parent
719f6c241e
commit
3688ff574c
@ -0,0 +1,63 @@ |
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############################################################################### |
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# Set default behavior to automatically normalize line endings. |
||||
############################################################################### |
||||
* text=auto |
||||
|
||||
############################################################################### |
||||
# Set default behavior for command prompt diff. |
||||
# |
||||
# This is need for earlier builds of msysgit that does not have it on by |
||||
# default for csharp files. |
||||
# Note: This is only used by command line |
||||
############################################################################### |
||||
#*.cs diff=csharp |
||||
|
||||
############################################################################### |
||||
# Set the merge driver for project and solution files |
||||
# |
||||
# Merging from the command prompt will add diff markers to the files if there |
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS |
||||
# the diff markers are never inserted). Diff markers may cause the following |
||||
# file extensions to fail to load in VS. An alternative would be to treat |
||||
# these files as binary and thus will always conflict and require user |
||||
# intervention with every merge. To do so, just uncomment the entries below |
||||
############################################################################### |
||||
#*.sln merge=binary |
||||
#*.csproj merge=binary |
||||
#*.vbproj merge=binary |
||||
#*.vcxproj merge=binary |
||||
#*.vcproj merge=binary |
||||
#*.dbproj merge=binary |
||||
#*.fsproj merge=binary |
||||
#*.lsproj merge=binary |
||||
#*.wixproj merge=binary |
||||
#*.modelproj merge=binary |
||||
#*.sqlproj merge=binary |
||||
#*.wwaproj merge=binary |
||||
|
||||
############################################################################### |
||||
# behavior for image files |
||||
# |
||||
# image files are treated as binary by default. |
||||
############################################################################### |
||||
#*.jpg binary |
||||
#*.png binary |
||||
#*.gif binary |
||||
|
||||
############################################################################### |
||||
# diff behavior for common document formats |
||||
# |
||||
# Convert binary document formats to text before diffing them. This feature |
||||
# is only available from the command line. Turn it on by uncommenting the |
||||
# entries below. |
||||
############################################################################### |
||||
#*.doc diff=astextplain |
||||
#*.DOC diff=astextplain |
||||
#*.docx diff=astextplain |
||||
#*.DOCX diff=astextplain |
||||
#*.dot diff=astextplain |
||||
#*.DOT diff=astextplain |
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#*.pdf diff=astextplain |
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#*.PDF diff=astextplain |
||||
#*.rtf diff=astextplain |
||||
#*.RTF diff=astextplain |
@ -0,0 +1,363 @@ |
||||
## Ignore Visual Studio temporary files, build results, and |
||||
## files generated by popular Visual Studio add-ons. |
||||
## |
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore |
||||
|
||||
# User-specific files |
||||
*.rsuser |
||||
*.suo |
||||
*.user |
||||
*.userosscache |
||||
*.sln.docstates |
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio) |
||||
*.userprefs |
||||
|
||||
# Mono auto generated files |
||||
mono_crash.* |
||||
|
||||
# Build results |
||||
[Dd]ebug/ |
||||
[Dd]ebugPublic/ |
||||
[Rr]elease/ |
||||
[Rr]eleases/ |
||||
x64/ |
||||
x86/ |
||||
[Ww][Ii][Nn]32/ |
||||
[Aa][Rr][Mm]/ |
||||
[Aa][Rr][Mm]64/ |
||||
bld/ |
||||
[Bb]in/ |
||||
[Oo]bj/ |
||||
[Oo]ut/ |
||||
[Ll]og/ |
||||
[Ll]ogs/ |
||||
|
||||
# Visual Studio 2015/2017 cache/options directory |
||||
.vs/ |
||||
# Uncomment if you have tasks that create the project's static files in wwwroot |
||||
#wwwroot/ |
||||
|
||||
# Visual Studio 2017 auto generated files |
||||
Generated\ Files/ |
||||
|
||||
