Doors project

master
sigonasr2 2 years ago
parent 32a9b54f1a
commit 2db27358d9
  1. 2
      C++/scripts/md5
  2. BIN
      C++ProjectTemplate
  3. 126
      main.cpp

@ -1,3 +1,3 @@
build.sh:530634457ea9041267c05d4ced95eee1 -
commit.sh:d03a46e721060c22ccb146e19d27e70a -
web.sh:241ce74055952325f82f009b494df250 -
web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -

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@ -1,36 +1,130 @@
#define OLC_PGE_APPLICATION
#include "pixelGameEngine.h"
using namespace std;
using namespace olc;
class Example : public olc::PixelGameEngine
class Room{
public:
Room*DoorS=nullptr;
Room*DoorE=nullptr;
Room*DoorW=nullptr;
Room*DoorN=nullptr;
std::string roomName;
Room(){};
Room(std::string name):roomName(name){};
};
class DoorGame : public olc::PixelGameEngine
{
public:
Example()
Room*CURRENT_ROOM;
DoorGame()
{
sAppName = "Example";
sAppName = "Rooms example";
}
public:
bool OnUserCreate() override
{
SetPixelMode(olc::Pixel::ALPHA);
ConsoleCaptureStdOut(true);
// Called once at the start, so create things here
for (int x = 0; x < ScreenWidth(); x++)
for (int y = 0; y < ScreenHeight(); y++)
Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
for (int x=0;x<50;x++) {
for (int y=0;y<50;y++) {
Draw(x, y, olc::Pixel(255, 0, 0, 128));
Room*WEST_ROOM=new Room("West Room");
Room*MAIN_HANGAR=new Room("Main Hangar");
Room*NORTH_ROOM=new Room("North Room");
Room*SOUTH_ROOM=new Room("South Room");
Room*EAST_HALLWAY=new Room("East Hallway");
Room*EAST_EXIT=new Room("East Exit");
//West Room has an east door leading to Main Hangar.
WEST_ROOM->DoorE=MAIN_HANGAR;
//The Main hangar has 4 doors each leading to other places...
MAIN_HANGAR->DoorW=WEST_ROOM;
MAIN_HANGAR->DoorS=SOUTH_ROOM;
MAIN_HANGAR->DoorE=EAST_HALLWAY;
MAIN_HANGAR->DoorN=NORTH_ROOM;
//The North room has a south door leading to Main Hangar.
NORTH_ROOM->DoorS=MAIN_HANGAR;
//The South room has a north door leading to Main Hangar.
SOUTH_ROOM->DoorN=MAIN_HANGAR;
//The East Hallway has a west door leading to Main Hangar and an east door leading to the exit.
EAST_HALLWAY->DoorW=MAIN_HANGAR;
EAST_HALLWAY->DoorE=EAST_EXIT;
//The East Exit has a west door leading to the East Hallway.
EAST_EXIT->DoorW=EAST_HALLWAY;
CURRENT_ROOM=MAIN_HANGAR; //Let's start in the Main Hangar.
TextEntryEnable(true);
return true;
}
void OnTextEntryComplete(const std::string&str)override{
if (str.compare("north")==0&&CURRENT_ROOM->DoorN!=nullptr) {
CURRENT_ROOM=CURRENT_ROOM->DoorN;
}
if (str.compare("east")==0&&CURRENT_ROOM->DoorE!=nullptr) {
CURRENT_ROOM=CURRENT_ROOM->DoorE;
}
if (str.compare("west")==0&&CURRENT_ROOM->DoorW!=nullptr) {
CURRENT_ROOM=CURRENT_ROOM->DoorW;
}
if (str.compare("south")==0&&CURRENT_ROOM->DoorS!=nullptr) {
CURRENT_ROOM=CURRENT_ROOM->DoorS;
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// called once per frame
if (!IsTextEntryEnabled()) {
TextEntryEnable(true);
}
DrawStringDecal({0,0},"You are in the "+CURRENT_ROOM->roomName+".");
vi2d doorTextOffset={0,24};
vi2d mapCenterPos={256/2-16,240-64};
for (int i=0;i<4;i++) {
switch (i) {
case 0:{
if (CURRENT_ROOM->DoorN!=nullptr) { //See if there's a door to the north.
DrawStringDecal(doorTextOffset,"You see a door to your North.");
vi2d northSquarePos={0,-16};
FillRectDecal(mapCenterPos+northSquarePos,{16,16},BLUE);
doorTextOffset.y+=16;
}
}break;
case 1:{
if (CURRENT_ROOM->DoorE!=nullptr) { //See if there's a door to the east.
DrawStringDecal(doorTextOffset,"You see a door to the East.");
vi2d eastSquarePos={16,0};
FillRectDecal(mapCenterPos+eastSquarePos,{16,16},GREEN);
doorTextOffset.y+=16;
}
}break;
case 2:{
if (CURRENT_ROOM->DoorS!=nullptr) { //See if there's a door to the south.
DrawStringDecal(doorTextOffset,"You see a door South of you.");
vi2d southSquarePos={0,16};
FillRectDecal(mapCenterPos+southSquarePos,{16,16},RED);
doorTextOffset.y+=16;
}
}break;
case 3:{
if (CURRENT_ROOM->DoorW!=nullptr) { //See if there's a door to the west.
DrawStringDecal(doorTextOffset,"You see a door on the West side.");
vi2d westSquarePos={-16,0};
FillRectDecal(mapCenterPos+westSquarePos,{16,16},YELLOW);
doorTextOffset.y+=16;
}
}break;
}
}
FillRect(mapCenterPos,{16,16});
DrawStringDecal({2,240-10},"Action: "+TextEntryGetString());
return true;
}
};
@ -38,7 +132,7 @@ public:
int main()
{
Example demo;
DoorGame demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();

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