Added MAXIMUM_MEMORY flag to emscripten compile for larger projects to run proper

Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
master
parent f0104a69f5
commit ef4ffa19ba
  1. 6
      C++/scripts/md5
  2. 6
      C++/scripts/web.sh

@ -1,7 +1,7 @@
build.sh:c073187e65d0e23aa77aa94af4ec6382 - build.sh:c073187e65d0e23aa77aa94af4ec6382 -
commit.sh:1af81bf417dfb932284d8a14fdd10657 - commit.sh:1af81bf417dfb932284d8a14fdd10657 -
debug.sh:849488515cab075948653c15eec4177b - debug.sh:8125f303032b6cbc137223df63d10096 -
lines.sh:3b907786f7fc9204025993016c9080de - lines.sh:3b907786f7fc9204025993016c9080de -
release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 - release.sh:b1ce8461a303e8e7aa9ed74259db3873 -
temp:d41d8cd98f00b204e9800998ecf8427e - temp:d41d8cd98f00b204e9800998ecf8427e -
web.sh:4bbe9c5710a0ae4289468c3f7f340ff1 - web.sh:e196c0bb38ff4cd9428b4a4e56f500a9 -

@ -12,12 +12,12 @@ source ../emsdk/emsdk_env.sh
if [ ! -f "pixelGameEngine_wasm.o" ] if [ ! -f "pixelGameEngine_wasm.o" ]
then then
printf "Pixel Game Engine compile object missing. Compiling for the first time..." printf "Pixel Game Engine compile object missing. Compiling for the first time..."
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 -c pixelGameEngine.cpp -o pixelGameEngine_wasm.o
fi fi
if [ -d "assets" ]; then if [ -d "assets" ]; then
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html --preload-file ./assets
else else
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAXIMUM_MEMORY=4GB -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*" -not -name "pixelGameEngine.cpp") pixelGameEngine_wasm.o -o ${PROJECT_NAME}.html
fi fi
cp buildtemplate.html ${PROJECT_NAME}.html cp buildtemplate.html ${PROJECT_NAME}.html

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