A repository that sets up a C++ Project with the olcPixelGameEngine already loaded.
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#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 640
#define HEIGHT 480
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Example";
}
public:
bool OnUserCreate() override
{
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
std::cout<<"A"<<std::endl;
Clear(BLACK);
return true;
}
bool OnUserDestroy()override{
return true;
}
};
enum Direction{
RIGHT,
DOWN,
LEFT,
UP
};
struct Data{
int x,y;
};
int main()
{
std::vector<int> testList;
std::cout<<"Test"<<std::endl;
testList.push_back(1);
testList.push_back(1);
testList.push_back(1);
testList.push_back(1);
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
testList.erase(testList.begin());
std::cout<<testList.size()<<std::endl;
Example demo;
if (demo.Construct(640, 480, 4, 4))
demo.Start();
return 0;
}