# MSTest test Results |
||||
[Tt]est[Rr]esult*/ |
||||
[Bb]uild[Ll]og.* |
||||
|
||||
# NUnit |
||||
*.VisualState.xml |
||||
TestResult.xml |
||||
nunit-*.xml |
||||
|
||||
# Build Results of an ATL Project |
||||
[Dd]ebugPS/ |
||||
[Rr]eleasePS/ |
||||
dlldata.c |
||||
|
||||
# Benchmark Results |
||||
BenchmarkDotNet.Artifacts/ |
||||
|
||||
# .NET Core |
||||
project.lock.json |
||||
project.fragment.lock.json |
||||
artifacts/ |
||||
|
||||
# ASP.NET Scaffolding |
||||
ScaffoldingReadMe.txt |
||||
|
||||
# StyleCop |
||||
StyleCopReport.xml |
||||
|
||||
# Files built by Visual Studio |
||||
*_i.c |
||||
*_p.c |
||||
*_h.h |
||||
*.ilk |
||||
*.meta |
||||
*.obj |
||||
*.iobj |
||||
*.pch |
||||
*.pdb |
||||
*.ipdb |
||||
*.pgc |
||||
*.pgd |
||||
*.rsp |
||||
*.sbr |
||||
*.tlb |
||||
*.tli |
||||
*.tlh |
||||
*.tmp |
||||
*.tmp_proj |
||||
*_wpftmp.csproj |
||||
*.log |
||||
*.vspscc |
||||
*.vssscc |
||||
.builds |
||||
*.pidb |
||||
*.svclog |
||||
*.scc |
||||
|
||||
# Chutzpah Test files |
||||
_Chutzpah* |
||||
|
||||
# Visual C++ cache files |
||||
ipch/ |
||||
*.aps |
||||
*.ncb |
||||
*.opendb |
||||
*.opensdf |
||||
*.sdf |
||||
*.cachefile |
||||
*.VC.db |
||||
*.VC.VC.opendb |
||||
|
||||
# Visual Studio profiler |
||||
*.psess |
||||
*.vsp |
||||
*.vspx |
||||
*.sap |
||||
|
||||
# Visual Studio Trace Files |
||||
*.e2e |
||||
|
||||
# TFS 2012 Local Workspace |
||||
$tf/ |
||||
|
||||
# Guidance Automation Toolkit |
||||
*.gpState |
||||
|
||||
# ReSharper is a .NET coding add-in |
||||
_ReSharper*/ |
||||
*.[Rr]e[Ss]harper |
||||
*.DotSettings.user |
||||
|
||||
# TeamCity is a build add-in |
||||
_TeamCity* |
||||
|
||||
# DotCover is a Code Coverage Tool |
||||
*.dotCover |
||||
|
||||
# AxoCover is a Code Coverage Tool |
||||
.axoCover/* |
||||
!.axoCover/settings.json |
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool |
||||
coverage*.json |
||||
coverage*.xml |
||||
coverage*.info |
||||
|
||||
# Visual Studio code coverage results |
||||
*.coverage |
||||
*.coveragexml |
||||
|
||||
# NCrunch |
||||
_NCrunch_* |
||||
.*crunch*.local.xml |
||||
nCrunchTemp_* |
||||
|
||||
# MightyMoose |
||||
*.mm.* |
||||
AutoTest.Net/ |
||||
|
||||
# Web workbench (sass) |
||||
.sass-cache/ |
||||
|
||||
# Installshield output folder |
||||
[Ee]xpress/ |
||||
|
||||
# DocProject is a documentation generator add-in |
||||
DocProject/buildhelp/ |
||||
DocProject/Help/*.HxT |
||||
DocProject/Help/*.HxC |
||||
DocProject/Help/*.hhc |
||||
DocProject/Help/*.hhk |
||||
DocProject/Help/*.hhp |
||||
DocProject/Help/Html2 |
||||
DocProject/Help/html |
||||
|
||||
# Click-Once directory |
||||
publish/ |
||||
|
||||
# Publish Web Output |
||||
*.[Pp]ublish.xml |
||||
*.azurePubxml |
||||
# Note: Comment the next line if you want to checkin your web deploy settings, |
||||
# but database connection strings (with potential passwords) will be unencrypted |
||||
*.pubxml |
||||
*.publishproj |
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to |
||||
# checkin your Azure Web App publish settings, but sensitive information contained |
||||
# in these scripts will be unencrypted |
||||
PublishScripts/ |
||||
|
||||
# NuGet Packages |
||||
*.nupkg |
||||
# NuGet Symbol Packages |
||||
*.snupkg |
||||
# The packages folder can be ignored because of Package Restore |
||||
**/[Pp]ackages/* |
||||
# except build/, which is used as an MSBuild target. |
||||
!**/[Pp]ackages/build/ |
||||
# Uncomment if necessary however generally it will be regenerated when needed |
||||
#!**/[Pp]ackages/repositories.config |
||||
# NuGet v3's project.json files produces more ignorable files |
||||
*.nuget.props |
||||
*.nuget.targets |
||||
|
||||
# Microsoft Azure Build Output |
||||
csx/ |
||||
*.build.csdef |
||||
|
||||
# Microsoft Azure Emulator |
||||
ecf/ |
||||
rcf/ |
||||
|
||||
# Windows Store app package directories and files |
||||
AppPackages/ |
||||
BundleArtifacts/ |
||||
Package.StoreAssociation.xml |
||||
_pkginfo.txt |
||||
*.appx |
||||
*.appxbundle |
||||
*.appxupload |
||||
|
||||
# Visual Studio cache files |
||||
# files ending in .cache can be ignored |
||||
*.[Cc]ache |
||||
