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@ -47,18 +47,25 @@ private: |
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int configKeyIndex = -1; |
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int configKeyIndex = -1; |
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char pressedKey; |
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char pressedKey; |
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int cup = -1; // for cup selection screen
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int track = -1; // for track selection screen
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int player = 0; // for car selection screen
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bool start = false; |
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public: |
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public: |
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// Menu Setup
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// Menu Setup
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//----------------------------------------
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//----------------------------------------
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bool activeOption = true; // highlighting current option
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bool activeOption = true; // highlighting current option
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int highlighted; |
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int highlighted=0; |
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struct MenuItem |
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struct MenuItem |
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{ |
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{ |
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std::string label; // label
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std::string label; // label
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olc::vi2d pos; // label's position
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olc::vi2d pos; // label's position
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std::string label2; //Another label. To the right of label.
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std::string label2; // another label to right of label
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}; |
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}; |
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struct Object |
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struct Object |
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@ -99,7 +106,7 @@ public: |
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ARROW_HEAD, |
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ARROW_HEAD, |
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track_4, |
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track_4, |
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OVERPASS, |
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OVERPASS, |
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track_5, |
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PEANUT, |
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track_6, |
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track_6, |
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track_7, |
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track_7, |
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track_8, |
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track_8, |
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@ -131,8 +138,15 @@ public: |
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olc::Decal* banner; // initialize banner
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olc::Decal* banner; // initialize banner
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olc::Decal* title; // initialize title banner
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olc::Decal* title; // initialize title banner
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std::string KeyToString(olc::Key key) { |
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std::string KeyToString(olc::Key key) |
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const std::array<std::string,98> keyStrings = {"NONE","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","0","1","2","3","4","5","6","7","8","9","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","UP","DOWN","LEFT","RIGHT","SPACE","TAB","SHIFT","CTRL","INS","DEL","HOME","END","PGUP","PGDN","BACK","ESCAPE","ENTER","ENTER","PAUSE","SCROLL LK","NUMPAD0","NUMPAD1","NUMPAD2","NUMPAD3","NUMPAD4","NUMPAD5","NUMPAD6","NUMPAD7","NUMPAD8","NUMPAD9","NUMPAD*","NUMPAD/","NUMPAD+","NUMPAD-","NUMPAD.",".","=",",","-","OEM_1","OEM_2","OEM_3","OEM_4","OEM_5","OEM_6","OEM_7","OEM_8","CAPS LOCK","END"}; |
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{ |
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const std::array<std::string, 98> keyStrings =
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{ |
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"NONE","A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","0","1","2","3","4","5","6","7","8","9", |
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"F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12","UP","DOWN","LEFT","RIGHT","SPACE","TAB","SHIFT","CTRL","INS","DEL","HOME","END","PGUP","PGDN","BACK","ESCAPE","ENTER","ENTER", |
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"PAUSE","SCROLL LK","Kp-0","Kp-1","Kp-2","Kp-3","Kp-4","Kp-5","Kp-6","Kp-7","Kp-8","Kp-9","Kp-*","Kp-/","Kp-+","Kp--","Kp-.",".","=",",","-","OEM_1", |
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"OEM_2","OEM_3","OEM_4","OEM_5","OEM_6","OEM_7","OEM_8","CAPS LOCK","END" |
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}; |
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return keyStrings[key]; |
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return keyStrings[key]; |
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} |
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} |
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@ -152,7 +166,7 @@ public: |
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{ |
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{ |
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{ "TRACK SELECTION", { ScreenWidth() / 2, ScreenHeight() / 4 } }, |
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{ "TRACK SELECTION", { ScreenWidth() / 2, ScreenHeight() / 4 } }, |
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{ "GRAND PRIX", { ScreenWidth() / 2, ScreenHeight() / 2 } }, |
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{ "GRAND PRIX", { ScreenWidth() / 2, ScreenHeight() / 2 } }, |
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{ "BACK", { ScreenWidth() / 2, ScreenHeight() / 4 * 3} } |
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{ "BACK", { ScreenWidth() / 2, ScreenHeight() / 6 * 5} } |
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}; |
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}; |
