Fixed cached loop
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
75bcb43962
commit
d8bb3d6dd9
34
ChallengeLeaguePointSolver/C++/scripts/build.sh
Executable file
34
ChallengeLeaguePointSolver/C++/scripts/build.sh
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@ -0,0 +1,34 @@
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#Compiles the entire program then runs it, producing an executable. If the "test" argument is included, will try and run tests too (in the test folder). If the "full" argument is included, it will recopmile the PixelGameEngine (should it change)
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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fi
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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echo "#define TEST_SUITE" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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elif [ "$1" = "full" ]
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then
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echo "" > ./test/test.h
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g++ -c pixelGameEngine.cpp
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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else
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echo "" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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fi
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printf "\n\n"
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21
ChallengeLeaguePointSolver/C++/scripts/commit.sh
Executable file
21
ChallengeLeaguePointSolver/C++/scripts/commit.sh
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@ -0,0 +1,21 @@
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#Adds a commit message and pushes project to github repository.
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#C++
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COMMIT_MESSAGE="$*"
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FIRST_LINE=true
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while IFS= read -r line
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do
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if [ "$FIRST_LINE" = true ]; then
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COMMIT_MESSAGE+="
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Co-authored-by: $line"
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FIRST_LINE=false
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else
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COMMIT_MESSAGE+="
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Co-authored-by: $line"
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fi
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done < utils/.coauthors
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git config --global credential.helper store
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git add -u
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git add *
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git commit -m "$COMMIT_MESSAGE"
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git push
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22
ChallengeLeaguePointSolver/C++/scripts/debug.sh
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22
ChallengeLeaguePointSolver/C++/scripts/debug.sh
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@ -0,0 +1,22 @@
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#Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder)
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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echo "#define TEST_SUITE" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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gdb ./${PROJECT_NAME} "$@"
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fi
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else
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echo "" > ./test/test.h
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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gdb ./${PROJECT_NAME} "$@"
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fi
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fi
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printf "\n\n"
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7
ChallengeLeaguePointSolver/C++/scripts/filelist
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7
ChallengeLeaguePointSolver/C++/scripts/filelist
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build.sh
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commit.sh
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debug.sh
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lines.sh
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release.sh
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temp
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web.sh
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14
ChallengeLeaguePointSolver/C++/scripts/lines.sh
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14
ChallengeLeaguePointSolver/C++/scripts/lines.sh
Executable file
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#Returns the line counts of your project.
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#C++
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shopt -s extglob
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ls -1 @(*.h|*.cpp) > temp
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while read a; do
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if [ "$a" != "pixelGameEngine.h" ] && [ "$a" != "soundwaveEngine.h" ] && [ "$a" != "splash.h" ];
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then
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echo -e "$a\n" >> temp2
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fi
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done < temp
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wc -l $(cat temp2)
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rm temp
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rm temp2
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7
ChallengeLeaguePointSolver/C++/scripts/md5
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7
ChallengeLeaguePointSolver/C++/scripts/md5
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build.sh:c073187e65d0e23aa77aa94af4ec6382 -
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commit.sh:1af81bf417dfb932284d8a14fdd10657 -
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debug.sh:8125f303032b6cbc137223df63d10096 -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:cd3b8a99e208244dee7576bc23c0dc80 -
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ChallengeLeaguePointSolver/C++/scripts/release.sh
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ChallengeLeaguePointSolver/C++/scripts/release.sh
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#Creates a release build that focuses on high runtime performance. Use "full" argument to completely rebuild PGE.
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#C++
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printf "Running program...\n\n\n"
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [ "$1" == "full" ]; then
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rm "pixelGameEngine.o"
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fi
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if [ ! -f "pixelGameEngine.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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g++ -c pixelGameEngine.cpp
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fi
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine.o ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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printf "\n\n"
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0
ChallengeLeaguePointSolver/C++/scripts/temp
Normal file
0
ChallengeLeaguePointSolver/C++/scripts/temp
Normal file
46
ChallengeLeaguePointSolver/C++/scripts/web.sh
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46
ChallengeLeaguePointSolver/C++/scripts/web.sh
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#Compiles emscripten instance of this project for the web. Use "full" argument if your PGE has to be completely rebuilt. Use "headless" argument for a headless version.