# but keep track of directories ending in .cache |
||||
!?*.[Cc]ache/ |
||||
|
||||
# Others |
||||
ClientBin/ |
||||
~$* |
||||
*~ |
||||
*.dbmdl |
||||
*.dbproj.schemaview |
||||
*.jfm |
||||
*.pfx |
||||
*.publishsettings |
||||
orleans.codegen.cs |
||||
|
||||
# Including strong name files can present a security risk |
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424) |
||||
#*.snk |
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components |
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) |
||||
#bower_components/ |
||||
|
||||
# RIA/Silverlight projects |
||||
Generated_Code/ |
||||
|
||||
# Backup & report files from converting an old project file |
||||
# to a newer Visual Studio version. Backup files are not needed, |
||||
# because we have git ;-) |
||||
_UpgradeReport_Files/ |
||||
Backup*/ |
||||
UpgradeLog*.XML |
||||
UpgradeLog*.htm |
||||
ServiceFabricBackup/ |
||||
*.rptproj.bak |
||||
|
||||
# SQL Server files |
||||
*.mdf |
||||
*.ldf |
||||
*.ndf |
||||
|
||||
# Business Intelligence projects |
||||
*.rdl.data |
||||
*.bim.layout |
||||
*.bim_*.settings |
||||
*.rptproj.rsuser |
||||
*- [Bb]ackup.rdl |
||||
*- [Bb]ackup ([0-9]).rdl |
||||
*- [Bb]ackup ([0-9][0-9]).rdl |
||||
|
||||
# Microsoft Fakes |
||||
FakesAssemblies/ |
||||
|
||||
# GhostDoc plugin setting file |
||||
*.GhostDoc.xml |
||||
|
||||
# Node.js Tools for Visual Studio |
||||
.ntvs_analysis.dat |
||||
node_modules/ |
||||
|
||||
# Visual Studio 6 build log |
||||
*.plg |
||||
|
||||
# Visual Studio 6 workspace options file |
||||
*.opt |
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) |
||||
*.vbw |
||||
|
||||
# Visual Studio LightSwitch build output |
||||
**/*.HTMLClient/GeneratedArtifacts |
||||
**/*.DesktopClient/GeneratedArtifacts |
||||
**/*.DesktopClient/ModelManifest.xml |
||||
**/*.Server/GeneratedArtifacts |
||||
**/*.Server/ModelManifest.xml |
||||
_Pvt_Extensions |
||||
|
||||
# Paket dependency manager |
||||
.paket/paket.exe |
||||
paket-files/ |
||||
|
||||
# FAKE - F# Make |
||||
.fake/ |
||||
|
||||
# CodeRush personal settings |
||||
.cr/personal |
||||
|
||||
# Python Tools for Visual Studio (PTVS) |
||||
__pycache__/ |
||||
*.pyc |
||||
|
||||
# Cake - Uncomment if you are using it |
||||
# tools/** |
||||
# !tools/packages.config |
||||
|
||||
# Tabs Studio |
||||
*.tss |
||||
|
||||
# Telerik's JustMock configuration file |
||||
*.jmconfig |
||||
|
||||
# BizTalk build output |
||||
*.btp.cs |
||||
*.btm.cs |
||||
*.odx.cs |
||||
*.xsd.cs |
||||
|
||||
# OpenCover UI analysis results |
||||
OpenCover/ |
||||
|
||||
# Azure Stream Analytics local run output |
||||
ASALocalRun/ |
||||
|
||||
# MSBuild Binary and Structured Log |
||||
*.binlog |
||||
|
||||
# NVidia Nsight GPU debugger configuration file |
||||
*.nvuser |
||||
|
||||
# MFractors (Xamarin productivity tool) working folder |
||||
.mfractor/ |
||||
|
||||
# Local History for Visual Studio |
||||
.localhistory/ |
||||
|
||||
# BeatPulse healthcheck temp database |
||||
healthchecksdb |
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017 |
||||
MigrationBackup/ |
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder |
||||
.ionide/ |
||||
|
||||
# Fody - auto-generated XML schema |
||||
FodyWeavers.xsd |
@ -0,0 +1,198 @@ |
||||
#define OLC_PGE_APPLICATION |
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#include "olcPixelGameEngine.h" |
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|
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using namespace olc; |
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|
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#define PI 3.14159 |
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|
||||
// Override base class with your custom functionality
|
||||
class CardGameRef : public olc::PixelGameEngine |
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{ |
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enum class Color{ |
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RED, |
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GREEN, |
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BLUE, |