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pickTrack = // show track options
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pickTrack = // show track options
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@ -165,7 +179,8 @@ public: |
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{"Track 6", { ScreenWidth() / 4 * 3, ScreenHeight() / 2 } } , |
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{"Track 6", { ScreenWidth() / 4 * 3, ScreenHeight() / 2 } } , |
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{"Track 7", { ScreenWidth() / 4, ScreenHeight() / 4 * 3 } }, |
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{"Track 7", { ScreenWidth() / 4, ScreenHeight() / 4 * 3 } }, |
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{"Track 8", { ScreenWidth() / 2, ScreenHeight() / 4 * 3 } }, |
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{"Track 8", { ScreenWidth() / 2, ScreenHeight() / 4 * 3 } }, |
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{"Track 9", { ScreenWidth() / 4 * 3, ScreenHeight() / 4 * 3 } } |
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{"Track 9", { ScreenWidth() / 4 * 3, ScreenHeight() / 4 * 3 } }, |
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{ "BACK", { ScreenWidth() / 2, ScreenHeight() / 6 * 5} } |
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}; |
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}; |
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grandPrix = // show race cups
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grandPrix = // show race cups
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@ -186,15 +201,18 @@ public: |
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{ "PURPLE", { ScreenWidth() / 5, ScreenHeight() / 3 * 2 } }, |
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{ "PURPLE", { ScreenWidth() / 5, ScreenHeight() / 3 * 2 } }, |
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{ "WHITE", { ScreenWidth() / 5 * 2, ScreenHeight() / 3 * 2 } }, |
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{ "WHITE", { ScreenWidth() / 5 * 2, ScreenHeight() / 3 * 2 } }, |
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{ "ORANGE", { ScreenWidth() / 5 * 3, ScreenHeight() / 3 * 2 } }, |
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{ "ORANGE", { ScreenWidth() / 5 * 3, ScreenHeight() / 3 * 2 } }, |
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{ "BLACK", { ScreenWidth() / 5 * 4, ScreenHeight() / 3 * 2 } } |
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{ "BLACK", { ScreenWidth() / 5 * 4, ScreenHeight() / 3 * 2 } }, |
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{ "BACK", { ScreenWidth() / 2, ScreenHeight() / 6 * 5} } |
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}; |
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}; |
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controls = |
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controls = // customize controls
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{ |
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{ |
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{ "FORWARD", { ScreenWidth() / 3, 64 },KeyToString(Move_Up) }, |
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{ "FORWARD", { ScreenWidth() / 3, ScreenHeight() / 9 * 2 }, KeyToString(Move_Up) }, |
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{ "BACK", { ScreenWidth() / 3, 64 + 64 },KeyToString(Move_Down) }, |
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{ "BACK", { ScreenWidth() / 3, ScreenHeight() / 9 * 3 }, KeyToString(Move_Down) }, |
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{ "LEFT", { ScreenWidth() / 3, 64 + 128 },KeyToString(Move_Left) }, |
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{ "LEFT", { ScreenWidth() / 3, ScreenHeight() / 9 * 4 }, KeyToString(Move_Left) }, |
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{ "RIGHT", { ScreenWidth() / 3, 64 + 192 },KeyToString(Move_Right) } |
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{ "RIGHT", { ScreenWidth() / 3, ScreenHeight() / 9 * 5 }, KeyToString(Move_Right) }, |
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{ "DEFAULT", { ScreenWidth() / 2, ScreenHeight() / 9 * 6} }, |
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{ "BACK", { ScreenWidth() / 2, ScreenHeight() / 6 * 5} } |
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}; |
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}; |
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gameOver = { "Return to Main Menu" }; |
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gameOver = { "Return to Main Menu" }; |
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@ -208,8 +226,18 @@ public: |
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banner = new olc::Decal(new olc::Sprite("art/start.png"), false, false); // load banner
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banner = new olc::Decal(new olc::Sprite("art/start.png"), false, false); // load banner
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title = new olc::Decal(new olc::Sprite("art/title.png")); // load title banner
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title = new olc::Decal(new olc::Sprite("art/title.png")); // load title banner
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//----------------------------------------
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//----------------------------------------
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// may need to separate the track list into it's own function so as to declutter this one
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// especially, given that there's a bunch of stuff going on with the tracks with much redundancy
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// JX9 track layout
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// JX9 track layout
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // start/finish line
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// javidx9()
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{ |
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// these happen to be measured in meters, as per Javid's original construction
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// they'll likely be wonky for the game as it's not really modified to fit my units of measure
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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vecTrack.push_back(std::make_pair(0.0f, 200.0f)); // straight
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vecTrack.push_back(std::make_pair(0.0f, 200.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 200.0f)); // sharp right
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vecTrack.push_back(std::make_pair(1.0f, 200.0f)); // sharp right
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vecTrack.push_back(std::make_pair(0.0f, 400.0f)); // long straight
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vecTrack.push_back(std::make_pair(0.0f, 400.0f)); // long straight
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@ -220,6 +248,95 @@ public: |
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vecTrack.push_back(std::make_pair(0.0, 200.0f)); // straight
