Add project files.
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c9fd829788
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31
Example.sln
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31
Example.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33516.290
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Example", "Example\Example.vcxproj", "{C421608B-8317-4954-89AB-212E3826C3BC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{C421608B-8317-4954-89AB-212E3826C3BC}.Debug|x64.ActiveCfg = Debug|x64
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{C421608B-8317-4954-89AB-212E3826C3BC}.Debug|x64.Build.0 = Debug|x64
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{C421608B-8317-4954-89AB-212E3826C3BC}.Debug|x86.ActiveCfg = Debug|Win32
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{C421608B-8317-4954-89AB-212E3826C3BC}.Debug|x86.Build.0 = Debug|Win32
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{C421608B-8317-4954-89AB-212E3826C3BC}.Release|x64.ActiveCfg = Release|x64
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{C421608B-8317-4954-89AB-212E3826C3BC}.Release|x64.Build.0 = Release|x64
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{C421608B-8317-4954-89AB-212E3826C3BC}.Release|x86.ActiveCfg = Release|Win32
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{C421608B-8317-4954-89AB-212E3826C3BC}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3981479D-8997-4CB6-BE01-14211B2B833D}
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EndGlobalSection
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EndGlobal
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140
Example/Example.vcxproj
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140
Example/Example.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{c421608b-8317-4954-89ab-212e3826c3bc}</ProjectGuid>
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<RootNamespace>Example</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h" />
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<ClInclude Include="olcSoundWaveEngine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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30
Example/Example.vcxproj.filters
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30
Example/Example.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="olcSoundWaveEngine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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BIN
Example/Hero.wav
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BIN
Example/Hero.wav
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Binary file not shown.
BIN
Example/Sigg.wav
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BIN
Example/Sigg.wav
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Binary file not shown.
BIN
Example/WeatherChannel.wav
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BIN
Example/WeatherChannel.wav
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Binary file not shown.
137
Example/main.cpp
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137
Example/main.cpp
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#define OLC_SOUNDWAVE
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#include "olcSoundWaveEngine.h"
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using namespace olc;
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enum SoundID {
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SONG,
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HERO,
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SIGG
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};
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class Example : public olc::PixelGameEngine
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{
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public:
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Example()
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{
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sAppName = "Custom GameSound System based on olcSoundWaveEngine";
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}
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sound::WaveEngine swe;
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sound::Wave song,hero,sigg;
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struct GameSound {
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sound::PlayingWave sound;
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SoundID id;
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double duration;
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float playTime;
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bool paused = false;
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};
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std::vector<GameSound>playingSounds;
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void PlayWaveform(SoundID id, sound::Wave* pWave, bool bLoop=false, double dSpeed=1.0) {
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sound::PlayingWave playing_sound = swe.PlayWaveform(pWave, bLoop, dSpeed);
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playingSounds.push_back({ playing_sound,id,playing_sound->dDuration });
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}
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void PauseSound(GameSound& sound) {
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sound.paused = true;
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sound::WaveInstance& wi = *sound.sound;
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wi.bPaused = true;
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}
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void UnpauseSound(GameSound& sound) {
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sound.paused = false;
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sound::WaveInstance& wi = *sound.sound;
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wi.bPaused = false;
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}
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void StopSound(SoundID id) {
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for (std::vector<GameSound>::iterator it = playingSounds.begin(); it != playingSounds.end();) {
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GameSound& sound = *it;
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if (sound.id == id) {
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swe.StopWaveform(sound.sound);
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it=playingSounds.erase(it);
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if (it == playingSounds.end()) {
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break;
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}
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else {
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continue;
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}
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}
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++it;
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}
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}
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public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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//engine = &swe;
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swe.InitialiseAudio();
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song = sound::Wave("WeatherChannel.wav");
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hero = sound::Wave("Hero.wav");
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sigg = sound::Wave("Sigg.wav");
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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if (GetKey(A).bPressed) {
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StopSound(SONG);
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PlayWaveform(SONG,&song,true);
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}
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if (GetKey(S).bPressed) {
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PlayWaveform(HERO, &hero, false);
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}
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if (GetKey(D).bPressed) {
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PlayWaveform(SIGG, &sigg, false);
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}
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if (GetKey(SPACE).bPressed) {
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StopSound(HERO);
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StopSound(SIGG);
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}
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if (GetKey(P).bPressed) {
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for (std::vector<GameSound>::iterator it = playingSounds.begin(); it != playingSounds.end(); ++it) {
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GameSound& sound = *it;
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PauseSound(sound);
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}
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}
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if (GetKey(U).bPressed) {
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for (std::vector<GameSound>::iterator it = playingSounds.begin(); it != playingSounds.end(); ++it) {
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GameSound& sound = *it;
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UnpauseSound(sound);
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}
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}
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for (std::vector<GameSound>::iterator it = playingSounds.begin(); it != playingSounds.end(); ++it) {
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GameSound& sound = *it;
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if (!sound.paused) {
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sound.playTime += fElapsedTime;
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if (sound.playTime > sound.duration) {
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it = playingSounds.erase(it);
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if (it == playingSounds.end()) {
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break;
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}
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}
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}
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}
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// called once per frame
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return true;
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}
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};
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int main()
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{
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Example demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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6895
Example/olcPixelGameEngine.h
Normal file
6895
Example/olcPixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
1968
Example/olcSoundWaveEngine.h
Normal file
1968
Example/olcSoundWaveEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Example/res/tiles.png
Normal file
BIN
Example/res/tiles.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
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