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#C++
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output=$(dpkg -l | grep libx11-dev)
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if [[ -z $output ]]
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then
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sudo apt install libx11-dev libpulse-dev mesa-common-dev libpng-dev libstdc++-12-dev
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fi
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if [[ "$1" == "full" || "$2" == "full" ]]; then
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rm "pixelGameEngine_wasm.o"
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fi
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source ../emsdk/emsdk_env.sh
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
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fi
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if [ -d "assets" ]; then
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
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else
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em++ -std=c++20 -O2 ${EMSCRIPTEN_CUSTOM_PARAMS} -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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sed -i "s/_REPLACEME_/$PROJECT_NAME.js/" ${PROJECT_NAME}.html
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if [[ "$1" == "headless" || "$2" == "headless" ]]; then
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echo "Running as headless web server"
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emrun --no_browser ${PROJECT_NAME}.html
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else
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emrun --serve_after_close ${PROJECT_NAME}.html
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fi
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if [ $? -eq 127 ]
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then
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echo "Failed to find Emscripten. Running install script."
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PWD=$(pwd)
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cd ..
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git clone https://github.com/emscripten-core/emsdk.git
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cd emsdk
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git pull
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./emsdk install latest
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./emsdk activate latest
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source ./emsdk_env.sh
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cd $PWD
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echo "Emscripten has been installed. Try running the command again."
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fi
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BIN
ChallengeLeaguePointSolver/C++ProjectTemplate
Executable file
BIN
ChallengeLeaguePointSolver/C++ProjectTemplate
Executable file
Binary file not shown.
75
ChallengeLeaguePointSolver/C++ProjectTemplate.html
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75
ChallengeLeaguePointSolver/C++ProjectTemplate.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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html,body { width: 100%; height: 100%; }
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body { font-family: arial; margin: 0; padding: 0; background: #000; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten_border { border: none; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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};
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</script>
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<script async type="text/javascript" src="C++ProjectTemplate.js"></script>
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<script type="text/javascript">
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Module.canvas.addEventListener("resize", (e) => {
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var viewWidth = e.detail.width;
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var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
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if(viewHeight > e.detail.height)
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{
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viewHeight = e.detail.height;
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viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
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}
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// update dom attributes
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Module.canvas.setAttribute("width", viewWidth);
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Module.canvas.setAttribute("height", viewHeight);
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var top = (e.detail.height - viewHeight) / 2;
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var left = (e.detail.width - viewWidth) / 2;
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// update styles
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Module.canvas.style.position = "fixed";
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Module.canvas.style.top = top.toString() + "px";
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Module.canvas.style.left = left.toString() + "px";
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Module.canvas.style.width = "";
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Module.canvas.style.height = "";
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// trigger PGE update
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Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
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// ensure canvas has focus
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Module.canvas.focus();
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e.preventDefault();
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});
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</script>
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||||
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||||
</body>
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</html>
|
1
ChallengeLeaguePointSolver/C++ProjectTemplate.js
Normal file
1
ChallengeLeaguePointSolver/C++ProjectTemplate.js
Normal file
File diff suppressed because one or more lines are too long
BIN
ChallengeLeaguePointSolver/C++ProjectTemplate.wasm
Executable file
BIN
ChallengeLeaguePointSolver/C++ProjectTemplate.wasm
Executable file
Binary file not shown.
@ -49,7 +49,7 @@ struct SongCombinations{
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int main(){
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std::vector<ScoreData>dataA,dataB;
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std::vector<std::pair<int,int>>player1Score,player2Score,player3Score;
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std::ifstream file("team2.csv");
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std::ifstream file("team2");
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std::string line;
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//First two lines are garbage data.
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std::getline(file,line);
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@ -64,10 +64,10 @@ int main(){
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stoi(GetNext(marker,line)),
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stoi(GetNext(marker,line)),
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stoi(GetNext(marker,line))};
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player1Score.emplace_back(std::pair<int,int>{dat.ex1,0});
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player2Score.emplace_back(std::pair<int,int>{dat.ex2,0});
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player3Score.emplace_back(std::pair<int,int>{dat.ex3,0});
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dataA.emplace_back(dat);
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player1Score.push_back(std::pair<int,int>{dat.ex1,0});
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player2Score.push_back(std::pair<int,int>{dat.ex2,0});
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player3Score.push_back(std::pair<int,int>{dat.ex3,0});
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dataA.push_back(dat);
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}
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||||
//Two more lines of garbage data.
