#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" using namespace olc; class Circles : public olc::PixelGameEngine { public: Circles() { sAppName = "Circles"; } public: int CIRCLE_PRECISION=32; void DrawCircleDecal(vf2d pos,float radius,Pixel col=WHITE) { std::vector poly; std::vector uvs; for (int i=0;i poly; std::vector uvs; poly.push_back(pos); uvs.push_back({0,0}); for (int i=0;i