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YELLOW |
||||
}; |
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|
||||
enum CardValue{ |
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ZERO, |
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ONE, |
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TWO, |
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THREE, |
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FOUR, |
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FIVE, |
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SIX, |
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SEVEN, |
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EIGHT, |
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NINE, |
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SKIP, |
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REVERSE, |
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DRAWTWO, |
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WILD, |
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DRAWFOUR, |
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}; |
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|
||||
struct Rect{ |
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vf2d pos; |
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vf2d size; |
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}; |
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|
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std::vector<Decal*>IMAGES; |
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Rect cardBorder,cardBack,skip,reverse,wild,drawTwo,drawFour; |
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Decal*cardTilesheet; |
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|
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public: |
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CardGameRef() |
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{ |
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// Name your application
|
||||
sAppName = "Uno!"; |
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} |
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|
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public: |
||||
bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
|
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|
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cardBorder={{0,0},{48,64}}; |
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cardBack={{48,0},{48,64}}; |
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skip={{0,64},{32,32}}; |
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reverse={{32,64},{32,32}}; |
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wild={{64,64},{32,32}}; |
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drawTwo={{96,32},{32,32}}; |
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drawFour={{96,64},{32,32}}; |
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|
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cardTilesheet = new Decal(new Sprite("CardGame.png")); |
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|
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SetPixelMode(Pixel::MASK); |
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|
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for(int color=0;color<4;color++){ |
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for(int numb=0;numb<13;numb++){ |
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Decal*card=new Decal(new Sprite(48,64)); |
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SetDrawTarget(card->sprite); |
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DrawPartialSprite({0,0},cardTilesheet->sprite,cardBack.pos,cardBack.size); |
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Pixel targetCol; |
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switch(Color(color)){ |
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case Color::RED:{ |
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targetCol={192,0,0}; |
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}break; |