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vecTrack.push_back(std::make_pair(0.0, 200.0f)); // straight
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vecTrack.push_back(std::make_pair(0.2f, 500.0f)); // gradual right
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vecTrack.push_back(std::make_pair(0.2f, 500.0f)); // gradual right
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vecTrack.push_back(std::make_pair(0.0f, 200.0f)); // straight
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vecTrack.push_back(std::make_pair(0.0f, 200.0f)); // straight
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} |
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// all 9 tracks below are running on yards for their distance units
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// this means the end results are in miles; rather than kilometers
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// enjoy the US measures of Burgers per Freedom Eagle
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/*{
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// Classic Oval
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// Circuit()
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{ |
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// 1 mile loop; 1,760 yards
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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vecTrack.push_back(std::make_pair(0.0f, 270.0f)); // straight
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vecTrack.push_back(std::make_pair(-1.0f, 330.0f)); // left
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vecTrack.push_back(std::make_pair(0.0f, 550.0f)); // straight
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vecTrack.push_back(std::make_pair(-1.0f, 330.0f)); // left
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vecTrack.push_back(std::make_pair(0.0f, 270.0f)); // straight
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} |
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// Infinity
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// FigureEight()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight); this is positioned somewhere after the intersection
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(-1.0f, 0.0f)); // left
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight; this crosses the first straight, to provide for chances of crashing
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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} |
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// Arrow Head
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// ArrowHead()
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{ |
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// miles
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(-1.0f, 0.0f)); // left
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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} |
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// track 4
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// ???()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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} |
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// Over/Under
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// OverPass()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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vecTrack.push_back(std::make_pair(1.0f, 0.0f)); // right
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vecTrack.push_back(std::make_pair(0.0f, 0.0f)); // straight
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} |
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// track 6
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// ???()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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} |
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// track 7
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// ???()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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} |
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// track 8
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// ???()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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} |
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// track 9
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// ???()
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{ |
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vecTrack.push_back(std::make_pair(0.0f, 10.0f)); // flag (straight)
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} |
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}//*/
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for (auto t : vecTrack) |
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for (auto t : vecTrack) |
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{ |
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{ |
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@ -267,7 +384,7 @@ public: |
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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// main menu
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// main menu
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//--------------------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------------------
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void DisplayMenu(std::vector<MenuItem> list, bool horizontal = false) |
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void DisplayMenu(std::vector<MenuItem> list) |
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{ |
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{ |
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// drawing and coloring menu selections
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// drawing and coloring menu selections
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for (int i = 0; i < list.size(); i++) |
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for (int i = 0; i < list.size(); i++) |
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@ -279,8 +396,9 @@ public: |
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textCol = olc::Pixel(255, 201, 14); // gold
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textCol = olc::Pixel(255, 201, 14); // gold
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} |
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} |
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DrawStringDecal(list[i].pos - textSize, list[i].label, textCol, { 4.0f, 4.0f }); |
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DrawStringDecal(list[i].pos - textSize, list[i].label, textCol, { 4.0f, 4.0f }); |
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if (list[i].label2.size()>0) { |
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if (list[i].label2.size() > 0) |
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olc::vi2d offset = {256,-textSize.y/2}; |
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{ |