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std::getline(file,line);
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@ -85,7 +85,7 @@ int main(){
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player1Score[i].second=dat.ex1;
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player2Score[i].second=dat.ex2;
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player3Score[i].second=dat.ex3;
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dataB.emplace_back(dat);
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dataB.push_back(dat);
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}
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std::cout<<"File Contents:"<<std::endl<<std::endl;
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for(auto&list:{dataA,dataB}){
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||||
@ -100,7 +100,7 @@ int main(){
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for(int j=0;j<5;j++){
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for(int k=0;k<5;k++){
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if(i+j+k==6){
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cases.emplace_back(TestCase{i,j,k});
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cases.push_back(TestCase{i,j,k});
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}
|
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}
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||||
}
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||||
@ -110,19 +110,19 @@ int main(){
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||||
if(combinations.remainingA>0&&combinations.p1Picked.count(index)==0&&combinations.p2Picked.count(index)==0&&combinations.p3Picked.count(index)==0){
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combinations.remainingA--;
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||||
combinations.totalEX+=dat[index].ex1;
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||||
combinations.p1.emplace_back(std::pair<int,int>{index,dat[index].ex1});
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combinations.p1.push_back(std::pair<int,int>{index,dat[index].ex1});
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||||
combinations.p1Picked.insert(index);
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||||
}else
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||||
if(combinations.remainingB>0&&combinations.p1Picked.count(index)==0&&combinations.p2Picked.count(index)==0&&combinations.p3Picked.count(index)==0){
|
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combinations.remainingB--;
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combinations.totalEX+=dat[index].ex2;
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||||
combinations.p2.emplace_back(std::pair<int,int>{index,dat[index].ex2});
|
||||
combinations.p2.push_back(std::pair<int,int>{index,dat[index].ex2});
|
||||
combinations.p2Picked.insert(index);
|
||||
}else
|
||||
if(combinations.remainingC>0&&combinations.p1Picked.count(index)==0&&combinations.p2Picked.count(index)==0&&combinations.p3Picked.count(index)==0){
|
||||
combinations.remainingC--;
|
||||
combinations.totalEX+=dat[index].ex3;
|
||||
combinations.p3.emplace_back(std::pair<int,int>{index,dat[index].ex3});
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||||
combinations.p3.push_back(std::pair<int,int>{index,dat[index].ex3});
|
||||
combinations.p3Picked.insert(index);
|
||||
}
|
||||
};
|
||||
@ -134,8 +134,9 @@ int main(){
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||||
bestComboA[caseInd].remainingA=_case.p1Amt;
|
||||
bestComboA[caseInd].remainingB=_case.p2Amt;
|
||||
bestComboA[caseInd].remainingC=_case.p3Amt;
|
||||
SongCombinations testCombo=bestComboA[caseInd];
|
||||
for(int i=0;i<12;i++){
|
||||
SongCombinations c1=bestComboA[caseInd];
|
||||
SongCombinations c1=testCombo;
|
||||
ChooseSong(c1,dataA,i);
|
||||
for(int j=0;j<12;j++){
|
||||
SongCombinations c2=c1;
|
||||
@ -183,8 +184,9 @@ int main(){
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||||
bestComboB[caseInd].remainingA=_case.p1Amt;
|
||||
bestComboB[caseInd].remainingB=_case.p2Amt;
|
||||
bestComboB[caseInd].remainingC=_case.p3Amt;
|
||||
SongCombinations testCombo=bestComboB[caseInd];
|
||||
for(int i=0;i<12;i++){
|
||||
SongCombinations c1=bestComboB[caseInd];
|
||||
SongCombinations c1=testCombo;
|
||||
ChooseSong(c1,dataB,i);
|
||||
for(int j=0;j<12;j++){
|
||||
SongCombinations c2=c1;
|
||||
|
33
ChallengeLeaguePointSolver/README.md
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33
ChallengeLeaguePointSolver/README.md
Normal file
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|
||||
This repository contains general build scripts and pipelines for all languages that I incorporate in my projects. The goal is to provide an easy retrieval and update system for the project. Each script will be a shell script containing the following template:
|
||||
```bash
|
||||
#Short description about what I do
|
||||
#Language[Folder]
