Update script contents
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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#Compiles the entire program then runs it, producing an executable.
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#Compiles the entire program then runs it, producing an executable.
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#C
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#C++
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printf "Running program...\n\n\n"
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printf "Running program...\n\n\n"
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if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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./${PROJECT_NAME} "$@"
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#Adds a commit message and pushes project to github repository.
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#Adds a commit message and pushes project to github repository.
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#C
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#C++
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COMMIT_MESSAGE="$*"
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COMMIT_MESSAGE="$*"
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FIRST_LINE=true
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FIRST_LINE=true
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while IFS= read -r line
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while IFS= read -r line
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build.sh
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build.sh
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commit.sh
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commit.sh
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web.sh
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@ -1,2 +1,3 @@
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build.sh:50a30b43fe30f45d4b7776f1929f359e -
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build.sh:530634457ea9041267c05d4ced95eee1 -
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commit.sh:89783d2e6a165aa9612c79cfbd804a35 -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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web.sh:3fdcf079bbabf079cc24c32fa7133c40 -
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9
C++/scripts/web.sh
Executable file
9
C++/scripts/web.sh
Executable file
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#Compiles emscripten instance of this project for the web.
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#C++
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if [ -d "assets" ]; then
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
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else
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
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fi
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emrun ${PROJECT_NAME}.html
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