Fix bug with missing a step to buff counters with Tricks of The Trade

master
Joshua Sigona 5 years ago
parent 10b65cc061
commit 91ef70d2c7
  1. 40
      autocraft.ahk
  2. BIN
      autocraft.exe

@ -136,6 +136,18 @@ WaitForCraftingWindow() {
}
}
ChooseConserveBestProgressStep(ByRef step,ByRef cp,cp_save,ByRef durability,stepcount=1) {
if (cp-cp_save >= 32) {
StandardTouch(step,cp,durability,stepcount)
} else
if (cp-cp_save >= 18) {
BasicTouch(step,cp,durability,stepcount)
} else
{
HastyTouch(step,cp,durability,stepcount)
}
}
ChooseBestProgressStep(ByRef step,ByRef cp,ByRef durability,stepcount=1) {
;Stdout("Choosing progress step... " . step . "/" . cp . "/" . durability)
if (cp >= 32) {
@ -312,7 +324,7 @@ StrongCraft60(ByRef STEP) {
GreatStrides(STEP,CP,DURABILITY,0)
}
if (IsGood() or IsExcellent()) {
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
ChooseConserveBestProgressStep(STEP,CP,18,DURABILITY,0)
}
STEP := 3
Case 3:
@ -320,7 +332,7 @@ StrongCraft60(ByRef STEP) {
Innovation(STEP,CP,DURABILITY,0)
}
if (GREATSTRIDES > 0 or CP <= 32) {
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
ChooseConserveBestProgressStep(STEP,CP,18,DURABILITY,0)
}
STEP := 2
}
@ -338,11 +350,11 @@ LongCraft60(ByRef STEP) {
loop {
if (IsMaxQuality()) {
STEP := 99
RECIPEDONE := true
Veneration(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
STEP := 99
RECIPEDONE := true
}
Switch STEP
{
@ -366,15 +378,20 @@ LongCraft60(ByRef STEP) {
}
Innovation(STEP,CP,DURABILITY)
Case 9,10,11,12:
BasicTouch(STEP,CP,DURABILITY)
if (CP >= 36) {
BasicTouch(STEP,CP,DURABILITY)
} else {
HastyTouch(STEP,CP,DURABILITY)
}
Case 13:
if (DURABILITY <= 20) {
if (CP >= 56) {
if (CP >= 74) {
WasteNot(STEP,CP,DURABILITY,0)
loop {
ChooseBestProgressStep(STEP,CP,DURABILITY,0)
ChooseConserveBestProgressStep(STEP,CP,18,DURABILITY,0)
} until (DURABILITY = 10 or IsMaxQuality())
}
Veneration(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY,0)
BasicSynthesis(STEP,CP,DURABILITY)
} else {
@ -439,7 +456,11 @@ CraftingRotation(ByRef STEP) {
Case 5:
if (DURABILITY > 10) {
if (IsExcellent() or IsGood()) {
BasicTouch(STEP,CP,DURABILITY)
if (CP >= 18) {
BasicTouch(STEP,CP,DURABILITY)
} else {
HastyTouch(STEP,CP,DURABILITY)
}
} else
{
if (DURABILITY = 20 and CP >= 18) {
@ -731,6 +752,9 @@ TricksOfTheTrade(ByRef cp) {
if (IsGood() and KeyPressAllowed()) {
PressKeyWithModifier("Ctrl","2")
cp := cp + 20
tempstep := 0
tempcp := 0
ProgressStep(tempstep,tempcp,0)
loop {
sleep, 250
} until ActionReady()

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