|
||||
# #The script's code goes in here.
|
||||
# rm -Rf out/*
|
||||
# javac -Xlint:unchecked -cp ${PROJECT_DIR}/.. -d ${OUT_DIR} ${PROJECT_DIR}/*.java
|
||||
# printf "\n\n\nRunning Program...\n\n"
|
||||
# cd $OUT_DIR
|
||||
# java ${MAIN_CLASS} "$@"
|
||||
# ../scripts/clean.sh
|
||||
|
||||
```
|
||||
Each language will be in the following structure:
|
||||
```
|
||||
-<Language>
|
||||
--<scripts>
|
||||
---[script files.sh]
|
||||
```
|
||||
|
||||
The `sig` script will display by default any scripts in the `scripts` folder, therefore when creating a project, copy over the scripts folder of the desired language into your project then the `sig` script handles the rest appropriately. If your project requires multiple languages and build setups, then you can use the `sig2` command, which has an additional parameter to specify the language when running it. When setting up a multi-language setup, you'll just copy the entire folder to include the programming language itself. So a multi-language project structure may look something like this:
|
||||
```
|
||||
-C
|
||||
--scripts
|
||||
---build.sh
|
||||
---clean.sh
|
||||
---make.sh
|
||||
-Java
|
||||
--scripts
|
||||
---build.sh
|
||||
---clean.sh
|
||||
---jar.sh
|
||||
```
|
BIN
ChallengeLeaguePointSolver/a.out
Executable file
BIN
ChallengeLeaguePointSolver/a.out
Executable file
Binary file not shown.
75
ChallengeLeaguePointSolver/buildtemplate.html
Normal file
75
ChallengeLeaguePointSolver/buildtemplate.html
Normal file
@ -0,0 +1,75 @@
|
||||
|
||||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Emscripten-Generated Code</title>
|
||||
<style>
|
||||
html,body { width: 100%; height: 100%; }
|
||||
body { font-family: arial; margin: 0; padding: 0; background: #000; }
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten_border { border: none; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; background-color: black; }
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
|
||||
<script type='text/javascript'>
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
|
||||
return canvas;
|
||||
})(),
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="_REPLACEME_"></script>
|
||||
<script type="text/javascript">
|
||||
Module.canvas.addEventListener("resize", (e) => {
|
||||
|
||||
var viewWidth = e.detail.width;
|
||||
var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
|
||||
|
||||
if(viewHeight > e.detail.height)
|
||||
{
|
||||
viewHeight = e.detail.height;
|
||||
viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
|
||||
}
|
||||
|
||||
// update dom attributes
|
||||
Module.canvas.setAttribute("width", viewWidth);
|
||||
Module.canvas.setAttribute("height", viewHeight);
|
||||
|
||||
var top = (e.detail.height - viewHeight) / 2;
|
||||
var left = (e.detail.width - viewWidth) / 2;
|
||||
|
||||
// update styles
|
||||
Module.canvas.style.position = "fixed";
|
||||
Module.canvas.style.top = top.toString() + "px";
|
||||
Module.canvas.style.left = left.toString() + "px";
|
||||
Module.canvas.style.width = "";
|
||||
Module.canvas.style.height = "";
|
||||
|
||||
// trigger PGE update
|
||||
Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
|
||||
|
||||
// ensure canvas has focus
|
||||
Module.canvas.focus();
|
||||
e.preventDefault();
|
||||
});
|
||||
</script>
|
||||
|
||||
</body>
|
||||
</html>
|
BIN
ChallengeLeaguePointSolver/dirtblock.png
Normal file
BIN
ChallengeLeaguePointSolver/dirtblock.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 35 KiB |
211
ChallengeLeaguePointSolver/main.cpp
Normal file
211
ChallengeLeaguePointSolver/main.cpp
Normal file
@ -0,0 +1,211 @@
|
||||
|
||||
#include "pixelGameEngine.h"
|
||||
|
||||
//THIS IS WRITTEN USING OLC GPE, CHECK OUT onelonecoder.com
|
||||
//Or else
|
||||
class Snake : public olc::PixelGameEngine {
|
||||
public:
|
||||
Snake() {
|
||||
sAppName = "Snake";
|
||||
}
|
||||
|
||||
enum direction { STOP, LEFT, RIGHT, DOWN, UP };
|
||||
direction dir;
|
||||
//Game variables
|
||||
int score;
|
||||
