For now, audio is not required.
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This commit is contained in:
sigonasr2 2025-04-19 17:45:02 -05:00
parent abcb6328d6
commit 3310a6e533
2 changed files with 3 additions and 2 deletions

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@ -236,7 +236,9 @@ if (EMSCRIPTEN)
set(CMAKE_EXECUTABLE_SUFFIX .html)
# Build Cache: SDL2_mixer, libpng, zlib
execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build sdl2_mixer libpng zlib)
# Use sdl2_mixer if sound playing is required.
# execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build sdl2_mixer libpng zlib)
execute_process(COMMAND "${EMSCRIPTEN_ROOT_PATH}/embuilder${EMCC_SUFFIX}" build libpng zlib)
if(EXISTS "${SOURCE_DATA_DIR}" AND IS_DIRECTORY "${SOURCE_DATA_DIR}")
target_link_options(

View File

@ -23,7 +23,6 @@ void Timer::AdvanceSplit(){
currentSplitInd++;
Resume();
if(RunFinished())paused=true; //If the run has finished AFTER, we pause the timer.
engine.audio.Play("assets/play.wav");
}
void Timer::Update(){
if(!paused)elapsedTime+=engine.GetElapsedTime();