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olc::vi2d offset = { ScreenWidth() / 3, -textSize.y / 2 }; |
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DrawStringDecal(list[i].pos + offset, list[i].label2, textCol, { 4.0f, 4.0f }); |
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DrawStringDecal(list[i].pos + offset, list[i].label2, textCol, { 4.0f, 4.0f }); |
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} |
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} |
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} |
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} |
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@ -288,29 +406,135 @@ public: |
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// selecting options
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// selecting options
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highlighted = std::clamp(highlighted, 0, (int)list.size() - 1); // loop if out of range
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highlighted = std::clamp(highlighted, 0, (int)list.size() - 1); // loop if out of range
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if (!horizontal) |
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int shortestDist=9999999; |
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{ |
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int largestDist=-9999999; |
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// vertical controls
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int targetItem=highlighted; |
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if (GetKey(olc::Key::W).bPressed || GetKey(olc::Key::UP).bPressed) |
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{ |
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if (GetKey(olc::Key::DOWN).bPressed) { |
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highlighted--; // up
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for (int i=0;i<list.size();i++) { |
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if (highlighted!=i) { |
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if (list[highlighted].pos.x==list[i].pos.x) { |
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if (list[highlighted].pos.y<list[i].pos.y) { //It's below us.
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int dist = abs(list[highlighted].pos.y-list[i].pos.y); |
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if (dist<shortestDist) { |
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targetItem=i; |
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shortestDist=dist; |
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} |
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} |
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if (GetKey(olc::Key::S).bPressed || GetKey(olc::Key::DOWN).bPressed) |
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{ |
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highlighted++; // down
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} |
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} |
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} |
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} |
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else |
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{ |
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if (GetKey(olc::Key::A).bPressed || GetKey(olc::Key::LEFT).bPressed) |
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{ |
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highlighted--; // left
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} |
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} |
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if (GetKey(olc::Key::D).bPressed || GetKey(olc::Key::RIGHT).bPressed) |
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} |
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{ |
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for (int i=0;i<list.size();i++) { |
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highlighted++; // right
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if (highlighted!=i) { |
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if (list[highlighted].pos.y<list[i].pos.y) { //It's below us.
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int dist = abs(list[highlighted].pos.y-list[i].pos.y); |
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if (dist<shortestDist) { |
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targetItem=i; |
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shortestDist=dist; |
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} |
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} |
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} |
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} |
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if (highlighted==targetItem) { //It failed, try another method.
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targetItem=0; |
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} |
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highlighted=targetItem; |
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} |
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if (GetKey(olc::Key::UP).bPressed) { |
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for (int i=0;i<list.size();i++) { |
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if (highlighted!=i) { |
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if (list[highlighted].pos.x==list[i].pos.x) { |
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if (list[highlighted].pos.y>list[i].pos.y) { //It's above us.
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int dist = abs(list[highlighted].pos.y-list[i].pos.y); |
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if (dist<shortestDist) { |
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targetItem=i; |
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shortestDist=dist; |
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} |
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} |
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} |
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} |
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} |
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for (int i=0;i<list.size();i++) { |
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if (highlighted!=i) { |
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if (list[highlighted].pos.y>list[i].pos.y) { //It's above us.
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int dist = abs(list[highlighted].pos.y-list[i].pos.y); |
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if (dist<shortestDist) { |
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targetItem=i; |
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shortestDist=dist; |
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} |
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} |
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} |
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} |
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if (highlighted==targetItem) { //It failed, try another method.
