#Compiles emscripten instance of this project for the web. #C++ if [ -d "assets" ]; then em++ -lidbfs.js -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets else em++ -lidbfs.js -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h fi cp buildtemplate.html ${PROJECT_NAME}.html sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html if [ "$1" == "headless" ]; then echo "Running as headless web server" emrun --no_browser ${PROJECT_NAME}.html else emrun --serve_after_close ${PROJECT_NAME}.html fi