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@ -1,6 +1,8 @@ |
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#define OLC_PGE_APPLICATION |
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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#include "olcPixelGameEngine.h" |
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#define PI 3.14159f |
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#include <ranges> |
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#include <ranges> |
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using namespace olc; |
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using namespace olc; |
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@ -269,11 +271,45 @@ struct Rom{ |
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arrayGraphicsData=arrayBlock.decompress(); |
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arrayGraphicsData=arrayBlock.decompress(); |
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} |
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} |
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}; |
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}; |
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struct BackgroundLayer{ |
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struct Distorter{ |
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const float c1{1/512.f}; |
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const float c2{8*PI/(1024*256.f)}; |
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const float c3{PI/60.f}; |
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Sprite&bitmap; |
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Distorter(Sprite&bitmap) |
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:bitmap(bitmap){} |
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}; |
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struct PaletteCycle{ |
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std::vector<Pixel>originalCols; |
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std::vector<Pixel>currentCols; |
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byte type,start1,end1,start2,end2,speed,cycleCountdown,cycleCount{}; |
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PaletteCycle(BattleBackground&background,BackgroundPalette&palette) |
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:type(background.paletteCycleType),start1(background.paletteCycle1StartInd),end1(background.paletteCycle1EndInd),start2(background.paletteCycle2StartInd),end2(background.paletteCycle2EndInd),speed(background.paletteCycleSpeed/2),cycleCountdown(speed),originalCols(palette.colors),currentCols(originalCols){ |
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for(int i:std::views::iota(0U,originalCols.size())){ |
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originalCols.emplace_back(originalCols[i]); |
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} |
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} |
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}; |
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PixelGameEngine*pge; |
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Sprite*spr; |
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Distorter distorter; |
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PaletteCycle cycle; |
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BattleBackground&background; |
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BackgroundGraphics&graphics; |
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BackgroundLayer(PixelGameEngine*pge,uint8_t pgeLayer,uint16_t backgroundInd,std::vector<BattleBackground>&backgrounds,std::vector<BackgroundPalette>&palettes,std::vector<BackgroundGraphics>&graphics) |
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:pge(pge),spr(new Sprite(256,256)),distorter(*spr),background(backgrounds[backgroundInd]),graphics(graphics[background.graphicsInd]),cycle(background,palettes[background.paletteInd]){} |
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}; |
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std::u8string data; |
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std::u8string data; |
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inline static std::string reversedBytes; |
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inline static std::string reversedBytes; |
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std::vector<BattleBackground>backgrounds; |
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std::vector<BattleBackground>backgrounds; |
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std::vector<BackgroundPalette>palettes; |
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std::vector<BackgroundPalette>palettes; |
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std::vector<BackgroundGraphics>graphics; |
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std::vector<BackgroundGraphics>graphics; |
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BackgroundLayer layer1{nullptr,0U,0U,backgrounds},layer2{nullptr,1U,0U,backgrounds}; |
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Rom(){ |
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Rom(){ |
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#pragma region Setup Reversed Bytes |
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#pragma region Setup Reversed Bytes |
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reversedBytes.resize(256); |
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reversedBytes.resize(256); |
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@ -320,8 +356,6 @@ public: |
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public: |
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public: |
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bool OnUserCreate() override |
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bool OnUserCreate() override |
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{ |
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{ |
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CreateLayer(); |
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EnableLayer(1U,true); |
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return true; |
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return true; |
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} |
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} |
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@ -375,12 +409,17 @@ public: |
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} |
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} |
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} |
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} |
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void BackgroundLayerDisplayTest(){ |
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} |
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int yOffset{0}; |
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int yOffset{0}; |
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bool OnUserUpdate(float fElapsedTime) override |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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{ |
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//PaletteDisplayTest();
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//PaletteDisplayTest();
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GraphicsDisplayTest(); |
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//GraphicsDisplayTest();
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BackgroundLayerDisplayTest(); |
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return true; |
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return true; |
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} |
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} |
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}; |
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}; |
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