For now, audio is not required.
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@ -236,7 +236,9 @@ if (EMSCRIPTEN)
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set(CMAKE_EXECUTABLE_SUFFIX .html)
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# Build Cache: SDL2_mixer, libpng, zlib
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execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build sdl2_mixer libpng zlib)
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# Use sdl2_mixer if sound playing is required.
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# execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build sdl2_mixer libpng zlib)
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execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build libpng zlib)
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if(EXISTS "${SOURCE_DATA_DIR}" AND IS_DIRECTORY "${SOURCE_DATA_DIR}")
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target_link_options(
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@ -23,7 +23,6 @@ void Timer::AdvanceSplit(){
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currentSplitInd++;
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Resume();
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if(RunFinished())paused=true; //If the run has finished AFTER, we pause the timer.
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engine.audio.Play("assets/play.wav");
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}
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void Timer::Update(){
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if(!paused)elapsedTime+=engine.GetElapsedTime();
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