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|
targetItem=list.size()-1; |
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} |
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highlighted=targetItem; |
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} |
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if (GetKey(olc::Key::RIGHT).bPressed) { |
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for (int i=0;i<list.size();i++) { |
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if (highlighted!=i) { |
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if (list[highlighted].pos.y==list[i].pos.y) { |
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if (list[highlighted].pos.x<list[i].pos.x) { //It's to the right of us.
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int dist = abs(list[highlighted].pos.x-list[i].pos.x); |
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if (dist<shortestDist) { |
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targetItem=i; |
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shortestDist=dist; |
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} |
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} |
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} |
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} |
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} |
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|
if (highlighted==targetItem) { //It failed, try another method.
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for (int i=0;i<list.size();i++) { |
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|
if (highlighted!=i) { |
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|
if (list[highlighted].pos.y==list[i].pos.y) { |
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if (list[highlighted].pos.x>list[i].pos.x) { //It's to the left of us.
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|
int dist = abs(list[highlighted].pos.x-list[i].pos.x); |
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|
if (dist>largestDist) { |
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|
targetItem=i; |
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|
largestDist=dist; |
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|
} |
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|
} |
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|
} |
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|
} |
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|
} |
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|
|
} |
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|
|
} |
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|
} |
|
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|
highlighted=targetItem; |
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|
} |
|
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|
|
if (GetKey(olc::Key::LEFT).bPressed) { |
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|
|
|
|
for (int i=0;i<list.size();i++) { |
|
|
|
|
|
|
|
if (highlighted!=i) { |
|
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|
|
|
|
if (list[highlighted].pos.y==list[i].pos.y) { |
|
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|
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|
|
if (list[highlighted].pos.x>list[i].pos.x) { //It's to the left of us.
|
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|
|
|
|
|
int dist = abs(list[highlighted].pos.x-list[i].pos.x); |
|
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|
|
|
|
if (dist<shortestDist) { |
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|
targetItem=i; |
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|
shortestDist=dist; |
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|
} |
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|
} |
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|
|
} |
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|
|
} |
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|
|
} |
|
|
|
|
|
|
|
if (highlighted==targetItem) { //It failed, try another method.
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|
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|
|
|
for (int i=0;i<list.size();i++) { |
|
|
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|
|
|
|
if (highlighted!=i) { |
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|
|
|
|
if (list[highlighted].pos.y==list[i].pos.y) { |
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|
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|
