTS := 0
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VENERATION := 0
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VENERATION := 0
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FINALAPPRAISAL := 0
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FINALAPPRAISAL := 0
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CPBASE := 280
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CPBASE := 280
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RECIPEDONE := false
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ScriptList := {"(40dura)Long Crafting Rotation":"CraftingRotation","(40dura)Quick Crafting Rotation":"QuickCraftRotation","(40dura)Quickest Crafting Rotation":"QuickerCraftRotation","(60+dura)Long Crafting Rotation":"LongCraft60","(60+dura)Quick Crafting Rotation":"StrongCraft60"}
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ScriptList := {"(40dura)Long Crafting Rotation":"CraftingRotation","(40dura)Quick Crafting Rotation":"QuickCraftRotation","(40dura)Quickest Crafting Rotation":"QuickerCraftRotation","(60+dura)Long Crafting Rotation":"LongCraft60","(60+dura)Quick Crafting Rotation":"StrongCraft60"}
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;Stdout("Starting " . ScriptList[words])
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;Stdout("Starting " . ScriptList[words])
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@ -879,7 +863,7 @@ modifyCP() {
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}
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}
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StartCraftingScript() {
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StartCraftingScript() {
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global ScriptList, toggle, CPBASE, CP
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global ScriptList, toggle, CPBASE, CP, RECIPEDONE
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GuiControlGet, scriptName, ,scriptSelectionBox
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GuiControlGet, scriptName, ,scriptSelectionBox
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functioncall := ScriptList[scriptName]
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functioncall := ScriptList[scriptName]
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Stdout("Starting " . functioncall)
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Stdout("Starting " . functioncall)
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@ -890,8 +874,18 @@ StartCraftingScript() {
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CP := CPBASE
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CP := CPBASE
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WinActivate, FINAL FANTASY XIV
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WinActivate, FINAL FANTASY XIV
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loop {
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loop {
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STEP = 1
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STEP := 1
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CP := CPBASE
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WASTENOT := 0
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GREATSTRIDES := 0
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INNOVATION := 0
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NAMEOFTHEELEMENTS := 0
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VENERATION := 0
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FINALAPPRAISAL := 0
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RECIPEDONE := false
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Stdout("Beginning Craft " . scriptName)
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if (WaitForCraftingWindow()) {
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if (WaitForCraftingWindow()) {
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WaitForReady()
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%functioncall%(STEP)
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%functioncall%(STEP)
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} else {
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} else {
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StopCraftingScript()
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StopCraftingScript()
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BIN
autocraft.exe
BIN
autocraft.exe
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