parent
46a912248f
commit
c1b9f2e17d
@ -1,2 +1,3 @@ |
||||
build.sh |
||||
commit.sh |
||||
web.sh |
||||
|
@ -1,2 +1,3 @@ |
||||
build.sh:50a30b43fe30f45d4b7776f1929f359e - |
||||
commit.sh:89783d2e6a165aa9612c79cfbd804a35 - |
||||
build.sh:530634457ea9041267c05d4ced95eee1 - |
||||
commit.sh:d03a46e721060c22ccb146e19d27e70a - |
||||
web.sh:3fdcf079bbabf079cc24c32fa7133c40 - |
||||
|
@ -0,0 +1,9 @@ |
||||
#Compiles emscripten instance of this project for the web. |
||||
#C++ |
||||
if [ -d "assets" ]; then |
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets |
||||
else |
||||
em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h |
||||
fi |
||||
|
||||
emrun ${PROJECT_NAME}.html |
Loading…
Reference in new issue