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case Color::GREEN:{ |
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targetCol={0,192,0}; |
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}break; |
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case Color::BLUE:{ |
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targetCol={0,0,192}; |
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}break; |
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case Color::YELLOW:{ |
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targetCol={192,192,0}; |
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}break; |
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} |
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for(int y=0;y<64;y++){ |
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for(int x=0;x<48;x++){ |
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if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){ |
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card->sprite->SetPixel({x,y},targetCol); |
||||
} else
|
||||
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){ |
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card->sprite->SetPixel({x,y},targetCol/2); |
||||
} |
||||
} |
||||
} |
||||
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBorder.pos,cardBorder.size); |
||||
switch(numb){ |
||||
case SKIP:{ |
||||
DrawPartialSprite(vi2d{24,32}-skip.size/2,cardTilesheet->sprite,skip.pos,skip.size); |
||||
}break; |
||||
case REVERSE:{ |
||||
DrawPartialSprite(vi2d{24,32}-reverse.size/2,cardTilesheet->sprite,reverse.pos,reverse.size); |
||||
}break; |
||||
case DRAWTWO:{ |
||||
DrawPartialSprite(vi2d{24,32}-drawTwo.size/2,cardTilesheet->sprite,drawTwo.pos,drawTwo.size); |
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}break; |
||||
default:{ |
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DrawString(vi2d{24,32}-GetTextSize(std::to_string(numb))/2*3,std::to_string(numb),WHITE,3); |
||||
} |
||||
} |
||||
card->Update(); |
||||
IMAGES.push_back(card); |
||||
} |
||||
} |
||||
for(int i=0;i<3;i++){ |
||||
Decal*card=new Decal(new Sprite(48,64)); |
||||
SetDrawTarget(card->sprite); |
||||
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBack.pos,cardBack.size); |
||||
switch(i){ |
||||
case 0:{//Wild Card
|
||||
DrawPartialSprite(vi2d{24,32}-wild.size/2,cardTilesheet->sprite,wild.pos,wild.size); |
||||
}break; |
||||
case 1:{//Draw Four Card
|
||||
DrawPartialSprite(vi2d{24,32}-drawFour.size/2,cardTilesheet->sprite,drawFour.pos,drawFour.size); |
||||
}break; |
||||
} |
||||
switch(i){//Two cards have black backs.
|
||||
case 0: //Wild Card
|
||||
case 1:{//Draw Four Card
|
||||
for(int y=0;y<64;y++){ |
||||
for(int x=0;x<48;x++){ |
||||
if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){ |
||||
card->sprite->SetPixel({x,y},BLACK); |
||||
} else
|
||||
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){ |
||||
card->sprite->SetPixel({x,y},BLACK/2); |
||||
} |
||||
} |
||||
} |
||||
}break; |
||||
default:{//This is the face down card.
|
||||
for(int y=0;y<64;y++){ |
||||
for(int x=0;x<48;x++){ |
||||
if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){ |
||||
card->sprite->SetPixel({x,y},BLACK); |
||||
} else
|
||||
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){ |
||||
card->sprite->SetPixel({x,y},{102,0,64}); |
||||
} |
||||
} |
||||
} |
||||
} |
||||
} |
||||
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBorder.pos,cardBorder.size); |
||||
card->Update(); |
||||
IMAGES.push_back(card); |
||||
} |
||||
SetDrawTarget(nullptr); |
||||
return true; |
||||
} |
||||
|
||||
Decal*GetCardImage(Color col,CardValue value,bool faceDown=false){ |
||||
if(faceDown){ |
||||
return IMAGES[IMAGES.size()-1]; |
||||
} else |
||||
if(value==WILD||value==DRAWFOUR){ |
||||
return IMAGES[4*13+DRAWFOUR-value]; |
||||
} else { |
||||
return IMAGES[int(col)*13+value]; |
||||
} |
||||
} |
||||
|
||||
bool OnUserUpdate(float fElapsedTime) override |
||||
{ |
||||
// Called once per frame, draws random coloured pixels
|
||||
float scale=256.f/(13*48); |
||||
for(int color=0;color<4;color++){ |
||||
for(int value=0;value<13;value++){ |