//Snake variables
|
||||
float SnakeXPos, SnakeYPos;
|
||||
float tailUpdateTimer=0;
|
||||
int tailX[1000], tailY[1000], tailLength = 0;
|
||||
float x, y;
|
||||
//Target variables
|
||||
int fruit1X, fruit1Y, fruit2X, fruit2Y;
|
||||
bool fruit1 = false, fruit2 = false;
|
||||
bool GameOver;
|
||||
|
||||
void SnakeDead() {
|
||||
if (GameOver == true) {
|
||||
Clear(olc::BLACK);
|
||||
DrawString(ScreenWidth() - ((ScreenWidth() / 2) + (ScreenWidth() / 2.8)), ScreenHeight() / 2 - 5, "Game Over", olc::RED, 1);
|
||||
}
|
||||
}
|
||||
void BorderCollisionCheck() {
|
||||
if (SnakeXPos <= 3) {
|
||||
GameOver = true;
|
||||
SnakeDead();
|
||||
}
|
||||
if (SnakeXPos >= ScreenWidth() - 3) {
|
||||
GameOver = true;
|
||||
SnakeDead();
|
||||
}
|
||||
if (SnakeYPos <= 3) {
|
||||
GameOver = true;
|
||||
SnakeDead();
|
||||
}
|
||||
if (SnakeYPos >= ScreenHeight() - 3) {
|
||||
GameOver = true;
|
||||
SnakeDead();
|
||||
}
|
||||
}
|
||||
void userInput(float speed) {
|
||||
if (GetKey(olc::Key::UP).bPressed && dir != DOWN) {
|
||||
dir = UP;
|
||||
}
|
||||
if (GetKey(olc::Key::DOWN).bPressed && dir != UP) {
|
||||
dir = DOWN;
|
||||
}
|
||||
if (GetKey(olc::Key::LEFT).bPressed && dir != RIGHT) {
|
||||
dir = LEFT;
|
||||
}
|
||||
if (GetKey(olc::Key::RIGHT).bPressed && dir != LEFT) {
|
||||
dir = RIGHT;
|
||||
}
|
||||
|
||||
//Move Snake
|
||||
switch (dir) {
|
||||
case LEFT:
|
||||
SnakeXPos -= speed;
|
||||
break;
|
||||
case RIGHT:
|
||||
SnakeXPos += speed;
|
||||
break;
|
||||
case DOWN:
|
||||
SnakeYPos += speed;
|
||||
break;
|
||||
case UP:
|
||||
SnakeYPos -= speed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
void FruitCoordGen() {
|
||||
//Fruit1
|
||||
if (fruit1 == false) {
|
||||
fruit1X = rand() & ScreenWidth();
|
||||
fruit1Y = rand() & ScreenHeight();
|
||||
fruit1 = true;
|
||||
}
|
||||
if (fruit1X <= 2 || fruit1X >= ScreenWidth() - 2) {
|
||||
fruit1X = rand() & ScreenWidth();
|
||||
}
|
||||
if (fruit1Y <= 2 || fruit1Y >= ScreenHeight() - 2) {
|
||||
fruit1Y = rand() & ScreenHeight();
|
||||
}
|
||||
//Fruit2
|
||||
//if (fruit2 == false) {
|
||||
//fruit2X = rand() & ScreenWidth();
|
||||
//fruit2Y = rand() & ScreenHeight();
|
||||
//fruit2 = true;
|
||||
//}
|
||||
//if (fruit2X <= 2 || fruit2X >= ScreenWidth() - 2) {
|
||||
//fruit1X = rand() & ScreenWidth();
|
||||
//}
|
||||
//if (fruit2Y <= 2 || fruit2Y >= ScreenHeight() - 2) {
|
||||
//fruit1Y = rand() & ScreenHeight();
|
||||
//}
|
||||
//if (fruit1X == fruit2X) {
|
||||
//fruit1X = rand() & ScreenWidth();
|
||||
//}
|
||||
//if (fruit1Y == fruit2Y) {
|
||||
//fruit1Y = rand() & ScreenWidth();
|
||||
//}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
public:
|
||||
bool OnUserUpdate(float fElapsedTime) override {
|
||||
|
||||
float speed = 20 * fElapsedTime;
|
||||
Clear(olc::BLACK);
|
||||
//Draw top border
|
||||
DrawLine(2, 2, ScreenWidth() - 2, 2, olc::WHITE);
|
||||
//Draw left border
|
||||
DrawLine(2, 2, 2, ScreenHeight() - 2, olc::WHITE);
|
||||
//Draw right border
|
||||
DrawLine(ScreenWidth() - 2, 2, ScreenWidth() - 2, ScreenHeight() - 2, olc::WHITE);
|
||||
//Draw bottom border
|
||||
DrawLine(2, ScreenHeight() - 2, ScreenWidth() - 2, ScreenHeight() - 2, olc::WHITE);
|
||||
|
||||
olc::vi2d SnakeHead(SnakeXPos, SnakeYPos);
|
||||
olc::vi2d SnakeHeadSize(2, 2);
|
||||
|
||||
olc::vi2d Fruit(fruit1X, fruit1Y);
|
||||
olc::vu2d FruitSize(2, 2);
|
||||
|
||||
//Snake and fruit collision
|
||||
if (SnakeHead.x < Fruit.x + FruitSize.x &&
|
||||
SnakeHead.x + SnakeHeadSize.x > Fruit.x &&
|
||||
SnakeHead.y < Fruit.y + FruitSize.y &&
|
||||
SnakeHead.y + SnakeHeadSize.y > Fruit.y) {
|
||||
fruit1 = false;
|
||||
score++;
|
||||
tailLength++;
|
||||
}
|
||||
|
||||
//Draw fruit
|
||||
DrawRect(fruit1X, fruit1Y, 1, 1, olc::RED);
|
||||
|
||||
//Fruit coord gen
|
||||
FruitCoordGen();
|
||||
|
||||
//Border collision
|
||||
BorderCollisionCheck();
|
||||
|
||||
tailUpdateTimer -= fElapsedTime; //Decrement the tail timer by the game elapsed time.
