Setup Initial Card Game Ref Repo

master
sigonasr2 1 year ago
parent 719f6c241e
commit 3688ff574c
  1. 63
      .gitattributes
  2. 363
      .gitignore
  3. 31
      CardGameRef.sln
  4. 198
      CardGameRef/CardGame.cpp
  5. BIN
      CardGameRef/CardGame.png
  6. 138
      CardGameRef/CardGameRef.vcxproj
  7. 27
      CardGameRef/CardGameRef.vcxproj.filters
  8. 6695
      CardGameRef/olcPixelGameEngine.h
  9. 2
      README.md

63
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#define OLC_PGE_APPLICATION
#include "olcPixelGameEngine.h"
using namespace olc;
#define PI 3.14159
// Override base class with your custom functionality
class CardGameRef : public olc::PixelGameEngine
{
enum class Color{
RED,
GREEN,
BLUE,
YELLOW
};
enum CardValue{
ZERO,
ONE,
TWO,
THREE,
FOUR,
FIVE,
SIX,
SEVEN,
EIGHT,
NINE,
SKIP,
REVERSE,
DRAWTWO,
WILD,
DRAWFOUR,
};
struct Rect{
vf2d pos;
vf2d size;
};
std::vector<Decal*>IMAGES;
Rect cardBorder,cardBack,skip,reverse,wild,drawTwo,drawFour;
Decal*cardTilesheet;
public:
CardGameRef()
{
// Name your application
sAppName = "Uno!";
}
public:
bool OnUserCreate() override
{
// Called once at the start, so create things here
cardBorder={{0,0},{48,64}};
cardBack={{48,0},{48,64}};
skip={{0,64},{32,32}};
reverse={{32,64},{32,32}};
wild={{64,64},{32,32}};
drawTwo={{96,32},{32,32}};
drawFour={{96,64},{32,32}};
cardTilesheet = new Decal(new Sprite("CardGame.png"));
SetPixelMode(Pixel::MASK);
for(int color=0;color<4;color++){
for(int numb=0;numb<13;numb++){
Decal*card=new Decal(new Sprite(48,64));
SetDrawTarget(card->sprite);
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBack.pos,cardBack.size);
Pixel targetCol;
switch(Color(color)){
case Color::RED:{
targetCol={192,0,0};
}break;
case Color::GREEN:{
targetCol={0,192,0};
}break;
case Color::BLUE:{
targetCol={0,0,192};
}break;
case Color::YELLOW:{
targetCol={192,192,0};
}break;
}
for(int y=0;y<64;y++){
for(int x=0;x<48;x++){
if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){
card->sprite->SetPixel({x,y},targetCol);
} else
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){
card->sprite->SetPixel({x,y},targetCol/2);
}
}
}
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBorder.pos,cardBorder.size);
switch(numb){
case SKIP:{
DrawPartialSprite(vi2d{24,32}-skip.size/2,cardTilesheet->sprite,skip.pos,skip.size);
}break;
case REVERSE:{
DrawPartialSprite(vi2d{24,32}-reverse.size/2,cardTilesheet->sprite,reverse.pos,reverse.size);
}break;
case DRAWTWO:{
DrawPartialSprite(vi2d{24,32}-drawTwo.size/2,cardTilesheet->sprite,drawTwo.pos,drawTwo.size);
}break;
default:{
DrawString(vi2d{24,32}-GetTextSize(std::to_string(numb))/2*3,std::to_string(numb),WHITE,3);
}
}
card->Update();
IMAGES.push_back(card);
}
}
for(int i=0;i<3;i++){
Decal*card=new Decal(new Sprite(48,64));
SetDrawTarget(card->sprite);
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBack.pos,cardBack.size);
switch(i){
case 0:{//Wild Card
DrawPartialSprite(vi2d{24,32}-wild.size/2,cardTilesheet->sprite,wild.pos,wild.size);
}break;
case 1:{//Draw Four Card
DrawPartialSprite(vi2d{24,32}-drawFour.size/2,cardTilesheet->sprite,drawFour.pos,drawFour.size);
}break;
}
switch(i){//Two cards have black backs.
case 0: //Wild Card
case 1:{//Draw Four Card
for(int y=0;y<64;y++){
for(int x=0;x<48;x++){
if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){
card->sprite->SetPixel({x,y},BLACK);
} else
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){
card->sprite->SetPixel({x,y},BLACK/2);
}
}
}
}break;
default:{//This is the face down card.
for(int y=0;y<64;y++){
for(int x=0;x<48;x++){
if(card->sprite->GetPixel(x,y)==Pixel{235,235,235}){
card->sprite->SetPixel({x,y},BLACK);
} else
if(card->sprite->GetPixel(x,y)==Pixel{103,103,103}){
card->sprite->SetPixel({x,y},{102,0,64});
}
}
}
}
}
DrawPartialSprite({0,0},cardTilesheet->sprite,cardBorder.pos,cardBorder.size);
card->Update();
IMAGES.push_back(card);
}
SetDrawTarget(nullptr);
return true;
}
Decal*GetCardImage(Color col,CardValue value,bool faceDown=false){
if(faceDown){
return IMAGES[IMAGES.size()-1];
} else
if(value==WILD||value==DRAWFOUR){
return IMAGES[4*13+DRAWFOUR-value];
} else {
return IMAGES[int(col)*13+value];
}
}
bool OnUserUpdate(float fElapsedTime) override
{
// Called once per frame, draws random coloured pixels
float scale=256.f/(13*48);
for(int color=0;color<4;color++){
for(int value=0;value<13;value++){
DrawRotatedDecal(vf2d{value*scale*48,color*scale*64}+scale*vf2d{24,32}/2,GetCardImage(Color(color),CardValue(value)),0,scale*vf2d{24,32},{scale,scale});
}
}
for (int value=0;value<3;value++){
DrawRotatedDecal(vf2d{value*scale*48,5*scale*64}+scale*vf2d{24,32}/2,GetCardImage(Color::RED,CardValue(value+13),value==2?true:false),0,scale*vf2d{24,32},{scale,scale});
}
return true;
}
};
int main()
{
CardGameRef demo;
if (demo.Construct(256, 240, 4, 4))
demo.Start();
return 0;
}

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# CardGameRef
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