Add project files.
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ea03f33634
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c0131d7986
31
Circles.sln
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31
Circles.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.5.33516.290
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Circles", "Circles\Circles.vcxproj", "{5431FC2D-D9C8-42EE-9C16-32401CB843F8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x64.ActiveCfg = Debug|x64
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x64.Build.0 = Debug|x64
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x86.ActiveCfg = Debug|Win32
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x86.Build.0 = Debug|Win32
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x64.ActiveCfg = Release|x64
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x64.Build.0 = Release|x64
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x86.ActiveCfg = Release|Win32
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{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {25C3A9EA-BE68-4A98-A46B-307D4A5010ED}
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EndGlobalSection
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EndGlobal
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82
Circles/Circles.cpp
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82
Circles/Circles.cpp
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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// Override base class with your custom functionality
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class CircleExample : public olc::PixelGameEngine
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{
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struct Circle{
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Circle(olc::vf2d pos,float radius)
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:pos(pos),radius(radius){
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std::cout<<"Circle created!"<<std::endl;
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}
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Circle(const Circle&circle)
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:pos(circle.pos),radius(circle.radius){
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std::cout<<"Circle copied!"<<std::endl;
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}
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olc::vf2d pos;
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float radius;
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};
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struct CircleGroup{
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std::vector<Circle*>circles;
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};
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public:
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CircleExample()
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{
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// Name your application
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sAppName = "Circles Example";
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}
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std::vector<Circle>circleList;
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std::vector<CircleGroup>circleGroupList;
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public:
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bool OnUserCreate() override
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{
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// Called once at the start, so create things here
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for(int y=0;y<5;y++){
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for(int x=0;x<5;x++){
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Circle myCircle = {olc::vf2d{x*16.f,y*16.f},8};
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circleList.push_back(myCircle);
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}
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}
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CircleGroup myGroup;
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myGroup.circles.push_back(&circleList[3]);
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myGroup.circles.push_back(&circleList[4]);
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myGroup.circles.push_back(&circleList[9]);
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circleGroupList.push_back(myGroup);
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for(CircleGroup&circleGroup : circleGroupList){
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for(Circle*c : circleGroup.circles){
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c->pos+={20,0};
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}
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}
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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// Called once per frame, draws random coloured pixels
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Clear(olc::VERY_DARK_GREEN);
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olc::vf2d drawOffset = {64,64};
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for(Circle&c : circleList){
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DrawCircle(c.pos+drawOffset,c.radius);
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}
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for(CircleGroup&circleGroup : circleGroupList){
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for(Circle*c : circleGroup.circles){
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DrawCircle(c->pos+drawOffset,c->radius,olc::RED);
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}
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}
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return true;
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}
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};
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int main()
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{
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CircleExample demo;
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if (demo.Construct(256, 240, 4, 4))
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demo.Start();
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return 0;
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}
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138
Circles/Circles.vcxproj
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138
Circles/Circles.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{5431fc2d-d9c8-42ee-9c16-32401cb843f8}</ProjectGuid>
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<RootNamespace>Circles</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Circles.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
Circles/Circles.vcxproj.filters
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27
Circles/Circles.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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||||||
|
</ItemGroup>
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|
<ItemGroup>
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<ClInclude Include="olcPixelGameEngine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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|
</ItemGroup>
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|
<ItemGroup>
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<ClCompile Include="Circles.cpp">
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<Filter>Source Files</Filter>
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||||||
|
</ClCompile>
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</ItemGroup>
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||||||
|
</Project>
|
6695
Circles/olcPixelGameEngine.h
Normal file
6695
Circles/olcPixelGameEngine.h
Normal file
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