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|
|
if (list[highlighted].pos.x<list[i].pos.x) { //It's to the right of us.
|
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|
|
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|
|
int dist = abs(list[highlighted].pos.x-list[i].pos.x); |
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|
|
|
|
if (dist>largestDist) { |
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|
|
targetItem=i; |
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|
largestDist=dist; |
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|
} |
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|
} |
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|
} |
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|
|
} |
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|
|
} |
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|
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|
|
} |
|
|
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|
|
highlighted=targetItem; |
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|
} |
|
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|
|
|
|
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|
|
|
if (highlighted >= (int)list.size()) |
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|
|
if (highlighted >= (int)list.size()) |
|
|
|
{ |
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|
{ |
|
|
@ -322,24 +546,34 @@ public: |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
void GetAnyKeyPress(olc::Key keypress) override{ |
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
if (configKeyIndex!=-1) { |
|
|
|
// controls
|
|
|
|
switch (configKeyIndex) { |
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
case 0:{ |
|
|
|
void GetAnyKeyPress(olc::Key keypress) override |
|
|
|
Move_Up=keypress; |
|
|
|
{ |
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|
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|
|
if (configKeyIndex != -1) |
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|
{ |
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|
|
switch (configKeyIndex) |
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|
{ |
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|
|
case 0: |
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|
{ |
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|
|
Move_Up = keypress; |
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 1:{ |
|
|
|
case 1: |
|
|
|
Move_Down=keypress; |
|
|
|
{ |
|
|
|
|
|
|
|
Move_Right = keypress; |
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 2:{ |
|
|
|
case 2: |
|
|
|
Move_Left=keypress; |
|
|
|
{ |
|
|
|
|
|
|
|
Move_Left = keypress; |
|
|
|
}break; |
|
|
|
}break; |
|
|
|
case 3:{ |
|
|
|
case 3: |
|
|
|
Move_Right=keypress; |
|
|
|
{ |
|
|
|
|
|
|
|
Move_Down = keypress; |
|
|
|
}break; |
|
|
|
}break; |
|
|
|
} |
|
|
|
} |
|
|
|
controls[configKeyIndex].label2=KeyToString(keypress); |
|
|
|
controls[configKeyIndex].label2 = KeyToString(keypress); |
|
|
|
configKeyIndex=-1; |
|
|
|
configKeyIndex = -1; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -364,10 +598,8 @@ public: |
|
|
|
DrawPartialWarpedDecal(grass, { { 0.0f, ScreenHeight() / 2 + 0.0f }, { -ScreenWidth() * 2 + 0.0f, ScreenHeight() + 0.0f}, { ScreenWidth() * 2 + ScreenWidth() + 0.0f, ScreenHeight() + 0.0f }, { ScreenWidth() + 0.0f, ScreenHeight() / 2 + 0.0f } }, { 0.0f, -distance }, { 1 * 32, 4 * 64 }); |
|
|
|
DrawPartialWarpedDecal(grass, { { 0.0f, ScreenHeight() / 2 + 0.0f }, { -ScreenWidth() * 2 + 0.0f, ScreenHeight() + 0.0f}, { ScreenWidth() * 2 + ScreenWidth() + 0.0f, ScreenHeight() + 0.0f }, { ScreenWidth() + 0.0f, ScreenHeight() / 2 + 0.0f } }, { 0.0f, -distance }, { 1 * 32, 4 * 64 }); |
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
if (gameState == state::MAIN_MENU) |
|
|
|
if (gameState == state::MAIN_MENU) |
|
|
|
{ |
|
|
|
{ |
|
|
|
DrawStringDecal({0,0},std::string(1,pressedKey),olc::WHITE,{3,3}); |
|
|
|
|
|
|
|
// display title
|
|
|
|
// display title
|
|
|
|
DrawDecal({ 95.5f, 95.5f }, title/*, {0.4f, 0.4f}*/); |
|
|
|
DrawDecal({ 95.5f, 95.5f }, title/*, {0.4f, 0.4f}*/); |
|
|
|
DisplayMenu(mainMenu); |
|
|
|
DisplayMenu(mainMenu); |
|
|
@ -436,59 +668,68 @@ public: |
|
|
|
if (highlighted == 0) |
|
|
|
if (highlighted == 0) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::CIRCUIT; |
|
|
|
gameState = state::CIRCUIT; |
|
|
|
|
|
|
|
track = 1; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 1) |
|
|
|
else if (highlighted == 1) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::FIG_EIGHT; |