|
||||
if ( tailUpdateTimer <= 0 ) {
|
||||
//In order to create a tail following trail, start from the back-most tail and work your way up to the front, setting the previous tail's position to the current tail index's position.
|
||||
for (int i = tailLength - 1; i > 0; i--) {
|
||||
tailX[i]=tailX[i-1];
|
||||
tailY[i]=tailY[i-1];
|
||||
}
|
||||
//Now set the front-most tail to the current snake head's position.
|
||||
tailX[0]=SnakeXPos;
|
||||
tailY[0]=SnakeYPos;
|
||||
tailUpdateTimer=0.05; //Every 0.05 seconds we will re-update the tail positions instead of doing it by frame-based timing.
|
||||
}
|
||||
|
||||
//Draw Snake tail
|
||||
if (tailLength >= 1) {
|
||||
for (int i = 0; i < tailLength; i++) {
|
||||
DrawRect(tailX[i], tailY[i], 1, 1, olc::GREEN);
|
||||
}
|
||||
}
|
||||
|
||||
//Snake position gets adjusted here.
|
||||
userInput(speed);
|
||||
|
||||
//Draw the Snake at its new position.
|
||||
DrawRect(SnakeXPos, SnakeYPos, 1, 1, olc::DARK_GREEN);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool OnUserCreate() override {
|
||||
srand(time(NULL));
|
||||
dir = STOP;
|
||||
//Snake X coord gen
|
||||
SnakeXPos = rand() & ScreenWidth();
|
||||
if (SnakeXPos <= 3 || SnakeXPos >= ScreenWidth() - 3) {
|
||||
SnakeXPos = rand() & ScreenWidth();
|
||||
}
|
||||
if (SnakeXPos <= 3 || SnakeXPos >= ScreenHeight() - 3) {
|
||||
SnakeXPos = rand() & ScreenHeight();
|
||||
}
|
||||
//Snake Y coord gen
|
||||
SnakeYPos = rand() & ScreenWidth();
|
||||
if (SnakeYPos <= 3 || SnakeYPos >= ScreenWidth() - 3) {
|
||||
SnakeYPos = rand() & ScreenWidth();
|
||||
}
|
||||
if (SnakeYPos <= 3 || SnakeYPos >= ScreenHeight() - 3) {
|
||||
SnakeYPos = rand() & ScreenHeight();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
int main() {
|
||||
Snake demo;
|
||||
if (demo.Construct(100, 100, 10, 10))
|
||||
demo.Start();
|
||||
return 0;
|
||||
}
|
2
ChallengeLeaguePointSolver/pixelGameEngine.cpp
Normal file
2
ChallengeLeaguePointSolver/pixelGameEngine.cpp
Normal file
@ -0,0 +1,2 @@
|
||||
#define OLC_PGE_APPLICATION
|
||||
#include "pixelGameEngine.h"
|
6711
ChallengeLeaguePointSolver/pixelGameEngine.h
Normal file
6711
ChallengeLeaguePointSolver/pixelGameEngine.h
Normal file
File diff suppressed because it is too large
Load Diff
BIN
ChallengeLeaguePointSolver/pixelGameEngine.o
Normal file
BIN
ChallengeLeaguePointSolver/pixelGameEngine.o
Normal file
Binary file not shown.
