Update SigScript
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
This commit is contained in:
parent
4bda9c304e
commit
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@ -4,4 +4,4 @@ debug.sh:849488515cab075948653c15eec4177b -
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lines.sh:3b907786f7fc9204025993016c9080de -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 -
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release.sh:0ab321c3fa2f1a1b2f03b1aec3bce816 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:ce7a991e69dd9745f057d06430e51a9e -
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web.sh:4bbe9c5710a0ae4289468c3f7f340ff1 -
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@ -8,6 +8,7 @@ fi
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if [[ "$1" == "full" || "$2" == "full" ]]; then
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if [[ "$1" == "full" || "$2" == "full" ]]; then
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rm "pixelGameEngine_wasm.o"
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rm "pixelGameEngine_wasm.o"
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fi
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fi
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source ../emsdk/emsdk_env.sh
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if [ ! -f "pixelGameEngine_wasm.o" ]
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if [ ! -f "pixelGameEngine_wasm.o" ]
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then
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then
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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printf "Pixel Game Engine compile object missing. Compiling for the first time..."
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BIN
C++ProjectTemplate
Executable file
BIN
C++ProjectTemplate
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75
C++ProjectTemplate.html
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75
C++ProjectTemplate.html
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@ -0,0 +1,75 @@
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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html,body { width: 100%; height: 100%; }
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body { font-family: arial; margin: 0; padding: 0; background: #000; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten_border { border: none; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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};
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</script>
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<script async type="text/javascript" src="C++ProjectTemplate.js"></script>
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<script type="text/javascript">
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Module.canvas.addEventListener("resize", (e) => {
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var viewWidth = e.detail.width;
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var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
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if(viewHeight > e.detail.height)
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{
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viewHeight = e.detail.height;
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viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
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}
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// update dom attributes
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Module.canvas.setAttribute("width", viewWidth);
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Module.canvas.setAttribute("height", viewHeight);
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var top = (e.detail.height - viewHeight) / 2;
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var left = (e.detail.width - viewWidth) / 2;
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// update styles
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Module.canvas.style.position = "fixed";
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Module.canvas.style.top = top.toString() + "px";
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Module.canvas.style.left = left.toString() + "px";
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Module.canvas.style.width = "";
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Module.canvas.style.height = "";
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// trigger PGE update
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Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
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// ensure canvas has focus
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Module.canvas.focus();
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e.preventDefault();
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});
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</script>
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</body>
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</html>
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1
C++ProjectTemplate.js
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1
C++ProjectTemplate.js
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File diff suppressed because one or more lines are too long
BIN
C++ProjectTemplate.wasm
Executable file
BIN
C++ProjectTemplate.wasm
Executable file
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13
main.cpp
13
main.cpp
@ -16,21 +16,34 @@ public:
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}
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}
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public:
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public:
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olc::Key last;
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bool OnUserCreate() override
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bool OnUserCreate() override
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{
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{
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std::cout<<"Test"<<std::endl;
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ConsoleShow(olc::Key::A);
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return true;
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return true;
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}
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}
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bool OnUserUpdate(float fElapsedTime) override
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bool OnUserUpdate(float fElapsedTime) override
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{
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{
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std::cout<<"Test 4"<<std::endl;
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ConsoleCaptureStdOut(true);
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std::cout<<"Test 2"<<std::endl;
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ConsoleCaptureStdOut(false);
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std::cout<<"Test 3"<<std::endl;
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std::cout<<"A"<<std::endl;
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std::cout<<"A"<<std::endl;
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Clear(BLACK);
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Clear(BLACK);
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DrawString({0,0},std::to_string(last));
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return true;
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return true;
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}
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}
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bool OnUserDestroy()override{
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bool OnUserDestroy()override{
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return true;
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return true;
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}
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}
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void GetAnyKeyPress(olc::Key pressed)override{
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last=pressed;
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}
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};
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};
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enum Direction{
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enum Direction{
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BIN
pixelGameEngine.o
Normal file
BIN
pixelGameEngine.o
Normal file
Binary file not shown.
BIN
pixelGameEngine_wasm.o
Normal file
BIN
pixelGameEngine_wasm.o
Normal file
Binary file not shown.
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