#define OLC_PGE_APPLICATION #include "pixelGameEngine.h" using namespace olc; class BoxBorder : public olc::PixelGameEngine { public: BoxBorder() { sAppName = "Box Border"; } public: Decal*box; void DrawBorderBox(const vd2d&pos,const vd2d&size,const vd2d&borderScale={1,1}) { vd2d scaledCorner={13*(float)borderScale.x,13*(float)borderScale.y}; DrawPartialDecal(pos,scaledCorner,box,{0,0},{13,13}); //Upper-Left Corner vd2d ULOffset={13*(float)borderScale.x,0}; DrawPartialDecal(pos+ULOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,0},{91,13}); //Top vd2d UROffset={size.x-13*(float)borderScale.x,0}; DrawPartialDecal(pos+UROffset,scaledCorner,box,{104,0},{13,13}); //Upper-Right Corner vd2d ULBottomOffset={0,13*(float)borderScale.y}; DrawPartialDecal(pos+ULBottomOffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{0,13},{13,73});//Left vd2d BLOffset={0,size.y-13*(float)borderScale.y}; DrawPartialDecal(pos+BLOffset,scaledCorner,box,{0,86},{13,13}); //Bottom-Left Corner vd2d BLLeftOffset={13*(float)borderScale.x,size.y-(13+0.05)*(float)borderScale.y}; DrawPartialDecal(pos+BLLeftOffset,{(float)size.x-26*(float)borderScale.x,13*(float)borderScale.y},box,{13,86},{91,13}); //Bottom vd2d BROffset={size.x-13*(float)borderScale.x,size.y-13*(float)borderScale.y}; DrawPartialDecal(pos+BROffset,scaledCorner,box,{104,86},{13,13}); //Bottom-Right Corner vd2d TROffset={size.x-13*(float)borderScale.x,13*(float)borderScale.y}; DrawPartialDecal(pos+TROffset,{13*(float)borderScale.x,(float)size.y-25*(float)borderScale.y},box,{104,13},{13,73});//Right } bool OnUserCreate() override { box = new Decal(new Sprite("border.png"),false,true); return true; } vd2d borderSize={1,1}; bool OnUserUpdate(float fElapsedTime) override { if (GetMouseWheel()>0) { borderSize.x+=0.1; borderSize.y+=0.1; } else if (GetMouseWheel()<0) { borderSize.x-=0.1; borderSize.y-=0.1; } vd2d boxPos={24,24}; vd2d boxSize=GetMousePos()-boxPos; FillRectDecal(boxPos,boxSize,GREY); DrawBorderBox(boxPos,boxSize,borderSize); return true; } }; int main() { BoxBorder demo; if (demo.Construct(256, 240, 4, 4)) demo.Start(); return 0; }