BIN
ChallengeLeaguePointSolver/pixelGameEngine_wasm.o
Normal file
BIN
ChallengeLeaguePointSolver/pixelGameEngine_wasm.o
Normal file
Binary file not shown.
10
ChallengeLeaguePointSolver/sig
Executable file
10
ChallengeLeaguePointSolver/sig
Executable file
@ -0,0 +1,10 @@
|
||||
export AUTO_UPDATE=true
|
||||
|
||||
source utils/define.sh
|
||||
|
||||
define PROJECT_NAME "ChampionsLeaguePointSolver"
|
||||
define CUSTOM_PARAMS "-std=c++17 -lX11 -lGL -lpthread -lpng -lstdc++fs -I/usr/include/lua5.3"
|
||||
define EMSCRIPTEN_CUSTOM_PARAMS ""
|
||||
define LANGUAGE "C++"
|
||||
|
||||
source utils/main.sh
|
1
ChallengeLeaguePointSolver/utils/.coauthors
Normal file
1
ChallengeLeaguePointSolver/utils/.coauthors
Normal file
@ -0,0 +1 @@
|
||||
sigonasr2 <sigonasr2@gmail.com>
|
5
ChallengeLeaguePointSolver/utils/.updateDirectories
Normal file
5
ChallengeLeaguePointSolver/utils/.updateDirectories
Normal file
@ -0,0 +1,5 @@
|
||||
Java/
|
||||
C/
|
||||
C++/
|
||||
scripts/
|
||||
utils/
|
26
ChallengeLeaguePointSolver/utils/define.sh
Executable file
26
ChallengeLeaguePointSolver/utils/define.sh
Executable file
@ -0,0 +1,26 @@
|
||||
export VARS=("")
|
||||
|
||||
export LANGUAGE=""
|
||||
|
||||
function define() {
|
||||
VARS+=("$1")
|
||||
value="${*:2}"
|
||||
eval export "$1"='$value'
|
||||
}
|
||||
|
||||
if [[ $(pwd) != *"SigScript" && $AUTO_UPDATE = "true" && $1 != "update" ]]; then
|
||||
source utils/search.sh
|
||||
|
||||
find . -type f -name md5 -delete
|
||||
find . -type f -name filelist -delete
|
||||
|
||||
#Check for hashes
|
||||
FILES=$(cat utils/.updateDirectories)
|
||||
for f in $FILES
|
||||
do
|
||||
search $f
|
||||
check $f
|
||||
done
|
||||
else
|
||||
echo "Dev build, no checks required."
|
||||
fi
|
5
ChallengeLeaguePointSolver/utils/filelist
Normal file
5
ChallengeLeaguePointSolver/utils/filelist
Normal file
@ -0,0 +1,5 @@
|
||||
.coauthors
|
||||
define.sh
|
||||
main.sh
|
||||
search.sh
|
||||
.updateDirectories
|
28
ChallengeLeaguePointSolver/utils/main.sh
Normal file
28
ChallengeLeaguePointSolver/utils/main.sh
Normal file
@ -0,0 +1,28 @@
|
||||
if [ -z "$1" ]
|
||||
then
|
||||
echo ""
|
||||
echo " Usage: ./sig <command> {args}"
|
||||
echo ""
|
||||
printf "====\tCurrent Configuration"
|
||||
printf "\t====================="
|
||||
for t in ${VARS[@]}
|
||||
do
|
||||
printf "\n\t%-15s%20s" $t ${!t}
|
||||
done
|
||||
printf "\n====================================================="
|
||||
echo ""
|
||||
echo ""
|
||||
echo " Command List:"
|
||||
FILES=$(ls -1A ./$LANGUAGE/scripts 2>/dev/null | sed -e 's/\.sh$//' | sed -e 's/^/ /')
|
||||
for f in $FILES
|
||||
do
|
||||
if [ -f "./$LANGUAGE/scripts/$f.sh" ]; then
|
||||
DESC="$(head -n1 ./$LANGUAGE/scripts/$f.sh)"
|
||||
printf "\n\t%-15s%-65s" $f "${DESC:1}"
|
||||
fi
|
||||
done
|
||||
echo ""
|
||||
exit
|
||||
fi
|
||||
|
||||
./$LANGUAGE/scripts/$1.sh "${@:2}"
|
4
ChallengeLeaguePointSolver/utils/md5
Normal file
4
ChallengeLeaguePointSolver/utils/md5
Normal file
@ -0,0 +1,4 @@
|
||||
define.sh:3ecab0dffe2adfb950f3eb7c7061b750 -
|
||||
main.sh:4e6e9f0650ec790ce2c4364db94f0caa -
|
||||
search.sh:30e1842e9a13452ea883bb6516d28e1c -
|
||||
.updateDirectories:971afb892e8280cb4c9ad43fb72a46a0 -
|
103