||||
DrawRotatedDecal(vf2d{value*scale*48,color*scale*64}+scale*vf2d{24,32}/2,GetCardImage(Color(color),CardValue(value)),0,scale*vf2d{24,32},{scale,scale});
|
||||
} |
||||
} |
||||
for (int value=0;value<3;value++){ |
||||
DrawRotatedDecal(vf2d{value*scale*48,5*scale*64}+scale*vf2d{24,32}/2,GetCardImage(Color::RED,CardValue(value+13),value==2?true:false),0,scale*vf2d{24,32},{scale,scale});
|
||||
} |
||||
return true; |
||||
} |
||||
}; |
||||
|
||||
int main() |
||||
{ |
||||
CardGameRef demo; |
||||
if (demo.Construct(256, 240, 4, 4)) |
||||
demo.Start(); |
||||
return 0; |
||||
} |
After Width: | Height: | Size: 1.9 KiB |
@ -0,0 +1,138 @@ |
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<ItemGroup Label="ProjectConfigurations"> |
||||
<ProjectConfiguration Include="Debug|Win32"> |
||||
<Configuration>Debug</Configuration> |
||||
<Platform>Win32</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Release|Win32"> |
||||
<Configuration>Release</Configuration> |
||||
<Platform>Win32</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Debug|x64"> |
||||
<Configuration>Debug</Configuration> |
||||
<Platform>x64</Platform> |
||||
</ProjectConfiguration> |
||||
<ProjectConfiguration Include="Release|x64"> |
||||
<Configuration>Release</Configuration> |
||||
<Platform>x64</Platform> |
||||
</ProjectConfiguration> |
||||
</ItemGroup> |
||||
<PropertyGroup Label="Globals"> |
||||
<VCProjectVersion>16.0</VCProjectVersion> |
||||
<Keyword>Win32Proj</Keyword> |
||||
<ProjectGuid>{96471df1-dbf3-4e2d-9167-b07f493bdf63}</ProjectGuid> |
||||
<RootNamespace>CardGameRef</RootNamespace> |
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> |
||||
</PropertyGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>true</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>false</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>true</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> |
||||
<ConfigurationType>Application</ConfigurationType> |
||||
<UseDebugLibraries>false</UseDebugLibraries> |
||||
<PlatformToolset>v143</PlatformToolset> |
||||
<WholeProgramOptimization>true</WholeProgramOptimization> |
||||
<CharacterSet>Unicode</CharacterSet> |
||||
</PropertyGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> |
||||
<ImportGroup Label="ExtensionSettings"> |
||||
</ImportGroup> |
||||
<ImportGroup Label="Shared"> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> |
||||
</ImportGroup> |
||||
<PropertyGroup Label="UserMacros" /> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> |
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<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||
<OptimizeReferences>true</OptimizeReferences> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> |
||||
<ClCompile> |
||||
<WarningLevel>Level3</WarningLevel> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
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</Link> |
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</ItemDefinitionGroup> |
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> |
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<ClCompile> |
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<WarningLevel>Level3</WarningLevel> |
||||
<FunctionLevelLinking>true</FunctionLevelLinking> |
||||
<IntrinsicFunctions>true</IntrinsicFunctions> |
||||
<SDLCheck>true</SDLCheck> |
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |
||||
<ConformanceMode>true</ConformanceMode> |
||||
</ClCompile> |
||||
<Link> |
||||
<SubSystem>Console</SubSystem> |
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding> |
||||
<OptimizeReferences>true</OptimizeReferences> |
||||
<GenerateDebugInformation>true</GenerateDebugInformation> |
||||
</Link> |
||||
</ItemDefinitionGroup> |
||||
<ItemGroup> |
||||
<ClInclude Include="olcPixelGameEngine.h" /> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<ClCompile Include="CardGame.cpp" /> |
||||
</ItemGroup> |
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> |
||||
<ImportGroup Label="ExtensionTargets"> |
||||
</ImportGroup> |
||||
</Project> |
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Reference in new issue