|
|
|
gameState = state::FIG_EIGHT; |
|
|
|
|
|
|
|
track = 2; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 2) |
|
|
|
else if (highlighted == 2) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::ARROW_HEAD; |
|
|
|
gameState = state::ARROW_HEAD; |
|
|
|
|
|
|
|
track = 3; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 3) |
|
|
|
else if (highlighted == 3) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::track_4; |
|
|
|
gameState = state::track_4; |
|
|
|
|
|
|
|
track = 4; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 4) |
|
|
|
else if (highlighted == 4) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::OVERPASS; |
|
|
|
gameState = state::OVERPASS; |
|
|
|
|
|
|
|
track = 5; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 5) |
|
|
|
else if (highlighted == 5) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::track_5; |
|
|
|
gameState = state::PEANUT; |
|
|
|
|
|
|
|
track = 6; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 6) |
|
|
|
else if (highlighted == 6) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::track_6; |
|
|
|
gameState = state::track_6; |
|
|
|
|
|
|
|
track = 7; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 7) |
|
|
|
else if (highlighted == 7) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::track_7; |
|
|
|
gameState = state::track_7; |
|
|
|
|
|
|
|
track = 8; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 8) |
|
|
|
else if (highlighted == 8) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::track_8; |
|
|
|
gameState = state::track_8; |
|
|
|
|
|
|
|
track = 9; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
//else
|
|
|
|
|
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
|
// return to previous screen, in this instance it should change according to whether the player
|
|
|
|
gameState = state::PLAY_GAME; |
|
|
|
// came down via the Cup selection screen, or the Track selection screen
|
|
|
|
highlighted = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
if (GetKey(olc::Key::CTRL).bHeld && GetKey(olc::Key::F9).bHeld) |
|
|
|
if (GetKey(olc::Key::CTRL).bHeld && GetKey(olc::Key::F9).bHeld) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// okay, so, gotta work out how to do cheat codes it seems xD
|
|
|
|
// okay, so, gotta work out how to do cheat codes it seems xD
|
|
|
|
gameState = state::JX9; |
|
|
|
gameState = state::JX9; |
|
|
|
|
|
|
|
track = 0; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
if (GetKey(olc::Key::ESCAPE).bPressed || GetKey(olc::Key::BACK).bPressed) |
|
|
|
if (GetKey(olc::Key::ESCAPE).bPressed || GetKey(olc::Key::BACK).bPressed) |
|
|
@ -508,26 +749,31 @@ public: |
|
|
|
if (highlighted == 0) |
|
|
|
if (highlighted == 0) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::INDIE; |
|
|
|
gameState = state::INDIE; |
|
|
|
|
|
|
|
cup = 0; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 1) |
|
|
|
else if (highlighted == 1) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::STREET; |
|
|
|
gameState = state::STREET; |
|
|
|
|
|
|
|
cup = 1; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 2) |
|
|
|
else if (highlighted == 2) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::PRO; |
|
|
|
gameState = state::PRO; |
|
|
|
|
|
|
|
cup = 2; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 3) |
|
|
|
else if (highlighted == 3) |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::GRAND_PRIX; |
|
|
|
gameState = state::GRAND_PRIX; |
|
|
|
|
|
|
|
cup = 3; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
gameState = state::CAR_SELECT; |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
|
gameState = state::PLAY_GAME; // return to menu
|
|
|
|
gameState = state::PLAY_GAME; // return to menu
|
|
|
|
|
|
|
|
cup = -1; |
|
|
|
highlighted = 0; |
|
|
|
highlighted = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
@ -542,12 +788,77 @@ public: |
|
|
|
else if (gameState == state::CAR_SELECT) |
|
|
|
else if (gameState == state::CAR_SELECT) |
|
|
|
{ |
|
|
|
{ |
|
|
|
DisplayMenu(selectCar); |
|
|
|
DisplayMenu(selectCar); |
|
|
|
|
|
|
|
if (GetKey(olc::Key::ENTER).bPressed || GetKey(olc::Key::SPACE).bPressed) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if (highlighted == 0) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// red car
|
|
|
|
|
|
|
|
player = 0; |
|
|
|
|
|
|
|
gameState=state::RUN_GAME; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 1) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// blue car
|
|
|
|
|
|
|
|
player = 1; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 2) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// green car
