parent
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#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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// Override base class with your custom functionality
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class CircleExample : public olc::PixelGameEngine |
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{ |
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struct Circle{ |
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Circle(olc::vf2d pos,float radius) |
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:pos(pos),radius(radius){ |
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std::cout<<"Circle created!"<<std::endl; |
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} |
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Circle(const Circle&circle) |
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:pos(circle.pos),radius(circle.radius){ |
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std::cout<<"Circle copied!"<<std::endl; |
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} |
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olc::vf2d pos; |
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float radius; |
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}; |
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struct CircleGroup{ |
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std::vector<Circle*>circles; |
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}; |
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public: |
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CircleExample() |
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{ |
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// Name your application
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sAppName = "Circles Example"; |
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} |
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std::vector<Circle>circleList; |
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std::vector<CircleGroup>circleGroupList; |
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public: |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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for(int y=0;y<5;y++){ |
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for(int x=0;x<5;x++){ |
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Circle myCircle = {olc::vf2d{x*16.f,y*16.f},8}; |
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circleList.push_back(myCircle); |
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} |
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} |
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CircleGroup myGroup; |
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myGroup.circles.push_back(&circleList[3]); |
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myGroup.circles.push_back(&circleList[4]); |
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myGroup.circles.push_back(&circleList[9]); |
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circleGroupList.push_back(myGroup); |
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for(CircleGroup&circleGroup : circleGroupList){ |
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for(Circle*c : circleGroup.circles){ |
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c->pos+={20,0}; |
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} |
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} |
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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// Called once per frame, draws random coloured pixels
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Clear(olc::VERY_DARK_GREEN); |
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olc::vf2d drawOffset = {64,64}; |
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for(Circle&c : circleList){ |
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DrawCircle(c.pos+drawOffset,c.radius); |
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} |
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for(CircleGroup&circleGroup : circleGroupList){ |
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for(Circle*c : circleGroup.circles){ |
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DrawCircle(c->pos+drawOffset,c->radius,olc::RED); |
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} |
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} |
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return true; |
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} |
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}; |
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|
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int main() |
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{ |
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CircleExample demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
@ -0,0 +1,138 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
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<ItemGroup Label="ProjectConfigurations"> |
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<ProjectConfiguration Include="Debug|Win32"> |
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<Configuration>Debug</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|Win32"> |
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<Configuration>Release</Configuration> |
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<Platform>Win32</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Debug|x64"> |
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<Configuration>Debug</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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<ProjectConfiguration Include="Release|x64"> |
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<Configuration>Release</Configuration> |
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<Platform>x64</Platform> |
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</ProjectConfiguration> |
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</ItemGroup> |
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<PropertyGroup Label="Globals"> |
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<VCProjectVersion>16.0</VCProjectVersion> |
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<Keyword>Win32Proj</Keyword> |
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<ProjectGuid>{5431fc2d-d9c8-42ee-9c16-32401cb843f8}</ProjectGuid> |
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<RootNamespace>Circles</RootNamespace> |
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>true</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
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<ConfigurationType>Application</ConfigurationType> |
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<UseDebugLibraries>false</UseDebugLibraries> |
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<PlatformToolset>v143</PlatformToolset> |
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<WholeProgramOptimization>true</WholeProgramOptimization> |
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<CharacterSet>Unicode</CharacterSet> |
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</PropertyGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
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<ImportGroup Label="ExtensionSettings"> |
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</ImportGroup> |
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<ImportGroup Label="Shared"> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
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</ImportGroup> |
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<PropertyGroup Label="UserMacros" /> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
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<FunctionLevelLinking>true</FunctionLevelLinking> |
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<IntrinsicFunctions>true</IntrinsicFunctions> |
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<SDLCheck>true</SDLCheck> |
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
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<ConformanceMode>true</ConformanceMode> |
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</ClCompile> |
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<Link> |
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<SubSystem>Console</SubSystem> |
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<EnableCOMDATFolding>true</EnableCOMDATFolding> |
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<OptimizeReferences>true</OptimizeReferences> |
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<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemGroup> |
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<ClInclude Include="olcPixelGameEngine.h" /> |
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</ItemGroup> |
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<ItemGroup> |
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<ClCompile Include="Circles.cpp" /> |
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</ItemGroup> |
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
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<ImportGroup Label="ExtensionTargets"> |
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</ImportGroup> |
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</Project> |
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