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@ -231,6 +231,9 @@ class Server |
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long lastFrame=System.currentTimeMillis(); |
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void Heal(Target target){ |
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if (target==Target.AYA){ |
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allowedToAetherflow=true; |
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} |
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if (aetherflowStacks>0){ |
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PressKey(KeyEvent.VK_C); |
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aetherflowStacks--; |
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@ -343,57 +346,57 @@ class Server |
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nextActionTimer=1000; |
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break fightLoop; |
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} |
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} |
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if (allowedToAetherflow&&aetherflowTimer==0){ |
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PressKeyWithModifier(KeyEvent.VK_ALT, KeyEvent.VK_2); |
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nextActionTimer=1000; |
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aetherflowStacks=3; |
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break fightLoop; |
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} |
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float ayaHealth=GetAyaHealth(); |
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float mythraHealth=GetMythraHealth(); |
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if (ayaHealth<0.4){ |
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PressKey(KeyEvent.VK_F2); |
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Heal(Target.AYA); |
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break fightLoop; |
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} |
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if (ayaHealth<0.6){ |
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if (whisperingDawnTimer==0&&feyIlluminationTimer<60000){ |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_C); |
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whisperingDawnTimer=60000; |
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if (allowedToAetherflow&&aetherflowTimer==0){ |
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PressKeyWithModifier(KeyEvent.VK_ALT, KeyEvent.VK_2); |
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nextActionTimer=1000; |
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aetherflowStacks=3; |
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break fightLoop; |
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} else |
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if (feyIlluminationTimer==0&&whisperingDawnTimer<30000){ |
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PressKey(KeyEvent.VK_X); |
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feyIlluminationTimer=120000; |
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nextActionTimer=1000; |
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} |
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float ayaHealth=GetAyaHealth(); |
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float mythraHealth=GetMythraHealth(); |
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if (ayaHealth<0.4){ |
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PressKey(KeyEvent.VK_F2); |
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Heal(Target.AYA); |
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break fightLoop; |
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} |
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} |
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if (mythraHealth<0.4){ |
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PressKey(KeyEvent.VK_F1); |
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Heal(Target.MYTHRA); |
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break fightLoop; |
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} |
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//Looks like we're attacking.
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_8); |
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float targetHealth=GetTargetHealth(); |
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if (!MultipleTargets()){ |
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if (targetHealth>50&&bioTimer==0){ |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_2); |
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bioTimer=30000; |
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nextActionTimer=2500; |
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if (ayaHealth<0.6){ |
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if (whisperingDawnTimer==0&&feyIlluminationTimer<60000){ |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_C); |
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whisperingDawnTimer=60000; |
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nextActionTimer=1000; |
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break fightLoop; |
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} else |
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if (feyIlluminationTimer==0&&whisperingDawnTimer<30000){ |
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PressKey(KeyEvent.VK_X); |
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feyIlluminationTimer=120000; |
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nextActionTimer=1000; |
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break fightLoop; |
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} |
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} |
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if (mythraHealth<0.4){ |
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PressKey(KeyEvent.VK_F1); |
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Heal(Target.MYTHRA); |
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break fightLoop; |
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} |
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//Looks like we're attacking.
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_8); |
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float targetHealth=GetTargetHealth(); |
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if (!MultipleTargets()){ |
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if (targetHealth>50&&bioTimer==0){ |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_2); |
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bioTimer=30000; |
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nextActionTimer=2500; |
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break fightLoop; |
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} else { |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_1); |
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nextActionTimer=2500; |
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break fightLoop; |
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} |
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} else { |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_1); |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_Z); |
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nextActionTimer=2500; |
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break fightLoop; |
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} |
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} else { |
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PressKeyWithModifier(KeyEvent.VK_CONTROL, KeyEvent.VK_Z); |
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nextActionTimer=2500; |
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break fightLoop; |
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} |
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} |
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break fightLoop; |
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