|
|
|
|
|
|
|
|
player = 2; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 3) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// gold car
|
|
|
|
|
|
|
|
player = 3; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 4) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// purple car
|
|
|
|
|
|
|
|
player = 4; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 5) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// white car
|
|
|
|
|
|
|
|
player = 5; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 6) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// orange car
|
|
|
|
|
|
|
|
player = 6; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 7) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// black car
|
|
|
|
|
|
|
|
player = 7; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
if (cup != -1) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// return to cup select
|
|
|
|
|
|
|
|
gameState = state::CUP_SELECT; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (track != -1) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// return to track select
|
|
|
|
|
|
|
|
gameState = state::TRACK_SELECT; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
highlighted = 0; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
} |
|
|
|
if (GetKey(olc::Key::ESCAPE).bPressed || GetKey(olc::Key::BACK).bPressed) |
|
|
|
if (GetKey(olc::Key::ESCAPE).bPressed || GetKey(olc::Key::BACK).bPressed) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// needs to go to previous screen
|
|
|
|
if (cup != -1) |
|
|
|
// previous screen may be:
|
|
|
|
{ |
|
|
|
// -Cup Select
|
|
|
|
// return to cup select
|
|
|
|
// -Track Select
|
|
|
|
gameState = state::CUP_SELECT; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
if (track != -1) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// return to track select
|
|
|
|
|
|
|
|
gameState = state::TRACK_SELECT; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
highlighted = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
@ -559,19 +870,29 @@ public: |
|
|
|
{ |
|
|
|
{ |
|
|
|
if (highlighted == 0) |
|
|
|
if (highlighted == 0) |
|
|
|
{ |
|
|
|
{ |
|
|
|
configKeyIndex=highlighted; |
|
|
|
configKeyIndex = highlighted; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 1) |
|
|
|
else if (highlighted == 1) |
|
|
|
{ |
|
|
|
{ |
|
|
|
configKeyIndex=highlighted; |
|
|
|
configKeyIndex = highlighted; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 2) |
|
|
|
else if (highlighted == 2) |
|
|
|
{ |
|
|
|
{ |
|
|
|
configKeyIndex=highlighted; |
|
|
|
configKeyIndex = highlighted; |
|
|
|
} |
|
|
|
} |
|
|
|
else if (highlighted == 3) |
|
|
|
else if (highlighted == 3) |
|
|
|
{ |
|
|
|
{ |
|
|
|
configKeyIndex=highlighted; |
|
|
|
configKeyIndex = highlighted; |
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
else if (highlighted == 4) |
|
|
|
|
|
|
|
{ |
|
|
|
|
|
|
|
// reset default controls
|
|
|
|
|
|
|
|
DisplayMenu(controls); |
|
|
|
|
|
|
|
Move_Up = olc::W; |
|
|
|
|
|
|
|
Move_Down = olc::S; |
|
|
|
|
|
|
|
Move_Left = olc::A; |
|
|
|
|
|
|
|
Move_Right = olc::D; |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
@ -586,7 +907,7 @@ public: |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
else // run main game loop
|
|
|
|
if (gameState == state::RUN_GAME) // run main game loop
|
|
|
|
{ |
|
|
|
{ |
|
|
|
Clear(olc::BLACK); // this still needed? we've since replaced it with the gradient sky box
|
|
|
|
Clear(olc::BLACK); // this still needed? we've since replaced it with the gradient sky box
|
|
|
|
|
|
|
|
|
|
|
@ -647,8 +968,8 @@ public: |
|
|
|
if (distance + horizon > track_dist - 20 && distance + horizon < track_dist) |
|
|
|
if (distance + horizon > track_dist - 20 && distance + horizon < track_dist) |
|
|
|
{ |
|
|
|
{ |
|
|
|
// draw checkerboard pattern
|
|
|
|
// draw checkerboard pattern
|
|
|
|
uvs.push_back({ 0, (float)fmod(((distance + horizon) - (track_dist - 20)) / 20.0f, 0.5f) + 0.5f }); |
|
|
|
uvs.push_back({ 0, fmod(((distance + horizon) - (track_dist - 20)) / 20.0f, 0.5f) + 0.5f }); |
|
|
|
uvs.push_back({ 1, (float)fmod(((distance + horizon) - (track_dist - 20)) / 20.0f, 0.5f) + 0.5f }); |
|
|
|
uvs.push_back({ 1, fmod(((distance + horizon) - (track_dist - 20)) / 20.0f, 0.5f) + 0.5f }); |
|
|
|
} |
|
|
|
} |
|
|
|
else |
|
|
|
else |
|
|
|
{ |
|
|
|
{ |
|
|
@ -798,7 +1119,6 @@ public: |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
//--------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
int main() |
|
|
|
int main() |
|
|
|