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82 lines
1.7 KiB
82 lines
1.7 KiB
#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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// Override base class with your custom functionality
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class CircleExample : public olc::PixelGameEngine
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{
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struct Circle{
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Circle(olc::vf2d pos,float radius)
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:pos(pos),radius(radius){
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std::cout<<"Circle created!"<<std::endl;
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}
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Circle(const Circle&circle)
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:pos(circle.pos),radius(circle.radius){
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std::cout<<"Circle copied!"<<std::endl;
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}
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olc::vf2d pos;
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float radius;
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};
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struct CircleGroup{
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std::vector<Circle*>circles;
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};
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public:
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CircleExample()
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{
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// Name your application
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sAppName = "Circles Example";
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}
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std::vector<Circle>circleList;
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std::vector<CircleGroup>circleGroupList;
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public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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for(int y=0;y<5;y++){
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for(int x=0;x<5;x++){
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Circle myCircle = {olc::vf2d{x*16.f,y*16.f},8};
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circleList.push_back(myCircle);
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}
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}
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CircleGroup myGroup;
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myGroup.circles.push_back(&circleList[3]);
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myGroup.circles.push_back(&circleList[4]);
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myGroup.circles.push_back(&circleList[9]);
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circleGroupList.push_back(myGroup);
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for(CircleGroup&circleGroup : circleGroupList){
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for(Circle*c : circleGroup.circles){
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c->pos+={20,0};
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}
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}
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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// Called once per frame, draws random coloured pixels
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Clear(olc::VERY_DARK_GREEN);
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olc::vf2d drawOffset = {64,64};
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for(Circle&c : circleList){
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DrawCircle(c.pos+drawOffset,c.radius);
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}
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for(CircleGroup&circleGroup : circleGroupList){
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for(Circle*c : circleGroup.circles){
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DrawCircle(c->pos+drawOffset,c->radius,olc::RED);
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}
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}
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return true;
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}
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};
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int main()
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{
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CircleExample demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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} |