Update example slightly.
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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BIN
C++ProjectTemplate
Executable file
BIN
C++ProjectTemplate
Executable file
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15
main.cpp
15
main.cpp
@ -1,6 +1,8 @@
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#define OLC_PGE_APPLICATION
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include "pixelGameEngine.h"
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using namespace std;
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class Example : public olc::PixelGameEngine
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class Example : public olc::PixelGameEngine
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{
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{
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public:
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public:
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@ -12,16 +14,23 @@ public:
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public:
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public:
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bool OnUserCreate() override
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bool OnUserCreate() override
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{
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{
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SetPixelMode(olc::Pixel::ALPHA);
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ConsoleCaptureStdOut(true);
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// Called once at the start, so create things here
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// Called once at the start, so create things here
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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for (int x=0;x<50;x++) {
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for (int y=0;y<50;y++) {
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Draw(x, y, olc::Pixel(255, 0, 0, 128));
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}
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}
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return true;
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return true;
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}
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}
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bool OnUserUpdate(float fElapsedTime) override
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bool OnUserUpdate(float fElapsedTime) override
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{
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{
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// called once per frame
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// called once per frame
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for (int x = 0; x < ScreenWidth(); x++)
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for (int y = 0; y < ScreenHeight(); y++)
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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return true;
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return true;
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}
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}
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};
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};
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