ChallengeLeaguePointSolver/utils/search.sh
Normal file
103
ChallengeLeaguePointSolver/utils/search.sh
Normal file
@ -0,0 +1,103 @@
|
||||
function search() {
|
||||
FILES2=$(ls -A $1 2>/dev/null)
|
||||
for g in $FILES2
|
||||
do
|
||||
if [ -d $1$g ];
|
||||
then
|
||||
echo "$1$g is a directory"
|
||||
search $1$g/
|
||||
else
|
||||
echo "$1$g is a file"
|
||||
if [ $g != "md5" ] && [ $g != "filelist" ] && [ $g != ".package.files" ]; then
|
||||
if [ $g != ".coauthors" ] && [ $g != "version_info" ]; then
|
||||
SUM=$(md5sum < $1$g)
|
||||
echo "$g:$SUM" >> $1md5
|
||||
fi
|
||||
echo "$g" >> $1filelist
|
||||
else
|
||||
echo " ignoring $g..."
|
||||
fi
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
function check() {
|
||||
echo "Check $1"
|
||||
FILES2=$(ls -A $1 2>/dev/null)
|
||||
if [ -f "$1/md5" ];
|
||||
then
|
||||
echo " md5: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5"
|
||||
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1md5" --output /tmp/out
|
||||
cmp -s $1/md5 /tmp/out
|
||||
if [ "$?" -ne 0 ]
|
||||
then
|
||||
echo " Differences detected!"
|
||||
cat /tmp/out
|
||||
while IFS= read -r line
|
||||
do
|
||||
IFS=':' read -ra split <<< $line
|
||||
g="${split[0]}"
|
||||
echo "LINE -- $g"
|
||||
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
|
||||
if [ -f $1$g ];
|
||||
then
|
||||
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
|
||||
echo "++Redownload $1$g..."
|
||||
if [ -f "$1$g" ]; then
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
else
|
||||
echo "===Could not find directory, assuming regular scripts directory exists."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "++==Downloading $1$g..."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
fi
|
||||
fi
|
||||
done < /tmp/out
|
||||
fi
|
||||
fi
|
||||
if [ -f "$1/filelist" ];
|
||||
then
|
||||
echo " filelist: http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist"
|
||||
curl -H 'Cache-Control: no-cache, no-store' -s "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1filelist" --output /tmp/out
|
||||
cmp -s $1/filelist /tmp/out
|
||||
if [ "$?" -ne 0 ]
|
||||
then
|
||||
echo " Differences detected!"
|
||||
cat /tmp/out
|
||||
while IFS= read -r line
|
||||
do
|
||||
IFS=':' read -ra split <<< $line
|
||||
g="${split[0]}"
|
||||
echo "LINE -- $g"
|
||||
if [ "$g" != "md5" ] && [ "$g" != "filelist" ] && [ "$g" != ".package.files" ]; then
|
||||
if [ -f $1$g ];
|
||||
then
|
||||
if [ "$g" != ".coauthors" ] && [ "$g" != "version_info" ]; then
|
||||
echo "++Redownload $1$g..."
|
||||
if [ -f "$1$g" ]; then
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
else
|
||||
echo "===Could not find directory, assuming regular scripts directory exists."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $LANGUAGE/scripts/$g
|
||||
fi
|
||||
fi
|
||||
else
|
||||
echo "++==Downloading $1$g..."
|
||||
curl -H 'Cache-Control: no-cache, no-store' "http://sig.projectdivar.com/sigonasr2/SigScript/raw/branch/main/$1$g" --output $1$g
|
||||
fi
|
||||
fi
|
||||
done < /tmp/out
|
||||
fi
|
||||
fi
|
||||
for g in $FILES2
|
||||
do
|
||||
if [ -d $1$g ];
|
||||
then
|
||||
echo "$1$g is a directory"
|
||||
check $1$g/
|
||||
fi
|
||||
done
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user