Add project files.

master
sigonasr2 1 year ago
parent ea03f33634
commit c0131d7986
  1. 31
      Circles.sln
  2. 82
      Circles/Circles.cpp
  3. 138
      Circles/Circles.vcxproj
  4. 27
      Circles/Circles.vcxproj.filters
  5. 6695
      Circles/olcPixelGameEngine.h

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33516.290
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Circles", "Circles\Circles.vcxproj", "{5431FC2D-D9C8-42EE-9C16-32401CB843F8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x64.ActiveCfg = Debug|x64
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x64.Build.0 = Debug|x64
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x86.ActiveCfg = Debug|Win32
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Debug|x86.Build.0 = Debug|Win32
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x64.ActiveCfg = Release|x64
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x64.Build.0 = Release|x64
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x86.ActiveCfg = Release|Win32
{5431FC2D-D9C8-42EE-9C16-32401CB843F8}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {25C3A9EA-BE68-4A98-A46B-307D4A5010ED}
EndGlobalSection
EndGlobal

@ -0,0 +1,82 @@
#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
// Override base class with your custom functionality
class CircleExample : public olc::PixelGameEngine
{
struct Circle{
Circle(olc::vf2d pos,float radius)
:pos(pos),radius(radius){
std::cout<<"Circle created!"<<std::endl;
}
Circle(const Circle&circle)
:pos(circle.pos),radius(circle.radius){
std::cout<<"Circle copied!"<<std::endl;
}
olc::vf2d pos;
float radius;
};
struct CircleGroup{
std::vector<Circle*>circles;
};
public:
CircleExample()
{
// Name your application
sAppName = "Circles Example";
}
std::vector<Circle>circleList;
std::vector<CircleGroup>circleGroupList;
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
for(int y=0;y<5;y++){
for(int x=0;x<5;x++){
Circle myCircle = {olc::vf2d{x*16.f,y*16.f},8};
circleList.push_back(myCircle);
}
}
CircleGroup myGroup;
myGroup.circles.push_back(&circleList[3]);
myGroup.circles.push_back(&circleList[4]);
myGroup.circles.push_back(&circleList[9]);
circleGroupList.push_back(myGroup);
for(CircleGroup&circleGroup : circleGroupList){
for(Circle*c : circleGroup.circles){
c->pos+={20,0};
}
}
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
// Called once per frame, draws random coloured pixels
Clear(olc::VERY_DARK_GREEN);
olc::vf2d drawOffset = {64,64};
for(Circle&c : circleList){
DrawCircle(c.pos+drawOffset,c.radius);
}
for(CircleGroup&circleGroup : circleGroupList){
for(Circle*c : circleGroup.circles){
DrawCircle(c->pos+drawOffset,c->radius,olc::RED);
}
}
return true;
}
};
int main()
{
CircleExample demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

@ -0,0 +1,138 @@
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<ProjectGuid>{5431fc2d-d9c8-42ee-9c16-32401cb843f8}</ProjectGuid>
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<ItemGroup>
<ClInclude Include="olcPixelGameEngine.h" />
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<ClCompile Include="Circles.cpp" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -0,0 +1,27 @@
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