find_if nans for magnarune
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
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@ -1,7 +1,15 @@
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#Compiles the entire program with debug flags then runs it in gdb.
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#Compiles the entire program with debug flags then runs it in gdb. If the "test" argument is included, will try and run tests too (in the test folder)
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#C++
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printf "Running program...\n\n\n"
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if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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gdb ./${PROJECT_NAME} "$@"
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if [ "$1" = "test" ]
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then
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printf "Running tests...\n"
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if g++ $(find . -type f -name "*.cpp") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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gdb ./${PROJECT_NAME} "$@"
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fi
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else
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") -g ${CUSTOM_PARAMS} -o ${PROJECT_NAME}; then
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gdb ./${PROJECT_NAME} "$@"
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fi
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fi
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printf "\n\n"
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@ -1,7 +1,7 @@
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build.sh:ca58f10d4e30d807987ea0105930ae51 -
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commit.sh:d03a46e721060c22ccb146e19d27e70a -
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debug.sh:abbbb0c6d9f2409f3a90738ab3d9d44f -
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debug.sh:131aac078fc1ae3c2278209a09e99a3d -
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lines.sh:3b907786f7fc9204025993016c9080de -
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release.sh:a54e2002be80814cc1293a11dff4d116 -
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release.sh:0a525311cc14b9c8aefc6f2b816129a1 -
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temp:d41d8cd98f00b204e9800998ecf8427e -
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web.sh:3dcc2fe7e036359eedd257a864e9a1e1 -
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web.sh:96f2c316536011a3defac50aecae487d -
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@ -1,7 +1,7 @@
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#Creates a release build that focuses on high runtime performance.
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#C++
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printf "Running program...\n\n\n"
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if g++ $(find . -type f -name "*.cpp") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
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if g++ $(find . -type f -name "*.cpp" -not -path "./test/*") ${CUSTOM_PARAMS} -O3 -s -DNDEBUG -o ${PROJECT_NAME}; then
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./${PROJECT_NAME} "$@"
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fi
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printf "\n\n"
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@ -1,9 +1,9 @@
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#Compiles emscripten instance of this project for the web.
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#C++
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if [ -d "assets" ]; then
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h --preload-file ./assets
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else
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
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em++ -std=c++17 -O2 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s MIN_WEBGL_VERSION=2 -s USE_SDL_MIXER=2 -s USE_LIBPNG=1 $(find . -type f -name "*.cpp" -not -path "./test/*") -o ${PROJECT_NAME}.html -I pixelGameEngine.h
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fi
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cp buildtemplate.html ${PROJECT_NAME}.html
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93
main.cpp
93
main.cpp
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#include <iostream>
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#include <map>
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#define OLC_PGE_APPLICATION
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#include "pixelGameEngine.h"
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#include <memory>
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using namespace olc;
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int main() {
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std::map<std::string,bool> vals;
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for (int i=1;i<=15;i++) {
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for (int j=1;j<=15;j++) {
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for (int k=1;k<=15;k++) {
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if (i+j+k==15) {
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std::string testStr;
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int val1=i,val2=j,val3=k;
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if (i<j&&i<k) {
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val1=i;
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if (j<k) {
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val2=j;
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val3=k;
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} else {
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val2=k;
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val3=j;
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}
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}
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if (j<i&&j<k) {
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val1=j;
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if (i<k) {
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val2=i;
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val3=k;
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} else {
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val2=k;
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val3=i;
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}
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}
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if (k<i&&k<j) {
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val1=k;
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if (i<j) {
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val2=i;
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val3=j;
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} else {
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val2=j;
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val3=i;
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}
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}
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if (!vals.count(std::to_string(val1)+"_"+std::to_string(val2)+"_"+std::to_string(val3))) {
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std::cout<<std::to_string(val1)+"_"+std::to_string(val2)+"_"+std::to_string(val3)<<std::endl;
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vals[std::to_string(val1)+"_"+std::to_string(val2)+"_"+std::to_string(val3)]=true;
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}
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}
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struct myStruct{
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std::string name="";
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int level=1;
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};
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std::vector<std::weak_ptr<myStruct>> vals;
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void AddVal(std::weak_ptr<myStruct>newVal) {
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auto findVal=std::find_if(vals.begin(),vals.end(),
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[&newVal](std::weak_ptr<myStruct>&val)
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{
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return val.lock()->name==newVal.lock()->name;
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}
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}
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);
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if (findVal!=vals.end()) {
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std::cout<<"Value "<<newVal.lock()->name<<" already exists."<<std::endl;
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findVal->lock()->level++;
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std::cout<<findVal->lock()->name+" is now level "<<findVal->lock()->level<<std::endl;
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} else {
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std::cout<<"Value "<<newVal.lock()->name<<" does not exist."<<std::endl;
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vals.push_back(newVal);
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std::cout<<newVal.lock()->name+" is now level "<<vals[vals.size()-1].lock()->level<<std::endl;
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}
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}
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int main() {
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std::shared_ptr<myStruct> myPtr1=std::make_shared<myStruct>();
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std::shared_ptr<myStruct> myPtr2=std::make_shared<myStruct>();
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std::shared_ptr<myStruct> myPtr3=std::make_shared<myStruct>();
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std::shared_ptr<myStruct> myPtr4=std::make_shared<myStruct>();
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std::weak_ptr<myStruct> refPtr1=myPtr1;
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std::weak_ptr<myStruct> refPtr2=myPtr2;
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std::weak_ptr<myStruct> refPtr3=myPtr3;
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std::weak_ptr<myStruct> refPtr4=myPtr2;
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refPtr1.lock()->name="Test Upgrade 1";
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refPtr2.lock()->name="Test Upgrade 2";
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refPtr3.lock()->name="Test Upgrade 3";
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std::cout<<(refPtr2.lock()==refPtr4.lock())<<std::endl;
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AddVal(refPtr1);
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AddVal(refPtr2);
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AddVal(refPtr3);
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AddVal(refPtr4);
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}
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